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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 21st, 2018, 21:25 Posted By: wraggster
Marice has released a Pixel fixer for the Nintendo Switch:
This program displays different colors to detect dead/stuck pixels on your Nintendo-Switch screen.
It can cycle colors on your Switch screen very rapidly to try and repair stuck/dead pixels.
ScreenTester-NX v0.2
Just unpack the zip to the root of your SD-Card (make sure to keep folder structure intact)
Added Menuscreen
Added rapid color cycle mode (to repair stuck/dead pixels)
Few minor changes
ScreenTester-NX v0.1
Press A for White
Press B for Red
Press X for Green
Press Y for Blue
Press + to return to hb-menu.
Press HOME to return to Switch-OS
download https://github.com/Marice/ScreenTester-NX
via http://www.nintendomax.com/viewtopic...26ce6c0abcf7d1
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May 21st, 2018, 21:20 Posted By: wraggster
Heres another release for Switch:
We already have the wonderful update to HACDN v3 by @SimonMKWii, but here is another way to D/L your shit, thanks to @Reisyukaku for working more on the CDNX project and making it secure, of course no one knows for sure if anything is 100% safe, or if big 'N' might just swing the 'ban hammer' in waves at some point in the Switch land, so please understand the risks first! So it's my understanding that insecure CDN downloaders had been floating around, and so in the interest of discouraging people from running potentially dangerous code, I'll make this release thread for my implementation.
This implementation uses the same routines the console does in grabbing NCAs, as well, there are settings you can enter to aid in anti-detection. As with most things, use with caution as there's no 100% safety guarantee.
Also this is very much so a work-in-progress! I don't have enough time in the day to work on it constantly so PRs are welcome.
Click to expand...
Source: https://github.com/Reisyukaku/CDNX
Release: https://github.com/Reisyukaku/CDNX/releases
NEWS SOURCE: CDNX (via) GBATemp
via https://www.maxconsole.com/threads/s...syukaku.46993/
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May 21st, 2018, 21:14 Posted By: wraggster
Heres a new Nintendo Switch update:
Updated to v5, now gets title names using a different method. This one's been a long time coming...
Features:- Download your eShop purchases directly on your PC
- Ugly user interface
- Guaranteed at least 50% more safe than HACDN v2, but still, use at your own risk, I can't guarantee 100% safety.
Usage:
- Put in the title id of a Switch game you purchased on the eShop, put in your device id and then click download.
The title ID is the identifier of a game, you can see a reasonably up-to-date listing on SwitchBrew.
The device ID is extractable from your PRODINFO partition.
Dependencies:
- Requires your cert, hactool and a filled keys.txt file.
You can extract your cert from a NAND dump using my toolkit.
Get the latest build of hactool here.
Click to expand...
OFFICIAL SITE: --> https://github.com/simonmkwii/HACDN/
via https://www.maxconsole.com/threads/s...onmkwii.46978/
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May 16th, 2018, 21:08 Posted By: wraggster
Its amazing in these years to see a new Snes release and commercially too:
Fork Parker’s Crunch Out is a collaboration between Mega Cat Studios, Devolver Digital, and Take This for the label’s first-ever Super Nintendo Entertainment System release starring the company’s larger than life CFO, Fork Parker. The game aims to raise awareness of the all too real issue of game dev crunch through a playful look at the pressures of game development, exaggerated by the menace that is a game publisher executive.
via https://pdroms.de/supernintendoenter...cial-snes-game
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May 16th, 2018, 20:43 Posted By: wraggster
Nice to see the Nintendo Wii get some homebrew support:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:– fixed bug: num of plugged joystick > max num supported joystick_scan
– improved detection of joystick for android in SDLActivity.java mapping DPAD to keyboard buttons
– improved Android Hats/Axes detection add it into PollEvent() events
– added plug and play feature.
via https://pdroms.de/wii/openbor-v3-0-b...-wii-misc-port
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May 16th, 2018, 20:34 Posted By: wraggster
Nice to see emulators making their way onto the switch:
Scene Developer @jakibaki has been kind enough to port over the GBC Emulator to allow it work on higher firmwares, check it out:
Since retroarch isn't working on anything higher then 3.0 right now I ported the gameboy color emulator khedgb to the nintendo switch. Right now it doesn't have many features (no rom-selection screen, no analog-stick-support) but it's enough to finally enjoy pokemon on the nintendo switch
Simply put the rom to sd:/switch/roms/rom.gbc (exactly this name for the rom!) and start the homebrew. This emulator can't detect when you used the ingame save-feature so you'll have to press the X-button every time after using the in-game save feature. Otherwise the save will get lost after restarting the emulator!
Please don't expect too much from this, I just made this so I could play pokemon and it's not going to get many features. As soon as retroarch gets updated for 5.0 this will instantly become obsolete.
UPDATE: Added audio support and proper scaling! (Many thanks @cpasjuste for the scaling-hint!)
UPDATE2: Fixed a bug where after saving the game for a few times the emulator would crash.
source (you need the sdl2-libraries from the devkit-pro pacman to build this)
NEWS SOURCE: GBC Emulator port - khedgb (via) GBATemp
via https://www.maxconsole.com/threads/s...-khedgb.46990/
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May 16th, 2018, 20:33 Posted By: wraggster
A quick update for this app for the Nintendo Switch:
Scene developer @SimonMKWii is back with Huh? An 2nd massive release on the same day for the Nintendo Switch, that will soon prove to be very useful for all!
This one's been a long time coming...
Features:
- Download your eShop purchases directly on your PC
- Ugly user interface
- Guaranteed at least 50% more safe than HACDN v2, but still, use at your own risk, I can't guarantee 100% safety.
Usage:
- Put in the title id of a Switch game you purchased on the eShop, put in your device id and then click download.
The title ID is the identifier of a game, you can see a reasonably up-to-date listing on SwitchBrew.
The device ID is extractable from your PRODINFO partition.
Dependencies:
- Requires your cert, hactool and a filled keys.txt file.
You can extract your cert from a NAND dump using my toolkit.
Get the latest build of hactool here.
NEWS SOURCE: HACDN (via) GBATemp
via https://www.maxconsole.com/threads/s...onmkwii.46978/
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May 16th, 2018, 20:31 Posted By: wraggster
Team Xecuter are back with big news for the Nintendo Switch:
Couple of days ago we released, the very first exclusive video of the SX Family modding product from the long-time scene group Team-Xecuter for the Nintendo Switch, and now today the team is back with more news to release that includes the suggested retail pricing, along with a shipping date of June 15th, and a brief description of each SX product along with the updated tease that preorders will be starting soon at their Official TX Resellers websites which are located around the world with fast direct shipping!
Today, Team-Xecuter is delighted to announced the first 2 products in its Nintendo Switch SX Line: Xecuter SX Pro and Xecuter SX OS
You will find below a brief description for both products. More details and pictures will be released in the days to come. We have started preorders, RRP pricing is listed below.
Production has started and at current preorder volume, all preorders will be delivered by June 15th. The earliest birds will receive their unit/copy a bit before that date.
You can find a list of resellers HERE. We will add more resellers in the days to come, meanwhile, if your country is not listed, our partner AxioGame.com delivers worldwide with free shipping.
Xecuter SX Pro
Description:
- The ultimate kit for your Nintendo Switch!
- Includes: USB dongle, tool (use once to install OS) and OS software license.
- Compatible with all regions.
- Compatible with all firmwares.
- Real time game switching.
- More features to be announced soon.
- Weight: (50g)
RRP: $34.95 (excluding shipping cost & local taxes when apply)
Xecuter SX OS
Description:
- Xecuter SX OS software license
- Requires: Tools to be installed on your Nintendo Switch
- Compatible with all regions.
- Compatible with all firmwares.
- Real time game switching.
- More features to be announced soon.
Only $24.95 (excluding local taxes when apply)
Stay tuned for more news over the coming days, as Xecuter is back this time to be Rocking' the Switch world for all to enjoy!
Xecuter Presents First Exclusive Video For Our First SX Product
OFFICIAL SITE: --> http://team-xecuter.com/
via https://www.maxconsole.com/threads/a...d-sx-os.46981/
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May 15th, 2018, 22:40 Posted By: wraggster
Yet Another Switch Release:
TegraRcmSmash has now been updated by scene developer @rajkosto, allowing even more options to launch various Fusée Gelée payloads with ease from any Windows-based box.
Driver setup
- Get your Switch into RCM mode and plug it into your Windows PC. It should show up somewhere (like Device manager) as "APX"
- Download and run Zadig driver installer from https://zadig.akeo.ie/
- From the device list, choose APX (if it's not showing up in the list, go to Options menu and check List All Devices)
- For the driver type, cycle the arrows until you see libusbK (v3.0.7.0) in the text box (IMPORTANT!)
- Click the big Install Driver button. Device manager should now show "APX" under libusbK USB Devices tree item.
Usage
- TegraRcmSmash.exe [-V 0x0955] [-P 0x7321] [--relocator=intermezzo.bin] [-w] inputFilename.bin [-r] [--dataini=coreboot.ini] ([PARAM:VALUE]|[0xADDR:filename])*
- If your Switch is ready and waiting in RCM mode, you can also just drag and drop the payload right onto TegraRcmSmash.exe
- An example cmdline for launching linux using coreboot is something like this (the empty relocator is important): TegraRcmSmash.exe -w --relocator= "coreboot/cbfs.bin" "CBFS:coreboot/coreboot.rom"
- A simpler way to load coreboot/other AArch64 payloads is to use https://github.com/rajkosto/memloader and either put the files on microsd or use the --dataini parameter
- After that, you can use imx_load as you would on Linux (Windows binaries available here)
- Alternatively, setup your u-boot cmdline to just load everything from microSD to not bother with imx_load
ResponsibilityI am not responsible for anything, including dead switches, blown up PCs, loss of life, or total nuclear annihilation.
Binary releases Available at https://switchtools.sshnuke.net
OFFICIAL SITE: --> https://github.com/rajkosto/TegraRcmSmash
via http://www.maxconsole.com/threads/sw...ajkosto.46901/
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May 15th, 2018, 22:39 Posted By: wraggster
More Switch News:
Scene developer @rajkosto is back with yet another great release of 'switchtools' on his site, this one allows you to access the internal eMMC 32 NAND module and the inserted MicroSD card as devices on your PC just by loading is special 'memloader v1' payload!
Get my memloader payload from https://switchtools.sshnuke.net
- Extract the contents of the "sample" folder in the zip to the root of your microsd, before inserting it into the Switch
- Run the memloader.bin payload using your preferred launcher (fusee-launcher, TegraRcmSmash, NXLoader, whatever)
- On the screen, choose ums_emmc.ini to have the eMMC appear as a USB disk, or ums_sd.ini to have the microSD appear as a USB disk on your PC (with volume buttons), then press the Power button to launch selection
- The screen should clear (but the backlight should still be on) and you should hear a device plugged in notification, and the disk drive should appear (in windows, eMMC does not get a drive letter because there's nothing to mount)
- This is going to be quite slow (3-6MB/s) as it doesn't run the switch memory at its high frequency (because this requires a non-redistributable proprietary blob), and also u-boot does not use UHS-I modes of the microSD (keeps the IO at 3.3v only), however it's still quite useful for adding/replacing some files on your microSD, or exploring the eMMC partitions via HacDiskMount (the USB disk device is openable as a Physical Drive inside of it)
- (On Windows, if after launching the ums ini, in device manager you see a device with a yellow exclamation mark, right click and uninstall it, then click the Scan for Hardware changes button to get it to appear properly)
Memloader source code available at https://github.com/rajkosto/memloader
NEWS SOURCE: How to access your Switch's eMMC or microSD card as an USB disk on your PC (via) GBATemp
via http://www.maxconsole.com/threads/switch-release-memloader-v1-by-rajkosto.46970/
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May 15th, 2018, 22:38 Posted By: wraggster
Prince of Persia makes its way onto the Switch:
@usineur has just ported over SDLPoP for the Nintendo Switch, so check out this classic game below:
usineur said:Hi there, I just wrote a port of SDLPoP for Switch. SDLPoP is an open source engine rewriting of the Prince of Persia dos game.
Here you can find everything you need to install and run it: https://github.com/usineur/SDLPoP/re...tag/switch-1.0
It's my first port for on this device, so do not hesitate to report bugs on Github or here. Note that It has been only tested on 4.1.0.
Feel free to post any video of the port in action, i will add it to this post
Have fun, usineur
NEWS SOURCE: SDLPoP, an open source port of Prince of Persia for Switch (via) GBATemp
via http://www.maxconsole.com/threads/release-sdlpop-an-open-source-port-of-prince-of-persia-for-switch.46971/
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May 15th, 2018, 22:37 Posted By: wraggster
Havent got one of these yet so glad they are coming out again:
Well, there you go, if you been waiting, searching, hunting for NES Classic so you can enjoy playing those wonderful retro games again from your childhood era, or to show your new family what video games are really all about, none of this boring running around killing people in Call of Duty, no its jumping over pipes, collecting coins, and not getting hit by falling barrels, true 100% fun in full 8-bit glory!
The NES Classic Edition system is a miniaturized version of the groundbreaking NES, originally released in 1985.
Just plug the NES Classic Edition into your TV, pick up that gray controller, and rediscover the joy of NES games.
What's in the box?
- NES Classic Edition system
- One NES Classic Controller
- HDMI cable
- AC adapter
- 30 pre-installed games
NES Classic Controller included
Works with NES Virtual Console games on Wii U, too
Play NES games the way they're meant to be played—with a full-size "original" controller. The included NES Classic Controller can also be used with NES Virtual Console games on your Wii™ or Wii U™ console by connecting it to a Wii Remote™ controller.
Plus these fun features
Save your game with Suspend Points
Pick up right where you left off with four Suspend Point slots for each game. Just press the Reset button while playing to return to the HOME menu and save your progress to a slot. Have a perfect run going? You can lock your save file and resume at a later time so there's no danger of losing your progress.
Choose your look with Display Modes
- CRT filter: Looks like an old TV, scan lines and all.
- 4:3: Gives you the original NES game look, with a slight horizontal stretch.
- Pixel Perfect: Each pixel is a perfect square, so you see the games exactly as designed.
A perfect gift for collectors or anyone who loves games! / Only $59.99(msrp) / NES Classic Edition returns June 29, 2018.
MORE INFO: --> https://www.nintendo.com/nes-classic/
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