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September 4th, 2012, 02:28 Posted By: wraggster
via http://www.emucr.com/
nds4droid v8 is released. nds4droid is a free, open source Nintendo DS emulator for Android based on DeSmuME. It is currently in it's infancy but does support most of the features one would expect in an emulator.
nds4droid v8 Changelog:
- Completely customizable controls! You can adjust the size and location of the on screen touch buttons, or disable them entirely and map them to hardware keys
- Support for all orientations (no longer locked to portrait mode)
- Minor speed improvements
- Updates the Korean translation
- Adds a partial Portuguese (Brazil) translation
- Adds a partial Chinese (Simplified) translation
http://www.mediafire.com/?cs24612992kaq65
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September 3rd, 2012, 00:24 Posted By: wraggster
Nothing much to report, I am still on my "coding break" and focusing on my other hobbies that I have been neglecting during the past three years I have been working on DSx86. I do have some DSx86 -related news, though. Sverx, who already optimized my smooth screen scaling algorithms once before, came up with even faster method of handling this scaling. I will update the DSx86 screen scaling algorithm to use his latest invention in the next DSx86 version (when I get back to coding :-). Meanwhile you can read more details about his scaling method in his blog. Thanks again Sverx!
http://dsx86.patrickaalto.com/DSblog.html
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September 3rd, 2012, 00:23 Posted By: wraggster
MSX/MSX2/MSX2+ emulator for Nintendo DS has been updated. Changes:
- Fixed a stack overflow that made the emulator unstable.
- Fixed a state save bug with megarom mapped in 16 KB.
- Supports up to 1024 files (ROM, DSK and CAS) in each folder.
- Compiled with devkitARM r41, libFAT 1.0.11 and libnds 1.5.6+.
- The folder image is no longer displayed if it's already displayed.
- The /Pics folder and file names beginning with a dot are no longer displayed in files list.
File: Download
News source: http://www.alternate-fmsxds.webs.com
via http://emu-russia.net/en/
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September 2nd, 2012, 22:10 Posted By: wraggster
But one day the tournament will be over. And we'll wake up the next day stone-cold sober, suddenly aware that where our girlfriends and cats once stood, now lie piles upon piles of useless Jack Butland and Aleksandr Kerzhakov duplicate stickers. If only there was a way to make practical use of them. For example, by summoning a real-life Kerzhakov to cook us bacon and eggs, or by magicking up a Lars Bender clone to nip the shop on a Toffee Crisp run.In other words, if only life were more like Paper Mario: Sticker Star. In this fourth instalment in the Paper Mario series you see, stickers are the most magical, wonderful thing you could possibly own, and they're everywhere.
They're plastered on trees, hidden behind bushes, parped out by defeated enemies - they're all over the shop. Some can even be found taping parts of the scenery to the ground. Give 'em a yank and - volia! - papercraft staircases, bridges and other features unfold before your eyes.
http://www.computerandvideogames.com...d-mario-magic/
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September 2nd, 2012, 16:24 Posted By: wraggster
Jason Rohrer's virtual board game Diamond Trust of London was the first retail DS game to be crowdfunded via Kickstarter, and now it's followed up that achievement by being the first DS game to be available outside of Kickstarter after a successful drive. In other words, you can just buy a copy now.
Rohrer is selling Diamond Trust directly from his website for $30. A counter on the site shows that there are around 4,500 copies left as of writing, which doesn't seem like very many copies at all. While missing out would teach you a lesson about scarce resources, much like we're sure the game would, it seems like a less fun way to learn.
http://www.joystiq.com/2012/08/31/di...f-kickstarter/
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August 31st, 2012, 00:46 Posted By: wraggster
Future Publishing's independent Nintendo-focused magazine Nintendo Gamer printed its final issue today.
Nintendo Gamer will continue to run its website but the magazine will cease to exist.
The magazine's editor Nick Ellis wrote a farewell note in the final issue stating that the move "draws the curtain on 20 years of independent Nintendo mags from Future Publishing".
Future Publishing's independent Nintendo magazines began in 1992 with the launch of Super-Play. It continued to publish Nintendo magazines including N64 Magazine, NGC and NGamer before rebranding to Nintendo Gamer.
"After careful consideration we've taken the decision to close Nintendo Gamer magazine. However, with Future's ongoing strategy to drive digital growth across its international, digitally-focussed brand business, the website, Nintendo-Gamer.net will continue as excitement builds ahead of Nitnendo's Wii U launch," said Nintendo Gamer's publisher Lee Nutter.
Online editor Chris Scullion added: "There will always be a place for Nintendo Gamer – it's just in a different medium now. Over the next few months we'll be sharing the best features and issues from the Nintendo Gamer vaults, dating all the way back through the magazine's 20-year history.
"On behalf of everyone who's ever written a word, designed a page, checked some text, written a caption or reviewed a game for Nintendo Gamer, thank you so much for reading the magazine. Please do buy the final issue when it's released on September 6th, and we hope you'll continue to stick around the website as it continued to evolve".
Nintendo Gamer launched in 2006 and retained an average circulation of 7,745 in 2011. Future will continue to publish Official Nintendo Magazine.
http://www.mcvuk.com/news/read/futur...aining/0102066
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August 29th, 2012, 22:38 Posted By: wraggster
Nintendo offered a tour of Animal Crossing during its recent Japanese Nintendo Direct broadcast, and here it is.
Despite the fact you'll likely have no idea what Nintendo boss man Satoru Iwata is saying during the footage, those looking forward to Animal Crossing on 3DS will get a great tour of a town, with a glimpse of the insane amount of customisation that's possible.Animal Crossing for 3DS will make you the mayor of the town, which means you'll not only be able to customise your house but will also be in charge of decorating the entire town too.
The game's out in Japan on November 8, but won't arrive in the West until 2013.
http://www.computerandvideogames.com...r-of-the-town/
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August 29th, 2012, 22:36 Posted By: wraggster
Nintendo promised downloadable courses for New Super Mario Bros. 2's Coin Rush mode in the run up to launch, but has said nothing of it since. But they are still coming.
Following the Japanese Nintendo Direct presentation last night making no mention of the Mario DLC, Nintendo boss Satoru Iwata has sought to alleviate concerns with a statement promising its imminent release.'It has only been 10 days since the game's release in Europe and US,' says Iwata viaTwitter (thanks Andriasang), who says the developer need 'more time'.
He does go on to confirm, however, that the announcement will be made worldwide simultaneously, to keep everyone happy.
Coin Rush mode lets one or two players blast through three randomly selected stages with the aim of collecting as many coins as they can.
http://www.computerandvideogames.com...assures-iwata/
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August 28th, 2012, 15:10 Posted By: wraggster
Mr Modchips the website who sell anythin from DS Flash Carts to Modchips for Xbox360 and replacement parts for DS, PSP, PS3, Xbox, Gamecube,PS2, GBA and Xbox 360 have launched a massive sale with near on 300 items at One or Two Pounds, and many that are up to 80% off.
Check out the full listings over at MrModchips, you do have to be logged in to see the Flash carts and Modchips etc.
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August 28th, 2012, 14:51 Posted By: wraggster

Pre-orders of Pro Evolution Soccer 2013 will come with a UEFA Champions League metallic cover, Konami announced today. The shiny limited edition covers will be available as a gift with pre-order purchases at GameStop in the US and EB in Canada. There's the alternative of a Copa Libertadores cover should the very thought of Europe's premier club competition make you want to do a . For whatever reason.
PES 2013's second demo hits this week, arriving on XBLM on August 28 and PSN on August 29. The actual game comes to Xbox 360, PS3, and PC near the end of September, and Wii, PSP, 3DS, and PS2 later on this year.
http://www.joystiq.com/2012/08/28/pe...etallic-cover/
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August 27th, 2012, 21:15 Posted By: wraggster
WinDS PRO 2012.10.1 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2012.10.1 Changelog:
New Modern skin
VBA-M 1111
4376 x86 DeSmuME
DeSmuME 4376 x64
http://www.mediafire.com/?bucte706nxlh5e3
http://www.emucr.com/
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August 27th, 2012, 19:54 Posted By: wraggster

Ladies and gentlemen, we are gathered here today to remember Nintendo Power. Not its passing, but its life. Nintendo Power will conclude 24 years of publication with a final issue this December. We've experienced the loss of many magazines over the years, but Nintendo Power's conclusion is different for many of us. Directly attached to childhood memories of so many, it was thepublication of both the Nintendo Entertainment System and Super NES at the dawn of the console era, with children of the late 80s and early 90s eagerly awaiting the magazine's arrival every month.
We've gathered some fond Nintendo Power memories from today's media after the break. Please feel free to share your happy memories too.
http://www.joystiq.com/2012/08/27/ni...er-remembered/
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August 27th, 2012, 19:15 Posted By: wraggster
A new version of the Nintendo DS emulator DuoS has been released.
Quote:
DuoS - Nintendo DS Emulator
sábado, 25 de agosto de 2012
Quick fix and update!
Both DuoS DSEMU links at Linkify has been updated.
The version, uploaded there now, doesn´t require the Visual Studio 2010 Runtime DLLs... which some PCs might not have previously installed.
Until writing some proper documentation, I can tell the emu requirements here:
- PC running Windows XP or newer, both x86 and X64 seem to be alright.
- PC´s CPU must support SSE2 features, basically begining from an old Pentium 4, AMD64 or newer is more than enough. DuoS setup tool will warn you in case SSE2 is not detected.
- .Net Framework 2.0 or newer, only necessary for running the setup tool. If you don´t care about the tool, you don´t need it. .Net 2.0 is already present in Windows versions Vista or newer, if you still use XP and need it, you can grab it from here.
- If you are running the "not fixed" version, you might need to install the Visual Studio 2010 Runtime DLLs, you can download them from here.
For the next release, I promise that the installer version will handle all this stuff automatically.
en 10:43 Sin comentarios:
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viernes, 24 de agosto de 2012
Release time!
Well, finally I made it. I hope you all like it.
A few last minute bugs were detected last night, and some quality downgrade happened... but I wanted to keep my promise and release the emu as it is. There´s a lot of room for improvements, and stuff to improve... but it´s not all that bad for a Beta.
Next week, I´ll try to do some touches to DuoS older sister project AdriPSX PSEMU, so I might re-released it with some updates and fixes around next month. I haven´t touched its blog in ages, but you can visit it at http://adripsx.blogspot.com.
Please refer to the Download Links section, and send me feedback about the emu... you like it or not!
Thanks to you all for your continuous support!
Roor
en 16:34 3 comentarios:
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jueves, 23 de agosto de 2012
A bit too "spartan" ?
This morning I fixed a few last minute bugs from the build...
I created an amiable installer... and coded a simple setup utility.
Since the begining, I wanted DuoS DSEMU to be as lightweight as possible... so far, that goal has been achieved, as the emulator itself is no more than 340kb in size...
With that in mind, I never really cared about features such as keyboard config, joystick support, screenshot support, video recording and such... I´ve always thougth that when you run an emu, what matters is to be able to play.
But then, I´ve received more than one complain regarding keyboard config... so, early this morning I coded this:
It certainly achieves its function... and I must admit I´m not a graphics artist myself.
One of my closest beta-testers has already call it "too spartan" (disciplined and conservative with little to no decoration or color)...
Will anyone care if I ship the first release, tomorrow, using it?
I just await for comments...
en 18:20 3 comentarios:
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martes, 21 de agosto de 2012
DuoS almost ready for first beta release
After a very long weekend of testing and last minute improvements, DuoS DSEMU is almost ready for its very first beta release.
Savestate and Savegame support is working very well, and has succeded in all my tests so far; SPU (sound) performance has increased a lot. Only smaller minutae is left, such as manual, licence text files, settings menu and a fully featured installation package.
If no further problems arise: DuoS DSEMU,Nintendo DS Emulator, will see the light this friday.
en 06:12 Sin comentarios:
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miércoles, 8 de agosto de 2012
DuoS is ringing!
Just last night DuoS attained the state where I may say that "sound emulation" is working.
SPU synch & resampling seems to we working good, fast and stable.
I implemented some SSE2 instructions for optimization, so now we need to implement some more functions to enable/disable SSE2 code based on CPU detection (not all CPUs have SSE2).
Most probably tonight, DuoS binaries will be shipped to our beta testers.
After attaining this stage, and if no further big bugs are found, only save-game functions are left.
First release is coming very close!
en 11:03 Sin comentarios:
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viernes, 3 de agosto de 2012
DuoS is flying!
After the last major improvementdone on DuoS, emulation performance has increased very significanlty. An almost fully featured Dynamic Recompilation Engine has been succesfully integrated, without messing much with emulation timing, and the latest version of GPU skipping works like a charm, without adding any kind of graphical artifact on screen.
Basically, this means : realtime/normal speed emulation on a normal non-accelerated PC without consuming a lot of CPU... as well as a new 8x FastForward feature.. in a relatively high compatibility Nintendo DS emulator ( just use your imagination ).
Regardin the still missing features; Sound is already working, but crappy and with very limited support; a full re-sampler is in the works, which might be ready after next weekend.
After that, only the savegame system is missing...
Once I get tese final features working in an acceptable way, DuoS DSEMU first public release will see the light.
en 07:59 Sin comentarios:
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martes, 31 de julio de 2012
DynaRec and FrameSkip
After all this time that I´ve dedidated to produce DuoS, I can assure that there isn´t any portion of a DS emulator more CPU consuming than its GPU (Graphics Processing Unit).
I´ve tried to optimize it in a lot of ways, without relaying on the host´s (PC´s) multithreading and GPU accelleration as much as I could... in order not to compromise emulation quality and compatibility. To be honest, regarding this... I already ran out of ideas.
On the other hand, since last night, DuoS has now a fully enabled Dynamic Recompiler core, and do not relay on "secondaty calls" to the Interpreter core anymore. This is translated into a huge speed up, as well as a very noticeable reduction of CPU usage in the host computer. It will be the work of our noble testers to determine how does this affect DuoS´s compatibility... but we will soon find out.
In the meanwhile... I see a couple of days of continuous debugging coming my way...
en 10:22 Sin comentarios:
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lunes, 30 de julio de 2012
Emulation Dev Resources
Just for answering Marranus´ question from the other day:
For DuoS, specifically, I digged most of the hardware hacking from the awesome documents of No$GBA, then lots and lots of playing around with DevKitPro... also, studying how the guys from DeSmuME made their GPU (which I must say is AWESOME!) saved lots of time... and finally, I must admit that I´m re-using lots of code from my own previous emulation projects . An extensive personal library of emulation functions stored in my laptop comes really handy...
en 09:01 Sin comentarios:
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domingo, 29 de julio de 2012
Lots of fixes, and a nice performance increase
I spent most of my Saturday making fixes to my ARM Dynamic Recompiler, which were causing some games to just "freeze"... this was a major boomer, as I was becoming very proud of the emu high compatibility. So far it seems to be ok, but I still haven´t managed to get the time to test it on more than a dozen of games yet.
On the other hand, I replaced the WinDIB functions for Direct3D based ones... the speed enhancement is amazing! Now I can say that as far as the Software Renderer is not forced too much, lots of games are fully playable in full speed, with just a little frameskip.
Here are a couple of screen captures from the games I was fixing the Recompiler for, Phoenix Wright: Ace Attorney and Castlevania : Dawn of Sorrow.
BTW, after some complains, I added a simple synch icon to the emu, also version number has been increased to 0.110, according to my Devevlopment Road Document.
en 07:51 Sin comentarios:
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sábado, 28 de julio de 2012
Some screenshots
Here are the latests screenshots I took, after having fixed the Gouraud Lighting, and plenty of other Software Renderer issues. Performance has been greatly increased by the smart usage of skips on GPU operations, and not just skipping frames to the display window.
These shots are from Super Mario 64 DS, The Logic Machine and Labyrinth.
Pleas notice that I haven´t given an icon to DuoS yet, so suggestions are welcomed.
http://www.aep-emu.de/PNphpBB2-file-...c-t-19197.html
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