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January 3rd, 2013, 02:59 Posted By: wraggster
Nintendo has confirmed the list of new titles that'll be released digitally on Nintendo platforms in UK and Europe tomorrow, January 3.
Here's the full list (thanks ONM), and below that some trailers for a few of the listed titles.3DS eShop
- Ghosts 'N' Goblins (3DS eShop: Capcom, £4.49)
- New Art Academy DLC (3DS: Nintendo, £1.79 per pack)
- Touch Battle Tank 3D (3DS: Agetec, £4.49)
DSiWare (Also on 3DS eShop)
- Crystal Adventure (Circle: 3DS eShop or DsiWare, £1.79 or 200 DSi Points)
Wii Shop
- Vampire Crystals (WiiWare: Shanblue Interactive, 1,000 Wii Points)
Touch Tank Battle 3D:
http://www.computerandvideogames.com...sts-n-goblins/
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December 30th, 2012, 00:50 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4451 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4451
Cocoa Port:
- The OpenGL 3D renderer now respects the "Rendering Threads" setting.
- Display output now auto-configures whether to run video filters in single-threaded or multi-threaded mode.
- Video filters now run much better in single-threaded mode.
- Do a lot of very heavy cleanup of the video filter code.
- Fixed bug in the UI where the HQ4xS option didn't work correctly in the user preferences.
http://www.mediafire.com/?va7o4a1dc25jqjl
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December 30th, 2012, 00:34 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...3890eda6209084
eglomer offers " Halguens "in its version 0.9, for the Nintendo DS MMORPG.
Quote:
Halguens are a juego de rol online multiplayer estático there. In el, podemos elegir between facciones back diferentes, there dragones fénix para la guerra luchar in that mantienen tiempo desde immemorial. Between las características más del juego destacables tenemos: - Test the inicial para comprobar afinidad del jugador con cada Faccion. - del Actualizaciones client desde la consola (if descargan comprimidas descomprimen directamente y). - 5 armors completas para cada bando. - 25 diferentes para realizar misiones. - 4 of Niveles guarida. - 24 Guardianes (8 elementos, cada uno con 3 Guardianes). - Personajes entrenables hasta nivel 100. - donde ver el General Ranking estado de la guerra, así como los mejores jugadores very cada of Faccion there nuestra propia posición. - posibilidad of realizar Capturas pantalla dual of that is in the guardarán carpeta 'Screenshots'. - Sistema MENSAJERIA between jugadores, independientemente ...
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December 30th, 2012, 00:33 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...3890eda6209084
WolfSpider conducted in August last version 0.1 of " DS Weather "application that allows you, through a wifi connection, get weather information of your city.
Quote:
Hello, this is my first ever entry NEO Compo. This is a weather app for the DS Which displays the current weather conditions; like the current temperature, humidity, ect. For the MOST share everything in this app works perfectly, due to some bugs goal in the pretty much outdated libraries you may encounter Wifi A Few small bugs That may require a restart. All weather comes from Google Weather API can be found more info here. http://blog.programmableweb.com/2010/02 ... ather-api / Also, you can check out what the raw data looks like here: http://www.google.com/ig/api?weather=chicago NOTE: This app will not work due to emulator was Wifi functions. I've you ever do find a DS emulator with online support then please let me know.
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December 30th, 2012, 00:32 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...3890eda6209084
New update for WinDS PRO , PC application multi emulators including 3 for Nintendo DS ( No $ gba / DeSmuME / iDeaS ) and 2 for the Gameboy Advance ( VBA-M / VBA Link) and tools (customizable emulator / zoom / cheat / etc ...). Reminder: Uninstall the old version completely before installing the new one.
Nuevo WinDS PRO 2013
- Nuevo Skin 2013.
- Nintendo DS Nuevos trucos para los usrcheat.dat 2012.12.11 emuladores DeSmuME there NO $ Zoomer.
- DeSmuME Nintendo DS emulador para Windows 4428 32 y 64 bits.
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December 29th, 2012, 01:45 Posted By: wraggster
via http://ndssstactics.drunkencoders.co...seiya-tactics/
Hello Everybody,
Here is my new projcet : NDS Saint Seiya Tactics, an ambitious tactical RPG game based on the famous saint seiya series.
I have been a big fan of Saint Seiya for a very long time, it started when I was 6 years old, so really a long time ago 
I also loved one video game series in my childhood : the Shining Force series.
Combining these 2 passions is a dream that I have been working on for some years first on GBA and now on DS : the project Saint Seiya Tactics.
Hope you can encourage me on it, as I am working alone for this project.
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December 29th, 2012, 01:43 Posted By: wraggster
via http://www.ds-scene.net/?s=viewtopic&nid=12219
As you may or may not know, WinterMute is the developer behind devkitPro - the home of libnds, libogc and many other libraries used in the great majority of homebrew we use on a daily basis. Without him, there's no telling how homebrew on our beloved devices would look like, and he continues to update the toolchain free-of-charge for all the avid programmers and homebrew lovers to enjoy. He's also the author of DSi Savegame Exploits without which flashcart-based DSi Mode homebrew would've never seen the light of day. Thing is, he's looking for employment.
WinterMute is disabled, diagnosed with Dysthymic Disorder - this automatically makes the task more difficult for him. For quite some time, he was wondering whether or not he could turn devkitPro into his dream job, and now it would seem that this dream is close to becoming a reality. The kit will always remain free - that much is certain, but with a little help from the community, WinterMute will be able to become self-employed and receive additional grants from the government.
If you wish to know more, follow this link and if possible, help the guy out by dropping a few coins into his ChipIn embedded into this post or available on the devkitPro's homepage - the goal isn't all that large, and a token of appreciation for all his hard work is more than well-deserved.
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December 29th, 2012, 01:42 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
Merry Xmas and a Happy New Year! To celebrate Xmas, Raiden Legacy for Android is now on sale (40% off) until December 27th! Get it now from Google Play!
I have a two week Xmas vacation starting now, and during this time I plan to make up my mind about what I will do with DSx86. At the moment it looks like it might make sense to port DSx86 to Android. I looked at the various x86 emulators available for Android, and there does not seem to be a free and fast version available. There is a free aDosBox, which however is not optimized for Android at all, so it runs really slow. The other DosBox ports and other x86 emulators seem to not be free, so there might be room for a free DSx86 port. My port should be considerably faster than aDosBox (and might even be faster than the commercial ports), but it will most likely lack in compatibility. But in any case there seems to exist a niche where my x86 emulator might fit into nicely.
Another interesting hardware for porting DSx86 to would be Raspberry Pi. It is considerably slower than current Android devices, so there would be a greater demand for a fast x86 emulator. This device would also need no keyboard (or mouse) emulation via touchscreen, so I would not need to spend time working on those. This device runs Linux (which is not all that far removed from the Android platform), so it might also be possible to target both Android and Raspberry Pi (and possibly even other Linux-based hardware running on an ARM processor) using mostly the same emulator core.
In any case, the first step would be to rewrite all hardware-specific stuff (mostly timer and interrupt-related) in DSx86 to be compatible with an underlying operating system that prohibits direct hardware access. I believe it will take me several weeks just to do that, so only after that I will need to look into actual hardware to port DSx86 to. After I make the decission, I will probably create a new subdomain and begin writing a completely new blog under that subdomain. The name of the port might be something like ax86 (for Android) or Pix86 (for Raspberry Pi) or something similar.
Happy New Year to all of you reading this blog, next year I will probably have something more specific to tell about the future of DSx86. :-)
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December 29th, 2012, 01:23 Posted By: wraggster
via http://gbatemp.net/
Patrik Rak has updated ZXDS, the Sinclair ZX Spectrum emulator, to version 1.1.0. See the change log for what's new in this edition, and be sure to check out the project page and developer's blog for more details about the progress of this DS homebrew. Change Log (12/20/12) said: + Custom ROMs support. See roms/readme.txt for more info.
+ IF2 ROMs and 48k/128k ROMs can be loaded directly in load requester.
+ Both SZX and Z80 snapshots now support custom ROMs as well.
+ TR-DOS/Beta Disk support for all models, not only Pentagon.
Simply choose the model or reset the machine while a disk is loaded.
You can also autoboot any disk with current model by using R+A.
+ Beta 128 in 48k mode responds even to the standard Beta 48 entry points.
This makes both Beta 128 and many Beta 48 programs work at the same time.
+ True Beta 48 mode can be enabled with proper beta48.rom (such as TK90X's CBI95 ROM).
+ Added NMI aka Magic button - becomes useful with some custom ROMs.
+ Added custom keyboards for more games as well as one for more comfortable text typing.
+ Added Virtual TR-... View full quote+ Custom ROMs support. See roms/readme.txt for more info.
+ IF2 ROMs and 48k/128k ROMs can be loaded directly in load requester.
+ Both SZX and Z80 snapshots now support custom ROMs as well.
+ TR-DOS/Beta Disk support for all models, not only Pentagon.
Simply choose the model or reset the machine while a disk is loaded.
You can also autoboot any disk with current model by using R+A.
+ Beta 128 in 48k mode responds even to the standard Beta 48 entry points.
This makes both Beta 128 and many Beta 48 programs work at the same time.
+ True Beta 48 mode can be enabled with proper beta48.rom (such as TK90X's CBI95 ROM).
+ Added NMI aka Magic button - becomes useful with some custom ROMs.
+ Added custom keyboards for more games as well as one for more comfortable text typing.
+ Added Virtual TR-DOS games and ZX AAA demos sites to servers.cfg.
* Pressing Start twice upon startup now takes you to the last used files view.
* Few subtle changes (save slot media loading, ROM launch stats).
* Little optimizations (Z80 core, sound generation, normal speed load mode).
* Subtle emulation improvements (authentic SCF/CCF, MEMPTR and AY white noise).
* Minor bugfixes (grayscale border, step direction bit).
! Merry Christmas.
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December 29th, 2012, 01:23 Posted By: wraggster
via http://gbatemp.net/threads/wood-firm...update.339813/
Merry Christmas from The Goblin and Another World! Important Distinction
Now, there are so many fake Wood R4 versions which have nothing to do with me. Only Wood R4 for the original R4, R4i Gold (r4ids.cn), R4iDSN (r4idsn.com), and AK RPG are supported by me. I can only fix bugs for these specific releases. Do not post bug reports or ask for updates for clone cards running a fake version of Wood.
Change Log said: Compatibility: - 'apprends avec pokemon a la conquete du clavier (france)' fixed.
R4i Specific: - rts still in beta stage.
- soft-reset in rts menu now works.
- fixed sound trash after back from rts menu in many games.
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December 26th, 2012, 22:40 Posted By: wraggster
I adore handheld gaming. I have ever since I first laid eyes on the original Game Boy in 1990. Vita and 3DS? Both day-one purchases. So it pains me to admit that my interest in dedicated portable consoles has hit an all-time low.
I've taken serious time to reflect on this, but I always come to the same conclusion; handheld consoles have lost their way.
Modern portables are just not what they used to be, or what I want them to be anymore.
I always loved handheld gaming for the convenience of portability, and I don't mean "gaming on the go" - the most overused term in handheld console marketing. I use my handhelds at home. But I don't always like to be confined to my living room TV. I enjoy gaming in the garden under the shade of my porch. I like gaming in complete ignorance of my wife's obsession with Vampire Diaries and Once Upon a Time - shows which dominate the TV for hours each week. I love gaming in bed before sleeping - that's a near nightly practice for me.But I also love portable gaming for its purity. As console games gradually became bigger, prettier, more complicated and inherently more expensive throughout the late '90s and early 2000s, portable gaming's inferior hardware forced it to remain true to the simpler origins of my lifelong hobby. I don't just mean 'old-school', but streamlined, fast, and direct.
Now, in 2012/13, we have portables that are more capable than the wildest dreams of my 12-year-old self. And having lived with them far beyond the initial honeymoon period, I really wish they weren't.
My point is, portable consoles' obsessive pursuit of "console quality gaming" has done more harm than good. It's their final attainment of this high-end performance that's ruining handhelds for what they really should be - portable, convenient and, crucially, instantly gratifying.
Let's start with that - load times. This grates on me more than any other aspect of modern portable gaming. I want to flick on my portable and I want to be playing a game within 20 seconds. I want to play a quick race during a commercial break. I want to blast through a quick mission while I wait for my wife to apply the finishing touches to her hairdo. Nevermind the scenario, I just don't want to bloody wait.
Yet it takes a hair under a minute to get to gameplay in Resident Evil: Revelations on 3DS. And no less than a minute and 28 seconds to get Vita from standby mode - not even full shutdown...standby - to actual gameplay in Assassin's Creed 3: Liberation. A minute and a fricking half.
I know, I know... huge open world, high-res textures - it's all 'triple-A'. I get it. Truly impressive on a machine that size, too. That much is undeniable. But this is exactly my point. I sit down on the throne, fire up my Vita and I'm half-way done before I even get in-game. Sorry, but that's a fail.
All those high-end visuals have an knock-on effect in other areas, too. Namely, battery life. Unfortunately, power cell technology hasn't progressed in equivalency with the increasingly power-hungry processors of today. Admittedly, most of the time it's not a huge deal - the 2.5 to four hour battery life of the 3DS and Vita is enough to see you through your average commute, or doctor wait time."There's no denying that this is abysmal performance" However, I recently took my Vita out to a racing track day where I knew I'd spend most of my time waiting to get on track in a car. My plan was to keep busy with Vita during downtimes. I started the morning with a fully-charged Vita. It was dead before lunch.
There's no denying that this is abysmal performance. Anything less than 6 to 8 hours and battery life becomes a serious concern - especially for long journeys or extended periods without access to a power outlet. Convenient, this is certainly not, and it even calls into question the true 'portability' of these machines before we even touch on their size.
Let's talk about that though. Surely, portables should be portable, no? I mean, truly portable. 'Put them in your pocket even if you might not use them' portable. 3DS is just too big for that kind of commitment, and to call Vita portable in that regard is almost laughable. It's a brick. Early '90s mobile phone levels of heft.
You could argue that very few portable consoles have actually been pocketable over the years, and you'd be right. Game Boy was massive. Game Gear? Ha! The crucial difference is that there was nothing like Game Boy back in 1990. 'Snake' - the Angry Birds of the pre-smartphone era and the title that unintentionally kick-started mobile phone gaming - wasn't even programmed for a Nokia device until 1997, according to the official Nokia blog.
Game Boy evolved though, and it attained true portability with the brilliant GBA SP. But modern handhelds have seemingly thrown this all away in favour of high-end performance, cameras and rear touch panels.
Both Sony and Nintendo's latest machines are undoubtedly impressive bits of kit, but if I could sacrifice some of that horsepower and a few of those cameras for a console that slips neatly into my inside pocket, I'd do it in a heartbeat.
I find it deeply depressing to see how complicated portable gaming has become. Retail-only games, retail games for download, download-only games, Virtual Console ports, 'HD' remakes... and even now DLC. We've got internal memory, external memory cards, cloud storage and cartridges. Fire up the machines and we have firmware updates, game patches, network IDs... the list goes on.
Now, I don't want to sound like an enemy to technological progress. I'm a tech junkie; give me all the futuristic gizmos you can make. But has it gotten to the point where this technological 'advancement' is detriment to the core values upon which the portable segment was originally created? I think it has.
And what of 'triple-A' games on handhelds? Do we really need these big, complex, multi-million dollar behemoths with their convoluted story lines, bombastic QTE sections and fancy motion-capture cutscenes on our little pocket consoles anyway? I thought I did. I've come to realise I really don't.Here's a painful admission. I am ashamed to admit that I've racked up more gaming hours on my iPhone 5 than I have on either of my dedicated portables. Wait - don't facepalm just yet. This is NOT another 'smartphones > handhelds' rant.
I said I was ashamed to admit it. Why? Because I am absolutely a hardcore gamer. Because I like me real buttons. Because I refuse to accept those monetisation apps, disguised as so-called 'social games', as valid forms of gaming. And, crucially, because I am passionately against the notion that smartphone gaming is rendering dedicated portables obsolete in any way.
On the contrary, if dedicated portables are dying, I believe the blame is with their creators having lost sight of what portables should be.
So how can I, a thoroughbred hardcore gamer, have spent more time jabbing away at games on my button-less phone than playing, say, Resident Evil Revelations or Uncharted: Golden Abyss on my expensive portables? Because iPhone serves up many of the core values and aspects of portable gaming that the dedicated portables themselves seem to have forgotten - and with its own modern-age flair.
Factor one: It IS portable. I carry my iPhone everywhere. It's always there. It's capable of visuals almost on par with Vita - and certainly sharper in terms of screen resolution - yet all that tech fits into a profile so thin I forget its even in my pocket. I'm committed to gaming enough to carry my phone in one pocket and a handheld in the other, but as discussed earlier, not when said handheld is bulkier than Bill Gate's wallet.
Factor two: The lack of buttons is often touted as the iPhone's biggest disadvantage, yet it's this very thing that forces (good) iOS developers to streamline their ideas and be creative. There are some fantastic iOS games out there, some, full-fat adventures that are insane to imagine could even exist on a phone, others so ingenious in their simplicity that they nail those core portable values with quick, instant-fun.
And I'm not strictly in opposition to on-screen buttons either - I'm 10 hours into GTA: Vice City and having a blast. Plus the phone's motion controls, multi-point touch and always-connected capabilities only help to promote creativity in game design.
Factor three: Continuous and near-instant access to new games. Anywhere, anytime. I actuallyenjoy browsing the recently much-improved App store for games, and Apple's clear focus on gaming on the store has only helped this. The fact is, on the occasions when I've fancied playing a new game, I've got one on iPhone within minutes.
Factor four: The games are, on whole, very cheap. I'm never usually one to complain about the cost of video games since I believe £50 for anything more than 12 hours of entertainment is good value for money. But I've come to appreciate the joys of snagging a fairly full-featured game for under £6. Real games too - not cheap mini games.
Arguably, the 3DS' eShop and Vita's PSN offerings provide much of the low-cost, quick-hitting, streamlined experiences I've discussed through much of this piece, but these digital-only corners of Nintendo and Sony's consoles are not the focus of Sony or Nintendo's platforms. On 3DS and Vita, the more compact digital games are almost like the b-team offerings of the consoles' lineup. An underground, back-alley scene - left to a cast-away collection of small indie developers to provide these experiences, many in their infancy as game designers. Sure, games like Pullblox are an occasional 'me-too' performance from a big-name in-house developer, but these are few and far between.I want dedicated gaming portables to go back to doing the job they were originally created to do, with only the mod-cons that'd enhance their offerings, not hinder them.
And so it's here that I declare my undying love for one handheld that - almost - got it dead right. If you focus on form factor, performance and sheer usability, one portable outshines them all.
I love the PSP Go.
It was expensive. Holy shit, that thing was it overpriced. And that's what killed it. But the PSP Go, in my view, struck the perfect balance of performance and functionality versus compactness and convenience. It was small - easily small enough to slip into a pocket. Yet it was capable of decent 3D visuals (Ridge Racer still looks great), awesome 2D (Metal Slug, anyone?), and it had all the buttons a portable needs.
It wasn't perfect, but it was headed in the right direction. My dream portable would look just like the PSP Go. Four years of modern advancements would surely see it get a touch screen, more internal memory, a slightly faster CPU than the 333Mhz one that was in it, and a cellular data connection. Probably. And I'd take all that in the same slim casing.
But more than all that, I'd want to see good, honest, portable games. Not 'console-quality' or 'triple-A' - just portable games in all their instantly-gratifying glory.
http://www.computerandvideogames.com...-lost-its-way/
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December 21st, 2012, 00:56 Posted By: wraggster
Here's this week's long list of new downloads for US Wii, Wii U, DSi and 3DS systems.
Topping the list this week is the arrival of more new Coin Rush Course packs for New Super Mario Bros. 2, and the release of Wario Land 2 on the 3DS Virtual Console.Here's the full list:
Nintendo eShop on Nintendo 3DS
Wario Land 2 - In Wario Land 2, Wario must steal his treasure back from the devious Captain Syrup and the Black Sugar Gang. Scavenge for coins and treasures through multiple levels surrounding Wario's castle. Multiple paths, bonus games and creative game play await Wario as he goes on a challenging quest to find his stolen treasure. Wario Land 2 was originally released for Game Boy Color in 1999 and is now available as a Virtual Console title for the Nintendo eShop on Nintendo 3DS.
escapeVektor - Vektor has been trapped inside the CPU for what feels like an eternity and you are his only hope of escape. As he travels through the CPU, help him recover his memories and destroy the different enemy types sent to hunt him. There is a whole world to uncover within the CPU. Hiding away are 150 levels, 27 worlds and four unique abilities to unlock and upgrade. Online leaderboards allow you to compete against your friends. Use wildcards to double your score in each level and boost your ranking.
2 Fast 4 Gnomz - Demo Version - Join Bumb, Berzerk, Speedster and Uncle Time as they run, fly, bounce, glide and break their way through the magical lands of Gnomia to fulfill their mysterious destinies. Help them save the kingdom, find a princess and collect hundreds of precious lost socks. 2 Fast 4 Gnomz features 45 levels and four playable characters.
Nintendo Video on Nintendo 3DS
Dinosaur Office: New Year's Party - Dinosaur Office wraps up 2012 with a special Triassic period New Year's party. Don't miss a sneak preview on Nintendo Video starting Dec. 23, and the full episode beginning Christmas Day.
New Downloadable Coin Rush Course Packs
New Super Mario Bros. 2 - Feel the rush with two new downloadable Coin Rush course packs. The "Mystery Adventures Pack" and "Impossible Pack" are now available for purchase from the New Super Mario Bros. 2 in-game shop.
Also new this week:
JEOPARDY! (Nintendo eShop on Wii U)
Wheel of Fortune (Nintendo eShop on Wii U)
Mario Tennis Open (Nintendo eShop on Nintendo 3DS)
Pilotwings Resort (Nintendo eShop on Nintendo 3DS)
Pokémon Rumble Blast (Nintendo eShop on Nintendo 3DS)
3D Game Collection (Nintendo eShop on Nintendo 3DS)
BIT.TRIP SAGA (Nintendo eShop on Nintendo 3DS)
PIX3D (Nintendo eShop on Nintendo 3DS)
Riding Stables 3D (Nintendo eShop on Nintendo 3DS)
Anonymous Notes Chapter 3 - From The Abyss (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Cake Ninja: XMAS (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Castle Conqueror - Heroes 2 (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Vampire Crystals (Wii Shop Channel on Wii)
Vampire Crystals - Demo Version (Wii Shop Channel on Wii)
http://www.computerandvideogames.com...2-dlc-bittrip/
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December 20th, 2012, 00:45 Posted By: wraggster
Nintendo DSi & DSi XL users please attention!
The lasted DSi 1.4.5X update has been proved blocks many flash cards.The following flashcarts have been confirmed to be compatible with the firmware 1.4.5
R4i Gold 3DS Card - r4ids.cn
r4ids.cn confirmed the R4i Gold 3DS with lasted Wood R4 Can work for DSi 1.4.5 by upgrade the fimware patch
R4i SDHC 3DS Card - r4i-sdhc.com
R4I SDHC 3DS support DSi 1.4.5 system running
Supercard DStwo
Supercard DStwo work on DSi 1.4.5 well ,please update the firmware 1.19 by following the official guide page.
Warning:Other flashcarts,like R4i SDHC 1.4.4,M3i zero,AK2i etc do not support DSi 1.4.5 system currently,please do not update your DSi system until you make sure your flashcart has been updated to 1.4.5 already.
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December 14th, 2012, 00:42 Posted By: wraggster
New digital downloads for US Nintendo gamers this week includes a few demos to grab for free.
Wii U owners can get free trials for Sonic & All-Stars Racing Transformed and Rayman Legends, while 3DS owners can play a snippet of 'Adventure Time: Hey Ice King Why'd you steal our garbage?!!'.Here's this week's full downloads list:
3DS eShop
- Crimson Shroud - $7.99
LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Use your dice strategically though, or your foes may yet get the best of you!
- Adventure Time: Hey Ice King Why'd you steal our garbage?!! DEMO - Free
This is the first video game based on the radical, Emmy nominated Cartoon Network show about Jake, a wise dog with a big kind heart, and Finn, a silly kid who wants more than anything to become a great hero.
Wii U eShop
- Sonic & All-Star Racing Transformed DEMO - free
Sonic & All-Stars Racing Transformed is changing the rules with a new thrilling racing experience featuring Sonic the Hedgehog and a fantastic cast of SEGA All-Stars competing across land, sea and air in vehicles that fully transform from cars, to boats, to planes.
- Batman: Arkham City Armored Edition - $59.99
Developed by WB Games Montreal, Batman: Arkham City Armored Edition is the enhanced version of the award-winning blockbuster videogame created by Rocksteady Studios. The Wii U version delivers the same impactful story and gameplay as the original title, this time with enhanced gameplay mechanics and features made possible with the Wii U and the Wii U GamePad.
Also New This Week
Rayman Legends - Demo Version (Nintendo eShop on Wii U)
Art of Balance TOUCH! - Demo Version (Nintendo eShop on Nintendo 3DS)
Ninja Gaiden (Nintendo eShop on Nintendo 3DS)
Gardenscapes (Nintendo eShop on Nintendo 3DS)
Meat or Die: Linda (Nintendo Video on Nintendo 3DS)
Chuck E. Cheese's Alien Defence Force (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Rytmik: World Music Edition (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Zombie Skape (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Real Bout Fatal Fury (Virtual Console for Wii)
http://www.computerandvideogames.com...ayman-legends/
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