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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 29th, 2020, 12:24 Posted By: wraggster
If you’ve ever touched a hacked Nintendo 3DS then chances are that some version of Luma3DS was installed on it as it’s effectively the most popular CFW for the console thanks to a wide range of features, support for many hacks and all Nintendo 2/3DS models. As Luma3DS’ codebase is pretty stable and interest in the 3DS isn’t as it used to be, releases are generally a few months apart but now, we’ve got Luma3DS 10.1 & 10.1.1 (released a day apart) which come with:
- Much faster shutdown time with your 3DS now expected to shut down in 2.5-3.5 seconds rather than up to 16 seconds (10.1.1)
- This was brought about by fixing regressions from Luma3DS 10.0 & 10.0 together with a bug from 2016 being ironed out meaning that Luma3DS 10.1.1 should be one of the fastest versions to shut down from all Luma3DS versions!
- Booting on Firmware 4.x has been fixed if you’re still using such an ancient firmware (10.1)
- Speaking of older firmwares, it’s now possible to launch *.3dsx applications on Firmware 4.x-7.x as long as Rosalina is supported
- Two new options in Rosalina’s ‘System Configuration’ submenu were added namely one for forcing a WiFi network (allows local network homebrew to work even if the connection test fails) and the ability to disable short POWER button presses (10.1)
- Support for BPS patches (10.1)
- Changes to the NTP (Network Time Protocol) submenu together, the checking of button combos again after PIN/splash screens in the ARM9 menu and various bug fixes which can be seen in the GitHub changelogs linked below
- Luma3DS 10.1.2 is to be expected soon according to TuxSH as a regression from Luma3DS 10.1.1 was found.
To learn more about Luma3DS 10.1 and 10.1.1 while also grabbing them for your 3DS, follow this link to their GitHub release page and obviously grab Luma3DS 10.1.1! A user on Reddit has reported that Luma Updater allowed them to update to Luma3DS 10.1.1 just fine which one of the easiest way to install its.
http://wololo.net/2020/04/28/playsta...-4-x-boot-fix/
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April 29th, 2020, 12:17 Posted By: wraggster
New action platform titles are few and far between. Great ones are even harder to find. There simply are not a lot of these being made anymore. Most independent homebrew developers fall back on easier genres such as scrolling shooters, First-Person (FPS) games, or mashups of various genres. Knights of Bytes have already tackled the 2D side scrolling action platform genre on Commodore 64 with Sam’s Journey. Now they are bringing their hit action title to the Nintendo Entertainment System.
http://retrogamingmagazine.com/2020/...-sams-journey/
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April 29th, 2020, 11:54 Posted By: wraggster
hid-mitm-plus is a hid-mitm (by jakibaki) fork that allows for up to 4 controllers (and in the future 8) to be used on a Nintendo Switch from a PC using the network. The purpose for this is to allow the Nintendo Switch to be playable through services such as Parsec (tested and working!) or Steam Remote Play Together (if you somehow manage to and I would love to hear an explanation)
Currently, this sysmodule is still a WIP with a pre-release available as a lot of optimizations and testing must be made.
More details are available on the github repository and any kind of feedback is welcomed!
https://gbatemp.net/threads/hid-mitm...remote.563744/
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April 28th, 2020, 15:44 Posted By: wraggster
m64p (2020/04/23) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
Fixed issue with D-Pad detection for DInput controllers
Performance improvement for Top Gear Overdrive and Top Gear Hyperbike
Other minor bug fixes
http://www.emucr.com/2020/04/m64p-20200423.html
https://m64p.github.io/
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April 27th, 2020, 22:44 Posted By: wraggster
Lagging slightly behind the competition, Team Xecuter have been hard at work to see their SX OS continue to be enjoyed on the latest firmware. As well as this, support for the recently released China region Switch cartridges has been implemented, on top of general improvements to online local multiplayer.
You can check out their press release below: This SX OS update addresses the following things: - Full support for firmware 10.0(.1)
The latest and greatest firmware is fully supported now. This includes compatibility with the minor update released this week (10.0.1)!
- Local Multiplayer over the internet (LAN play) updated.
Local Multiplayer over the internet (LAN play) has gotten some stability improvements. This should help with newer games like Animal Crossing. Please keep in mind to use appropriate MTU/PMTU settings, as some games are very picky about the introduced latency when playing over the internet.
- Support for chinese gamecart images.
We have added support for playing backups of chinese gamecart (XCI) images. The switch released in Mainland China only has very few cartridges available at the moment, but this groundwork has also been made so we can support playing western games on chinese switches that soon will be able to run SX OS using our new SX Core/Lite product family!
Click to expand...
Users of the SX Autoloader should be aware you need to update it as well also, so please check the Official TX Community or their Official TX Chat Server for the updated files from Team [WAIN].
https://gbatemp.net/threads/sxos-v2-...d-more.563261/
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April 27th, 2020, 22:44 Posted By: wraggster
GBAtemp community member @DevL0rd just made public the release version of his homebrew app SkyNX that allows users to stream PC games to their Nintendo Switch console. With a homebrew-enabled Switch, SkyNX lets you stream PC games, complete with audio, to your Switch at 60 FPS. It also supports up to 4 Joy-Cons and some touch controls on the Switch.
Below are some of the key features: - Stream PC games with audio to switch at 60 FPS
- Handles up to 4 JoyCon pairs. (4 Players at once)
- Optionally disable video to use the JoyCons as remotes on PC
- Optionally disable audio.
- Optionally swap A and B AND X and Y.
- Handles basic touch input.
- Handles right click. (Touch with 1 finger, tap with the second)
- Handles scrolling. (Your standard 2 finger scroll.)
Downloads and instructions on how to install SkyNX can be found in the link below, but keep in mind that you are performing these at your own risk. If you have any questions or comments, feel free to join in the discussion in the GBAtemp thread below.
UPDATE:
There's now a how-to video about setting up SkyNX on your compatible Switch, and it gives you a look at the software in action:
https://github.com/DevL0rd/SkyNX/releases
https://gbatemp.net/threads/homebrew...switch.563409/
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April 27th, 2020, 22:43 Posted By: wraggster
NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.
25 Apr 2020 - version 3.01
3ds/help: added info on arm11/arm9 bootrom 3DS Exception Vectors
3ds/help: added info on bootrom key generator for AES key slots
3ds/help: added more notes/questions on still needed unknown gpu things
3ds/help: more gpu notes from 3dbrew (but isn't yet understood what they mean)
3ds/help: ntrcard on arm11 side: triggers cdma 01h, and interrupt 44h
3ds/help: clarified gamecard insert/pwroff irqs on arm9 and arm11 sides
3ds/help: info on starting/stopping arm11 cpu1 and cpu2/3 cores
3ds/help: details: pad irq 5Bh, memory enable for 08100000h and 1F000000h
3ds/help: added specs for Level 2 Cache (L2C) registers and cache irq 76h
3ds/help: added specs for AXI bus matrix registers (mostly readonly)
3ds/help: added specs ARM7 aka GBA config registers (and guess on gba footer)
3ds/help: added specs for LGYFB gba/nds framebuffer converters (thanks sono)
3ds/help: added specs for RGB-to-RGBA converter (L2B) (new3ds mvd related)
3ds/help: added specs for YUV-to-RGBA converter (Y2R) (camera related)
3ds/help: added many details for CTRCARD registers/seed/protocol
dsi/help: added SCFG_CARD_xxx_DELAY specs, better cart power on/off sequences
3ds/help: added chapter with 3DS Console IDs and ID0/ID1 folder names
3ds/help: added mcu reflashing specs via uart cable on tool0 pin
3ds/help: renamed mcu looping-queue-stack-nonsense to battery-backed-ram
3ds/help: added details on mcu i2c-slave devices (fuel gauge and powerman/tsc)
3ds/help: rev-engineered RSA and SHA register details
3ds/help: fixed weird IPC_SYNC aka PXI_SYNC description
3ds/help: added specs for VFP vector-floating-point opcodes/registers
3ds/help: added tsc page 64h/65h/67h/FBh register info (thanks profi200)
gba/bios: fixed multiboot-upload crash upon too many slaves or too much data
dsi/debug: debugmsg window displays TSC page number alongsides with TSC index
a22i/arm: bugfixed shortform for MOV Rd,shift (other than ALU Rd,Rx,shift)
a22i/float: added data directives .float16/24/32/64/80
a22i/dis: fixed corelink dma reladdr for loops (unsigned, target=$-offset)
3ds/disass: bugfixed RL78 short addr, and "[SFR+1]" for MSBs of SFRs
3ds/debug: added RL78 assembler for MCU code (and RL78 opcode list in help)
3ds/debug: added assembler/disassembler for VFP floating point opcodes
3ds/debug: added assembler/disassembler for CDMA/XDMA corelink dma opcodes
http://problemkaputt.de/gba.htm
http://www.emulation64.com/view/3059...-301-released/
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April 27th, 2020, 22:40 Posted By: wraggster
Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.
Bug fixes
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DSP: Fixed KOF register initial value to fix missing sound effects in a couple of games
SA-1: Fixed some bugs, improved timings and implemented some missing features (Fixes SMRPG)
IRQ/NMI: Improved timing/logic, fixes some issues in a number of games.
PPU: Fixed issues with mosaic effect
Debugger: Fixed some disassembly bugs and improved CA65 integration
Audio: Fixed issues with sound resampling that caused the sound quality to be slightly degraded |
https://github.com/SourMesen/Mesen-S/releases/tag/0.4.0
http://www.emulation64.com/view/3062...been-Released/
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April 27th, 2020, 22:31 Posted By: wraggster
Nintendo Japan today confirmed that around 160,000 users accounts have been illegally accessed by third-parties.
While no credit card information was exposed, affected users had their nickname, email address, date of birth, gender, and country data exposed.
Nintendo said there is currently no evidence of a breach to its databases, servers or services, but an investigation is still on-going.
As a precautionary measure, users will no longer be able to login using their Nintendo Network ID; all other sign-in options will remain available.
Nintendo will also be contacting affected users, advising them to reset their passwords and set-up two-factor authentication.
"During the investigation, in order to deter further attempts of unauthorised sign-ins, we will not reveal more information about the methods employed to gain unauthorised access," said the company in a statement.
"We apologise for the inconvenience and concerns caused to our customers, and we will continue working hard to safeguard the security of our users' data."
https://www.gamesindustry.biz/articl...login-attempts
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April 27th, 2020, 22:26 Posted By: wraggster
Gaming brands are spending more money on TV advertising during the COVID-19 lockdown, and impressions have nearly doubled in the US.
That's according to data from VentureBeat and iSpot.tv, which found that ad spending in the US reached $19.2 million between March 16 and April 15, generating 1.29 billion impressions.
Many state governments introduced lockdown measures in response to the coronavirus pandemic around late March, providing game companies with a captive audience to sell and advertise to.
Nintendo continues to prioritise Animal Crossing: New Horizons with its current ad campaign, which has surpassed 713 million impressions during the period and far surpassed the exposure of any other game company.
https://www.gamesindustry.biz/articl...fs-competitors
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April 22nd, 2020, 21:39 Posted By: wraggster
GBARunner2 (2020/04/21) is released. GBARunner2 ia a GBA hypervisor for DS. By default GBARunner2 will look for a "GBA" folder in the root oft the SD card, and open it. Otherwise, it will open the root of SD card. Put roms and a gba bios as "bios.bin" in the "GBA" folder or the root of your sd card. Make sure the roms are sram patched if needed. Hidden or system files and folder won't be shown, so "bios.bin" file can be hidden.
GBARunner2 changelog:
More optimizations for memory instruction emulation
https://github.com/Gericom/GBARunner2
http://www.emucr.com/2020/04/gbarunner2-20200421.html
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April 22nd, 2020, 21:37 Posted By: wraggster
Game Boy emulator written in Python.
PyBoy Changelog:
Fixed Tile image (#118)
Installation
The instructions are simple, if you already have a functioning Python environment on your machine.
Install SDL2 through your package manager:
Ubuntu: sudo apt install libsdl2-dev
Fedora: sudo dnf install SDL2-devel
macOS: brew install sdl2
Install PyBoy using pip install pyboy (add --user if your system asks)
Now you're ready! Either use PyBoy directly from the terminal $ pyboy file.rom or use it in your Python scripts:
from pyboy import PyBoy
pyboy = PyBoy('ROMs/gamerom.gb')
while not pyboy.tick():
pass
https://github.com/Baekalfen/PyBoy
http://www.emulation64.com/view/3055...v101-released/
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April 22nd, 2020, 21:35 Posted By: wraggster
Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
Gearboy Changelog:
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gearboy-3.0.4
Bump version to 3.0.4 |
[url]https://github.com/drhelius/Gearboy[/quote]
http://www.emulation64.com/view/3057/Gearboy-v304-released/
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