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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 19th, 2018, 22:36 Posted By: wraggster
Mr. Reaper has released a new version of the Controller testing app for the Nintendo Wii:
1.1
Added visual feedback for the G Force readings, so you can shake your Wiimote or Nunchuck around furiously to see if the gravity sensors are working in every direction.
1.2
Added a Battery Level indicator to give an idea of how much battery power is left in your Wiimote.
Addressed a bug introduced in the last version which would cause a crash from trying to read gravity sensors if a Wiimote became disconnected. Also, in the event of any crash, I now have it try to exit the app automatically (without needing to press the Reset button), since I have no idea what the code dump screen means anyway!
download http://wiibrew.org/wiki/Visual_Controller_Test
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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August 19th, 2018, 22:31 Posted By: wraggster
dborth has released a new version of the Snes Emulator for the Nintendo Wii:
[4.3.8 - August 16, 2018]
* Partially update core to 1.56 (with less accurate but faster Blargg audio core)
* Improved audio synchronization with dynamic rate control - fixes audio crackles
* Memory optimizations to free up more MEM1 for Snes9x
* Disable multi pixel format support for a speed boost
* Add MSU1 support (thanks qwertymodo!)
* Add BPS soft-patching support (thanks qwertymodo!)
* Allow loader to pass two arguments instead of three (libertyernie)
* Backport some MSU1 fixes from snes9x
* Fix a few potential crashes caused by the GUI
* Compiled with latest libOGC/devkitPPC
* Remove update check completely.
* Compatibility fixes for newer devkitppc.
* Compile fixes for Gamecube
* Compile fixes for Linux
download https://github.com/dborth/snes9xgx
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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August 19th, 2018, 22:16 Posted By: wraggster
BernardoGiordano has released a new version of his savegame manager for the Nintendo 3DS:
3DS: What's new
Fixed compatibility with lots of games. Titles that caused troubles like Scribblenauts, Shin Megami Tensei or Paper Mario are now fully supported by Checkpoint.
Fixed compatibility with "counterfeit" DS cartridges.
Turned out they just were undocumented cartridges, which now are fully compatible with Checkpoint.
Fixed issue causing Checkpoint to error when loading garbage titles installed into your nand.
Fixed crashes happening when the cursor was moved to a location without titles.
Fixed crashes happening when exiting target title after backup navigation.
Fixed crashes caused by text rendering issues (thanks @pcbeard).
Code cleanup and multiple minor fixes.
download https://github.com/BernardoGiordano/Checkpoint
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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August 19th, 2018, 22:13 Posted By: wraggster
Joel16 has updated his Shell app for the Nintendo 3DS:
This is a major release. If you're updating this from an older version, it is recommended to delete your /3ds/3DShell/ folder before you install this update. This is to prevent cluttering up your SD with unused data files from previous versions.
Now uses Citro2D for handling graphics, along with many other optimizations and improvements.
Music player now has the ability to play next/previous tracks using L/R or Left/Right or touch.
Music player now has the ability to shuffle/repeat tracks.
Added sleep mode support for music player.
Added online updater. (Nightly builds - builds per commit, or Maintainer builds - stable release versions only)
Image viewer now has ability to use L/R or left/right buttons to navigate next/previous images.
"Move/Cut" option is now instantaneous instead of copying and then deleting.
Added multi-select for delete, copy and cut. (Use 'Y' to multi select items)
Added support for Nintendo (both screen) screenshots in image viewer.
Added support for Nintendo camera images in image viewer.
Added support for wallpapers up to 800 * 480. (Some images may appear badly stretched due to the dimensions - but that depends on the image)
Displays GIT version instead of compile date.
Buttons can be used in navigating options and settings. (Does not rely on touch screen only anymore)
Now displays file size and modified date/time in properties.
Use left/right to reach start/end of directory list.
Removed theme support. Now only has a dark theme toggle in settings. (Due to lack of community participation the theme engine has been removed entirely)
Minor revamp of music player. (More similar UI to eleven music player)
Removed gallery bar, recycle bin and system protection. (Poorly written/unappreciated features)
Fixed crash when pressing home or trying to exit while FTP is on.
Fixed sleep mode bug when playing music which led to a blank screen once the lid is back open.
Many under the hood changes to improve performances and stability.
If you'd like to support me, then feel free to buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA
download https://github.com/joel16/3DShell
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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August 19th, 2018, 22:10 Posted By: wraggster
Joel16 has released what looks to be the final version of his identification app for the 3DS:
I think the time has arrived to close the doors on this project. It's been quite the 2 years and woah, the 405k downloads, that's quite the milestone for me. Thanks to everyone who were a part of this.
Both:
Now displays NAND as well as the original local friend code seed. (Useful to know if you've switched your friend code seed before)
Removed a bunch of unused functions as well as the screenshot feature. (You should be able to use Rosalina now).
Based off the latest devkitARM toolchain. Both versions are also under one branch now and can be compiled together.
CIA versions include the new boot logos by FrozenFire
Original Version:
Added some features from the GUI version - Now displays mac address for all 3 WiFi slots, card slot status and initial firmware version.
GUI Version:
Integrated 3DSident button tester. (Use start + select to activate/deactivate)
Now uses Citro2D and up-to-date tool chain functions as well as many under the hood improvements.
Slight improvements to UI to make it sort of similar to the Switch version.
download https://github.com/joel16/3DSident
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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August 19th, 2018, 21:56 Posted By: wraggster
Keeganator has updated his port of Wolfenstein 3d to the Nintendo Switch:
v1.0 - Added joystick support, sound still has issues
TODO: Fix sound, add OSK for save games.
Copy Wolf4SDL.nro to /switch/wolf4sdl/ folder
Copy wolf3d folder from your Wolfenstein 3d install (Activision/GT version) to /switch/wolf4sdl/ folder
Keys Controls
D-Pad Up Forward
D-Pad Down Back
D-Pad Left Turn Left
D-Pad Right Turn Right
Minus Return to Menu/ESC
Plus Pause
A / ZR Fire/OK
B Open
X Strafe/Turn
Y / ZL Run
L Previous Weapon
R Next Weapon
download https://github.com/KeeganatorP/Wolf4SDL-Switch
via https://www.nintendomax.com/viewtopi...cf9bb05fecae90
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August 18th, 2018, 22:51 Posted By: wraggster
LiquidFenrir has released an augmented reality game for the 3ds:
PaintAR
An attempt at an Augmented Reality homebrew game, similar to the console's built-in Face Raiders Uses parts of QRaken for the camera code
Hello! This game is inspired by Face Raiders and Pokémon Dream Radar!
In short, paint splashes appear around you and you move your 3ds around to find them, and fire water at them to clean them out.
Controls:
A to fire water
L and R to change water type: there are 2 types of water, default (leftmost, always does 1 damage), and colored. Colored water does more damage the closer it is to the color of the paint, but can also be far enough to do 0 damage!
Y allows you to steal the color of the paint, but discards your tank, so you can't shoot for a while! use it wisely
Every 10 "kills", a BOSS appears! bigger and with more health than the other paint splashes, you can lock on to it with X
As usual for homebrew, START to exit
Concerning moving, I tried making it like Face Raiders or Pokémon Dream Radar, but it's not really a success. It works, but you can use the dpad or the circle pad to move around easier.
Warning, it can be difficult to find paint splashes, but dont despair! try moving up 45 degrees and doing a full circle on the right. For that, there is information about the gyroscope, accelerometer, and your current angles displayed on the bottom screen to help (mostly debug values, but could be useful )
download https://github.com/LiquidFenrir/PaintAR
via https://www.nintendomax.com/viewtopic.php?f=132&t=16668
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August 18th, 2018, 22:39 Posted By: wraggster
Jayenkai is back with another awesome release for the 3DS:
NeoPlat Blast
A simple, yet totally frantic Single-Screen Platformer, where you have to watch out for the evil Bats, as you blast away the blacks from the level.
Simply hop, run, and drop bombs, as you rush around the wrap-around level, trying to.. Blow even more bricks up!!
The only goal is a higher score, and to avoid all the bats, at all costs.
download https://agameaweek.com/?Game=427
via https://www.nintendomax.com/viewtopi...t=16681#p40191
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August 18th, 2018, 22:37 Posted By: wraggster
Jayenkai has released a new puzzle game for the Nintendo 3DS:
The Link Janitor
Help the Link Janitor fix up all the broken links in the arena.
Simply stand on a block, tap A, trail the link to a similar colour, and then repeat until all the links are complete.
If you get stuck, you can use A to deactivate a link, or if you're REALLY stuck, hit Y to restart the level.
It's a nice and gentle little puzzle game. Nowhere near as hard as the Biscuit one!!
download https://agameaweek.com/?Game=428
via https://agameaweek.com/?Game=428
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August 18th, 2018, 22:33 Posted By: wraggster
knight-ryu12 has released Bad Apple for the 3DS:
Hello. I'm knight-ryu12.
and this is release of badapple3ds! Bad Apple PV of niconico back in... 2009. now on 3DS.
I realized there is no 3DS one, there is DS one...
Full Homebrew Code + No movie being played (= no MVD. only FrameBuffer abused.)
and this is what "we've" working on it (like one month).
A big thanks to @Wolfvak who collaborated to this project and "monorale".
Code works with either *hax, Rosalina HBL. (also secondary exploit works too )
UPDATE: V1.1, changed few stuff and add several coloring.
Changelog
v1.0: Initial Release
v1.1: Coloring Stuff and optimizations.
download https://github.com/knight-ryu12/badapple3ds
via https://www.nintendomax.com/viewtopic.php?f=132&t=16699
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August 18th, 2018, 22:22 Posted By: wraggster
BernardoGiordan has released a new version of the save game manager for the 3DS:
3DS: What's new
Fixed: Loading is now instantaneous! This has been a problem for lots of people, but it's now fixed. If you kept away from Checkpoint due to its loading times, it's now time to check it out.
After the cache being created, title loading has been reported to be ~0.5 seconds on a system with ~200 titles installed.
This has been achieved by enhancing the way the cache is created and the titles are loaded from it: the dedicated thread doing this cool stuff now does less I/O operations, which really enhances performances a lot.
As in the previous releases, cache is automatically invalidated when you install or delete titles from your system.
Fixed: the selector now matches the one from the Switch version.
Fixed: bug causing Checkpoint to crash if refreshing the title list while in the extdata section.
Fixed: The homebrew keyboard has been enhanced.
Fixed: some strings in the UI don't bleed from containers anymore.
Added: new wonderful icon and banner by rakujira!
download https://github.com/BernardoGiordano/Checkpoint
via https://www.nintendomax.com/viewtopic.php?f=132&t=16712
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August 18th, 2018, 22:17 Posted By: wraggster
LukeZGD has ported visual novel Doki Doki Literature Club! to the Nintendo 2DS/3DS:
DDLC-3DS
A Doki Doki Literature Club port for the 3DS! Programmed in Lua, running under the LovePotion framework.
This port is unofficial and is not affiliated with Team Salvato. Please support the official game. You can download Doki Doki Literature Club at: http://ddlc.moe
This was intended to be only for 3DS systems, but it is also working on other platforms that support LÖVE or LovePotion. It will still have 2 screens, though.
v0.3.0 Changes:
Now playable from start to finish! (Acts 1 to 4)
Partial Switch compatibility (it was broken in 0.2.x, and I only tested a bit in yuzu)
Other minor changes and improvements
Known issues:
(3DS) There still may be random crashes... Save often!
Download https://github.com/LukeZGD/DDLC-3DS/releases
via https://www.nintendomax.com/viewtopic.php?f=132&t=16726
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August 18th, 2018, 22:15 Posted By: wraggster
JK has released a new version of his Save manager for the 2ds/3ds:
07182018 :
Fixes a major memory leak I missed
Tweaks the menu item count up to 17 instead of 15
Reads and forces a cache update from previous versions. I'm sorry, but it's needed.
Removes the leftover, unneeded UTF32 titles from previous versions
Adds '.' to the forbidden char list fixing Smash folders
I wanted to hold off on a new release until the file browsing mode was done, but this is important. Sorry for any inconveniences.
07122018 :
No, I'm not dead yet. The newer rewrite is much closer feature wise to the original with a few improvements I've wanted to add over the past year.
Titles are now filtered according to whether or not JKSM can open anything for them, save or extra data. This eliminates the need for the filter.txt.
I've added a much needed "Jump To" button. This allows you to type a letter and jump to the first title in the list that starts with it.
The folder menu no longer locks the program into a loop and can be exited like the rest of the program
The backup and restore menus have been merged into one menu.
It no longer relies on 8 libraries and can be built with just citro3d and citro2d
Color scheme has been updated to match the Switch version
Shared Extdata has not been added yet and an advanced file browser mode is planned.
via https://github.com/J-D-K/JKSM
download https://www.nintendomax.com/viewtopic.php?f=132&t=16728
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