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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 28th, 2020, 10:56 Posted By: wraggster
EA is bringing a total of seven games to the Nintendo Switch over the next 12 months, the publisher revealed today.
During today's EA Play live event, EA made the announcement alongside the reveal of Apex Legends' upcoming fall release on the console, alongside plans for a simultaneous Steam release and implementation of crossplay.
And aside from Apex, Burnout Paradise: Remastered is planned for launch on the Switch tomorrow.
That leaves five unknown titles over the next 12 months. EA did not drop further hints, though the publisher has previously been asked by investors about the viability of The Sims 4 on Nintendo's console.
At the time, CEO Andrew Wilson responded that EA has "a lot of data" showing that "a great many Switch owners also own a PlayStation 4 or an Xbox One or a PC, and very often choose to play the games that we make on those platforms even though they have a Switch and they enjoy a lot of great content on the Switch."
However, also in today's EA Play presentation, it was revealed that The Sims 4 is now out on Steam alongside A Way Out, Titanfall 2, Deadspace 3, Need for Speed: Payback, Need for Speed: Most Wanted.
https://www.gamesindustry.biz/articl...next-12-months
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June 8th, 2020, 21:40 Posted By: wraggster
SameBoy v0.13.1 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.13.1 Changelog:
Bug Fixes
Fixed a potential memory corruption when loading certain malformed ROMs
Improved stability when loading corrupt preference files in the SDL port
https://sameboy.github.io/
http://www.emucr.com/2020/06/sameboy-v0131.html
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June 8th, 2020, 21:34 Posted By: wraggster
m64p (2020/06/06) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
Volume can now be set in the emulator (slider is located in the File menu)
Netplay username is now persistent between sessions
Fixed a desync with GoldenEye
Netplay server can run on a LAN
https://m64p.github.io/
http://www.emucr.com/2020/06/m64p-20200606.html
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June 8th, 2020, 21:25 Posted By: wraggster
ares v114 is released. ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.
ares currently emulates the following 27 hardware devices:
* Famicom + Famicom Disk System
* Super Famicom + Super Game Boy
* Nintendo 64 (under development)
* Game Boy + Game Boy Color
* Game Boy Advance + Game Boy Player
* SG-1000 + SC-3000
* Master System + Game Gear
* Mega Drive + Mega CD
* PC Engine + PC Engine CD + SuperGrafx
* MSX + MSX2
* ColecoVision
* Neo Geo Pocket + Neo Geo Pocket Color
* WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
ares changelog:
restructuring:
the project and core library is now called ares
the simplified user interface is now called lucia
the advanced user interface is now called luna
the game analyzer is now called mia
Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included)
PC Engine CD: added complete emulation (including Super System Card and Arcade Card support)
PC Engine: added suport for Populous save RAM
Super Famicom: added missing SA1 board definition (for boards without BWRAM)
SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM
Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static)
Famciom: merged Board and Chip classes together
Famicom: emulated MMC5 audio and MMC5A timer IRQs
nall/cdrom: added split-file CUE sheet support
nall/cdrom: added WAV support
nall/cdrom: added ISO support
lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties)
lucia: added PNG screen capture support
lucia: added tool to mute individual component audio streams
lucia: support multiple input bindings per virtual input
ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support
http://www.emucr.com/2020/06/ares-v114.html
https://ares.dev/
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June 7th, 2020, 11:25 Posted By: wraggster
With the discovery of the TegraRCM exploit that allowed homebrew enthusiasts to run unsigned code on it, Nintendo responded by releasing new Nintendo Switch units codenamed 'Mariko'. While at first glance this newer model is barely distinguishable from the older one (save for the flashy all-in-red box), it features a better battery life and slightly altered CPU instructions to help with power management and consumption.
However this was at a cost as the boot ROM bug that allowed homebrew enthusiasts and tinkerers to tamper with their switches was fixed for good. This of course upset many owners of the newer Switch iterations, and left people wondering whether or not they could ever enjoy homebrew on their 'Mariko' Switches in the future.
That future might not be too far away as developer @SciresM has successfully managed to dump the keys of the firmware on said units. In his YouTube video he showcases how this process was achieved:
https://gbatemp.net/threads/nintendo...dumped.566576/
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June 7th, 2020, 11:25 Posted By: wraggster
After a long wait, the official release of SX OS v3.0.0 is here to enjoy! Supporting all Switch consoles, it's great for those waiting for their pre-ordered modchips. For those running unpatched consoles this new update also brings a few long-awaited bug fixes, including the broken cheat finder and the game crashes on Switch firmware 10.
You can find the full update below. It has come to our attention some people didn't take the Non Disclosure Agreement we (did not ;-)) make them sign too seriously. Thus, we are releasing SX OS v3.0.0 beta to the public today.
We would (again) strongly suggest *not* to use any builds of SX OS that were not distributed by us (This includes private links that do point to our servers, for what it's worth). It could pose a risk to your hardware and data and creates a potential support nightmare for us. Thank you for your understanding.
Let's not waste any more time and have a look at the changelog for SX OS v3.0.0:- Full support for Mariko and Switch Lite consoles.
That's right, SX OS now supports 100% of all consoles manufactured to date.
- Support for SX Core and SX Lite boot methods.
With SX Core and SX Lite arriving to the mainstream audience soon, we want to make sure you can actually use your product when it arrives to your doorstep. We would like to remind you every SX Core and SX Lite comes with a *free* license for SX OS. No need to pick up a license key separately. Just activate your product like you normally would. (Through our website or using the SX OS menu)
- Support for systems with a larger NAND
Die hard Switch modders who have installed a larger NAND storage in their switches are now actually able to use it with SX OS. (Previously it would hang during boot)
- Fixed error 2162-0002 game crashes
We introduced a regression in SX OS 2.9.5 which made some games crash with error code 2162-0002 (when accessing in game manuals and such). This has been addressed and resolved.
- Fix bug with displaying MAIN memory addresses in cheat finder
We had a little regression in the cheatfinder a while ago that slipped past our QA somehow. All you cheat hunters can rejoice, this has been fixed!
There's many under the hood changes we won't bore you with, if you encounter any issues do not hesitate to let us know!
That's all we have in store for you today. We are happy to see our new products are being embraced by a wild variety of entities worldwide. We promised a solution for the unliberated Switch consoles, and we are the first to deliver one. Keep this in mind when you vouch for any derivative works, and have a good night!
Click to expand...
Are you eagerly waiting for the SX Core and Lite to release? Are there any hot issues you're still waiting for a fix on? Let us know!
https://gbatemp.net/threads/tx-relea...-fixes.566738/
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June 7th, 2020, 11:24 Posted By: wraggster
That's right, it's time to update your Nintendo Switch, yet again. The latest system software update is now available to download, bringing the console to version 10.0.4. This update isn't just a stability one, however, as it fixes an issue users previously had in select regions where they couldn't register a new credit card to the Nintendo eShop from their system.
Fixed the following issue:
We have fixed the issue where it was not possible in some countries or regions to add funds using a new credit card or to register credit card information in Nintendo eShop on Nintendo Switch.
Click to expand...
Update-details generation datetime: 2020-06-05 06:35:11+00:00
System_Version_Title:
Version: 10.0.4 (0, -1, 0x5-0x7=0 0 0)
Platform: NX
Hex ASCII string: 254bdca8851c49b707c91f407aa2ab06e6be39f8
Version string: 10.0.4
Full version string: NintendoSDK Firmware for NX 10.0.3-1.0
Sysver digest file: CusHY#000a0003#4mBbTFYnE0Rtmh8NLCVq61rbvx0kJPQUxXk Dpwj0V84=
SDK versions:
10.3.0 (.0)
10.4.0 (.0)
The titles' .*info files are now available (title descriptions were also updated if needed/successful), see the report title-listing.
Started sysmodule SwIPC-generation task. Output will be available with the above .info files via the report title-listing page, this will take a while to finish for all sysmodules.
Click to expand...
Source
https://gbatemp.net/threads/nintendo...wnload.566770/
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June 7th, 2020, 11:22 Posted By: wraggster
It was teased in Crash ‘n’ the Boys: Street Challenge back in 1992. The game decades in the making arrives on the NES with Crash ‘n’ the Boys: Ice Challenge.
The long awaited sequel arrives. Take to the ice and destroy your opponents, however you see fit.
This is a localization of the title screen for Ike Ike! Nekketsu Hockey-bu. While the game has been translated previously, and even now officially released, the title is excruciating. The point of this translation is to make a title screen for the game that would have come out back in 1993 if Street Challenge had a warm reception.
Enjoy!
https://www.romhacking.net/translations/5562/
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June 7th, 2020, 11:15 Posted By: wraggster
Guy Perfect has put together a dev kit built around the official Virtual Boy C compiler VUCC. It contains the latest known VUCC version from July 1995, its supplementary tools, IS tools, as well as a Hello World program. The package is rounded out by all new programs written by Guy:
- VULK - Virtual Boy Linker Proxy
- VUIC - ISX to Virtual Boy ROM Converter
Since the old programs included in the dev kit package are 16-bit, you'll need DosBox to run them. You'll want to add everything under the DEVKIT folder to your path variable. For projects using a makefile, you'll want to use the make that came with Turbo-C.
Grab VUCC Dev Kit here.
https://www.planetvb.com/modules/new...hp?storyid=468
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May 28th, 2020, 21:47 Posted By: wraggster
If you're looking for a new NES game and want one to satisfy your retro gaming needs, then look no further than this latest news update announcement by Toggleswitch. As thanks to a heads up by a good friend of ours via Facebook, we've been told the NES game of 'Project Blue', is now available to download for PC, MAC, Linux and Android priced at $10.00 USD inclusive of the NES ROM, PDF Game Manual and Cover Art.
(CONTINUE READING)
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May 28th, 2020, 21:46 Posted By: wraggster
I thought to myself today it's been some time since we had any Zelda style games on Indie Retro News, but thankfully I've come across a game that doesn't only look like a Zelda development, but it almost looks like a high quality commercial release from the golden era of the NES. Welcome to Mystic Searches; a brand new upcoming game from The New 8-bit Heroes, in which they claim from their website : " The lore of this world is far beyond the scope of what can fit in the limited memory of an 8-bit NES cartridge."
(CONTINUE READING)
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May 28th, 2020, 21:40 Posted By: wraggster
Two in a row today!
The item of interest, barely four hours after the last major drop, consists of partial source code for the Nintendo 3DS family updated as of October 2014: - Source code for the 3DS bootroms and kernels, including modules (drivers) for 3DS mode.
- Precompiled DSi and GBA bootroms (the latter being the NDS variant).
- Source code for most developer titles, including many not directly released to licensed developers.
The above list is the result of a cursory analysis: it may contain inaccuracies. However, notably, it does not contain any regular system application or applet, meaning the inevitable question about what this means for the 300 icon limit can already be answered.
ctr.7z - SHA1: 67026A413E08577B9F174168A7F02A8751571E87 - info-hash: 6efb571ce3eec59dfa6d6627da6581292a3e6a57
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May 28th, 2020, 21:38 Posted By: wraggster
Another update to the never-ending Joy-Con drift debacle sees the class action lawsuit brought up against Nintendo dropped by the US District Court of Illinois. The case, filed by Zachary Vergara, began last year in small claims court, in hopes of bypassing the requirement to arbitrate the dispute. The case was later brought to a federal court, where Nintendo defended themselves by claiming that any consumer that purchases their hardware agrees to their end-user license, which protects them from such lawsuits and instead requires legal disputes to go through full arbitration. The judge presiding over the case came to the conclusion that Vergara must take his lawsuit to an arbitrator to confirm if his case can go through federal court, or if Nintendo's EULA requires full arbitration. While Nintendo won out in this instance, the judge told Vergara that he can bring his case back to court should the arbitrator decide that the Joy-Con lawsuit doesn't have a need for arbitration.
An Illinois man must arbitrate his claim that Nintendo of America Inc. sold defective controllers with its Switch game systems, a federal court in the state said Thursday.
Zachary Vergara entered into a valid arbitration agreement with Nintendo, and whether his claim falls within its scope is for an arbitrator to decide, the U.S. District Court for the Northern District of Illinois said.
Click to expand...
Source
https://gbatemp.net/threads/joy-con-...trator.565829/
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May 28th, 2020, 21:36 Posted By: wraggster
Just a few days after Citra, the popular 3DS emulator, was officially released for Android devices, we report on new developments about the software. Yes, as the title suggests, someone has been working on getting Citra to work on the Nintendo Switch. Fellow GBAtemp member @m4xw shared his progress a couple of hours ago on Twitter showing Citra running natively with dynarec, under Horizon, on the Nintendo Switch. He does clarify that there are several issues to be fixed. For instance, he admits to the presence of many bugs and that it needs to be rebased onto the recent release. Moreover, there is a significant frame deviation that still needs looking into.
Citra running natively with dynarec, under Horizon, on Nintendo Switch!
Lot's of bugs still need to be squashed and it needs to be rebased onto the recent release.
Frame deviation still is huge, looking into that should probably give a indicatior for current performance issues. https://t.co/fhHbEdKIP8 pic.twitter.com/LIIbMT5AIk
— m4xw (@m4xwdev) May 25, 2020
However, as you can see in the videos they uploaded, this proof-of-concept does show promise. Indeed, m4xwdev further mentioned that the videos are from the first compiled build and that "nothing big broke so far". These developments strongly suggests that it's only a matter of time before we can decently play 3DS titles on the Switch.
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May 28th, 2020, 21:34 Posted By: wraggster
It's time for an update! Nintendo has just released a Switch firmware update for 10.0.3, continuing the rapid-fire small updates we've been seeing ever since version 10.0.0 went live back in April. As expected, it's time to get your dedicated stability joke notebook out and bust out your favorite lines, because this is the ever typical stability-focused update. You can also check out the yls8 report, which shows that SystemUpdate, CertStore and SystemVersion were all updated.
Ver. 10.0.3 (Released May 25, 2020)
General system stability improvements to enhance the user's experience.
Click to expand...
Source
https://gbatemp.net/threads/nintendo...ilable.566009/
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May 27th, 2020, 23:39 Posted By: wraggster
Porting on Wii of Peter Hirschberg's LedHEAD (classic electronic LED handled game simulator)
[h=2]v1.1[/h]- Added games not present in original Peter Hirschberg's LedHEAD PC version:
Basketball 2
Soccer 2
Missile Attack
- fixed small (and not so small) bugs
http://wiibrew.org/wiki/LedHeadWii
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May 27th, 2020, 23:38 Posted By: wraggster
NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.
No$gba v3.02 Changelog:
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- 3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal)
- 3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help)
- 3ds/gpu/help: created I/O map chapters for gpu internal/external registers
- 3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones
- 3ds/gpu/help: swapped/renamed width and height to match up with actual usage
- 3ds/gpu/help: important details/corrections for rendering pipeline registers
- 3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions
- 3ds/gpu/help: info on undocumented flat shading and striped/dotted modes
- 3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters
- 3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters)
- 3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions
- 3ds/gpu/help: removed meaningless sentences alike this register is used to...
- 3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag
- 3ds/gpu/help: gpu external registers: added memory control/status registers
- a22i/float: .float16/24/32/64/80 supports multiple operands (using commas) |
http://problemkaputt.de/gba.htm
http://www.emulation64.com/view/3066...-302-released/
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May 27th, 2020, 23:22 Posted By: wraggster
http://www.cemu.info/
# Cemu detailed changelog for 1.19.0d
# Patreon release date: 2020-05-08
# Public release date: 2020-05-15
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# New in 1.19.0d:
Vulkan: Fixed an issue where async pipeline compilation could block the render thread
This should reduce stutter even further when async compilation is enabled
OpenGL: Fixed 'Compiled x shaders...' notification not showing since 1.19.0
# New in 1.19.0c:
Vulkan: Tweaked sync/async decision algorithm
Async shader and pipeline compilation should no longer break Splatoon ink mechanics
Vulkan: Fixed a bug that caused Xenoblade Chronicles X character models to be broken on Nvidia Vulkan beta drivers
Vulkan: Fixed a texture leak which could lead to performance slowly degrading
# New in 1.19.0b:
general: Fixed crash that could occur during the shader cache loading screen
# New in 1.19.0:
general: Updated language files
Vulkan: Added experimental option to enable asynchronous compilation of shaders and pipelines
This option trades stutter vs emulation accuracy
--- Details ---
When enabled, uncached shaders and pipelines will be compiled asynchronously in the background
While a pipeline is compiling, all drawcalls for it will be skipped, leading to missing or broken graphics for a period of time
Since Wii U's GPU is a GPGPU, not all drawcalls can be skipped without causing gameplay bugs or persistent graphic artifacts
To deal with this problem Cemu includes speculative logic to identify essential shaders that must not be skipped
These shaders will always be compiled synchronous and will still introduce stutter
False negatives are possible and long lasting graphic bugs can occur when async compilation is used
Per default this option is disabled. It can be toggeled in the menu under debug -> experimental
It will only work if VK_EXT_pipeline_creation_cache_control is supported by the graphics driver
As of writing this, the required Vulkan extension is only supported by:
Nvidia Vulkan 1.2 beta drivers (442.75 - 443.15)
AMD optional drivers (Radeon Software Adrenalin 2020 Edition 20.3.1 or higher)
On a personal note, we consider this feature a hack due to the unreliable and workaround-like nature
However we also understand that stutter-free gameplay is often more important than having accurate rendering
In the (far) future, we will introduce additional methods to reduce shader stutter without sacrificing accuracy
Vulkan: Fixed an issue where depth clear operations on newly created textures would be skipped
This fixes lighting issues in MK8 and Splatoon
Vulkan: If supported by driver use VK_EXT_custom_border_color to emulate arbitrary sampler border colors
This fixes grass LOD transitions and other more subtle issues in Breath of the Wild
Vulkan: Tweaks to shader & pipeline compilation counter overlay
coreinit: Fixed FSGetMountSource correctly iterating devices when called repeatedly (#292)
gfxPack: Added support for specifying "default=1" to select a default preset per preset category (#283)
nn_acp: Implemented ACPCreateSaveDirEx()
nn_act: Added support for persisid.dat which handles the highest used account id
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http://bugs.cemu.info/projects/cemu/
http://www.emulation64.com/view/3067...190d-released/
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