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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 19th, 2020, 18:38 Posted By: wraggster
FCE Ultra GX v3.4.6 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
FCE Ultra GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
FCE Ultra GX v3.4.6 changelog:
Fixed 3rd party controllers (again)
Fixed GameCube version issues with SD2SP2
https://github.com/dborth/fceugx
http://www.emucr.com/2020/03/fce-ultra-gx-v346.html
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March 19th, 2020, 18:30 Posted By: wraggster
Cemu v1.17.3 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu Changelog:
general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
The previous implementation would do translation synchronously on the CPU emulation thread.
This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
http://cemu.info/
http://www.emucr.com/2020/03/cemu-v1173.html
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March 19th, 2020, 18:29 Posted By: wraggster
Nin v0.7.0 is released. Nin is an advanced Nintendo Entertainement System and Famicom emulator that is actively being developped. Right now, the emulator is not very polished on the UX side, but can run many games without issues. A gamepad is supported. The exact mapping will depend on the vendor's layout. On a keyboard, the arrows are mapped to the NES D-Pad, Space is Select, Enter is Start, Z is A and X is B. Multiple controllers or other kinds of controller are not currently supported.
Supported Mappers
NROM
MMC1
MMC2
MMC3
MMC4
UxROM (Standard, 180)
CNROM
AxROM
GxROM
Color Dreams
MMC3 support is still experimental.
Nin Changelog:
Complete refactor, now in C++.
Completely new CPU implementation, now cycle-steppable.
Full support for undocumented instructions.
Automated tests
https://github.com/Nax/nin
http://www.emucr.com/2020/03/nin-v070.html
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March 19th, 2020, 18:26 Posted By: wraggster
Snes9x RX v4.8.0 is released. Snes9x RX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. Snes9x RX is a fork from Snes9x GX, a port of Snes9x (http://www.snes9x.com). Snes9x RX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii. The best website for getting started with Wii homebrew is WiiBrew (www.wiibrew.org).
Snes9x GX Changelog:
Language updates for Spanish, French, Portuguese.
.bs file extension support.
Classify region id 18 as PAL. [Tantric]
Set default calibration values, fix controllers that return invalid data.
Quick fixes for Rendering Ranger R2 and Targa (50/60Hz).
Experimental support for Mad Catz SE FightStick for Xbox 360!
Tested and working, separate binary available.
Experimental support for Logitech F510 Controller (Xinput mode)
Untested, separate binary available.
https://github.com/niuus/Snes9xRX
http://www.emucr.com/2020/03/snes9x-rx-v480.html
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March 19th, 2020, 18:24 Posted By: wraggster
Gambatte SpeedRun R6 Build 717 is released. Fork of https://github.com/sinamas/gambatte with changes related to Pokemon speedrunning. Gambatte is an accuracy-focused, cross-platform Game Boy Color emulator. It is based on a few thousand corner-case hardware tests, as well as previous documentation and reverse engineering efforts.
Gambatte SpeedRun Changelog:
Emulation accuracy
Merged all 2019 upstream gambatte accuracy updates by sinamas (fixes TCG, Crystal Clear, perhaps others)
Fixed emulation of some original Game Boy games (i.e. no GBC enhancements) on GBC/GBA/GBP (mostly affects non-Pokemon games)
Hard reset rework
Subframe hard resets now supported on GBP platform (Gen 2 save corruption routes, TCG card duplication should have parity with console)
Game audio now cuts immediately when the hard reset fade begins, to match GBP behavior
Rare quirky behavior (e.g. resets that take 1 or many frames too long, or Blue NSC crash where hard reset was never processed) should be mostly mitigated
Input handling fixes
Simultaneous Up+Down or Left+Right inputs now have proper "cancellation" behavior to match GBP
Using the same keyboard/joystick input for multiple GB inputs is no longer possible (was already "not allowed")
Fixed stray issues with German/Portuguese keyboard layouts (and perhaps others) that could cause numerous erratic behaviors
Added warning when using Shift as a bound key (causes issues when used in combination with keys "modified" by Shift)
Added a deadzone threshold configuration option for joystick users
Miscellaneous
Added official support for macOS 10.13+; binaries will be added with the upcoming release
Instant .sav creation for Gen 1/2 and TCG (at end of game's save routine)
Initial bootrom "error message" for first-time users was made slightly more informative
Fixed bug with default input settings for first-time users; other default settings also made more sensible
Savestates from r649/r664 should remain unaffected by changes (autosplitters are mostly ok, but will need updating to detect the new gambatte_speedrun.exe program name)
https://github.com/Dabomstew/gambatte-speedrun
http://www.emucr.com/2020/03/gambatt...build-717.html
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March 18th, 2020, 23:04 Posted By: wraggster
Swiss r813 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
bug that appeared in v0.4r775 preventing Game Boy Interface presets from working has been fixed.
Some interface rendering tweaks have been done, and using Swiss as igr.dol should now work again.
Compatibility with 10-15 years old Kingston SD cards has been fixed through a libOGC patch.
@Extrems committed:
Trigger IGR on game crash.
Add __OSBootDolSimple signature found in Kururin Squash!
Don't setup progressive scan for BS2 NTSC Revision 1.0.
Use point sampling for upscaling banners.
Fix UI projection matrix.
Improve text downscaling quality.
Apply pixel center fix.
Fix crash when igr.dol overlap critical section of game executable.
Fix .dol+cli files.
Code space optimizations.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/03/swiss-r813.html
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March 18th, 2020, 22:35 Posted By: wraggster
higan v109.3 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* v109.3
* PC Engine: emulate MPR latch used by TMA and TAM instructions
* PC Engine: randomize various registers and memory at power-on
* PC Engine: do not allow block moves to read from $ff:0800-17ff
* PC Engine: always set P.B flag (except when pushing P during BRK)
* PC Engine: clean up and improve CPU IRQ handling
* PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy core)
* PC Engine: emulate 4-color background and sprite modes (partial; fixes Fighting Run sprites)
* PC Engine: emulate grayscale VCE mode
* PC Engine: emulate extra scanline VCE mode
* PC Engine: improve burst-mode emulation (including VRAM->VRAM early termination)
* PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
* PC Engine: reposition background and sprite scanline latching slightly (for Toy Shop Boys flickering)
* PC Engine: improve Vblank handling when vertical timing registers exceed 261 scanlines
* PC Engine: added vertical timing latching to scanline renderer as well
* Mega Drive: fix crash when loading Sonic & Knuckles or Game Genie without a daughter cartridge
* all cores: add unload() to all cartridge and controller ports
* byuu: focus the viewport after loading games
* icarus: fix typo in save RAM portion of the manifest (was marked as ROM by mistake)
http://www.emucr.com/2020/03/higan-v1093.html
https://gitlab.com/higan/higan
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March 18th, 2020, 22:20 Posted By: wraggster
BGB v1.5.8 is released. BGB is a gameboy emulator which runs on Windows.
Features:
emulation of the GameBoy, GameBoy Color, and Super Gameboy
accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
clock exact timing of LCD behavior/state changes
realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
emulation of inaccessible VRAM and OAM as on real hardware
10 sprites per line limit
clock exact emulation of sprites causing mode 3 to take longer
correct memory access timing (access happening at the last/second to last clock of an opcode)
accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
disassembler
assembler (change code and ability to save modified rom)
breakpoints
break on access
conditional breakpoints
singlestepping/tracing/animating/step out/step over
vram viewer: BG map, tiles, OAM, palette.
IO registers viewer
break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
ability to modify all registers and state at any time
joypad window allows simulating button presses at any time while debugging
SGB multiplayer with up to 4 gamepads
graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
sound output: waveout, directsound and disk writer supported. support for writing the 4 channels to separate wav files
runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
Accurate/high quality sound emulation, bandlimited rectangular wave synthesis for perfectly smooth sound
accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
This emulator is fast.
Joystick/Gamepad support, everything mappable to every button
some user interface keys are configurable and can be mapped to joystick/gamepad buttons
MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
save/load state with quick (zsnes style) keys.
Load from ZIP and GZIP files
This program does not require DirectX or runtime libraries.
support for optional border bitmap and pseudo and real fullscreen modes.
limited TCP/IP game link support
BGB v1.5.8 Changelog:
Added mode where RTC stays at real time.
Accuracy improvements.
Improved speedrun mode.
Fixed graphics not showing on some wine setups.
Improved fullscreen pageflipped mode.
Improvements to debugger.
Fixed many bugs.
http://bgb.bircd.org/
http://www.emucr.com/2020/03/bgb-v158.html
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March 18th, 2020, 22:18 Posted By: wraggster
Trophy is a brand-new action platformer for the original NES! Take control of the robot Trophy in this exciting new homebrew game. Save the peaceful planet of Gearus 9 from the evil machinations of Lord Q as you run, jump, and blast your way to victory. Collect power-ups along the way and defeat some of the largest bosses ever seen on the NES!
Funding is currently ongoing on Kickstarter! Trophy is 100% finished and is being published by The 6502 Collective in both physical and digital form, so a release will happen in any case.
https://pdroms.de/nintendo-nintendoe...arter-nes-game
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March 18th, 2020, 22:04 Posted By: wraggster
Kubo 3 takes up the adventures of the cowboy turtle where the previous episode ended. The Evil Mole kidnapped the villagers… and Kubo will have to find 4 sacred objects in order to free them.
The game designer, Seiji, is a rather young boy and help from his father dale_coop (code) and Raftronaut (music).
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March 18th, 2020, 21:59 Posted By: wraggster
Super Tilt Bro. is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s by Sylvain. The task of the game is easy: Fight to throw the other out.
The game has continuous development since many months (but not always announced in the public) and keeps getting better. If you know the game from a while ago you will recognize the improved graphics! Just two days ago a rather big update has been made public. Check it here.
https://pdroms.de/nintendo-nintendoe...pha-1-nes-game
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March 18th, 2020, 21:56 Posted By: wraggster
Flea is a brand new hard core platformer game for the Nintendo Entertainment System. This hard as nails platformer has you traverse inside and outside a great beast. You are Henry the flea and you never stop jumping which only adds to the challenge ahead. Meet interesting characters and learn about the beast.
This is a game perfect for speedrunners as it takes a while to master but when u get it there are some advanced techniques that can be sued to shave some vital seconds of your time.
https://pdroms.de/nintendo-nintendoe...rcial-nes-game
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March 18th, 2020, 21:55 Posted By: wraggster
MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
MZX is officially supported on Microsoft Windows, Mac OS X, Linux, FreeBSD, OpenBSD, Android, Nintendo DS, 3DS, Wii, Switch, and the PSP. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris, HaikuOS, and the Sega Dreamcast.
http://wiibrew.org/wiki/MegaZeux
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