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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 4th, 2020, 21:35 Posted By: wraggster
Snes9x RX v4.7.0 is released. Snes9x RX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. Snes9x RX is a fork from Snes9x GX, a port of Snes9x (http://www.snes9x.com). Snes9x RX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii. The best website for getting started with Wii homebrew is WiiBrew (www.wiibrew.org).
Snes9x GX Changelog:
Kirby Super Star GCN performance fix.
30+ FPS boost for this game, should make it enjoyable again on the Cube.
Add Show Local Time option. [bladeoner/Tantric]
Optimize USB controllers handling. [revvv]
Only open device if VID+PID match.
ios version up [revvv]
GCN build fixes (thanks emukidid!)
Revamped README.
Create missing folders.
In case one or more of the "\snes9xgx" folders are absent, they will be
created on the second run of the emulator, after a settingsRX.xml has been
generated by pressing Exit on first run.
Experimental DualShock 3 (wired) support.
Based on libsickaxis 1.0 by Xerpi. As of now, it controls the 2-4 players
at the same time. Could and should be upgraded in the future to polish up
https://github.com/niuus/Snes9xRX
http://www.emucr.com/2020/02/snes9x-rx-v470.html
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February 3rd, 2020, 22:34 Posted By: wraggster
Cemu v1.17.0e is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu Changelog:
# New in 1.17.0e:
vulkan: Fixed a crash that could occur due to Cemu missing pipeline updates in rare circumstances
vulkan: Fixed a crash that could occur when trying to synchronize data between depth textures with different aspect masks (e.g. D32_FLOAT and D24_I8)
http://cemu.info/
http://www.emucr.com/2020/02/cemu-v1170e.html
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February 3rd, 2020, 22:29 Posted By: wraggster
Mesen v0.9.9 is released. Mesen is a NES/Famicom emulator and NSF player. It is still a work in progress - some features are currently incomplete or may change in future versions.
Mesen Features:
* High Accuracy - A lot of effort has gone into making Mesen as accurate as possible
* Stand-alone - Put the Mesen application into any folder and run it from there
* Supports: Save States, Movie/Audio Recording, Screenshots, Cheat Codes
* Supported Mapper List (130+): 0 to 13, 15 to 19, 21 to 27, 32 to 34, 37, 38, 44, 45, 47, 49, 52, 57, 58, 60 to 62, 64 to 80, 82, 85 to 89, 91 to 95, 97, 99, 101, 107, 112, 113, 115, 118, 119, 137 to 141, 143 to 157, 159, 163, 164, 176, 180, 184, 185, 189, 191 to 195, 200 to 203, 205 to 207, 210, 218, 225 to 228, 230 to 232, 240 to 243, 246
* NES and Famicom (including Famicom Disk System) support. Also supports: NSF, NSFe, VS System
* Net Play - Play online with friends
* Automatic updates - Mesen is able to check for updates and automatically install new versions of itself.
* Built-in Debugger
* Other Features: 7z/zip archive support, numerous video filters (xBRZ, Scale2x, NTSC, etc.), sound recorder, sound effects, etc.
Mesen v0.9.9 Changelog:
New Features
Run Ahead: Added run ahead support (in Emulation settings)
Emulation: Added 2 new options to emulate known PPU hardware bugs
Emulation: Added option to emulate CPU/PPU alignments
UI: Added load state and save state menus (with previews and timestamps)
Mappers: Added support for Study Box roms (.studybox files)
UNROM512/GTROM: Added support for self-flashing
Debugger: Various fixes and improvements
Event Viewer: Improved filtering options and added the ability to display NTSC borders
Bug Fixes
CPU: Rewrote DMC and OAM DMA logic to better match hardware behavior/timings
CPU: Fixed an issue with NMIs turning into IRQs (when turning the NMI flag off at the wrong moment)
PPU: Fixed PPU OAM fetch pattern on pre-render scanline
PPU: Fixed some PPU timings to better match hardware
MC-ACC: Improved MC-ACC (licensed MMC3 clone) emulation
MMC5: Rewrote a large portion of the code to better match hardware behavior and quirks
Mappers: Fixed/improved emulation of a number of mappers used by unlicensed games
NSF: Fixed an issue that caused problems with some FDS NSF files
Linux: Fixed bug when using nvidia's drivers that caused the screen to be completely black
http://www.emucr.com/2020/02/mesen-v099.html
http://www.mesen.ca/
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February 3rd, 2020, 21:58 Posted By: wraggster
Snes9x GX v4.4.5 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!
Snes9x GX Changelog:
Disable ROM information display by default
Updates from Snes9x
Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
Xbox 360/Hornet controller support
Compiled with latest libraries
https://github.com/dborth/snes9xgx
http://www.emucr.com/2020/02/snes9x-gx-v445.html
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February 3rd, 2020, 21:52 Posted By: wraggster
On Friday, the defendant in an ongoing case involving hacking into and leaking details from Nintendo's servers plead guilty to his charges. 21-year old Ryan Hernandez, otherwise known as RyanRocks, was brought up on charges of illegally obtaining information from Nintendo's servers, and for possession of child pornography. Originally, Hernandez's first offense was back in 2016--when he was still a minor at the time--where he managed to use a phishing technique in order to get ahold of a Nintendo employee's credentials to download pre-release promotional information about the Nintendo Switch, and then distribute it to the public.
His actions were reported to the FBI, who then visited Hernandez in the following year, informing him that he needed to stop the malicious and illegal behavior. Hernandez promised that he wouldn't continue to do such things, but the warnings were quickly disregarded, as in 2018, he hacked directly into Nintendo servers, once again obtaining information that he broadcast to others across the internet, even bragging publically about his exploits. In the middle of 2019, the FBI once again visited Hernandez, seizing technology involved in the hack, along with hard drives and "circumvention devices used to access pirated video games and software". It was there that not only did the FBI find the ill-gotten Nintendo files, but also hundreds of child pornography-related media.
Nevertheless, from at least June 2018 to June 2019, HERNANDEZ returned to his malicious activities, hacking into multiple Nintendo servers and stealing confidential information about various popular video games, gaming consoles, and developer tools. HERNANDEZ boasted about his hacking exploits on several online and social media platforms, such as Twitter and Discord, and leaked some of the stolen information to others. HERNANDEZ further operated an online chat forum called “Ryan’s Underground Hangout” in which he and others discussed Nintendo products and shared information about possible Nintendo network vulnerabilities, and on which he shared some of the confidential information he had stolen.
Click to expand...
The maximum sentence for illegally hacking is only 5 years in prison, while possession of child pornography is a far greater issue, and has a maximum prison time of 20 years. Due to Hernandez's guilty plea, the lawyers involved with the case have recommended a sentence of 3 years, though this could be altered by the judge at the time of sentencing, which will take place on April 21, 2020. Additional stipulations to the case also include Hernandez agreeing to pay $259,323 in damages to Nintendo, and being forced to register as a sex offender, once he is free from prison.
Under the terms of the plea agreement, prosecutors and defense attorneys, will recommend three years in prison. However, the ultimate sentence is up to the judge and could be up to the statutory maximums of 5 years in prison for computer fraud and abuse, and 20 years in prison for possession of child pornography.
https://gbatemp.net/threads/man-who-...tution.557378/
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February 3rd, 2020, 21:48 Posted By: wraggster
Cooly Skunk was a SNES platformer which started life with Bullet Proof Software in 1993, before being passed to Visit in 1996, who released it as a demo on the BS-X Satellaview, exclusively in Japan. Although it was reworked into Punky Skunk on the PlayStation, the SNES original was thought to be lost ever since then, until a memory cartridge was found in a second-hand shop containing the downloaded game, in December 2019. It was bought and dumped, and now Psyklax has translated it into English!
With a nice title screen courtesy of 4lorn, Psyklax has translated almost all the text in the game, aside from the status bar. The game differs from the PlayStation version in several ways, but the core gameplay remains. Join Cooly, Kelly and Nash as they try to stop Badler, while searching his island for the mysterious legendary board! Snowboard? Surfboard? Ironing board? Who knows - Cooly doesn’t! Have fun!
http://s346165667.websitehome.co.uk/psyktrans/
http://www.romhacking.net/translations/5370/
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February 3rd, 2020, 21:46 Posted By: wraggster
Greetings adventurers! One of the largest and most bodacious Final Fantasy VI mods around just received a massive update; version 2.0 of Return of the Dark Sorcerer has been released! Many aspects have been meticulously worked on by the same dedicated group of people since the last release almost two years ago, such as: sprites (character, monster/esper, and NPCs), character portraits, events, coding & gameplay changes, music, dialog, balancing, and bug fixes.
If you’ve been holding off on playing RotDS, or are a return player, this latest version promises to entertain and is easily the best this amalgamation of a mod has ever looked, played, and read. Please take a look at the change log and readme for more details and have fun!
https://rotds.webs.com/
http://www.romhacking.net/hacks/2207/
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February 3rd, 2020, 21:45 Posted By: wraggster
Nintendo Switch boxed games rose in sales across the board this week as recent stock shortages came to an end.
Nintendo Switch hardware and certain physical games have been in short supply throughout January following a hectic Christmas sales window. Stock began to be replenished at selected retailers two weeks ago, and now the console has returned to full supply at most major UK stores.
One Nintendo game that had been absent from retail shelves was Ring Fit Adventure. The fitness game is now back in stock and has returned to the GfK charts at No.7 with an 822% increase in sales week-on-week. It's a similar story for Minecraft on Switch. The game had been languishing outside of the Top 40 until last week's chart (where it returned at No.25), and this week the game has jumped 197% in sales and is now at No.6.
Of course, the biggest Switch physical game remains Mario Kart 8: Deluxe, which is at No.3 after a 19% increase in physical sales week-on-week.
Other successful Switch games this week include Luigi's Mansion 3 at No.8 (up 19%), The Legend of Zelda: Breath of the Wild at No.10 (up 25%), Mario & Sonic at the Tokyo Olympic Games at No.11 (up 21%) and Pokémon Sword at No.12 (up 31%). Captain Toad: Treasure Tracker (No.19), New Super Mario Bros U Deluxe (No.20), Pokémon Shield (No.21), Super Mario Odyssey (No.24), The Legend of Zelda: Link's Awakening (No.25), Super Mario Maker 2 (No.26) and Super Mario Party (no.29), also saw a bump in sales week-on-week.
In total, there are 15 Switch exclusives games in the GfK physical Top 40.
Outside of Switch, Call of Duty: Modern Warfare continues to perform very strongly. The game is at No.1 with a 39% rise in sales week-on-week. The Activision shooter is just ahead of FIFA 20, which also enjoyed a good week with a 59% sales jump.
There are three games in the Top Ten that have been on sale for over 100 weeks -- Mario Kart, Zelda and GTA V (the latter has actually been on sale for over 300 weeks).
https://www.gamesindustry.biz/articl...-shortages-end
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January 31st, 2020, 21:33 Posted By: wraggster
Nintendo has a special edition Nintendo Switch just waiting for all the excited Animal Crossing: New Horizons fans. Featuring special Joy-Cons, a pattern on the back of the system, and a themed dock for the console, this stylized Switch will be made available a week prior to the launch of the latest Animal Crossing game. It's referred to as the Aloha Edition Nintendo Switch, and will retail for $299.99 when it launches on March 13, 2020. A matching case and screen protector will also be available for separate purchase, as well. Currently, it's only confirmed for release in North America.
EDIT: EU gets it on March 20th.
Source
https://gbatemp.net/threads/nintendo...switch.557283/
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January 31st, 2020, 21:33 Posted By: wraggster
Nintendo has a real winner on their hands with the Switch, as the console-handheld hybrid managed to reach new heights, as found in the company's latest financial results. During the holiday season, 10.81 million Nintendo Switch systems were sold, bringing the lifetime sales up to a whopping 52.48 million. That means the Nintendo Switch has now outsold the Super Nintendo, which back in its day, shifted 49.1 million units. The Switch has also surpassed the Xbox One, just barely beating out sales for Microsoft's console, in a much shorter timeframe. Where the Xbox One had 74 (released in 2013) months to get to 50 million sales, the Nintendo Switch (released in 2017) performed this feat in 34 months. It's onwards and upwards for Nintendo's latest hardware, which will need to sell another 10 million units to reach its next milestone: outselling the NES.
In the sales data, we also get to see new figures for games on the platform, most notably of which is Pokemon Sword and Shield, which have become the 5th most popular game on the Switch, selling 16.06 million copies since their release last November.
Source
https://gbatemp.net/threads/the-nint...d-snes.557318/
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January 31st, 2020, 21:27 Posted By: wraggster
Though EA's portfolio isn't entirely absent on the Nintendo Switch, its offerings are a bit thin at the moment. So far, only somewhat-reduced versions of FIFA and two EA Originals -- Unravel 2 and Fe -- are available from EA on Nintendo's console.
It's a concern that EA has been getting asked about with some regularity during its earnings calls, and it came up again today during the call to discuss the company's Q3 results. As in the past, EA leadership freely praised the success of the Nintendo Switch, but COO and CFO Blake Jorgensen remarked on a particular concern stopping the company from bringing more games to the platform.
"We are always looking and discussing with Nintendo what else we can put on the platform, and as the platform grows, our interest in adding content grows for that platform," he said. "But we're also conscious of the fact that the top-selling titles by a long shot are all Nintendo software. Which is fabulous software, but it helps us balance the realities of how big our markets could be there."
https://www.gamesindustry.biz/articl...olio-to-switch
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January 31st, 2020, 21:25 Posted By: wraggster
Shuntaro Furukawa, president of Nintendo, has shut down any prospect of a Switch Pro -- or indeed any other new model -- in 2020.
During a financial briefing following the platform holder's latest results, Furukawa said the focus is on driving both of the current versions of its console-handheld hybrid.
"Regarding Nintendo Switch, we believe that it is important to continue to communicate the appeal of both Nintendo Switch systems and expand the installed base," said Furukawa.
"Please note that we have no plans to launch a new Nintendo Switch model during 2020."
He also noted that while the Switch Lite is off to a good start -- selling almost two million units in less than two weeks, and helping to boost overall Switch sales above what the device managed in 2018 -- there is still room for growth.
"We feel that we have not yet fully communicated the special features and appeal of Nintendo Switch Lite, so we will continue to address this going forward."
The news shatters any hope of the long-rumoured Switch Pro, first reported to be in production last year.
Originally it was expected that Nintendo would release both the Lite and Pro by Christmas 2019. But the platform holder instead opted for a September launch for the Lite, with Nintendo of America president Doug Bowser saying in July that there were no plans to launch another model in 2019.
https://www.gamesindustry.biz/articl...ch-pro-in-2020
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January 30th, 2020, 20:53 Posted By: wraggster
Swiss r775 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
In this release, I've added a new, more game oriented File Browser type which can be enabled via the General Settings screen. The ability to configure network options within Swiss itself is now possible too (not for SMB yet). Additionally, default game settings should now apply on games that have never had their config saved before too, there'll be some more work in the future regarding being able to default specific options, since the current default is more a "settings template for new games". @Extrems fixed SD initialisation issues with some additional commits in libOGC to back the changes.
@emukidid committed:
Tidy up last commit
Fix issue #301, tidy up some unused warnings
Display bba_ip on info screen if initialized
Fix GCLoader device name
New optional file browser targeted at GCM files
Push WIP text entry for certain settings
Fix default game settings for new entries
@Extrems committed:
Adjust for libOGC changes.
Add auto speed downgrade.
Make use of EXILock with SD Gecko and IDE-EXI.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/01/swiss-r775.html
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January 30th, 2020, 20:50 Posted By: wraggster
Nintendo has increased its Switch sales forecast to 19.5 million for the financial year, up from the previous expected 18 million.
The company sold over 10.8 million Switch machines during the Christmas sales window, which is up over the 9.4 million it achieved in 2019. By the end of December, the firm had sold in 17.74 million during the first nine months of its financial year, a 22.5% increase year-on-year.
In total, Switch has sold in 52.48 million consoles, which means it has eclipsed the Super Nintendo. It sits behind the Nintendo Entertainment System and Nintendo Wii as Nintendo's third most successful home games console so far. Its sales are tracking slightly ahead of PS4 and PS2, although is currently lagging behind the Wii.
Software sales have also improved significantly. The company has sold in 123.13 million games over the financial year so far, which is 30.1% up on a year-on-year basis. Over Christmas, this was driven by Pokémon Sword and Shield, which together sold 16.06 million copies -- putting it narrowly behind the entire sell-in of its predecessor, Pokémon Sun and Moon.
Another significant hit over the period was Luigi's Mansion 3, which has sold 5.37 million copies -- making it by far the fastest selling game in the series so far. Super Mario Maker has also sold just over five million copies. Other key sellers have been The Legend or Zelda: Link's Awakening (4.19 million), Fire Emblem: Three Houses (2.58 million), Ring Fit Adventure (2.17 million), Astral Chain (1.03 million) and Marvel Ultimate Alliance 3 (1.02 million).
It's Nintendo's most succeessful Q3 in terms of revenue since 2009.
Nintendo now expects to sell 140 million Switch games over the course of the financial year, up from the previously estimates 125 million.
For the nine months ending December 31st, Nintendo delivered sales of over ¥1 trillion ($9.2billion), and delivered profit of ¥262.9 billion ($2.4 billion).
Digital has been a big driver of that. Digital revenue has risen 48% year-on-year for the first nine months. Digital revenue is also 28.6% of its software and services revenue. That number was 21.8% for the same period last time. It's worth noting that Nintendo Switch Online was only switched on in September 2018, which has helped drive these figures.
https://www.gamesindustry.biz/articl...ses-52-million
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