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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 1st, 2006, 01:16 Posted By: wraggster
MTV Games has a great article looking at how developers are refining Wii controls, now that they've had most of a year to work on them. The game cited is the Wii version of Marvel: Ultimate Alliance; the Wiimote is used to represent Thor's Hammer, Spidey's webshooters, and Wolverine's claws, among other things. From the article:
"'Now in some cases people will do something that's not going to work right, and in that case they're probably going to have to adjust the way they do it,' said Chrzanowski, a black Wii development controller in hand. 'But that's a rare case.' He wasn't talking idly. He said a system developed by a Vicarious colleague, Jesse Raymond, a few weeks ago has been crunching the data of dozens of players who have tested the game on the Wii, analyzing the results of requests for players to do 10 swipes in a row or 10 stabs in a row, recognizing which moves the current version of the game fails to recognize as the intended gesture, tweaking the code, checking the pool of data from the gesture trials again for any new misunderstandings, repeat and recode, again and again."
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August 31st, 2006, 20:56 Posted By: wraggster
Another update from the coder behind the Command and Conquer Clone for DS Project and not me (godknows who thought i did it )
Heres the update
You can now go into any map from the main GUI, although currently you cannot leave the GUI again. I'm now working on about three things at once....
#1 Callbacks for the debug menu. Will let me have better debug functionality. Shouldn't take long to add.
#2 Map Editor - I need to produce some bigger maps, so this needs some work to make it easier. Going to add the template support to it so expect some much prettier looking maps soon 
#3 Tilemap scrolling - Still haven't coded this in! I'm not expecting it to be a lot of work.
The main job will be updating the map editor. Once I've got these three done I'll add a little polish, get it working nicely on target hardware then release a first beta test. It will let you load the game, choose a level and view it. Nothing particularly exciting but it will be a big project milestone for me. It will prove the game works on everyone else's machines, will iron out problems with the asset conversion process and loads more. It'll probably get to this point in about a week from now 
More Info --> http://cncds_project.livejournal.com/
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August 31st, 2006, 19:45 Posted By: wraggster
Heres the press release:
Australia’s highest selling gaming console, the Nintendo DS™ Lite, is about to get a boost with the arrival of a new colour Black!
Retailing for SRP$199.95, the Black version will join the existing Polar White unit on Thursday, September 21st, 2006.
“We are very pleased to introduce Black to the range. I think the colour lends well to the overall design and offers a sharp elegance to the unit. Until now, consumers have really embraced the clean sophistication of the Polar White look - now they have an option”, says Rose Lappin, Director of Sales and Marketing.
Nintendo DS Lite, along with new releases New SUPER MARIO BROS.™ and Dr Kawashima’s Brain Training™: How Old Is Your Brain?, continue to sell well. This will receive an extra boost when Poké-fans join forces for the release of Pokémon® Mystery Dungeon: Blue Rescue Team for Nintendo DS, due September 28th. Pokémon Mystery Dungeon: Red Rescue Team will also be available for Game Boy Advance™.
Nintendo DS Lite originally launched on June 1st 2006. It features brighter screens, is approximately two-thirds the size of the original Nintendo DS and about 20 percent lighter, all the while maintaining all of the original Nintendo DS features, as well as screen size. Since February 2005 the Nintendo DS, along with the new Lite version, remains the highest selling handheld console in Australia, with an Australian installed base in excess of 300,000 units.
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August 31st, 2006, 19:44 Posted By: wraggster
News Via DSFanboy
Given the success of Nintendo's dog-training, dog-loving sim Nintendogs, it's no wonder third-party developer Digital Kids is trying to strike while the iron is hot. We've seen clones centering around cats and dogs already, but this is a first. Now you'll be able to virtually pet and talk to a hamster in Love Love Hamster, which is set for release on the 2nd of November in Japan.
There are 6 total breeds in all, including the Golden hamster, Dzungarian hamster, Chinese hamster, Campbells hamster, Roborovskii hamster and Panda hamster. The Panda hamster, by far, is the hamster of choice for the DS Fanboy staff and could help pave the way to cross-breeding other species. We hope to soon create the Bark; half-bear, half-shark, all unstoppable killing machine (not to be confused with the Bear-Shark).
Anyway, a trailer, which sadly lacks sound, for the game may be found Here
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August 31st, 2006, 19:28 Posted By: wraggster
Brumi posted this news:
Hi guys,
sorry it took so long - I had lot of other things on my mind - but here you have the many-requested update for DSDoom on MMD.
Now you don't need the bootme-fix to launch DSDoom 1.0.0 for Max Media Dock. Just launch it from within Max Media Player.
I also changed the working directory to /games/dsdoom. I just didn't like having all files in the root-directory. Now I can have them organized decently. I hope this suits you too.
Please read the included readme for further details and installation instructions.
DSDoom 1.0.0 for Max Media Dock is only intended to be used with Datel's Max Media Dock. Don't use my modified version on any other homebrew-device (it could mess up your data). I can't give any warranty for DSDoom 1.0.0 for Max Media Dock. It works fine for me and I had no problems so far, but use it at your own rist.
Thanks to TheChuckster and WinterMute for making such a great port and all MMD-users for their support.
Brumi
PS: If anyone could test the networking - i had no time for that yet - and post the results, that would be great.
Download and Give Feedback Via Comments
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August 31st, 2006, 19:12 Posted By: wraggster
Japanese magazine Famitsu has reported that yet another old favourite is heading for the DS. It would seem that Electronic Arts are working on a port of Sim City 3000. The game, like its PC forefather, will feature the chance to manage real world cities, as well as a 'Save a City' problem solving mode where you are charged with troubleshooting in a city gone mad!
It's said to be hitting the streets of Japan this winter, though has yet to be confirmed for any other regions, with EA UK keeping disappointingly schtum about it. Mouse driven games seem to translate pretty well to the DS and its extra screen can't hurt either. We'll bring you more on this when we get it.
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August 31st, 2006, 19:11 Posted By: wraggster
News Via Spong
Here at SPOnG, we love the Japanese. We try to be like them, and so should you. As we're sure you know, in Japan everybody starts the day with an impressive, acrobatic kendo workout, before powersliding down a mountain in a turbo-charged car to meet sexy twins in sailor outfits and sing karaoke over some sushi.
The other thing they love to do over there at the moment is buy Nintendo DS games by the bucket-load. More DS Lites were sold in Japan last week than all the other consoles put together. Even more impressively, the all formats software chart has been totally dominated by DS titles, with every single game in the top ten for Nintendo's facelifted double screen of delight.
Here's a full run-down, with new title Final Fantasy III slam dunking in at number one and shifting a staggering 500,000 copies:
Final Fantasy 3
New Super Mario Brothers
Rune Factory
Brain Age 2
Cooking Navi
Tamagotchi 2
Mario Basketball 3 on 3
Animal Crossing WW
Brain Age
English Training
Impressive, eh? Brain Age is what they call Brain Training over there, by the way.
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August 31st, 2006, 19:03 Posted By: wraggster
Not 100% sure if the screen attached is real but it looks good enough, check out both the Wii and PS3 Demo Stations Via Comments.
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August 31st, 2006, 18:45 Posted By: wraggster
Ubisoft has confirmed Eurogamer that Rayman Raving Rabbids will be appearing on multiple formats by the end of the year, despite claims to the contrary by our old friend Internet Reports.
Rumours have been flying that the limbless French wonder's latest adventure will be exclusive to Nintendo Wii until May next year - but that's not the case, according to a Ubi spokesperson, who told us that it "Rayman Raving Rabbids will not be exclusive to the Wii until May next year".
Apparently, the game "will be released on old and new formats before the end of 2006, with dates to be announced soon". So, that’s cleared that up then.
Rayman Raving Rabbids is being developed under the watchful eye of Michel Ancel, Ubisoft’s jewel in the development crown, who hasn’t worked on the franchise since Rayman 2 for the Nintendo 64.
Just to reiterate, the game is due out before the end of the year on DS, PS2, GBA, PC, Xbox 360... And Nintendo Wii.
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August 31st, 2006, 18:43 Posted By: wraggster
A date henceforth to be known as Wii-Day. Er, perhaps not, but that should be when we learn about pricing and availability
Whisper it, but it seems that Nintendo is poised to spill the beans on the Wii's launch date and pricing in Europe, in a press conference taking place on September 15.
There was widespread surprise that Nintendo didn't reveal all about the Wii at the Leipzig Games Convention -- but, given that the company was rumoured to have begun telling publishers and developers all about when its innovative sort-of-next-gen console was going to arrive, it was clearly going to have to act quickly.
As a special treat for you Nintendo-fanatics, we've given you a glimpse of the invite to this momentous occasion (carefully doctored so as not to reveal specific details of the launch). We will, of course be on hand to bring you reams of info about everything that takes place at the announcement.
Invite via Comments News Via CVG
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August 31st, 2006, 18:37 Posted By: wraggster
One of the few Wii game announcements to emerge from last week's Leipzig Games Convention was the reveal of Battalion Wars 2, the sequel to Kuju's 2005 Gamecube actioner now featuring a slew of online modes and a colourful, stylised art direction.
The sequel is set to feature three multiplayer and online modes; Assault for instant combat, Skirmish for tactical scuffles and Co-Op for battles alongside your friends. For deathmatch-purists there's also a Capture the Flag mode promised, and 5 new naval units heading for BW2's expanded unit-roster.
Battalion Wars 2 is penned for arrival on Wii sometime next year. We'll let you know how it turns out.
Screens Here
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August 31st, 2006, 18:36 Posted By: wraggster
Working our way through our massive pile of graphic-clogged Leipzig press discs, we've uncovered further screenshots of Nintendo's upcoming handheld Zelda, Phantom Hourglass which should please fans of Link's last cel-shaded outing with their colourful locales and big-headed characters.
Following on from the events of Wind Waker, the DS Zelda is controlled almost exclusively with the stylus. Tapping the play area makes Link move, sweeping motions swing his sword, and drawing a path for his boomerang sends it flying wherever you wish.
News and Screens at CVG
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August 31st, 2006, 15:28 Posted By: AlexB123
Or at least how hotcakes would sell if they had crack in them.
This little marvel sold around 505,000 copies in its FIRST week alone. People were lining up to get the bundles (150 people lines were common!), which would sell out within minutes. The games have also been flying off the shelves faster then SE can release them. SE only expected to sell at most 320-350 K of these things, but it seems they were wrong. A lot of Import sites are actually saying they are out of the bundles/software. Seems that Final Fantasy is back in action! Could this mean more remakes to other systems? Who knows, but if the game keeps selling like this it just may happen. FF moved more DS’s in its first week then any other recent DS bundle.
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August 31st, 2006, 07:40 Posted By: wraggster
New from SuccessHK

Product Features of Nintendo DS Protective Skin for NDS Lite (A)
Personalise your gaming experience by having this stylish and protective decal for your NDS Lite
Built in self adhesive material - easy to stick on to the NDS Lite perfectly
Protect the NDS Lite from scratch
High quality 3rd party product
Comes with 2 screen protectors
More Description of Nintendo DS Protective Skin for NDS Lite (A)
Personalise your gaming experience by having this stylish and protective decal for your NDS Lite.These decals/skins are produced on high quality self-adhesive material which will not leave any sticky residue should you decide to remove them from your NDS Lite. What's a Nintendo DS Lite without the fashion that it needs? Define your true style with this high quality decal and walk on the streets with your NDS Lite beautifully protected. Each design comes in a set of outer, inner decals and two screen protectors.
Over 10 styles to choose from for just over 5 dollars each set
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August 31st, 2006, 07:26 Posted By: wraggster
New from Lik Sang:

Product Features
From Nintendo's smash re-release, Super Mario 64 DS
Approx. 16 cm (6.3 inches)
Officially licensed by Nintendo
Description
This large 16 cm (6.3 inch) plush of Goomba comes from Nintendo's top selling re-release, Super Mario 64 DS, and comes with wearing either a Mario, Luigi or Wario hat.
More Info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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August 31st, 2006, 07:24 Posted By: wraggster
New from Lik Sang

Product Features
From Nintendo's smash re-release, Super Mario 64 DS
Approx. 16 cm (6.3 inches)
Officially licensed by Nintendo
Description
This large 16 cm (6.3 inch) plush of Goomba comes from Nintendo's top selling re-release, Super Mario 64 DS, and comes in either red or green.
More info --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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August 31st, 2006, 03:12 Posted By: Orczalon
Hi Everyone!
Crystals is my first NDS Homebrew game and is based on an old board game called Black Box.
The basic premise is that you shoot rays into the game board and based on their behavior, you are able to locate hidden crystals. A ray can HIT the crystal, be REFLECTED back the way it came in or be DEFLECTED out another way. The rules are a little tricky to catch on to at first but after you get the hang of it, the game is very addictive. Refer to this Wikipedia Site Wikipedia site for an excellent description of the rules.
The game is fully playable now and I have the following to finish up in future versions....
-Better graphics (this version has just enough to get the main game engine going)
-Options (Number of hidden crystals, timed mode vs. standard mode, etc)
-On board rules and help
-Save game and statistics
I have tested it on an M3CF and a G6Lite with no problems.
Download Via Comments
Please give it a try, and let me know if you have any questions, comments, bug reports, etc.
Thanks!
-Orczalon
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