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September 15th, 2006, 16:43 Posted By: wraggster
"That really is a very different philosophy versus our competitors"
Nintendo will make money from every unit of Wii hardware and software sold, according to Nintendo of America president Reggie Fils-Aime.
"We will make a profit on the entire Wii proposition out of the box--hardware and software," Fils-Aime told Reuters.
"That really is a very different philosophy versus our competitors. We are a company that competes only in the interactive entertainment space, so we have to make a profit on everything we do."
Nintendo is also confident of manufacturing and shipping four million units worldwide by the end of December, with a further two million heading to stores by the end of March 2007.
In contrast, both Microsoft and Sony are thought to be losing a significant amount of money per hardware unit, and both have endured manufacturing problems.
In Sony's case, shortfalls in the blue diodes that support its Blu-ray disc drive technology mean only 500,000 units will be available cumulatively for the US and Japanese launches in November, with the European launch of the console pushed back to March.
Nintendo Wii will go on sale in the US on November 19th, priced US$ 250, with the Japanese launch taking place on December 2nd at a cost of 25,000 yen per unit (around US$213).
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September 15th, 2006, 13:19 Posted By: Darksaviour69
digg it
UPDATE:Launch titles: Wii Sports, Wii Play (the mini-games package with bundled Wii remote). Zelda...
WarioWare: Smooth Moves (just after launch).
Third-party: around 15-20 games from launch. Red Steel. Rayman. Need for Speed Carbon. Tony Hawk. Super Monkey Ball.
Date: 2006.
December 8th 2006.
EUR 249 / GBP 179
Bundles is white console, one Wii remote, one Nunchuck, Wii Sports.
Between 49 and 59 Euros for software. 34 for 39 pounds.
The Wii European press conference taking place in London is taking place right now (12:00 GMT!) And we will update this thread/newspost as detail are revealed:
Nintendo are insisting that nobody uses laptops or other electronic transmitting devices, but some are getting details anyway:
12:22 -- Conference has not started yet
12:34 -- The Conference room is taking a while to fill up/ people to take there seats
12:49 -- still not started (rummor: Tim Henman and Greg Rusedski are at the conference)
12:55 -- show is starting
12:59 --Laurent Fischer, European marketing director is talking about how much of a challenge it is to reach out to non-gamers. Logan is badgering him quite aggressively about why she should care about the Wii.
1:01 --Satoru Shibata, president of Nintendo Europe is on stage.
1:06 -- Currently they are talking about the DS success with nongamers, and how the Wii will do the same
1:12 --"In the very near future we'll be launching another console that will go even further in making games accessible and fun for everyone."
Gabby's (a nongamer girl) is back. Introducing Wii Sports' boxing game. Shibata's going to play against Iwata, who they say is actually in Japan.
A hologram of your player in front of you, jabbing with the Wii remote and Nunchuck.
1:17 -- Satoru Iwata is taking about how much has what has changed in games since the nes days
Four significant moments of introducing products that changed things:
1) DS. 2) Touch! Generations games 3) Nintendo Wi-Fi Connection......
1:21-- 4) Most dramatic: the hands-on with the Wii control in LA at E3 2006. "For us, that was a huge week."
Each moment represents a bridge to the majority of people who don't play games, he says. Today introduces a fifth step.....
fifth milestone in Nintendo's strategy - the Wii Channel
1:23-- Wii menu page contains four pages, each with 12 channel screens. Acces Cube/Wii software discs. Onboard photo software. Goal to provide simple editing.
Another channel "became a must after its reception in LA". The character creation stuff.
1:24-- Mii Channel - and idea that came about after the E3 Wii Tennis demo where everyone wanted to know of they'd be able to put their own faces into the game, as with Iwata's character.
message board system, calender, weather channels and of course, the Internet Channel. Provided by Opera.
Virtual Console :Offering an "instant library" of games - 15 VC games available during launch period. Roughly 5-10 titles will be added per month. When purchased, always accessible and will become a new channel on the main screen.
WiiConnect 24 - constantly updated information while we sleep.
13:30 -- 'Tim Henman' and 'Greg Rezetski' are now here to show off tennis on Wii
"We move quicker in this game than real life," says Greg
Tim and Greg are playing against Fischer and Shibata
13:43--Launch titles: Wii Sports, Wii Play (the mini-games package with bundled Wii remote). Zelda...
WarioWare: Smooth Moves (just after launch).
Third-party: around 15-20 games from launch. Red Steel. Rayman. Need for Speed Carbon. Tony Hawk. Super Monkey Ball.
Date: 2006.
December 8th 2006.
EUR 249 / GBP 179
Bundles is white console, one Wii remote, one Nunchuck, Wii Sports.
Between 49 and 59 Euros for software. 34 for 39 pounds.
13:44 - Right, with that bit of frenzied excitement out the way, we've moved onto that Wii games trailer that was doing the rounds on the Japanese website yesterday. Incidentally, it looks a bit more impressive when it's blown up slightly bigger than the size of a postage stamp.
12:47 - And with one last crescendo of music, Iwata has reappeared on stage. The words "Wii move you" are dangling provocatively over his head. He's inviting us to go try the damn thing out for ourselves. And - gasp - a huge gaping chasm has opened in the wall behind him and everyone's being sucked through, like huge electronically-obsessed sheep. Or something. You know, if we'd thought about it, we would have said 'Iwata is inviting us to play with his Wii'. AHAHAHAHAHahhahahahaha. God, I kill me sometimes.
And on that note, we're off to play some games. Cheerio from London! We love you, we really, really do!
Sources IGN UK and Eurogamer
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September 15th, 2006, 00:51 Posted By: wraggster
While we're still waiting for Children of Mana to appear on our shores, Square Enix has gone about announcing a new entry in the series over in Japan. The latest issue of Famitsu is home to first details on Seiken Densetsu: Heroes of Mana, a game that promises an all new style of Mana gameplay.
The Mana series has always featured action-oriented combat, but for Heroes, Square Enix is making the move to real time strategy. Using an air ship as your base, you summon monsters to defeat oncoming enemy attackers.
Battles begin by players sending out a single monster to gather resources from trees and other resource points located on the battle map. Once you have enough resources, you build a facility for summoning a monster, which, once summoned, can be sent out to battle. Each facility can be used to summon one monster.
Once you've built up an army, it's battle time. You first have to send out a single unit to scope out the battle area and find enemies. Once the enemy has been found, you take control of all your army members, giving out specific instructions that are then carried out automatically until either you or the enemy dies, or you enter new commands.
The genre for Heroes of Mana is Strategy RPG, so fans of the series can look forward to lots of story in addition to gameplay. The game's main character is a fella by the name of Roger. A skilled sword combatant, Roger is a combatant in the Pedan Kingdom army. He also has a cheerful personality.
Expect more details on Heroes of Mana to surface from Square Enix's booth at the Tokyo Game Show next week.
Via IGn
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September 15th, 2006, 00:26 Posted By: wraggster
Nintendo's US press event recently concluded and while all of your Wii information needs have probably been satisfied, nothing else was discussed about Wii-DS connectivity. We know that Iwata already said that the WiiConnect24 service could be used to download content to the DS, whether it be a demo or something else, and also that the DS could also be used as a controller through the Wii's menu interface, but this was not demonstrated at the event or further discussed there.
So what does this mean? Probably nothing. We should still see Nintendo's handheld play a large role in the Wii's interactivity and extra content. We should still see the DS downloading demos from the WiiConnect24 service. We should still see the DS being used as a controller to navigate menus in the Wii's interface. Just because Nintendo didn't show any of the features you'll be able to access on the Wii through the DS doesn't mean they aren't coming. We should be seeing and hearing more on the two consoles interacting as the launch date for the Wii draws near.
Via DS Fanboy
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September 15th, 2006, 00:02 Posted By: wraggster
New release from archeide, heres the translated news:
Hello!
It is my first message on this forum, therefore I present myself a little bit: archeide, I worked on a Super emulator BORN called SNEmul in a former life (it has almost 10 years there!), oldest among you will remember it can be! Since I had a little dropped the world from the emulation. But I fell under the charm from the small DS lite, and I cracked on June 23 I bought one of them! And after having played a little bit, I could not resist, almost 10 years after, I was caught a large blow of nostalgia, and I wanted to carry this old emulator for DOS (which I had carried out with v0x) on his/her small sister, the DS!
After 3 working weeks intensive, that starts to take form.
According to close the topicality on this excellent site, I thus allows itself to call upon you to test a version alpha of the emulator.
For the moment, the emulator still has a large defect: it is rather slow bus entirely programmed out of C. But good nothing dramatic, that remains rather playable.
It also does not miss badly a thing: the MODE7, an update line by line, the SOUND, etc
For the moment, I seek especially testers on other readers that my m3 slim SD. I use the bookshop chrism modified by KIDNEY.
To use it it is rather simple:
It is necessary to put SNEmulDS.ds (I do not have yet a ds.gba, I did not even study how that was manufactured say me how to make ) at the root of the chart flash.
It is necessary to create a repertory SNES with the root, and to put ROMs inside.
It is then enough to launch SNEmulDS and a list is posted to choose the ROMANIAN with launching. Support on START, and normally the play launches out.
The screen of bottom is handled directly with the stylet, sorry if that jumps from time to time (if you have goods algos I am taking). The GUI is very summary and would need talents in the field!
This message is thus also a call to all those which would wish to take part in this project. I will provide the sources soon. As it is entirely out of C, I think that that will be able interessser of the world.
I am new in the world of development DS thus I am in the search of information or assistance to optimize the emulator kind how to place pieces of codes in the IWRAM (can one take 64kb in ARM9
??)
I would post later on gbadev, but it is true that they would be more sympathetic to have a project 100% French!
If you have comments or very other notices, I am still there for a few days before leaving in vacancy.
Download and Give Feedback and Compatibility Reports Via Comments
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September 14th, 2006, 23:55 Posted By: wraggster
With the exclusive video game license of the NFL and PLAYERS INC., Madden NFL 07 continues to be the #1 football franchise in history. With the launch on the Nintendo Wii, Madden NFL 07 takes advantage of the revolutionary controller design and all-new Madden FreeMotion™ controls to create a new controller-focused experience, bringing Madden’s gameplay depth alive in a whole new and immersive way.
Wii-only Features
- New FreeMotion™ Controls: Intuitive new Madden controls for the Wii adding new levels of gameplay depth. Introduces a whole new way to throw like the pros do as well as hike, catch, juke and stiff arm.
- Exclusive multiplayer mini-games: Wii-Only Mini Games designed to support four player gameplay. '2 on 2' brings back school yard football but using NFL players, Y.A.C Attack makes the action 3 on 1 as each player gets a shot at QB versus 3 defenders. Kicking Combine gives you a fast paced FreeMotion™ field goal kicking challenge
- New Wii multiplayer enhancements: Wii only Multplayer enhancements increase the fun factor for up to four players. Multiplayer Sprint allows users help a teammate by boosting sprint speed and players can control the wind in Kicking Combine.
- New Play Calling system designed for basic football fan knowledge: New play calling system simplifies football to commonly understood names and makes the game easy to pick up and play. Pick plays by play type using basic tactics of football like short pass or outside run. More advanced Madden fans can still use the full NFL playbooks like any other version of Madden.
- Madden In Game tutorials: New in-game tutorials teach users how to use new FreeMotion™ controls and allow users to practice within the game.
Key features of Madden NFL 07
Key features of Madden NFL 07
- Lead Blocker Control: Throw the perfect block and create a running lane with all-new lead blocking control, and then take command of the tailback and rip off a big gain.
- Run Like the Players Run with All-New Highlight Moves: Bust out player-specific running styles matching those of real NFL players (e.g., smaller backs slash to break tackles, while bigger runners bowl over defenders in the open field). All-new jukes, cutbacks, and power moves.
- NFL Superstar: Hall of Fame Mode: Create and customize your own player and play on Sundays from any position on the field. Be an NFL Superstar both on and off the field.
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September 14th, 2006, 23:52 Posted By: wraggster
"As a consumer you have to be excited by the $250 price. Relative to the PS3 and 360 it's a bargain," said Mike Hickey, analyst at Janco Partners.
Fils-Aime is counting on Wii appealing to consumers beyond just game enthusiasts, and hopes that lower prices for the console will make it easier on non-gamers' wallets.
"That kind of (value) proposition is going to be tough for our competitors," he said.
Fils-Aime in May was named president and chief operating officer of Nintendo of America, the U.S. arm of the Japanese video game maker known for "Donkey Kong" and "Mario Bros." games.
"We are a company that competes only in the interactive entertainment space, so we have to make a profit on everything we do," he said.
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September 14th, 2006, 23:45 Posted By: wraggster
New from SuccessHK

Baten Kaitos Origins takes place 20 years prior to the start of the original. You play as Sagi, a member of the empire's "Elite" force of fighters. Sagi heads off on a quest to determine the nature of a mysterious change that's appearing in the world. Actually, you don't play as Sagi like you play as the main characters of other RPGs. You actually play as a spirit that resides within Sagi, an entity that represents Sagi's "true self," and give "advice" to Sagi as the game progresses. The notion of a spirit residing in a character is actually a part of the Baten Kaitos storyline. The world of Baten Kaitos was formed when the living spirits of two separate worlds connected, and people who have spirits within them are considered wise.

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September 14th, 2006, 23:41 Posted By: wraggster
New from SuccessHK

The peaceful land of Slimenia has been suddenly invaded by a mysterious cartel called "the Plob," who then proceed to kidnap all the slimes in the capital city of Boingburg. Our protagonist, Rocket, is the only slime left behind, and must embark on a journey throughout Slimenia to save his friends and uncover the Plob's nefarious plot!
Part of a series of Slime Mori Mori games in Japan, Dragon Quest Heroes is full of adventure stages that take advantage of our hero's bouncing and stretching abilities as he works to solve the challenges of each area in the game and rescue his captured slime friends. Each adventure stage culminates in Rocket hopping aboard a colossal slime-shaped, player-customizable war machines. Pit tanks against a friend's in exciting player-vs-player action, using the Nintendo DS wireless multiplayer game feature!

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September 14th, 2006, 23:33 Posted By: wraggster
While the official Wii press release today made no mention of DVD, Nintendo VP of marketing has confirmed to IGN that Wii will not include DVD playback. From the article: "Nintendo of America's vice president of marketing and corporate affairs, Perrin Kaplan, confirmed to IGN Wii today that its forthcoming Wii console will not play Hollywood DVD movies. The decision to remove the functionality was made in order to deliver the machine at a cheaper cost and because most people today already own DVD players."
You mean to tell me I finally have to buckle down and buy a DVD player?
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September 14th, 2006, 23:33 Posted By: wraggster
Wii Sports will be bundled free come November 19 when Wii launches for $250 stateside. That much we know. But how many mini-sports games will be included in the package title? While sources close to EGM (Oct issue, page 74) suggested that the game "is going to sport over 30 different games" and USA Today name dropped a basketball game (typo?), the official Wii Sports fact sheet only mentions tennis, baseball, golf, bowling, and boxing.
From the release: "Wii Sports offers five distinct sports experiences, each using the Wii Remote to provide a natural, intuitive and realistic feel. Players can use their own Mii caricatures in the game and play them against their friends' Miis for a more personalized experience. As players improve, their Miis' skill levels will increase, so that they can see exactly how much better they've become."
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September 14th, 2006, 23:29 Posted By: wraggster
Skeptical Gaming has compiled their list of reasons why Nintendo's Wii launch announcements today were less than perfect. Here's a rundown of some of their main points:
$250 price: "A $250 system becomes less of an impulse buy, and more of an investment. At $199, the systems would cater quite nicely to the EveryMan."
Cost of controllers: "Holy cow, Nintendo. $40 for the Wiimote, and $20 more for the Nunchuck? You're charging more for the two main accessories (needed for a lot of games) than you are for the games!"
Virtual Console pricing: "Most NES games aren't worth $5. Although I don't support the practice since it's illegal and all (wink wink), it's damned easy to find ZIP files with every single NES ROM included in them."
Photo system: "Sorry guys... it's hard to sell me on a Photo manipulation/storage idea when the system holds less than a gig of storage space."
Nov 19 launch: "Launching it two days after the PlayStation 3 means that, whether they like it or not, Nintendo is now competing with Sony for exposure."
How would you critique Wii's launch details? What are your biggest gripes?
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September 14th, 2006, 23:21 Posted By: wraggster
According to the Argos website — probably best described as a sort of UK and Irish Wal-Mart where you order everything by catalogue and then sit on your ass for half an hour, waiting for it to emerge from the warehouse — the Wii release date is going to be March, 2007.
Just a few days ago, though, the banner apparently read 'Winter, 2006'.
Before panic commences for us Euro-types, this is really the equivalent of any retailer's random prediction for console or game release dates: highly suspect.
What makes Argos' speculation so troubling is it comes a mere 16 hours before the UK Nintendo presser, when the Wii's Europe launch date and price will be announced. Worse yet, it essentially mirrors the disappointment gamers got earlier this month when it was announced that the PS3 would be delayed in Europe for an additional 4 months.
As soon as we hear one way or another on this rumor, we'll let you know. If true, though, man... Microsoft's just going to own Europe this Sinterklaas.
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September 14th, 2006, 23:20 Posted By: wraggster
Wii delayed in Europe? Maybe not. According to Swedish website PCForalla, a representative from Bergsala (official Nintendo importers of Sweden) claims that the Wii will be coming out in Sweden at the end of November or the beginning of December.
Price? 1,800 Krona or about 2,300 Krona after Value Added Tax. That basically translates to €250, minus a euro or two.
So it looks like all signs right now point to a release not too far out of line from America or Japan's... but, like usual, Europeans will pay about 25% more than anyone else
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September 14th, 2006, 23:10 Posted By: wraggster
The rush of Wii launch information today keeps coming, as Nintendo of Japan has updated its official Web site with a lineup of release dates for 101 games. While a lot of the dates are vaguely listed as "tba," Nintendo was very specific when it came to the system's day-one titles.
When the Wii drops in Japan on December 2, purchasers will have at least 16 games to choose from on their new systems, including a quartet of Nintendo games, according to the publisher. Joining expected first-party launch titles Wii Sports and Legend of Zelda: Twilight Princess are WarioWare: Smooth Moves and Hajimete no Wii: Your First Step to Wii. The other dozen launch titles feature new Tamagotchi, Gundam, and Super Monkey Ball games, as well as original properties like Necro-Nesia and Red Steel.
It also appears as if Nintendo might avoid the postlaunch drought of new releases that typically affect new systems. Another 10 titles are scheduled to hit Japanese shelves by the end of the year, including Western imports Need for Speed Carbon and Rayman Raving Rabbids. Nintendo will also release Pokèmon Battle Revolution in Japan sometime in December, before starting 2007 off with the US launch title Excite Truck in January, and a new Fire Emblem game in February.
[UPDATE] Among the 101 games are a few eyebrow-raising entries. First of all, Super Paper Mario (working title) is listed among the Wii games. Originally announced as a GameCube game, Super Paper Mario takes the aesthetic of Super Mario RPG and Paper Mario and places it in a platform game. Nintendo has not yet returned GameSpot's request for a status update on the GameCube version of the game.
Nintendo itself included a number of previously unannounced games it will be publishing, most of them new entries in successful franchises, and all saddled with working titles. Wii Yawaraka Atama Juku, is a next-gen version of the popular Nintendo DS brain training game Big Brain Academy. Donkey Kong Taru Jet Race should be the rhythmic platforming primate's first outing for the system. Hoshi no Kirby apparently stars the pink puffball Kirby, while the Animal Crossing brand is being brought to the system as Doubutsu no Mori. Cash cow Mario also had a new title slipped into the mix in Mario Party 8, which won't arrive until 2007, making 2006 the first off year for the long-running franchise.
However, Nintendo's also going beyond its firmly established franchises. It will publish a Wii game based on Eyeshield 21, the football-themed manga that spawned a DS game earlier this year. Finally, the company is working on a new game called Forever Blue. While Nintendo didn't detail exactly what Forever Blue would be, it's a safe bet it has nothing to do with the Chris Isaak album of the same name.
Nintendo games aren't the only interesting entries on the list. It appears the Wii debut of the Resident Evil series has been given the Japanese name Biohazard Umbrella Chronicles. In the Resident Evil series (known as Biohazard in Japan), Umbrella is the name of the evil corporation whose sinister research is more often than not behind apocalyptic zombie invasions.
It appears Sega is down for a gun-shooting game on the Wii, but the listing gives no hint as to which of the company's existing gun games franchises--if any--the game is based on. Sega created the successful Virtua Cop and House of the Dead franchises, as well as less memorable offerings like Confidential Mission, The Ocean Hunter, and The Maze of the Kings. There's also a listing for Pac-Man Carnival from Namco Bandai, although again, no details have been given about the title.
JAPANESE LAUNCH TITLES:
TITLE / PUBLISHER / RELEASE
Elebits / Konami Digital Entertainment / 12/02/2006
Ennichi no Tatsujin / Bandai Namco Games / 12/02/2006
Hajimete no Wii: Your First Step to Wii / Nintendo / 12/02/2006
Kororinpa / Hudson / 12/02/2006
Legend of Zelda: Twilight Princess / Nintendo / 12/02/2006
Machi-Kuru Domino (Working Title) / Success / 12/02/2006
Necro-Nesia / Spike / 12/02/2006
Red Steel / Ubisoft / 12/02/2006
SD Gundam Revolution (Working Title) / Bandai Namco Games / 12/02/2006
Super Monkey Ball: Ukiuki Party Daisuugou / Sega / 12/02/2006
Swing Golf Pangya / Tecmo / 12/02/2006
Tamagotchi no Pikapika Daitouryou / Bandai Namco Games / 12/02/2006
Trauma Center: Second Opinion / Atlus / 12/02/2006
Wario Ware: Smooth Moves / Nintendo / 12/02/2006
Wii Sports / Nintendo / 12/02/2006
Wing Island / Hudson / 12/02/2006
POSTLAUNCH 2006 JAPANESE TITLES:
TITLE / PUBLISHER / RELEASE
Bleach Wii / Sega / Dec-06
Cooking Mama: Minna to Issho ni Oryouri Taikai! / Taito / Dec-06
Crayon Shin-chan / Banpresto / Dec-06
Furifuri (Working Title) / Taito / Dec-06
Mahjong Wii (Working Title) / Koei / Dec-06
Need For Speed Carbon / EA / Dec-06
Pokemon Battle Revolution / Pokèmon / Nintendo / Dec-06
Rayman (Working Title) / Ubisoft / Dec-06
Sengoku Musou Wave / Koei / Dec-06
Sudoku / Hudson / Dec-06
Tsuri Master (Working Title) / Hudson / Dec-06
FUTURE WII RELEASES:
TITLE / PUBLISHER / RELEASE DATE
3D Action game (Working Title) / Takara Tomy / TBA
3D Boxing Action game (Working Title) / AQ Interactive / TBA
Action Game (Working Title) / ASNetworks / 2007
Action Game (Working Title) / Epoch / TBA
Action game (Working Title) / Takara Tomy / TBA
Action Game (Working Title) / Banpresto / TBA
Action Game (Working Title) / From Software / TBA
Action RPG (Working Title) / From Software / TBA
Bachindaa / Hudson / Feb-07
Barnyard (Working Title) / THQ Japan / TBA
Baseball Game (Working Title) / Konami Digital Entertainment / TBA
Battle Action game (Working Title) / Takara Tomy / TBA
Biohazard Umbrella Chronicles (Working Title) / Capcom / TBA
Bokujou Monogatari Wii (Working Title) / Marvelous Interactive / TBA
Bomberman Land (Working Title) / Hudson / Mar-07
Call of Duty 3 / Activision / TBA
Cars (Working Title) / THQ Japan / TBA
Crossword / Hudson / Mar-07
Dairantou Smash Bros. X / Nintendo / 2007
Densha de Go! (Working Title) / Taito / TBA
Disaster (Working Title) / Nintendo / Spring 2007
Donkey Kong Taru Jet Race (Working Title) / Nintendo / 2007
Doubutsu no Mori (Working Title) / Nintendo / TBA
Downhill Jam (Working Title) / Activision / TBA
Dragon Ball Z Sparking! NEO / Bandai Namco Games / Jan-07
Dragon Quest Swords / Square Enix / Spring 2007
Excite Truck / Nintendo / Jan-07
Eyeshield 21 (Working Title) / Nintendo / TBA
Final Fantasy Crystal Chronicles: Crystal Bearer (Working Title) / Square Enix / TBA
Fire Emblem: Akatsuki no Megami / Nintendo / Feb-07
Fishing Game (Working Title) / ASNetworks / Summer 2007
Forever Blue (Working Title) / Nintendo / 2007
GT pro series / MTO / TBA
Gun Shooting game (Working Title) / Sega / TBA
Harry Potter (Working Title) / EA / 2007
Heroes / Spike / 2007
Horce Racing Action game (Working Title) / Koei / TBA
Hoshi no Kirby (Working Title) / Nintendo / TBA
Java / Spike / Spring 2007
Jigsaw Puzzle / Hudson / Mar-07
Kawano Nushi-Tsuri Series (Working Title) / Marvelous Interactive / TBA
Mario Party 8 (Working Title) / Nintendo / 2007
Mario Strikers Charged (Working Title) / Nintendo / 2007
Marvel Ultimate Alliance / Interchannel-Holon / TBA
Metroid Prime 3 Corruption (Working Title) / Nintendo / 2007
Mobile Suit Gundam (Working Title) / Bandai Namco Games / TBA
Music simulation game (Working Title) / Konami Digital Entertainment / TBA
New Action Adventure Game 1 (Working Title) / Konami Digital Entertainment / TBA
New Action Adventure Game 2 (Working Title) / Konami Digital Entertainment / TBA
New RPG (Working Title) / Koei / TBA
Noumiso Konekone Puzzle Takoron / Compile Heart / Summer 2007
One Piece: Unlimited Adventure / Bandai Namco Games / TBA
Original Action game (Working Title) / D3 Publisher / 2007
Original Simulation game (Working Title) / Marvelous Interactive / TBA
Pac-Man Carnival (Working Title) / Bandai Namco Games / TBA
Princess Company / Starfish SD / TBA
Project Hammer (Working Title) / Nintendo / 2007
RPG (Working Title) / Konami Digital Entertainment / TBA
San-X Allstar for Wii (Working Title) / MTO / TBA
Shooting Game (Working Title) / ASNetworks / Summer 2007
Simple series (Working Title) / D3 Publisher / 2007
Soccer Game (Working Title) / Konami Digital Entertainment / TBA
Sonic and the Secret Rings / Sega / 2007
Soothing character action game (Working Title) / MTO / TBA
Sponge Bob (Working Title) / THQ Japan / TBA
SSX (Working Title) / EA / 2007
Super Mario Galaxy / Nintendo / 2007
Super Paper Mario (Working Title) / Nintendo / 2007
Sword Fighting Action game (Working Title) / Interchannel-Holon / TBA
Sword of Legendia (Working Title) / Bandai Namco Games / TBA
The Dog Island (Working Title) / Yukes / 2007
Tiger Woods PGA Tour (Working Title) / EA / 2007
Totsugeki Famicom Wars W (Working Title) / Nintendo / 2007
Wii Music (Working Title) / Nintendo / 2007
Wii Yawaraka Atama Juku (Working Title) / Nintendo / Spring 2007
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September 14th, 2006, 23:09 Posted By: wraggster
Much of the focus of Nintendo's press events today was on the Wii's launch date and price, but as the company's mantra states, it's all about the games. Nintendo says there will be 30 games available for the console in North America by the end of the calendar year, with approximately two-dozen games ready at launch.
Nintendo listed off its confirmed first-party titles but did not specify when most of the games would be in stores. Excite Truck, Wii Sports (included with the system), and The Legend of Zelda: Twilight Princess were confirmed for launch day during the press event in New York City, but some others, such as Metroid Prime 3: Corruption, won't arrive until 2007.
Outside of the Mario house, the company says 41 third-party games from 14 different publishers will be available between launch and March 31, 2007. Ubisoft leads the pack with 10 games for the system through the end of March, including the recently revealed Prince of Persia and Splinter Cell Double Agent. Electronic Arts, Midway Games, and Activision all follow with five.
While the dozens of games bode well for future Wii owners, there were a few omissions that leave some question marks. Super Smash Bros. Brawl was nowhere to be seen, nor was Midway's Blitz: The League--further fueling the fire that the latter game has been canceled.
The rest of the launch lineup is expected to be whittled down in the coming months.
FIRST-PARTY US WII TITLES
Battalion Wars II
Big Brain Academy (temporary name)
Excite Truck
The Legend of Zelda: Twilight Princess
Mario Strikers Charged
Metroid Prime 3: Corruption
Super Mario Galaxy (temporary name)
WarioWare: Smooth Moves
Wii Sports (bundled with the Wii console)
THIRD-PARTY US WII TITLES DUE BY MARCH 2007
Activision
Call of Duty 3
Marvel: Ultimate Alliance
Rapala Tournament Fishing
Tony Hawk's Downhill Jam
World Series of Poker
Atari
Dragon Ball Z Budokai: Tenkaichi 2
Atlus
Trauma Center: Second Opinion
Buena Vista Games
Chicken Little: Ace in Action
Disney's Meet the Robinsons
Codemasters
Dance Factory
Sidewinder
EA
The Godfather
Madden NFL 07
Need for Speed: Carbon
SSX
Tiger Woods PGA Tour
Konami
Elebits
Majesco
Bust-A-Move Revolution
Midway
The Ant Bully
The Grim Adventures of Billy & Mandy
Happy Feet
Mortal Kombat: Armageddon
Rampage: Total Destruction
[Missing and presumed canceled--Blitz: The League]
Sega
Sonic and the Secret Rings
Super Monkey Ball: Banana Blitz
SNK
Metal Slug Anthology
THQ
Avatar: The Last Airbender
Barnyard
Cars
SpongeBob SquarePants: Creature from the Krusty Krab
Ubisoft
Blazing Angels: Squadrons of WWII
Far Cry: Vengeance
GT Pro Series
Monster 4x4: World Circuit
Open Season
Prince of Persia (working title)
Rayman Raving Rabbids
Red Steel
Teenage Mutant Ninja Turtles
Tom Clancy's Splinter Cell Double Agent
Vivendi Games
Ice Age 2: The Meltdown
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September 14th, 2006, 23:00 Posted By: wraggster
The Wii will be region-free, or at least it should be.
That's the word from Wired News' Joel Johnson, who found Nintendo's VP of marketing Perrin Kaplan at the recent New York City press event and got her to reveal that, like the Nintendo DS, Nintendo's Wii games will work on any console regardless of region.
While there may be a region lock that third-party publishers can choose to turn on, Nintendo seems to be setting the standard by making its own first-party games region free.
Here's what Joel filed this morning:
Wired had the opportunity to sit down after with Nintendo Vice-President of Marketing & Corporate Affairs—not to mention affable conference host—Perrin Kaplan to ask a few questions that weren't addressed in the press conference.
• Will the Wii be region-free? Yes. Like the Nintendo DS, the Wii will be able to play games from other regions, such as Japan, without any restriction. Kaplan implied there might be a region lock that publishers would be able to flip on, but it doesn't sound like the first-party titles from Nintendo will be restricted.
• Will games downloaded from the Virtual Console store be tied to an account like Xbox Live or a one-time-only download like iTunes? Tied to an account. Kaplan discussed a scenario where a player's Wii was broken or destroyed, but would be able to re-download titles they had previously bought to a new Wii machine. Because my left leg was burning from an accidental Zippo oil spill, I neglected to ask if a user would be able to log into friends' Wiis and play their Virtual Console downloads away from their home machine.
• Will Wii users be able to add storage via USB hard drives? No. The Wii's storage will be exclusively via flash memory storage, such as SD memory cards, at least at launch. Kaplan said a hard drive addition could be in the future, but that sounds more like a "Sure, why not?" response than one based in any immediate plans.
• How much will Opera cost? Unknown. No price has yet been set for the download-able Opera web browser, but it sounds like it could very well be free, once Nintendo finishes discussions with Opera.
The big news from the press conference, besides the price—$250 for the console with one controller and Wii Sports bundled, $40 for additional Wii Remotes and $20 for additional Wii Nunchucks—was the showing of "Wii Channels," an instant-on interface where Wii players will be able to create "Mii" (me) personal avatars that work in supported games; a Wii Shop where Virtual Console games can be purchased for "Wii Points"; and photo, movie, and web browsing.
It's a slick little interface, but I continue to question whether users will want to sit in front of a television browsing the web without a keyboard, especially at non-HDTV resolutions. I guess we'll see when the Wii launches in the Americas on November 19th.
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September 14th, 2006, 22:55 Posted By: wraggster
Looks like Europe might be losing out yet again - Argos has updated its website with a banner advertising the "March 2007" launch of Nintendo Wii.
You can see the offending graphic at the top of its games section. Reports suggest it used to say "Winter 2006".
There is a slight glimmer of hope in this, however, as it was only last week that Nintendo UK boss David Yarnton claimed that a November 24th date/GBP 149 price report being bandied around for the European launch was "not far off".
Pessimists will of course point out that it wasn't clear whether he was referring to the date or the price.
Nintendo is holding a press conference in London at 12PM BST on Friday to announce its European plans for Wii, having given the console a November 19th US and a December 2nd Japanese date on Thursday.
Watch out for some purple words if things go according to Argos' update.
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September 14th, 2006, 22:54 Posted By: dagger89
http://www.sendspace.com/file/10nknu
From the exclusive Nintendo page, only available to select people. Includes over 13 games, including, Super Mario Galaxy, Sonic, Red Steel, Metroid 3, and Zelda! Includes fact sheets for all listed games!
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