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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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September 21st, 2018, 21:47 Posted By: wraggster
Cpasjuste has released a new version of the arcade emulator Portable Final Burn Alpha for the Nintendo Switch:
pFBA 2.0:
use OpenGL for rendering, which allow some nicer ui effects, and of course, more power (thanks armada, fincs, subv... for theire work on mesa/nouveau)
point filtering can now be used in any rendering size
add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
add fps counter option
download https://github.com/Cpasjuste/pfba/tree/new
via https://www.nintendomax.com/viewtopi...fc96bc9dd562b3
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September 21st, 2018, 21:40 Posted By: wraggster
The big Switch news of the week, beyond a doubt, is the announcement of the Fortnite bundle for the console - a link-up with arguably the planet's biggest game of the moment, which may be a bit underwhelming in its substance (okay, it's extremely underwhelming in its substance), but is a dramatic statement in its intent.
Nintendo putting a third-party game on the packaging for its consoles is a moderately rare occurrence, though this is far from the first time it has happened, as some have been quick to claim - just off the top of my head the Wii U launched with a ZombiU bundle and there was a Just Dance bundle for the Wii, among plenty of others. A bundle with a non-exclusive, cross-platform title, though? Now that's worth raising an eyebrow over. And the sheer cultural status of Fortnite right now means that for Nintendo to make an implicit claim that Switch is the place to come and play this game is the industry equivalent of fighting talk."A bundle with a non-exclusive, cross-platform title, though? Now that's worth raising an eyebrow over"
That's all the more important because Switch, for all its success, carries with it a certain weight of negative expectations. No matter how well a Nintendo console does, there's an anticipation - even from fans of the company and its products - that two things will go wrong at some point. The first party content machine will sputter and slow down (no sign of this yet on Switch, but the difficulty of maintaining output at the breakneck pace required to support a console on first-party software alone is unquestionably high), and the third-party support won't materialise. So when the first problem materialises, the base of third-party games won't be there to give the system a soft landing.
By emphasising the place of Fortnite in the console's line-up at this point - not just a third-party game, but a third-party cross-platform title for which Nintendo is happy to promote Switch as "the best place to play" - the company is suggesting that the second problem, at least, might not be an issue this time around.
Less notable in the news, but arguably even more interesting, is another prong of how Nintendo is approaching this problem of third-party support. An experiment which began in Japan earlier this year is set to continue, namely the use of cloud streaming to deliver third-party games to Switch that are too "heavy" for the console to run natively.
Phantasy Star Online 2 got this treatment back in April, though it was a bit of a weird one - a six year-old game that ought to have been perfectly comfortable running natively on Switch, with the cloud version largely serving to offer up a graphics and performance downgrade. Much more notable, and seemingly more successful, was the launch of Resident Evil 7 on Switch using cloud streaming in May. Now the experiment moves into the next stage; Ubisoft's Assassin's Creed Odyssey will launch day-and-date on Switch with other platforms on October 5th, with the Switch version being a cloud service for which users can buy a daily or "lifetime" (defined in this sense as two years - yeah, cloud streaming is going to absolutely suck for anyone who actually likes having a collection of games) subscription.
These experiments are quite different from the Fortnite bundle in most regards, of course, but they are a different approach to solving the same problem. Nintendo needs to convince the world - both publishers and consumers alike - that Switch is a valid and important platform for third-party games. One way to do that is with high-profile promotions of successful third-party launches on the platform. Another is with roundabout technical solutions that actually get major cross-platform third-party titles up and running on the relatively lightweight Switch hardware. "Nintendo needs to convince the world - both publishers and consumers alike - that Switch is a valid and important platform for third-party games"
For all the misgivings that may exist about cloud streaming as the inevitable future of gaming as a whole, as a solution to this specific problem - the question of how to put a game built for PS4 onto a significantly lower-spec system without compromising the experience too badly - it makes perfect sense. If there's a market for this and the business model can be made to make sense (thus far it seems to make some sense for publishers but is pretty rubbish for consumers, so some tweaking is likely required), then it could be a pretty good answer to some of the questions over the position of Switch in the market overall.
Thus far, these cloud streaming experiments are being confined to Japan. There are a few reasons for that, with the internet infrastructure undoubtedly being a pretty major one. Japan's infrastructure is far from perfect; providers here, like in many other countries, were caught wrong-footed when after years of making pie in the sky promises about broadband speeds, services like Netflix came along and people actually started wanting to use that much bandwidth all at once. In densely populated areas in particular, network speeds can be pretty miserable in the evenings and at weekends.
https://www.gamesindustry.biz/articl...witch-in-japan
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September 20th, 2018, 21:47 Posted By: wraggster
Ubisoft will release a "cloud version" of Assassin's Creed Odyssey for Nintendo Switch in Japan, effectively turning its biggest franchise into a streaming service.
The new version of Odyssey was announced during the recent . The "cloud version" of the game will be streamed to the Switch, with players able to access it with either a ¥730 daily pass ($6.50), or a ¥8,400 full game pass ($75) that lasts for two years.
https://www.gamesindustry.biz/articl...-creed-odyssey
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September 20th, 2018, 21:47 Posted By: wraggster
Nintendo has announced a new Nintendo Switch hardware bundle that's a bit different from its existing and past bundles.
The Fortnite bundle, which launches on October 5, is the same price as a basic Nintendo Switch ($299.99) and includes the same hardware. However, it also includes 1,000 V-bucks (about $10 worth of currency) for use in Fortnite and a unique cosmetic set called the Double Helix Set. To ensure these rewards are transmitted, the bundle includes Fortnite pre-installed on the system, though the game is a free download on any Switch system anyway.
The bundle's description suggests the currency be used to purchase a Battle Pass for 950 V-bucks, unlocking a season's worth of in-game activities.
Other Nintendo Switch bundles available include a Smash Bros. Ultimate bundle and Marios Tennis Aces bundle at $359.99 and Pokemon Let's Go Pikachu! and Let's Go Eevee bundles for $399.99 (to account for the Poke Ball Plus controller included).
https://www.gamesindustry.biz/articl...bucks-included
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September 20th, 2018, 21:42 Posted By: wraggster
With the launch of the paid Nintendo Switch Online service came an additional update to its related voice chat app. What was previously a glorified Splatoon 2 helper app now includes support for more Nintendo games as well as a somewhat surprising new feature for a Nintendo console - voice chat with strangers.
The Nintendo Switch Online app now includes voice chat support for Splatoon 2, Mario Tennis Aces, Arms, Mario Kart 8 Deluxe, and the collection of NES games that come with the paid subscription service. For three of those games - Mario Tennis Aces, Arms, and Mario Kart 8 - voice chat is supported not only between friends, but also in lobbies such as Mario Tennis' free play and Mario Kart 8's global races that put you in lobbies with strangers.
https://www.gamesindustry.biz/articl...r-select-games
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September 17th, 2018, 21:24 Posted By: wraggster
This new homebrew will allow you to install XCI files directly to your Switch without having to convert them to NSPs first. It is based off the NSP-installer homebrew, Tinfoil by @Adubbz.
What is an XCI file?
An XCI file is a gamecard dump, while an NSP is an installable eShop file. While XCI files can only be played directly with SX OS, they can now be installed just like an NSP on both SX OS and ReiNX.
How does it work?
- It extracts the NCAs from the XCI file
- It changes the one byte in the header that differentiates gamecard files and eShop titles
- It rebuilds the metadata file and sends it to Tinfoil to begin installing (the metadata file describes the other NCAs present in the file)
Precautions
This homebrew is still a WIP.
- If you use an exFAT-formatted SD card, please back up all your data before using this homebrew, as it has a small chance to corrupt the card.
- Some XCI files will not work. If you come across any that do not work, please report them in the main discussion thread.
Where can I get it?
- Gitlab repository is here
- Official discussion thread is here
Who is 2168-0002?
The members are as follows:
They can be reached by Twitter at @2168_0002 and can be identified on GBAtemp by their signatures. There are more projects in the pipeline.
via https://gbatemp.net/threads/xci-inst...8-0002.518173/
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September 17th, 2018, 21:20 Posted By: wraggster
Considered by many to be the most accurate Game Boy Advance emulator, mGBA will soon be making its way to the Nintendo Switch. The official Twitter account for the emulator teased their homebrew running through preexisting versions on the Nintendo 3DS and PlayStation Vita, alongside a Nintendo Switch, with the tagline of "mGBA does what Nintendon't." The developer is new to Switch homebrew, but is working on creating a standalone version. No release date window was given, nor any specifics, but it'll be the third major GBA emulator on the Switch, joining VBA-next and gdkGBA, as well as methods available through RetroArch.
Source
via https://gbatemp.net/threads/mgba-emu...h-soon.518192/
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September 17th, 2018, 21:11 Posted By: wraggster
ry755 has ported the open source emulator uzebox to the nintendo 3ds
How to setup the emulator and load games:
Download the latest release from the GitHub repo: https://github.com/ry755/cuzebox3DS/releases
Extract the cuzebox3ds folder to /3ds on the SD card (it must be in /3ds/cuzebox3ds)
Copy any downloaded .uze games to the cuzebox3ds folder (it must be a .uze file, .hex files won't work)
Start cuzebox3DS using the Homebrew Launcher, and after a few seconds you should see a menu called "UzeBox Game Loader"
Use the D-Pad to select a game, and press Start to launch it
To return back to the Game Loader, simultaneously press and hold Y+B+Start+Select. (a few older games, such as Pacman, don't respond to that combo)
To quit cuzebox3DS and return to the Homebrew Launcher, press ZR
If there is only one .uze file in /3ds/cuzebox3ds, it will automatically load that game instead of showing the menu.
download https://github.com/ry755/cuzebox3DS
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 21:02 Posted By: wraggster
thomasnet has released a new savegame editor for the Nintendo Switch
Finally after almost a month there's a new version of EdiZon. Version 1.5.0 brings you batch backups and a lot more! Special thanks to @trueicecold for implementing most of these features!
Full changelog
You can now backup all saves of a single game or the saves of all games and users at once from the title select screen. Thanks to @trueicecold for this feature
Added editable-only mode which hides all games except the ones you can edit using the builtin save editor. Again thanks to @trueicecold for this.
Added scrolling multipliers to the value widgets. Like that you can scroll in steps of 1, 10, 100, 1000 and 10000.
Added a step size setting to the configs that acts as a multiplier for the multipliers.
From now on ALL configs get shown immediately without the need to approve them first. However, they get overlayed with a big "BETA" label so you can see that they might not work yet.
Added support for shared fonts. This makes the whole UI a lot prettier and makes the .nro a bit smaller. Thanks to @AnalogMan151
Updated Lua to the latest version 5.3.5
Cleaned up the entire UI
Fixed a lot of lag everywhere
Fixed issues with huge save files causing Lua to fail
Fixed issue with the latest libnx
Refactored and cleaned up a lot of code and got rid of many many memory leaks
Fixed equations. They should work A LOT better now
Also, as you might have noticed, @thomasnet-mc has left the project since he hasn't worked on it a lot anymore lately and moved on to different things. Thanks a lot to you though for everything you did to the project! <3
download https://github.com/thomasnet-mc/EdiZon
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 20:54 Posted By: wraggster
fgsfds has released a new version of NXQuake for the Nintendo Switch:
Changelog
added OpenGL renderer;
added icon.
How to play
Unzip nxquake_v020.zip into the root of your SD card.
Copy pak0.pak from the id1 folder of your Quake installation (shareware or full) to /switch/nxquake/id1/.
2.1. (optional) Copy pak1.pak from the id1 folder of the full version of Quake to /switch/nxquake/id1/ if you want to be able to play the full version of Quake.
2.2. (optional) Copy pak0.pak from the hipnotic folder of Scourge of Armagon to /switch/nxquake/hipnotic/ if you want to be able to play Scourge of Armagon.
2.3. (optional) Copy pak0.pak from the rogue folder of Dissolution of Eternity to /switch/nxquake/rogue/ if you want to be able to play Dissolution of Eternity.
Run NXQuake using Homebrew Launcher.
If it crashes, check error.log in /switch/nxquake/ to find out the reason.
download https://github.com//fgsfdsfgs/nxquake
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 20:50 Posted By: wraggster
fgsfdsfgs has ported Quakespasm to the Nintendo Switch:
I ported Quakespasm to the Switch. Why? Because it's better than NXQuake/TyrQuake and I'm too lazy to backport features from it into NXQuake.
Some of the features of the port:
hardware-accelerated OpenGL 2.x-based rendering in 1280x720;
sound, including support for OGG and MP3 music tracks;
supports the Mission Packs and other mods compatible with Quakespasm (Quoth, Arcane Dimensions), with a simple mod selector menu;
analog controls and shit;
most other features of Quakespasm, such as:
advanced renderer with cool stuff, such as colored lighting, fog, translucent water, high-res textures, model interpolation, etc;
scalable, optionally translucent HUD and menus;
music support, as mentioned earlier;
raised engine limits;
built-in controller support, which means I had to do basically nothing to make it work on the Switch.
To install it, just unzip quakespasmnx_v010.zip to the root of your SD card, then copy pak0.pak and (optionally, if you have the full version of Quake) pak1.pak from your Quake installation to /switch/quakespasm/id1/. You can then run the game using the Homebrew Launcher. You can get pak0.pak from the Shareware Quake data files in this archive.
If you want to play Mission Pack 1, copy hipnotic/pak0.pak to /switch/quakespasm/hipnotic/ from your installation.
If you want to play Mission Pack 2, copy rogue/pak0.pak to /switch/quakespasm/rogue/ from your installation.
For any other mod, just copy its folder to /switch/quakespasm/.
download https://github.com/fgsfdsfgs/QuakespasmNX
via https://www.nintendomax.com/viewtopi...286ec496266a8e
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September 17th, 2018, 20:43 Posted By: wraggster
Last night's Nintendo Direct video was a bit of a triumph for the platform holder.
Almost 50 games were on show that answered some of the biggest question marks still hanging over Nintendo's rapidly selling Switch console. Where were the third party games? Where are the big Nintendo brands? Where are all the games in between? Here they all came via a string of rapid-fire reveals that was almost exhausting by the time the demonstration rolled to an end.
It was so busy that the rather muted reveal of Nintendo's Online Service for Switch passed by with little criticism. "In 2019 Switch will see New Super Mario Bros U, Yoshi's Crafted World, Fire Emblem: Three Houses, Pokemon, Animal Crossing, Luigi's Mansion 3... probably Metroid Prime 4"
Nintendo has had the challenging task of trying to live up to Switch's impressive first 12 months, which although lacked depth, was full of some of the best games the company has put out. 2018 has been significantly busier, but it's been left to games like Kirby, Donkey Kong Country, Mario Tennis and Mario Party - games that are typically used as filler in the Nintendo release schedule - to step up as headline acts in the absence of a new Mario or Zelda.
Slowdown in development output is to be expected from time-to-time, but what's made fans increasingly frustrated is the paucity of new products in the firm's regular Direct videos. E3 was probably the worst offender, although focusing on the big Christmas game (Super Smash Bros) made perfect business sense, to fans it wasn't enough.
I was fascinated by the comments that were going out alongside the Direct video last night, choice quotes included: 'Where's Fire Emblem?', 'No Waluigi in Smash? Rubbish.', 'Worst Direct Ever', 'Metroid Prime 4 footage?' 'Stop with the ports! Nobody cares''Where's Wind Waker HD?', and that was just 5 minutes in. It was just a stream of demands no matter what was being shown on screen. It reminded me of kids at Christmas who open one present, immediately set it down, and demand another.
Last night felt like a response to those demands. Two big first party reveals (Luigi's Mansion 3 and Animal Crossing), a handful of strong ports, a bunch of big third-party games and even a couple of new IPs. If you are a fan of Nintendo there was surely something in all that to bring a smile to your face. It certainly featured more content and more variety than Nintendo's E3 Direct video.
https://www.gamesindustry.biz/articl...d-reveal-video
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September 14th, 2018, 20:35 Posted By: wraggster
We got a glimpse of some new information about Nintendo's Switch Online Service yesterday during the Direct, but most of what was shown there was already known. To help shed a little more light on just what a subscription entails, Nintendo put a FAQ up on their site. The details are as follows:
- As already stated before the Direct, all Switch users (used to be only launch users) can get a 7 day free trial. This gives you access to online, voice chat, cloud saves, and the NES games.
- Those two wireless NES controllers are only purchasable if you have a current paid Nintendo Switch Online sub.
- The full list of 20 playable NES games for subscribers was revealed: Soccer, Tennis, Donkey Kong, Mario Bros., Super Mario Bros. 1 and 3, Balloon Fight, Ice Climber, Dr. Mario, The Legend of Zelda, Double Dragon, River City Ransom, Ghost's N Goblins, Tecmo Bowl, Gradius, Pro Wrestling, Excitebike, Yoshi, Ice Hockey, and Baseball.
- Each month, a new set of games will be added to the group.
- October will add NES Open Golf, Solomon's Key, and Super Dodge Ball
- November additions are Mighty Bomb Jack, Twinbee, and Metroid.
- December brings Wario's Woods, Adventures of Lolo, and Ninja Gaiden.
- Additionally, if you ever lapse in your subscription, you will lose all cloud data. "Save data stored with Save Data Cloud cannot be kept outside of the duration of your Nintendo Switch Online membership." If you cancel or let it expire, you'll lose all data saved on the cloud.
- If you play the NES games, you need to check in every 7 days by going online to verify your account.
Source: Nintendo UK
Source: Nintendo of America
via https://gbatemp.net/threads/nintendo...ur-sub.518028/
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September 14th, 2018, 20:32 Posted By: wraggster
The Nintendo Switch Online service, launching next week, comes with a fairly standard roster of perks such as playing online with friends and cloud saving. But it will also apparently be a limiter on purchases of physical merchandise - namely, a NES-style Joy-Con.
In today's Nintendo Direct, Nintendo announced a more complete version of the roster of classic NES games coming as a perk to Nintendo Switch Online subscribers. Those games are playable with standard Joy-Con controllers, but Nintendo is also selling a pair of NES-style Joy-Cons intended to be close replicas of original NES controllers.
Though the button mapping appears to effectively match what's on the Joy-Cons now (A and B, L and R buttons added) and attach to the Switch itself in the same way, the controllers do not have a comparable physical layout to standard Joy-Cons, and may only function with the NES games they are intended to play. This would explain Nintendo's decision to make their purchase exclusive to paid Nintendo Switch Online subscribers.
In addition, controller purchases are limited to one per Nintendo Account. They cost $59.99.
https://www.gamesindustry.biz/articl...vice-exclusive
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September 13th, 2018, 21:34 Posted By: wraggster
bsnes-mcfly v106r14b is released. Some of you may have noticed that Olympian Magic has seen no updates for over 3 weeks. I didn't put it on hiatus just for the sake of taking a break. No, the reason it went on hiatus is this project: bsnes-mcfly. This is a port of the Qt GUI from bsnes v073 to higan v106. In development versions up to v106, it was previously known as “bsnes-classic” in an attempt to replace AWJ's fork also named “bsnes-classic”. However, AWJ has shown that bsnes-classic is still alive, so this project had to be renamed.
download https://board.byuu.org/viewtopic.php?f=4&t=2061
via http://www.emucr.com/2018/09/bsnes-mcfly-v106r14b.html
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September 13th, 2018, 21:33 Posted By: wraggster
higan v106r64 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r64 release.
byuu says:
Changelog:
- sfc: completed BS Memory Cassette emulation (sans bugs, of course --
testing appreciated)
- bsnes: don't strip - on MSU1 track names in game ROM mode
[hex_usr]
I'm going with "metadata.bml" for the flash metadata filename for the
time being, but I'll say that it's subject to change. I'll have to make
a new extension for it to be supported with bsnes.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/09/higan-v106r64.html
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September 13th, 2018, 20:46 Posted By: wraggster
This is a port of the TI-83 (and other calcs) puzzle game Block Dude. In the game, you control Block Dude, whose powers are to pick up and put down one block at a time. He can also climb one block at a time! Using the blocks, you make your way to the door which brings you to the next level. The original was created by Brandon Sterner and was a joy when you were in class and your teacher thought you were doing your classwork. While there are ways to play it on a calculator still, if you prefer the NES, you can play this port
https://github.com/mitch3b/BlockDude
http://www.romhacking.net/forum/index.php?topic=27015
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September 13th, 2018, 20:29 Posted By: wraggster
Nintendo Switch Online is a paid service that gives members access to online play in compatible games, a selection of NES™ games, extra features for the Nintendo Switch Online smartphone app, and more.
Online Play
Battle it out or cooperate with players around the world in compatible games like Splatoon™ 2, ARMS™, Mario Kart™ 8 Deluxe, Mario Tennis™ Aces, and Sushi Striker™: The Way of Sushido.
Save Data Cloud Backup
Save your data online for easy access. Details about this feature will be available before the paid service launches in September.
https://www.nintendo.com/switch/online-service/
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