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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 28th, 2020, 21:38 Posted By: wraggster
Another update to the never-ending Joy-Con drift debacle sees the class action lawsuit brought up against Nintendo dropped by the US District Court of Illinois. The case, filed by Zachary Vergara, began last year in small claims court, in hopes of bypassing the requirement to arbitrate the dispute. The case was later brought to a federal court, where Nintendo defended themselves by claiming that any consumer that purchases their hardware agrees to their end-user license, which protects them from such lawsuits and instead requires legal disputes to go through full arbitration. The judge presiding over the case came to the conclusion that Vergara must take his lawsuit to an arbitrator to confirm if his case can go through federal court, or if Nintendo's EULA requires full arbitration. While Nintendo won out in this instance, the judge told Vergara that he can bring his case back to court should the arbitrator decide that the Joy-Con lawsuit doesn't have a need for arbitration.
An Illinois man must arbitrate his claim that Nintendo of America Inc. sold defective controllers with its Switch game systems, a federal court in the state said Thursday.
Zachary Vergara entered into a valid arbitration agreement with Nintendo, and whether his claim falls within its scope is for an arbitrator to decide, the U.S. District Court for the Northern District of Illinois said.
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Source
https://gbatemp.net/threads/joy-con-...trator.565829/
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May 28th, 2020, 21:36 Posted By: wraggster
Just a few days after Citra, the popular 3DS emulator, was officially released for Android devices, we report on new developments about the software. Yes, as the title suggests, someone has been working on getting Citra to work on the Nintendo Switch. Fellow GBAtemp member @m4xw shared his progress a couple of hours ago on Twitter showing Citra running natively with dynarec, under Horizon, on the Nintendo Switch. He does clarify that there are several issues to be fixed. For instance, he admits to the presence of many bugs and that it needs to be rebased onto the recent release. Moreover, there is a significant frame deviation that still needs looking into.
Citra running natively with dynarec, under Horizon, on Nintendo Switch!
Lot's of bugs still need to be squashed and it needs to be rebased onto the recent release.
Frame deviation still is huge, looking into that should probably give a indicatior for current performance issues. https://t.co/fhHbEdKIP8 pic.twitter.com/LIIbMT5AIk
— m4xw (@m4xwdev) May 25, 2020
However, as you can see in the videos they uploaded, this proof-of-concept does show promise. Indeed, m4xwdev further mentioned that the videos are from the first compiled build and that "nothing big broke so far". These developments strongly suggests that it's only a matter of time before we can decently play 3DS titles on the Switch.
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May 28th, 2020, 21:34 Posted By: wraggster
It's time for an update! Nintendo has just released a Switch firmware update for 10.0.3, continuing the rapid-fire small updates we've been seeing ever since version 10.0.0 went live back in April. As expected, it's time to get your dedicated stability joke notebook out and bust out your favorite lines, because this is the ever typical stability-focused update. You can also check out the yls8 report, which shows that SystemUpdate, CertStore and SystemVersion were all updated.
Ver. 10.0.3 (Released May 25, 2020)
General system stability improvements to enhance the user's experience.
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Source
https://gbatemp.net/threads/nintendo...ilable.566009/
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May 27th, 2020, 23:39 Posted By: wraggster
Porting on Wii of Peter Hirschberg's LedHEAD (classic electronic LED handled game simulator)
[h=2]v1.1[/h]- Added games not present in original Peter Hirschberg's LedHEAD PC version:
Basketball 2
Soccer 2
Missile Attack
- fixed small (and not so small) bugs
http://wiibrew.org/wiki/LedHeadWii
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May 27th, 2020, 23:38 Posted By: wraggster
NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.
No$gba v3.02 Changelog:
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- 3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal)
- 3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help)
- 3ds/gpu/help: created I/O map chapters for gpu internal/external registers
- 3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones
- 3ds/gpu/help: swapped/renamed width and height to match up with actual usage
- 3ds/gpu/help: important details/corrections for rendering pipeline registers
- 3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions
- 3ds/gpu/help: info on undocumented flat shading and striped/dotted modes
- 3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters
- 3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters)
- 3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions
- 3ds/gpu/help: removed meaningless sentences alike this register is used to...
- 3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag
- 3ds/gpu/help: gpu external registers: added memory control/status registers
- a22i/float: .float16/24/32/64/80 supports multiple operands (using commas) |
http://problemkaputt.de/gba.htm
http://www.emulation64.com/view/3066...-302-released/
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May 27th, 2020, 23:22 Posted By: wraggster
http://www.cemu.info/
# Cemu detailed changelog for 1.19.0d
# Patreon release date: 2020-05-08
# Public release date: 2020-05-15
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# New in 1.19.0d:
Vulkan: Fixed an issue where async pipeline compilation could block the render thread
This should reduce stutter even further when async compilation is enabled
OpenGL: Fixed 'Compiled x shaders...' notification not showing since 1.19.0
# New in 1.19.0c:
Vulkan: Tweaked sync/async decision algorithm
Async shader and pipeline compilation should no longer break Splatoon ink mechanics
Vulkan: Fixed a bug that caused Xenoblade Chronicles X character models to be broken on Nvidia Vulkan beta drivers
Vulkan: Fixed a texture leak which could lead to performance slowly degrading
# New in 1.19.0b:
general: Fixed crash that could occur during the shader cache loading screen
# New in 1.19.0:
general: Updated language files
Vulkan: Added experimental option to enable asynchronous compilation of shaders and pipelines
This option trades stutter vs emulation accuracy
--- Details ---
When enabled, uncached shaders and pipelines will be compiled asynchronously in the background
While a pipeline is compiling, all drawcalls for it will be skipped, leading to missing or broken graphics for a period of time
Since Wii U's GPU is a GPGPU, not all drawcalls can be skipped without causing gameplay bugs or persistent graphic artifacts
To deal with this problem Cemu includes speculative logic to identify essential shaders that must not be skipped
These shaders will always be compiled synchronous and will still introduce stutter
False negatives are possible and long lasting graphic bugs can occur when async compilation is used
Per default this option is disabled. It can be toggeled in the menu under debug -> experimental
It will only work if VK_EXT_pipeline_creation_cache_control is supported by the graphics driver
As of writing this, the required Vulkan extension is only supported by:
Nvidia Vulkan 1.2 beta drivers (442.75 - 443.15)
AMD optional drivers (Radeon Software Adrenalin 2020 Edition 20.3.1 or higher)
On a personal note, we consider this feature a hack due to the unreliable and workaround-like nature
However we also understand that stutter-free gameplay is often more important than having accurate rendering
In the (far) future, we will introduce additional methods to reduce shader stutter without sacrificing accuracy
Vulkan: Fixed an issue where depth clear operations on newly created textures would be skipped
This fixes lighting issues in MK8 and Splatoon
Vulkan: If supported by driver use VK_EXT_custom_border_color to emulate arbitrary sampler border colors
This fixes grass LOD transitions and other more subtle issues in Breath of the Wild
Vulkan: Tweaks to shader & pipeline compilation counter overlay
coreinit: Fixed FSGetMountSource correctly iterating devices when called repeatedly (#292)
gfxPack: Added support for specifying "default=1" to select a default preset per preset category (#283)
nn_acp: Implemented ACPCreateSaveDirEx()
nn_act: Added support for persisid.dat which handles the highest used account id
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http://bugs.cemu.info/projects/cemu/
http://www.emulation64.com/view/3067...190d-released/
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May 27th, 2020, 23:20 Posted By: wraggster
Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
Gearboy Changelog:
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Libretro:
New parameter to select desired mapper.
Other platforms:
Several bug fixes. |
https://github.com/drhelius/Gearboy/releases
http://www.emulation64.com/view/3069...v311-released/
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May 27th, 2020, 23:14 Posted By: wraggster
A sound soul dwells within a sound mind and a sound body.
A full English translation of the 2008 NDS game Soul Eater: Medusa’s Plot (based on the hit anime of the same name) has been released!
The root of all evil is madness, but madness exists in everything. In order to control this paradox, Lord Death-the shepherd of souls, serves as guardian to mankind… Set at Death Weapon Meister Academy, a school founded by Lord Death, the story follows the adventures of Maka Albarn and her giant scythe weapon, the titular Soul Eater, whose ultimate goal is to make Soul into a Death Scythe. However, they are struggling to find and claim the witch’s soul they need to achieve it.
While on assignment in Italy, the pair become entangled in the intricate plots of the fearsome witch Medusa, whose goal is to revive the Kishin, a being that turned mad and became a demon after consuming the souls of innocent humans. After an intense battle with Medusa’s child, Crona, Maka and Soul return to Death City and find themselves being teamed up with rival meisters Black Star and Death the Kid, along with their weapons (Tsubaki, who can transform into a variety of ninja weapons and Liz and Patty, twin sisters who transform into a pair of pistols) in order to fight against Medusa and stop her from unleashing the madness of the Kishin upon the world.
A retelling of the first half of the anime’s storyline, players can step foot into the shoes of Maka, Black☆Star and Kid, to train and take on missions that will test their metal, fighting against some of the legendary villains from the series. Picking up the from the fast-paced, action-packed drama of the series, the game offers a unique chance to explore the world of Soul Eater as it’s never been seen before.
https://envyplays.tumblr.com/post/61...-patch-release
http://www.romhacking.net/translations/5558/
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May 26th, 2020, 22:18 Posted By: wraggster
UPODATE! This hack now featured on Blue Television Games YouTube channel!
Super Flyin Again, a romhack based on Super Mario Bros 3 (NES), has just been released, and the author would love to have you take it for a spin. This is a sequel, and the idea for the first one came from the new tech which Nintendo had given to Raccoon Mario in Super Mario Maker, where he can recharge his flight timer by hitting enemies!
This is a moderately difficult romhack, but only because of the precision demanded of the player. You must fly and recharge your flight timer by hitting enemies. If you fail to do this in time, you will lose flight, and either die by falling into a pit, or be forced to restart, due to not being able to regain p-speed and regain flight.
The first two levels following the training level are much more forgiving, and are used to get you accustomed to the custom powerup (the Fire Leaf), and the mechanics of the game. There is even a leaf powerup in one of the question mark blocks in one of these levels, in case you lose it!
Difficulty grades carefully in this game, but lets you know it means business pretty early on!
The author of this hack has made an extensive README pdf document enclosed in the project’s ZIP file, and gives great depth of insight in a well-organized format. A fun read to see some behind-the-scenes stuff!
If you’re worried about burning through all of your Fire Leaf powerups, feel free to add this patch to the game. It will keep the inventory from ever being decremented. Once it is in there, you can use it as much as you want.
http://www.romhacking.net/hacks/5108/
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May 26th, 2020, 22:18 Posted By: wraggster
Play as Wolverine and slash your way through 5 stages of action! Enjoy a custom written story paired with digitized comic panels!
Be careful though, its back to the start should you fail.
Play Wolverine - Feral Instinct today and unleash your wild side!
http://www.romhacking.net/hacks/5129/
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May 26th, 2020, 22:14 Posted By: wraggster
When a player considers alternate narratives for Final Fantasy 3 (SNES), the mind naturally gravitates to the powerful imperial general cut down too soon. Leo Cristophe.
Hackers are aware of this. Indeed, many dig into the heart of this game trying to give Leo a more significant role. But when others go right, does not curiosity and a contrarian spirit drive you to go left?
Who would ever give Banon a second thought? He’s gruff, the player is forced to protect him lest a game-over be inflicted, and as rebel leaders go he’s a bit doughy. The game itself even writes him off, leaving the player to decide his fate when things are at their worst. He is an unresolved thread, a loose end.
So instead of turning right, this hack goes left. Who knows what waits to be found in the rough crags of this path? Will the gamble be worthwhile, or will it succumb to the elements on the cold moor? You decide.
http://www.romhacking.net/hacks/5144/
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May 26th, 2020, 22:13 Posted By: wraggster
“Disney’s Aladdin” on Genesis is widely considered to be one of the best games of the platform, and it is often debated if it’s better than the game with the same name on SNES.
That SNES game has a bootleg port for NES made by Hummer Team and it’s often called the “best bootleg game of all time”. Two hacks were made respectively to better the game’s controls and music. So “Aladdin Hummer Team Deluxe” was made to improve the graphics, you can see a brief demonstration in this video:
The Sega game also got a bootleg port, this time made by Super Games, and it’s not as good as the other game, but it’s still a very good bootleg game. So “Soup Aladdin” was created to give that game the same treatment, improving the graphics as much as possible instead of only the uglier sprites, especially because the Genesis game is famous for having beautiful animation. Hoping to encourage other people to improve this game on gameplay and music, just as the first two hacks inspired HT DX.
“Aladdin Hummer Team Deluxe” got decent attention, so this post exists to see if it’s a bad idea, or if there is actual interest.
Have a nice day!
https://www.romhacking.net/games/2150/
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May 26th, 2020, 21:57 Posted By: wraggster
Before the Legend of the Mystical Ninja, there was simply the Mystical Ninja.
At last, Goemon’s adventures have received localized title screens, hitting the shores as Mystical Ninja. A title screen that would have been included in the Western release.
Ganbare Goemon, Ganbare Goemon 2, and Ganbare Goemon Gaiden have all been updated to Mystical Ninja, Mystical Ninja 2, and Mystical Ninja Saga of the Golden Pipe.
Enjoy the Westernized Goemon adventures.
https://www.romhacking.net/translations/5530/
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May 26th, 2020, 21:41 Posted By: wraggster
The impact of COVID-19 on Switch production is subsiding, Nintendo has said, but the Japanese firm anticipates disruption to the development and release of first-party software.
Speaking to investors, Nintendo president Shuntaro Furukawa addressed the slowdown in Switch production in March and April, due to the impact of COVID-19 on component manufacturing.
"As a result, we are not in a position to be able to produce the full quantity of units we actually want to produce," he said.
"That said, there are signs of gradual improvement, and so we anticipate that the impact of COVID-19 on production will subside to some degree by summer, and that the volume we will be able to produce throughout the year will align with our sales forecast units for this fiscal year."
https://www.gamesindustry.biz/articl...remote-working
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May 26th, 2020, 18:04 Posted By: wraggster
Nintendo has filed two lawsuits against resellers offering hacks for the Switch.
Polygon reports the suits were filed on Friday; one in an Ohio court against Tom Dilts Jr and the UberChips website he allegedly runs, the other in a Seattle court against the anonymous defendants behind nine websites.
The two filings read much the same, with the platform holder asserting that the defendants "offer to the public devices, the sole purpose of which is to hack the Nintendo Switch video game console in order to allow people to play pirated video games."
Both suits claim the products the defendants sell are from anonymous hacking group Team Xecuter, which produces the SX OS and "accompanying piracy tools that install it."
At the time of writing, all nine sites from the second suit are still live and offering the Xecutor hacks for Nintendo Switch.
However, UberChips appears to be offline, allegedly for maintenance, with a statement telling visitors: "An unfortunate set of events has happened."
The site says it is cancelling all pre-orders for its SX products and will begin processing refunds immediately.
"We intended no harm selling pre-orders of this product," the site reads.
https://www.gamesindustry.biz/articl...t-team-xecutor
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May 26th, 2020, 17:54 Posted By: wraggster
Animal Crossing: New Horizons is setting records left and right -- it's now the top-selling Nintendo Switch title for both lifetime digital sales and lifetime digital revenue.
According to SuperData, the game sold 3.6 million digital units in its second month, down 27% from its March sales but still the top-selling digital title on console, above Final Fantasy 7 Remake -- which sold 2.2 million digital units in April -- at No.2 and FIFA 20 at No.3.
Resident Evil 3, which came in at No.10 in console digital sales, sold 1.3 million units during its launch month -- almost as many as the 1.4 million digital units Resident Evil 2 remake sold during its launch month in January of last year.
Call of Duty: Modern Warfare 2 Campaign Remastered launched on March 31, selling 622,000 digital copies on launch day and another 3.4 million units in the month of April, putting it at No.9 last month for console sales.
https://www.gamesindustry.biz/articl...al-units-april
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May 26th, 2020, 17:50 Posted By: wraggster
It's actually surprising that Lego and Nintendo, two icons of family entertainment, have never worked together before.
Warner Bros' various Lego video games are among a select group of third-party titles to have sold big on Nintendo consoles, whereas Nintendo's cast of characters have long proven themselves to be a licensing goldmine for toy companies. The two brands clearly match-up, which is why the news that Lego and Nintendo had collaborated on a Super Mario project was exciting.
The project, however, isn't what anyone had expected. It would have been easy -- and probably quite lucrative -- for Lego to put together some branded sets: blister packs of figures and a giant Peach's castle to build. You could even foresee a Lego video game featuring Mario and chums.
https://www.gamesindustry.biz/articl...go-super-mario
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May 12th, 2020, 23:15 Posted By: wraggster
NanoBoyAdvance v1.1 is released. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.
nanoboyadvance Features:
* very accurate GBA emulation
* RTC emulation
* high quality audio rendering
* game controller support
* basic GLSL shader support
* lightweight: minimal, configurable SDL2 frontend
nanoboyadvance v1.1 changelog:
implemented GLSL shader support
fix broken Vsync on Windows and presumably macOS
fix crash when no keymap.toml is present
https://github.com/fredericmeyer/nanoboyadvance
http://www.emucr.com/2020/05/nanoboyadvance-v11.html
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May 12th, 2020, 23:01 Posted By: wraggster
m64p (2020/05/10) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
Various fixes to GLideN64
https://m64p.github.io/
http://www.emucr.com/2020/05/m64p-20200510.html
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