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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 12th, 2020, 22:43 Posted By: wraggster
Star Fox Exploration Showcase has been released for the public! This is the first Star Fox hack done with the source code. This is over 3 months of hard work, 5 days a week, doing any and everything possible by modifying the source code. All done by someone with no ASM experience!
Experience new camera angles thanks to Starxxon, full camera control, new weapons, new ships, a new course, an endurance run (normal and course 4), a level features code to activate special things added to each level, a god mode code to enjoy the relaxing atmosphere and explore, and much, much more!
This project is still being worked on, squashing bugs and adding new features.
Check the readme file out, and keep it handy! It has all of the key shortcuts to activate the new features.
Enjoy!
http://www.romhacking.net/hacks/5510/
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November 12th, 2020, 22:41 Posted By: wraggster
The world of the Borrowers is a harrowing one, having to scramble for supplies and survival amidst the dangers of human “beans” and vicious animals. But Arrietty’s family is very close because of their adversity, so when Arrietty’s mom, Homily, is kidnapped by the sinister housekeeper Hara, Arrietty vows to save her mother at all costs. Arrietty must make use of her Yellow Thumbpin weapon to defeat dangerous insects in order to climb structures and rescue her mother. But be careful not to be caught by Ms. Hara’s jars as she throws them down to add you to her collection!
Almost every graphic has been changed to fit the feel of the original Ghibli movie and make you feel like a Borrower going up against immense odds. The most current version is V1.0, and is, for now, the final and definitive version in regards to graphics.
http://www.romhacking.net/hacks/5504/
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November 12th, 2020, 18:48 Posted By: wraggster
Super Mario Kart - Epic Racers has come a long way. This ambitious project began all the way back in 2003. Starting as a direct follow-up to The Impala Battles, this mod was dubbed The Impala Courses. Later that changed to Epic Battle, and finally the name became Super Mario Kart - Epic Racers.
This mod was intended to be some sort of tribute to the Stifu Board forum. Therefore you’ll encounter members from back then. And no, Jesus himself wasn’t a member of our board, but he was a nice opposite to the dark Loki. ;-)
Work on Epic Racers started in a time when only small parts of the SMK ROM were documented. There were no other mods, and only one, very limited, editor. Step by step the complete ROM was documented. Using Lunar Compress, graphics could be extracted and changed.
Stifu started working on the graphics, while Ok Impala! painstakingly worked on changing the track designs. Initially it proved to be too complex to change the A.I., so tracks were created with the old A.I. The results were far from ideal. With the help of smkdan, Stifu started working on a new track designer to fix all the issues with track design once and for all. Epic Edit saw the light of day and was shared with the world. Meanwhile work on Epic Racers slowed down, due to life changes. In 2016 it seemed like the project was dead.
Fast forward to 2020. Ok Impala! decides to start from scratch on the track design, ditching all the ballast of the old track designs. Stifu got on board again to work on the last graphical changes. In several months, revamped tracks and graphics were created, while a lot of bugs and A.I. problems were ironed out.
So, there you have it. 17 years later, Epic Racers is finally, proudly, presented to the world. Hopefully you’ll enjoy all the work and love that went into this mod!
Features:
- 20 brand new race tracks, with unique gameplay elements!
- 4 brand new battle arena’s!
- 8 new drivers are ready to start their engines!
- New points system. Every position receives points!
- New items and probability sets!
- New course themes!
- New objects!
- New items!
- New title screen!
- New character selection screen!
- Always continue to the next race in GP mode, regardless of your position!
- Play the special cup in 50cc!
- And a whole lot more!
For more info, please read the Readme.
https://www.okimpala.net/
http://www.romhacking.net/hacks/5514/
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November 12th, 2020, 18:46 Posted By: wraggster
Heathcliff, the world’s second-favorite orange comic strip cat, stars in this hack of Konami’s Tiny Toon Adventures for NES.
Join Heathcliff as he travels through six ham-filled worlds to save his cat girlfriend Sonja from the local bully and bulldog. He’ll be helped by Iggy Nutmeg, and hindered by his rivals Cleo and Riff Raff (of the Catillac Cats), as well as the Animal Control Man, and the mysterious Garbage Ape. He’ll find pirates, ghosts, robots, star warriors, wild animals and many strange creatures!
You should realize, he can win it with you!
Heathcliff is a comic strip created by George Gately in 1973, which is currently drawn by Gately’s nephew, Peter Gallagher. Heathcliff also starred in several animated series in the 1980s, and comic books from Marvel.
This hack is by Pangent Technologies, with assistance from Proveaux and Bogaabogaa.
https://www.romhacking.net/hacks/5498/
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November 12th, 2020, 18:44 Posted By: wraggster
This romhack is a complete re-imagining of the 1997 demo of Pokemon Gold and Silver. Explore the Nihon region with an entirely new story and cast of beta Pokemon entirely done up in the style of Crystal’s GBC graphics. Based on lvl3’s original Gold 97 hack, the game has been entirely re-balanced and remastered as well! Go on a grand adventure catching Pokemon and taking down Team Rocket nationwide in this alternate sequel to the original Red and Blue!
Reforged comes in two versions, Gold and Silver, featuring differing sprites and encounter tables just like the real game. All Pokemon are still catchable in each version!
https://www.romhacking.net/hacks/5522/
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November 12th, 2020, 18:42 Posted By: wraggster
RockNES v5.64 is released. RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.
RockNES v5.64 Changelog:
[gfx]
- Default palette is restored on new ROM loading (fix when a VS palette was selected).
[ppu]
- Sprite address is always cleared on VBlank end, fixing a few unlicensed games.
[menu/GUI]
- Now you can select GUI colors for menus.
- Video options were separated from [Misc] menu.
- Fixed custom fullscreen setting (on General settings), saves the current video mode.
- Fixed a bug setting on/off percentage of FPS.
- Fixed "general settings" and "set directories" GUI dialogs not "closing".
- Fixed "sound options" GUI dialog (all options are working ok).
- Fixed a few mapper/board names in order to be shorter, avoiding glitching the GUI.
- General tweaks, cleanups and minor improvements.
http://rocknes.web.fc2.com/
http://www.emucr.com/2020/10/rocknes-v564.html
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November 12th, 2020, 18:39 Posted By: wraggster
bsnes-mt v1.3.2 is released. bsnes-mt is an improved version of bsnes — an accurate emulator of the 16-bit game console SNES (Super Nintendo). Pixel-perfect integer-ratio scaling, PNG screen*shots, precise aspect ratio, and more.
bsnes-mt v1.3.2 Changelog:
Built-in hotkeys: unused modifiers are now taken into account.
Widened settings navigation for Russian items to fit into at 100% OS-level zoom without horizontal scrolling.
Minor corrections to Brazilian-Portuguese translation.
https://github.com/Marat-Tanalin/bsnes-mt
http://www.emucr.com/2020/10/bsnes-mt-v133.html
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November 12th, 2020, 18:38 Posted By: wraggster
Virtual GameBoy v5.8 is released. Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.
Virtual GameBoy v5.8 Changelog:
- Added file drag'n'drop support to VGB-Windows.
- Added CPU-based simple linear scaling algorithm.
- Refactored scaling and special effects framework.
- Optimized scaling for large screens and windows.
- Enabled "Video | Stretch Full Screen" option with effects enabled.
- Enabled "Video | Force 4:3 Screen" option with effects enabled.
- Added "Video | Interpolate Video | Linear Scaling" option to VGB-Windows.
- Added -linear command line option to VGB-Linux.
http://www.emucr.com/2020/10/virtual-gameboy-v58.html
http://fms.komkon.org/VGB/
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November 12th, 2020, 18:27 Posted By: wraggster
Nemulator v4.3.1 is released. Nemulator is win32 NES emulator.nemulator 2.0 uses DirectX 10, therefore Windows Vista or Windows 7 is required. If you receive an error message stating that d3dx10_33.dll is missing, please download the latest DirectX 10 update from Microsoft at microsoft.com. You need a lot of horsepower (probably a dual-CPU/core system) to run the menu at full speed.
nemulator v4.3.1 Changelog:
– Fixed a bug that could cause nemulator to crash
Added icon
http://www.emucr.com/2020/10/nemulator-v431.html
http://www.nemulator.com/
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November 12th, 2020, 18:25 Posted By: wraggster
iNES v5.9 is released. iNES is a program that emulates Nintendo Entertainment System (NES) and Famicom videogame consoles on your computer. It plays NES games on PCs, PocketPCs, Macs, Unix boxes, etc.
iNES v5.9 Changelog:
Refactored scaling and special effects framework.
Optimized scaling for large screens and windows.
Added simple CPU-based linear scaling algorithm.
Added file drag'n'drop support to iNES-Windows.
Added -linear command line option to iNES-Linux.
Added "Video | Interpolate Video | Linear Scaling" option to iNES-Windows.
Enabled "Video | Stretch Full Screen" option with effects enabled.
Enabled "Video | Force 4:3 Screen" option with effects enabled.
http://fms.komkon.org/iNES/
http://www.emucr.com/2020/10/ines-v59.html
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November 12th, 2020, 18:23 Posted By: wraggster
No$gba v3.03 is released. NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.
No$gba v3.03 Changelog:
- filesys viewer: supports deeply nested/compressed/encrypted filesystems
- filesys viewer: allows to browse into dozens of compressed/archive filetypes
- filesys viewer: added file/folder/archive/device icons, added save-as button
- filesys viewer: auto-mounts child archives when expanding treeview items
- filesys viewer: detects about 150 different filetypes
- nds/help: file formats for sound, 2d/3d-video, message, manuals
- 3ds/help: file formats for sound, 3d-video, message, mpo, cro0/crr0, config
- compression/help: specs for Yaz0, ASH0, ALZ1, zip compression
- archive/help: specs for arcless, narcless, sarc, zar, encrypted arika archives
- gba/eeprom: ignores non-DMA access (Tomato Adventure) (thanks Unknown W.B.)
- gba/eeprom: avoids crash by stripping upper 4bit of 14bit addresses
- gba/debug: fixed nonsense warnings on jumps to 300xxxxh (caused by dsi mapper)
- dsi/ndma: gxfifo ndma mode support, fixed ndma ctrl bits in iomap (thanks ttb)
- 3ds/help: MCU: added missing IRQ 26,27,28,29 and IRQ 18,19,20,21
- 3ds/help: added aes keyslot summary
- 3ds/help: specs for partitions, cleanup for FIRM encryption chapter
- 3ds/help: confirmed GBA footer format (removed most of the guess/maybe stuff)
- debug: fixed lost data/stack/regs window focus after emulation run
http://problemkaputt.de/gba.htm
http://www.emucr.com/2020/10/nogba-v303.html
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November 12th, 2020, 17:28 Posted By: wraggster
Swiss r927 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
A few very minute changes while I'm working on something big.
@Extrems committed:
Fix file copy error.
Disable game boot when EXI speed is downgraded.
Don't apply LZMA compression twice.
Make .tar.xz as well.
Add bypass instructions.
@loociano committed:
Fix 'Invalid/corrupt file' error when reading read-only files.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/10/swiss-r927.html
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November 12th, 2020, 16:16 Posted By: wraggster
mGBA v0.8.4 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
https://github.com/mgba-emu/mgba
http://www.emucr.com/2020/11/mgba-v084.html
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November 12th, 2020, 16:00 Posted By: wraggster
Sixtyforce v2.0.2 is released. Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.
Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.
Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.
Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.
http://sixtyforce.com/
http://www.emucr.com/2020/11/sixtyforce-v202.html
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November 12th, 2020, 15:56 Posted By: wraggster
Hhugboy v1.3.0 is released. HhugBoy is a Game Boy (Color) emulator for Windows, based on GEST v1.1.1 by TM, with added support for unlicensed mappers, Unicode filenames, screenshots and some other stuff. Released under GPL v2.
Hhugboy v1.2.8 Changelog:
New mapper support: Sachen MMC1, Sachen MMC2, Mani M161, Rocket Games, Wisdom Tree (NewRisingSun)
MMM01 mapper rewritten & implemented properly (NewRisingSun)
Support bootstrap ROMs named cgb_boot.bin or dmg_boot.bin (NewRisingSun)
Fix certain Unicode filenames corrupting config file (NewRisingSun)
Note this changes the encoding of file paths, so if you are using a config file from an older version, you will have to redefine them
Fix rendering issues causing wrong colours in 32-bit rendering and 16-bit when using colour mixing (NewRisingSun)
Fix font file handle being kept open (NewRisingSun)
Reverse default A and B buttons to X and Z to reflect real console order
(default turbo A and B buttons are also reversed accordingly)
Don't activate menus when pressing Alt alone so it can be used as an input
https://github.com/tzlion/hhugboy
http://www.emucr.com/2020/11/hhugboy-v130.html
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November 12th, 2020, 15:54 Posted By: wraggster
m64p (2020/11/01) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
This is the first release with official Mac OS X support. A big thanks to @joeldenning for getting this working. Mac OS 10.14+ is required. It should support everything except the auto updater. You can netplay cross platform, meaning Mac, Windows, and Linux users can play together.
This release includes support for LLE Graphics (Settings->LLE Graphics). For the uninitiated, LLE graphics is basically "super accurate graphics mode". It is quite CPU intensive and may not work full speed on every computer. It is also supported in netplay, if the player creating the room has LLE enabled, it will be required for all others joining that match. I wouldn't recommend enabling it for netplay unless you are sure that everyone you are playing with has an adequate CPU. If someone can't run the game at full speed, they are going to experience extreme input lag.
For the curious, the LLE graphics are accomplished using a combination of https://github.com/Themaister/parallel-rsp and https://github.com/ata4/angrylion-rdp-plus
https://m64p.github.io/
http://www.emucr.com/2020/11/m64p-20201101.html
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November 12th, 2020, 09:46 Posted By: wraggster
Nintendo has been enjoying quietly dropping new videos as of late, with another surprise Nintendo Direct Mini making waves today. The Partner Showcase revealed numerous new release dates and game titles, ranging from Story of Seasons, to Bravely Default II. Major announcements include Control: Ultimate Edition, which has just launched on the Nintendo Switch, as a cloud version, and Hitman 3 which will also be playable through the cloud as well. Ubisoft’s Immortals: Fenyx Rising has locked in a launch of December 3rd, while Square Enix’s Bravely Default II faces a slight delay into 2021, with a new release date of February 26th.
The news continues with the announcement of Story of Seasons: Pioneers of Olive Town, which brings an all new farming adventure to the console on March 26th. The No More Heroes series saw the major reveal of not just a new release window for the third entry, but also the existence of Nintendo Switch ports of No More Heroes 1 and 2, which were originally available on the Nintendo Wii. Kirby developers HAL Laboratory have a new game to show off called Part Time UFO, which is already on the eShop. Arriving today on the eShop alongside it is a demo for Hyrule Warriors: Age of Calamity, which you can grab right now, to experience part of the game ahead of its November 20th official launch.
And of course, you can’t forget the latest Bakugan game, which was previously teased and announced by Wayforward in a previous Direct. Bakugan: Champions of Vestroia launches November 6th for the Nintendo Switch.
https://gbatemp.net/threads/october-nintendo-direct-mini-reveals-no-more-heroes-switch-ports-new-story-of-seasons-game-more.576295/
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