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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 19th, 2006, 01:08 Posted By: wraggster
BassAceGold has posted a new entry into the Dream Coding Grand Prix Coding Competition, heres the release details:
Heres an app i made that can crack the three digit combination locks that we use in my school. By entering the last digit of the
combination it can mathimaticly calculate the rest of the combination and narrow it down to 100 combinations to try on the lock. The instructions in the zip contains the info on how to get the last digit.
Not every combination has to be entered correctly for the lock to open therefor not every combination is listed. This has only been tested on a Master Lock Combination Lock and works.
Download at the release thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=36158
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September 19th, 2006, 00:22 Posted By: wraggster
Another news update from the C&C Project for DS:
Getting back into the swing of things now. I'm starting to debug the loading code to get big(ish) maps loaded. I'll let you all know what the map size limits will be when I'm done. I ran into a problem at home though, without the net I didn't have half the documentation I wanted to hand. I've saved a bunch of webpages now though at work which I'll take home to work on it with. Sorry it's been taking so long ;p
More Info
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September 19th, 2006, 00:19 Posted By: wraggster
Lick has released a new version of his Weather app for the DS, heres the full release info:
Official Release (90%):
DSLiveWeather “Aperio“2
- v2 is built with DsWifi update 0.3b
Information:
First Official Release that includes graphics, current weather and forecasts.
Changes (from Aestus release):
- Added Help screen, access by pressing Select.
- Added forecasting! (YAAY!!)
- Added a small iTWC logo, required in weather.com XML license.
- Fixed some bugs, thanks for reporting them.
Installation Notes:
- A folder named “DSLiveWeather” in the root is -still required- to load and save data, which is never required, but is really nice.
- Also the same: use ‘lick.huuf.net’ as DSLW Server and ‘weather/fetch2.php’ as File, in the Settings tab.
- You might want to delete previous reports and forecasts (reports.b & forec.b).
Bugs
- Still using the limited libFat, until DevKitPro r20 is out.
Please report any bugs that you find so I can remove them ASAP.
-Lick
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September 19th, 2006, 00:13 Posted By: wraggster
New release from Ninjabunny, and even i can tell its a game but the translation made no sense whatsoever.
Video Here -->
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September 18th, 2006, 23:26 Posted By: wraggster
New release/news from Chris Eastwood:
I would like to bring to your attention a demo I have compiled for the GBA.
Hazard Ball is a fully developed game looking for a publisher, featuring over 100 levels which test your mind, skill and patience. The game is jam-packed with powerups, hazards, interactive objects and death traps. Also if you are lucky enough to own a Kionix Accelerometer (created by Keith Epstein (gbadev member)) then you can experience a whole new game mode designed specifically for the tri-axis motion sensor!
Hazard Ball website: www.hazardball.com
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September 18th, 2006, 22:43 Posted By: wraggster
New release of the GBA Emulator, heres whats new:
fixed a rather critical bug with lag reduction not being set in the movie file's flags when recording certain games (the bug P.JBoy just reported)
added a "pause during cheat search" option to turn off (non-modal cheat search)
removed "prefetch" messages
playback dialog auto-refreshes when you change the filename
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September 18th, 2006, 22:26 Posted By: wraggster

News from the DS-xtreme Website:
Hi Guys!
Aphex, our lead systems engineer has made a new entry into the blog at http://news.ds-x.com . The remarkable video (code available below) shows the DS-Xtreme in action running the homebrew application DsOrganize. Better yet, this reveals one of the revolutionary features of the DS-Xtreme as you will be aware that we have yet to release the DS-Xtreme development libraries and therefore this proves the DS-Xtreme can run homebrew which has been compiled for other DS enhancers. The full blog entry is available below.
Homebrew Support
I'm here today to share with you what is probably my favorite feature in the upcoming final version of the Xtreme OS. We know that there has been a lot of worry lately over homebrew compatibility with the
various new DS products which are coming to market. Many of you have concerns about libfat drivers, and the time it will take for your favorite homebrew to be updated with new drivers for new devices, or
even if these applications will be updated at all. We have taken these concerns to heart, and have come up with a solution which we hope will alleviate most if not all of these fears. We've put together a short video demonstrating, and I think it more or less speaks for itself. (And I also speak a bit, so I recommend watching with sound!)
Watch the Video Here --> http://www.youtube.com/v/VnT3obt1XTA
No waiting for a new version with driver support. No confusion over multiple downloads and making sure you have the right binary for your hardware.
After testing quite a selection of homebrew applications, we are pleased with the results we've seen so far. However, if you do run into any issues with particular applications, we ask you to report those issues on the support forums.
We will, of course, still be providing libfat driver source once the product is in the hands of end users for developers who do wish to recompile their application for the most seamless interoperability
with the DS-Xtreme. Of course we also would like to extend our support and encouragement to anyone working on new homebrew development targeting the DS-Xtreme as well. One of our primary goals in the design of the DS-Xtreme has always been to support the growing development community as much as possible, and we hope to make our product the easiest and most flexible development tool available.
Aphex
Lead Systems Engineer
DS-X
You can preorder this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
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September 18th, 2006, 22:21 Posted By: wraggster
Nameless has updated his homebrew game for the DS named Can't Stop. To win you need to get to the top via a series of dice throws. First to the top wins!
Heres the translated whats new:
15/09/2006, version 0.2: - Addition screen of presentation, titrates and small (the effects of transitions do not function on emulators). - Addition of a scrolling of the clouds - Addition of a music of title and play - Correction of a bug on returns tokens - Possibility of rejouer once the finished part - Finally a *vraie* transparency (thank you in Mollusk) - Possibility of déselectionner the 1st die - Correction of a bug during the drawing of lots to know which player starts
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September 18th, 2006, 22:05 Posted By: wraggster
Via Deanwalsh
So I had some spare paint from that Macquarium project, and some spare penis envy from the DS lite release. So, a little scotch tape, an exacto-knife and some spraypaint is all you kids at home need to play along and custom paint your very own DS. I didn’t take process shots because It was just sortof a spur of the moment thing. but basically you wrap the whole DS in transparent tape and then cut out the shape of… whatever you want to paint, then just spray the whole area down with a spraycan and you too can sport your very own CanaDS.
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September 18th, 2006, 22:03 Posted By: wraggster
Gamespy's recent preview of Trauma Center: Second Opinion states that, "cutting and stitching [is] difficult with remote." while Kotaku's Brian Crecente referred to Red Steel's controls as, "Janky."
"It just feels like the controls are a little too loose for a shooter. I didn't feel like the reticule was aiming where I was pointing exactly, or when I was pointing there.
Even worse, the game would just lose my controller at times. Apparently what would happened was that my pointer would slip out of the sensor's borders for a second, making the screen kind of slip around while I tried to get it to start recognizing my remote again.
It was annoying, and shouldn't happen at all, let alone a few times in five or so minutes of play. I suspect this has something to do with a sensitivity setting that can still be tweaked. I noticed Metroid Corruption, which could run into the same problem, seemed to re-find the remote very quickly when it happened."
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September 18th, 2006, 22:02 Posted By: wraggster
Everyones going pink these days and the M3 Makers have released a new pic of their soon to be released Pink M3 Lite.
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September 18th, 2006, 21:54 Posted By: wraggster
New from SuccessHK

Product Features of Nintendo DS Stereo Amplifier
Wonderful dimensional sound from two sides of the speaker
Magnift the sound of NDS Lite
Use two AAA batteries
Compatible with NDS Lite, and can be used for MP3/iPod
More Description of Nintendo DS Stereo Amplifier
Use two AAA batteries; magnify the sound of NDS Lite, then wonderful dimension sound will come out from two sides of the speaker.
Take conveniently, use easily, effect wonderfully and so on.
Compatibility with NDS Lite to magnify, also can be used for MP3/iPOD respectively.
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September 18th, 2006, 21:53 Posted By: wraggster
New from SuccessHK

Alex Rider: Stormbreaker brings you into a dark and dangerous world that young people never really get to see. Alex is a normal teenager who lives with his uncle Ian, a "boring" bank manager. When Uncle Ian dies under mysterious circumstances, Alex discovers his uncle was in fact a spy! He's been murdered by one of the most dangerous assassins in the world. Recruited into MI6, the schoolboy is thrust into the world of espionage. You'll become Alex Rider as he becomes the first teenage superspy. Linguist, scuba diver, mountaineer, crack shot and martial arts expert, Alex has the skills needed -- and with a new set of special gadgets, you'll lead him on his first mission.
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September 18th, 2006, 21:33 Posted By: wraggster
Over at recently launched animation site Bitflicks, they've posted an absolutely wonderful stop-motion Lego clip of Mario running through the first level of his third eponymous title. According to Bitflicks, it's a "mix of stop motion animation, Lego and CGI, all mixed up until the lines between each element begin to blur."
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September 18th, 2006, 21:29 Posted By: wraggster
Well, we thought we'd squeezed the last squidge of meconium-like Wii launch announcements out of the Internet's communal bowel, but it seems that's not the case.
Kiwis! Put down that amorous sheep. The Wii is coming to you on December 7th. It will come with Wii Sports. It will cost $499 of your New Zealand dollars. That is all.
Actually, wait, that's not all. NZ $499? That's 261 euros or 330 American Cowboyos. You guys are even paying more for it than Australia.
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September 18th, 2006, 21:28 Posted By: wraggster
This Mario themed wedding cake doesn't look very edible, but when has a wedding cake ever been? At all of my previous weddings, I've usually been too drunk to even remember my new, pregnant child bride's name, let alone attempt to choke down some food without immediate forceful regurgitation.
Edible, made of plastic or not, it's still pretty wonderful.
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September 18th, 2006, 21:22 Posted By: wraggster
With the launch of Nintendo's next-gen offering a little more than two months away, the importance that Nintendo is placing on this console is finally becoming apparent. Dyed-in-the-wool Nintendo loyalists and haters alike have both come to the same conclusion: if Nintendo is to stay a force in the non-portable console market, this system has to succeed. Along those lines, WhatEntertainment offers an editorial entitled Failure is not an Option. It explores the reality that Nintendo's failure would have repercussions on the industry as a whole.
"Most of all I'm worried what this might do to the industry if it's a failure. In a landscape already filled with the carcasses of those that dared to try something new, and publishers more afraid than ever to try something a little different, the high-profile failure of a system that tried to put innovation and fun before graphics could be the final nail in the coffin of creativity."
Meanwhile, GameInformer has a piece entitled Will Wii be Dissapointed Again? Billy Berghammer says what he doesn't want to say: the Wii could be another flop for Nintendo. From that article:
"The launch price is low enough (outside of the $60 for controller costs) to avoid damaging my wallet the same way the purchase of a Xbox 360 or PlayStation 3 will, and the possibilities and promises from Nintendo somehow still keep me hoping for a bright future. But for now, the future is made up of many of the same promises and hopes I had when the N64 and GameCube were announced. I just hope I don't end up being disappointed once again."
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