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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 17th, 2018, 20:17 Posted By: wraggster
Heres a post from Eurasia talking about the hacking of the WiiU:
[source: hexkyz @ blogspot.com] Welcome to a new write-up! Last time I wrote one of these was months ago, but I had good reasons for that (*cough*Switch*cough*).
Since as early as March, I've been working non-stop on hacking and reverse engineering the Switch alongside extremely talented hackers/developers such as plutoo, derrek, yellows8 and SciresM.
Together we have achieved incredible milestones and I'm really glad all our hard work eventually paid off.
That said, let's move on to the reason for this post: the Wii U.
If you are one of those few enthusiasts that still care about this console, you might recall last year's CCC where derrek, naehrwert and nedwill showcased their progress in hacking the last bits of the 3DS and Wii U.
Back then, they demonstrated their own exploitation path for taking down both the PPC and ARM processors on the Wii U, which was something that had already been publicly achieved using different bugs/exploits. This was also achieved much earlier by the hacking group fail0verflow which showcased their findings during the 30th edition of the CCC (back in 2013).
More here http://www.eurasia.nu/modules.php?na...ticle&sid=3658
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January 14th, 2018, 20:21 Posted By: wraggster
Wow the Nintendo Switch is the console of the moment and already theres an emulator released for it:
Original Citra 3DS author and GBAtemp member @bunnei has today released an emulator for the Nintendo Switch:
yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
download https://yuzu-emu.org/
via http://gbatemp.net/threads/yuzu-swit...leased.494209/
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January 11th, 2018, 21:12 Posted By: wraggster
Heres news of a Nintendo DS game translated to english, heres the news:
Kooloo-Limpah!
This Legend of Zelda spin-off was released in 2009 for the Nintendo DS. While Tingle’s previous game, Freshly-Picked Tingle’s Rosy Rupeeland, was released in Europe (and thus translated into 5 languages including English), Tingle’s Balloon Trip of Love has remained exclusive to Japan.
Team Tingle set out to fix this in 2012. Now, after 5 years of work, the English translation patch for Ripened Tingle’s Balloon Trip of Love is finally available. Tingle’s final adventure can now be experienced by English-speaking audiences everywhere!
If you liked Tingle’s Rosy Rupeeland, you should definitely give this game a try. It has the same beautiful 2D visuals and great humor that Rosy Rupeeland had. On the other hand, if you hated Tingle’s Rosy Rupeeland, you should still try this one. The maligned bartering system has been replaced by a much better mechanic, and every location has its own music! Either way, we hope the community will give this lost Zelda game a chance.
After all, who could ever hate Tingle?
download https://tingletranslation.blogspot.com/
via http://www.romhacking.net/?page=news&category=3
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January 9th, 2018, 22:48 Posted By: wraggster
The Nintendo Switch is one of the most exciting consoles for me of all time and heres some exciting news from a PSP dev KGSWS:
I hesitate to call this a “homebrew launcher”, although it technically is, because this is not “the” homebrew launcher people have been expecting since the 34c3 conference (that one is stated to be released on February 1st, according to hacker Plutoo). Calling it a GUI though is a bit underplaying what this actually does.
Because loading from SD is still not technically supported yet on the Nintendo Switch existing homebrew platforms, kgsws’ Homebrew launcher loads individual homebrew (nro files) from an http host, then runs them through Pegaswitch’s ACE loader. The setup process is pretty heavy, at least until someone decides to host some of the homebrews on a public server and make a configuration file broadly available.
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January 7th, 2018, 21:46 Posted By: wraggster
Heres what will be a top emulator for the nintendo 3DS and 2DS, heres the release news:
PicoDrive 3DS v0.91 is released. This is a port of notaz's PicoDrive emulator to the old 3DS and old 2DS. Currently supports Sega Master System and Mega Drive games only. If you want Sega CD and 32X support, Retroarch is your best bet for now.
v0.91:
- Added support for more extensions (.smd, .gen, .bin, .rom).
- Added option to apply a low pass filter to the audio.
PicoDrive features:
- status line in main menu working
- bug fix: remove accidental wip svp code
- analog control working
- bug fix: svp dynarec freeze
- bug fix: load state background
- bug fix: accurate renderer
PicoDrive 3DS Changelog:
First release.
download https://github.com/bubble2k16/emus3ds
via http://www.emucr.com/2018/01/picodrive-3ds-v090.html
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January 7th, 2018, 21:41 Posted By: wraggster
Heres some new NES rom dumps, heres the latest news:
CaH4e3 updated his site with the following new NES dumps:
- 168-in-1 [p1][!], 4-in-1 (SO1)[p1][!].
Haven't planned any releases by now but got some special Christmas-themed dump with help of HardWareMan (thanks a lot!), so here we are. Nothing really special, just Santa on the menu with simple already known games. However I modified mapper 213 implementation in order to run this particular dump. So, all code is in FCEUX repository already, use the build-bot to get the recent version.
The second dump is also from HardWareMan. Has a set of UNROM games hacked to mapper 178 used in some education computer cartridges. Nothing interesting apart form menu, though...
- 2-in-1 - Aladdin 2 + Lion King, The [p1][U][!], 2-in-1 - Boogerman + Flintstones, The [p1][U][!], 2-in-1 - Mortal Kombat + Super Aladdin [p1][U][!], 2-in-1 - Sonic 5 + Batman 3 (YH226)[p1][U][!], 3-in-1 - Harry Legend + Pokemon + Aladdin II [p1][U][!], 4-in-1 - Chessmaster [p1][U][!], 4-in-1 - Digital Monster [p1][U][!], 4-in-1 - Harry Legend (YH3139)[p1][U][!], 6-in-1 - Lost World, The (HP10xx-HP20xx board)[p1][U][!].
Since there are nothing to dump currently (and maybe won't be like the last year), I think I can dig into my old dumping archives of unemulated dumps made by all period but left unemulated by some reasons. I released some of them already, just interesting ones in the first place. So the rest are mostly a multigame dumps. The emulation wasn't a problem for all them, but I need some more research on currently emulated mappers, if there any duplicates may be present.
So, here are dump on the same unemulated before hardware similar to FK23C (mapper 176), but with more strictly defined much simpler commands. UNIF board added to the FCUEX repository as well already.
Sometimes, the same menu types can use different types of mapper. See, 7-in-1 with Lost World and Cricket here uses HP10xx/HP20xx board as against other similar multigame carts released by me previously. These boards has no unsoldered dip-switch pins for menu selection, however they has the same ability which you may see on two last pictures here.
- 6-in-1 - Spider Man 2 (HP10xx-HP20xx board)[p1][U][!], 7-in-1 - Spider Man 2 (HP10xx-HP20xx board)(KY7005)[p1][U][b1], 6-in-1 - Spider Man 2 (FK23C board)[p1][!].
Here more examples to the similar menus. First two dumps are from HP10xx/HP20xx boards (first two pictures), there are no different menus in it. The third one (by HardWareMan too) has the same menu, but on FK23C board (two last pictures)
7-in-1 dump here was the same where I ripped my old Spiderman 2 and Poke Tetris bad roms back in the 2007. Note, if you look at the post above on the same 2007 year page, you'll see another FK23C version of such menu similar to the HardWareMan's dump with a different set of games.
- 7-in-1 - Pokemon Yellow (HP10xx-HP20xx board)(KY7010)[p1][U][!], 9-in-1 - Pokemon Yellow (FK23C board)[p1][!].rar.
And finally, one more set of similar menus on the different hardwares. The first one is HP10xx/HP20xx board from the same long time not emulated bunch of dumps which I didn't released by now at all (haven't seen them in the wild also). The second one - same menu on FK23C board dumped also by HardWareMan. Both have different sets of menus. However, the default setting for the first one should be 7-in-1 which isn't supported currently so it starts from the 4-in-1. The second one has the same default mode for menu as on the hardware cart, so it starts from 9-in-1 as intended. Note, the menu position for 4-in-1 version of the HP10xx/HP20xx boars is incorrect, which is fixed in the FK23C version.
News source: http://cah4e3.shedevr.org.ru
via http://emu-russia.net/en/
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January 7th, 2018, 21:34 Posted By: wraggster
The guys over at outofprintarchive have posted a new magazine they have brought back to life:
As the first release of a new year we have something rather special to present to you. A magazine which I wasn't sure about if it would be possible to bring it back to life again. But after a ton of work and even more hours put into it compared to a regular 100 page magazine in decent condition, this slim 20 page magazine of 29 years ago finally looks brand new again! 
To view just what it went through, be sure to take a look at the bottom of the updated Restoration Process feature that has high resolution before/after shots of several problematic pages.
Since this is a tiny magazine, we only selected two preview features this time. The first one being Rad Racer by Square, and the classic Castlevania by Konami.
Enjoy!
Check it out here - > http://www.outofprintarchive.com/cat...ntendo1-2.html
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January 7th, 2018, 21:29 Posted By: wraggster
Heres some Snes translation news that may interest:
The version 2.0 patch for Tengai Makyou Zero (an RPG for the Super Famicom) has been released for download. All of the issues with the game that were found in the version 1.0 patch have been addressed.
The patch translates the text and graphics from Japanese into American English. Note that some emulators may have trouble running the patched version of the rom, but that is due to faulty emulation rather than a problem with the patch. (It can be run on real hardware by modifying the original Japanese cartridge.)
In addition, all of the game’s packaging (including the box, manual, and all of the inserts) have been translated, and the link can be found on the project page and in the readme. (The readme also contains some secret information about a hidden event in the game, for those who take the time to read it!)
More info https://www.romhacking.net/translations/3243/
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January 4th, 2018, 20:39 Posted By: wraggster
Nintendo Switch hacking news is hotting up nicely, heres some news from Eurasia:
plutoo tweeted a screenshot of the homebrew launcher for Switch which is work in progress hinting it would be released on February the 1st, 2018. Quote: 'Trying to not create a toxic environment -- will boot both libnx and libtransistor homebrew.' Looks promising so far.
via http://www.eurasia.nu/modules.php?op...7696&forum=107
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January 4th, 2018, 20:37 Posted By: wraggster
Nintendo has posted a press release that makes some bold claims:
A strong library of games continues to fuel momentum for Nintendo Switch. In the U.S., more than 60 percent of Nintendo Switch owners have Super Mario Odyssey, and over 55 percent own The Legend of Zelda: Breath of the Wild. Not only are these games system-sellers, but they’re also two of the highest-rated games in history. (Photo: Business Wire)
“Fans across the country have experienced the joy of playing their favorite games at home or on the go,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “Now that many more people have received Nintendo Switch systems for the holidays, we look forward to bringing them fun new surprises in 2018 and beyond.”
A strong library of games continues to fuel momentum for Nintendo Switch. In the U.S., more than 60 percent of Nintendo Switch owners have Super Mario Odyssey, and over 55 percent own The Legend of Zelda: Breath of the Wild. Not only are these games system-sellers, but they’re also two of the highest-rated games in history. Nintendo Switch owners also possess the fun, competitive games Mario Kart 8 Deluxe and Splatoon 2 at rates of more than 50 percent and 20 percent, respectively.
More than 300 games created by third-party developers have already launched for Nintendo Switch. These include big-name brands like FIFA 18 from Electronic Arts, Mario + Rabbids Kingdom Battle and Just Dance 2018 from Ubisoft, Minecraft: Nintendo Switch Edition from Mojang, L.A. Noire from Rockstar Games, NBA 2K18 from 2K Games, Sonic Mania from SEGA, Ultra Street Fighter II: The Final Challengers from Capcom, Rocket League from Psyonix and The Elder Scrolls V: Skyrim and DOOM from Bethesda. Nintendo Switch has also received strong support from indie developers, with a steady stream of favorites like SteamWorld Dig 2 from Image & Form, Golf Story from Sidebar Games, Overcooked Special Edition from Team17 Digital Ltd and Stardew Valley from Chucklefish LTD.
This year, Nintendo Switch owners can look forward to Nintendo-published games like Kirby Star Allies, Bayonetta, Bayonetta 2 and a new game starring Yoshi. Fans can also expect continued support from major publishers such as EA, Activision, Ubisoft, Capcom, SEGA, Take 2 and Bethesda, plus a growing catalog of quality content from indie developers.
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January 4th, 2018, 20:33 Posted By: wraggster
Heres a load of new romhacks that change your favourite game into something quite different, heres the releases:
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
Improvement
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January 3rd, 2018, 21:58 Posted By: wraggster
I dont own a Nintendo Switch yet even though the concept i think is the greatest idea yet, Team Xecuter have just posted this exciting news:
In the light of a recent presentation at the Chaos Communication Congress in Germany we've decided to come out of the woodwork and tease you all a bit with our latest upcoming product.This solution will work on ANY Nintendo Switch console regardless of the currently installed firmware, and will be completely future proof. This is *the* solution for opening up CFW (Custom FirmWare) on the Nintendo Switch. We want to move the community forward and provide a persistent, stable and fast method of running your own code and custom firmware patches on Nintendo's latest flagship product. And we think we've succeeded!
Below you can find a quick video showcasing a Nintendo Switch booting up, but there s something funny going on, can you spot it?
For all the non-believers and technically capable people! Try the following key to decrypt STAGE2 of the bootloader (1.0.0 up till 2.3.0):
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January 3rd, 2018, 21:54 Posted By: wraggster
Some news from NesWorld:
Back again, this time with a quick review of an ultra cheap non chinese (except for the parts used maybe) Gameboy flash cartridge, all the way from Australia.
Also a quick word about the recently released "Super Mario Land 2 DX" fan hack that adds colors to probably the best Gameboy game ever released.
Click here to read more.
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January 1st, 2018, 23:02 Posted By: wraggster
Its a good day to be a Nintendo 3DS homebrew fan, heres yet another release:
This is a port* of the Higurashi: When They Cry remakes available on Steam and MangaGamer. It supports the updated character graphics and the PS3 Graphics & Voices patch. As of 11/18/17, all of the ones that are out work. Meakashi only works if you install the PS3 Voices & Graphics patch too.
This requires the files from the Steam or MangaGamer versions of any of MangaGamer's Higurashi remakes.
The script converter is made with C#. If you're on Windows, you can run it with the .NET Framework that you probably already have. If you're on Linux or macOS, you need a program called Mono to run it. I've personally tested this on Linux Mint. If it doesn't work, make sure you update the .NET Framework or Mono.
* I say "port," but it's really just a generic visual novel engine I've created from scratch with playing these games in mind,
PS3 Patch Installation (text tutorial)
This is done BEFORE you use the script converter.
The PS3 patch is being changed so often that I can't keep up.
For now, I don't think I'll support the version where they mod the game's code.
Here are instructions for installing the release right before the DLL changes.
AUTO INSTALLER (Windows & Linux only)
====================
Step 1 - Download my auto-installer.
Step 2 - Extract the ZIP file.
Step 3 - Run HigurashiPS3AutoC. Windows users can double click the program. Linux users can run "run.sh."
Step 4 - When prompted, enter the game you want to install the patch for.
Step 5 - When prompted, enter 6. This is the option labeled "Install the older Higurashi-Vita compatible version."
Step 6 - When prompted, enter the file path to your game instillation's data folder. If the program can automatically detect the location, you can just press enter without typing anything to use the example.
Step 7 - Wait for it to finish. This can take a while depending on your internet speed and computer speed.
MANUAL INSTRUCTIONS
====================
Step 1 - Find your StreamingAssets folder. For me, chapter 2's StreamingAssets folder was at C:\Program Files (x86)\Steam\steamapps\common\Higurashi 02 - Watanagashi\HigurashiEp02_Data\StreamingAssets.
Step 2 - Head here.
Step 3 - Select one of the files you see on the Github page. The file you choose depends on which chapter of the game you are patching. For example, if I was patching chapter 2, Watanagashi, I would open "watanagashi.urls"
Step 4 - After you open the file, you'll see a bunch of URLs. Download all of them. There should be 4 in total.
Step 5 - Unzip all of the files you just downloaded.
Step 5.5 - After unzipping the files you downloaded, you should see folders with names like "Update", "SE", "CG", and "CGAlt".
Step 6 - Move these folders into your StreamingAssets folder. If done correctly, you should be asked if you want to overwrite some files. Choose to do so.
Setup (text tutorial)
You need to actually own the games on Steam or MangaGamer. Link to the first chapter on Steam.
Main homebrew setup:
Step 0 - (CIA USERS ONLY) Make sure /3ds/dspfirm.cdc exists. If not, dump it with a DSP dumper homebrew.
Step 1 - Download the latest version of the main homebrew The file should be named Higurashi-3ds-vX.X.zip.
Step 2 - Extract the ZIP file. On Windows this is done by right clicking the file and pressing "Extract All."
Step 3 - If you're using the 3dsx version with the homebrew launcher, open the "3dsx" folder. If you're using the CIA version, open the "CIA" folder.
Step 4 - Copy everything in the folder to the root of your 3ds' SD card.
Step 4.5 - If you're using the CIA version, install the CIA, of course.
Step 4.8 - If you want, delete /3ds/data/HIGURASHI/Games/PLACEHOLDER.txt
Game converter tutorial:
Step 0 - If you want the PS3 Voices & Graphics patch, install it first. Refer to the special instructions in this post.
Step 1 - Download the script and image converter.
Step 2 - Extract the ZIP file.
Step 3 - The next step is to get the files from the Higurashi game you want. Right click on of the Higurashi games on Steam and click "Properties" at the bottom of the menu.
Step 4 - Click "LOCAL FILES" in the top bar and then click "BROWSE LOCAL FILES".
Step 5 - A folder will be opened showing the game's files. Look inside the folder called HigurashiEpXX_Data. Copy the folder called "StreamingAssets".
Step 6 - Paste StreamingAssets in the same directory as the extracted script converter program.
Step 7 - Run HigurashiVitaCovnerter.exe.
Step 7.2 - When prompted by the program, enter 1 because we're converting for the 3ds.
Step 7.3 - If the script converter is stuck trying to rename the StreamingAssets folder, make sure no programs are using the folder and you're not viewing it in the file explorer.
Step 8 - When it's finished, take the StreamingAssets folder and put it at /3ds/data/HIGURASHI/Games/.
download https://github.com/MyLegGuy/Higurashi-Vita
via http://www.nintendomax.com/viewtopic...8e6cf54107aa0e
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January 1st, 2018, 23:01 Posted By: wraggster
A new year and another 3DS homebrew release, heres the release news:
Just in time for a last 2017 update, here's another major one. This is new:
[new] Full support for DSiWare Exports / .TAD files (thanks @ihaveamac for help)
[new] Limited .GBA rom image support (title info / renaming)
[new] Title info support for a .3DSX
[new] File attribute editor (thanks @angelsl)
[new] aeskeydb.bin can be installed to NAND, eliminating the need to have it on the SD card
[improved] Improved string input tool, now with alphabet preview
[improved] Write permission unlocker now uses random button sequences
[improved] PCX support for splash bitmaps, reducing GM9 .firm size (thanks @Wolfvak)
[improved] Slightly tweaked bootloader
[improved] Additional entries in system info
[improved] New battery color scheme (thanks @JoshuaDoes)
[improved] A gigaton of smaller improvements, many of them under the hood
[fix] Several bugfixes, fixing freeze issues with fastboot3DS (thanks, @profi200)
[fix] Unified handling of tar (when compiling, on all OSes), via a Python script (thanks @ihaveamac)
[scripting] Control flow support via if, elif, else, end, goto (thanks @windows-server-2003)
[scripting] labelsel command, allowing the user to select from a range of labels to jump to
[scripting] strsplit command, allowing to extract substrings from a string
[scripting] New REGION environment var
The star feature of this release is control flow support for scripting, finally giving script devs the tools needed for more advanced scripts. Thanks go to Kazuma77 for testing and advice!
As always, bug reports (if anything comes up) are appreciated. Have fun testing this, and see you in 2018!
download https://github.com/d0k3/GodMode9
via http://www.nintendomax.com/viewtopic...8e6cf54107aa0e
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January 1st, 2018, 22:57 Posted By: wraggster
New homebrew released for the Nintendo 3DS/2DS
Happy New Year to everyone! To celebrate going into 2018, we're releasing a new version of Anemone3DS with a lot of new features.
The changes are as follows (and it's a big one!):
Massive UI update - A now has multiple functions, combined with the D-pad - you can single, shuffle, BGM and no-BGM install from one sub-menu now! Additionally, there are now touchscreen controls - don't worry, we'll keep the buttons updated for those of you who want buttons, but if for some reason you want to only use the touchscreen now you can. (Thanks to @LiquidFenrir)
More updates to the QR scanner! It now can scan for QRs automatically without having to press any button!
Dynamically load themes! That means that even if you have a few thousand themes, Anemone should load relatively quickly, and should never crash. (Thanks to @LiquidFenrir)
Both themes and splashes are now sorted alphabetically - no more paging through all of your themes just to find one starting with 'b'. (Thanks to @Helloman892)
You can delete items from your SD now! No more feeling like a real hacker and looking through using FBI GM9 (!). (Thanks to @LiquidFenrir)
Fast-paging (using the Circle Pad left and right) works properly. At last, you madmen with a few hundred themes don't feel left out.
Scanning a QR that doesn't link to a ZIP file no longer crashes the app, and now just throws a warning. Which means you can go ahead and try to download other CIAs through Anemone's scanner all you like now, nothing will happen.
The app now tells you when you have too many/no themes selected when attempting to use shuffle - now you can select more than 10, and toggle off the ones you don't want - the feature you never knew you wanted.
When viewing the preview of an item that doesn't have one, Anemone would previously show the last one you viewed - no longer! You now receive a warning instead, telling you that there is no such preview. (Thanks to @LiquidFenrir)
START and SELECT finally got their own icons. About time. (Thanks to @Wizzrobes for these!)
A ton of bugfixes, for that Nintendo level stability... hopefully.
A whole host of grammatical and aesthetic changes, to make everything look nicer™️
Thanks to a ton of people for making this release possible. These people include, but are definitely not limited to:
LiquidFenrir, for the absolutely incredible work he did with the app recently. This release definitely wouldn't have been possible without him.
HM892/Helloman892, for miscellaneous feature improvements while I've been away (and for writing the original draft of this changelog!)
FrozenFire and kenn, for creating a brand new, shiny boot logo.
Steveice10, whose QR code in FBI served as the basis of the improvements for the QR scanner in this release.
And anyone else I may have forgotten to mention.
download https://github.com/astronautlevel2/Anemone3DS
via http://www.nintendomax.com/viewtopic...8e6cf54107aa0e
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January 1st, 2018, 22:47 Posted By: wraggster
Heres a new version of the Cemu Hook, heres whats new:
Cemu Hook v0.5.6.2 is released. A nearly-complete h264 module for Cemu. An implementation similar to what an official one would be. Think of it like a pcsx2 plugin, implementing something not in the core
How to use
Extract contents of zip into Cemu folder
Cemu Hook changelog:
0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides
0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off
download https://sshnuke.net/cemuhook/
via http://www.emucr.com/2018/01/cemu-hook-v0562.html
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January 1st, 2018, 22:32 Posted By: wraggster
Zelda 1 and 2 on the NES are 2 of the toughest games ive ever played, heres a new rom hack released:
The Zelda II Rev edition hack updates the graphics for Zelda II for the NES. Almost every enemy, boss, item and character in the game has received a minor or major changes. The over world tiles & palettes have also been tweaked.
Many enemies and a few items now resemble the first Zelda game better. This includes Zoras, Wizards, wise men and more. Other enemies such as Gooma, bots, Megmats & wosus now look closer to the instruction manual artwork. A full list of changes is in the readme file.
download http://jimkern.tumblr.com/
via http://www.romhacking.net/?page=news&category=6
To read more of the post and Download, click here!
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