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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 25th, 2020, 17:52 Posted By: wraggster
Super Mario 64 romhacks have reached impressive heights, thanks to talented romhackers throughout the years, keeping the N64 classic alive and playable in ways never previously imagined. The latest release of a new project--Mario Party 64--attempts yet another interesting premise: recreating the original Mario Party game boards as fully-fledged platforming stages. The creator of this romhack, MrComit, managed to take classic Mario Party levels such as Yoshi's Tropical Island or DK's Jungle Adventure, and make them into their own adventure, complete with minigames and 70 Stars to collect. Version 1.02 is available to download in the video description as a .bps patch, which can be applied to a copy of Super Mario 64.
https://gbatemp.net/threads/mario-pa...levels.558792/
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February 25th, 2020, 17:42 Posted By: wraggster
Polinym has released the first-ever translation of the unlocalized Dragon Quest for the Famicom.
Dragon Warrior/Dragon Quest is essentially the father of the modern JRPG. It follows the story of a hero, descendant of the legendary Loto the Brave, who must slay the villainous Dragon King, rescue Princess Laura, reclaim the Light Orb, and restore peace to Alefgard.
One day Polinym noticed that no had ever translated the original before. After looking and seeing that it was not too difficult a task, he wondered why no one had done this before, and took it upon himself to translate the entire game.
The goal was to be as accurate to the original as possible, given the space provided, technical restrictions, and Polinym’s beginner/intermediate knowledge of Japanese.
Because an already localized and fantastic version called Dragon Warrior already exists, little to no attempts were made to localize or change existing content and is thus not a “Woolsey Fan Company” project. Rather, this was just a personal project because of Polinym’s fondness for the Dragon Warrior series.
Also included in addition to the pure translation patch is the “Quick EXP” patch, which grants large amounts of experience and gold after every fight and alleviates the need to grind.
Polinym also created a basic trailer to show off the translation and what the game is about, which can be found on YouTube here: ( ), or in the RELATED LINK.
http://www.romhacking.net/translations/5416/
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February 24th, 2020, 22:24 Posted By: wraggster
masagrator, who’s released numerous 60FPS mods for commercial games, has released Status Monitor Overlay. This overlay homebrew, which makes use of the recently released Tesla environment, lets you see some statistics about the functioning of your system including:
- CPU usage
- CPU, GPU & RAM frequency
- RAM usage categorised into Total, Application, Applet, System and System Unsafe
- SoC, PCB & Skin temperatures
- Fan Rotation Speed
Status Monitor Overlay updates on-screen information every second and you may exit it by holding the left and right stick simultaneously. In the future, masagrator plans to add statistics about GPU usage and the ability to reduce window size.
You may read more about it and download it from its GBATemp Thread.
http://wololo.net/2020/02/23/vita-sw...mulator-for-t/
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February 24th, 2020, 22:19 Posted By: wraggster
Now, the 3DS has just received a new piece of homebrew called uae3DS which is a port of uae4all letting you emulate the Amiga 500.
This port, which was released by Badda this weekend, is currently work in progress but performance is said to be pretty good on both the Old and New 3DS which allows many titles to be playable according to the developer. In the future, there are plans to add quite a few features including:
- A CIA version
- Some form of auto-updater presumably making use of an internet connection
- Keyboard and mouse functionality on the bottom screen
- Key mapping with the ability to save combos to SDCard
- Autofire functionality
- An option to get rid of black borders and do screen scaling/zooming
- Other stuff like moving the status bar to the bottom and attaching/mounting a directory on the SDCard as an emulated hard drive
You may read more about uae3DS and find its download links on its GBATemp thread.
http://wololo.net/2020/02/23/vita-sw...mulator-for-t/
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February 24th, 2020, 21:02 Posted By: wraggster
bsnes-hd beta 10.3 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.
bsnes-hd changelog:
Mac builds (standalone and libretro core) are now available on release, using a new build system (Thanks to Margen67) [#11]
Added a first simple version of per-ROM setting override files (see readme for details) [#7]
Fixed gamma formula and general color conversion and also changed default gamma value from 150 to 100 [#31]
"aspect correction" is now consistently disabled by default and also renamed to "pixel aspect correction" for clarity [#33]
Improved previous workaround for non-hires backgrounds in hires-scenes, e.g. Kirby's Dreamland 3 (keeping the improvements to pseudo transparency, but eliminating the new vertical combing that originally introduced) [#10]
https://github.com/DerKoun/bsnes-hd
http://www.emucr.com/2020/02/bsnes-hd-beta-103.html
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February 24th, 2020, 20:55 Posted By: wraggster
Cemu v1.17.2b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu Changelog:
# New in 1.17.2b:
general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)
OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled
gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)
# New in 1.17.2:
general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
general: Removed redundant global options for cpu and vertex cache in the menu bar
general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
general: Added a new debug option to the general settings to enable the creation of crash dumps
coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
This change fixes crashes in Paper Mario Color Splash
Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
Vulkan: Several minor tweaks to increase stability
nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
http://cemu.info/
http://www.emucr.com/2020/02/cemu-v1172b.html
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February 24th, 2020, 20:52 Posted By: wraggster
higan v107.21 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* genius: compilation fix.
* Windows compilation fix.
* Quick workaround for an internal compiler error with some GCC versions.
* PulseAudio compilation fix.
* higan v07.21:
* Neo Geo Pocket: added flash ROM save support
* Super Famicom: improved appended firmware size detection [devinacker]
* ruby: added dynamic rate control support to Linux/ALSA driver [RedDwarf]
* ruby: added dynamic rate control support to Linux/PulseAudio driver [RedDwarf]
byuu v0.14:
* PC Engine: fixed sprite rendering issue
* PC Engine: nearly doubled performance via audio decimation
* Game Boy Advance: 20% performance increase via lower-precision CPU synchronization
* added auto-save memory option
* added optional native file dialog support
* added warning when trying to map inputs with no input driver active
* abort input mapping attempts after closing settings window
* added 50ms delay for input mapping so that pressing enter won't automap said key
https://gitlab.com/higan/higan
http://www.emucr.com/2020/02/higan-v10721.html
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February 24th, 2020, 20:49 Posted By: wraggster
Aiguanachein is working on a very nice Game Boy Color platform game named Powa! The game will feature different worlds, music by sergeeo and certainly final bosses. After exchanging emails with the main author there might be physical carts, once the game is final.
We at PDRoms already had the pleasure to play the game and it plays solid and is fun, we would really love to see this game in final stage.
https://pdroms.de/nintendo-gameboy-g...boy-color-game
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February 24th, 2020, 20:44 Posted By: wraggster
When it was released in 1988, Ultima: Exodus was revolutionary, and proof that the RPGs that were already popular on microcomputers could be ported to home consoles. However, the original game had its flaws, and the NES version added its own.
This patch not only fixes bugs and restores missing text and clues, but also updates the graphics, reintroduces enemies that were only found in the computer versions, and improves the gameplay without completely altering it.
Gone are the days of grinding low level monsters for 95% of a playthrough: now levelling up is actually rewarding and encouraged. Higher level characters receive buffs and special abilities, magic users become more powerful and their spells have better chances to succeed, and more dangerous monsters and dungeons also give the best loot.
Note that this isn’t an “easy mode” patch: the game is still punishing, but not in an unfair and unfun way. The player will progress through their quest to defeat Exodus.
A partial list of what’s on offer in Ultima: Exodus Remastered (see the Release Notes for an extensive list):
- Updated, more user-friendly UI
- Bug fixes
- Many Quality-Of-Life changes
- Improved “3D” dungeon view
- Graphics inspired to Ultima IV-VI
- NPC portraits in dialogues
- Lootable weapons/armour
- New enemy AI makes battles faster and more tactical
- Battle/magic systems rebalance
- More distinct Professions, each with their own stats and abilities
- Horses actually make map movement faster over certain terrain types and are not just cosmetic
Note that this hack does not alter sound/music and is aimed at being compatible with future sound/music hacks.
Have fun exploring Sosaria again!
http://www.romhacking.net/hacks/4949/
https://twitter.com/FoxCunning2
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February 24th, 2020, 18:32 Posted By: wraggster
Even though Nintendo Switch Online allows cloud save backup for many major Nintendo first-party titles, Animal Crossing: New Horizons won't be one of them except in very, very specific circumstances.
During today's , an FAQ at the end announced that cloud saves would not be available for the game right at launch, but would be added some time afterward for Nintendo Switch Online subscribers only. Additionally, these saves are not able to be accessed any time, such as a situation where someone wants to move a saved game from one Nintendo Switch to a newly-purchased one.
Rather, according to some fine print in the presentation, these saves are only able to be used in the case of a lost or damaged Nintendo Switch system, and then can only be used one time. If a system is lost or damaged more than once, a user may not be able to move their save file a second time and may lose all their progress.
https://www.gamesindustry.biz/articl...recovered-once
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February 18th, 2020, 18:02 Posted By: wraggster
Swiss r785 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
DVD/GCLoader have been ported over to the new read patches, and all games are now treated as potentially reloading. This allow certain games, most famously XIII, to be played in progressive scan using an original/backup disc or GCLoader, and also allow other patches to persist across resets. An SD Card Adapter is required for this to function.
If you had disabled the new read patches before, these will be reset to enabled. The option to disable them has been replaced with a more succinct "Emulate Audio Streaming" option. This should also fix cases where they've been inadvertently disabled by the last release. This option only take hold for SD Card Adapters and IDE-EXI.
@Extrems committed:
Fix comparison with falsely flagged audio streaming.
Save and compare disc header.
Port DVD/GCLoader over to the new patches.
Hide .nkit.iso extension.
Hide swiss_patches directory upon creation.
Implement sync ioctl.
Check other file attributes of existing patch fragments.
Change "Alternate Read Patches" option for a "Emulate Audio Streaming" option.
Simply enable interrupts and call OSResetSystem.
Hijack current thread to call OSResetSystem.
Patch EXIDetach.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/02/swiss-r785.html
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February 18th, 2020, 18:01 Posted By: wraggster
Snes9x GX v4.4.6 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!
Snes9x GX Changelog:
Fixed box art not working on GameCube
https://github.com/dborth/snes9xgx
http://www.emucr.com/2020/02/snes9x-gx-v446.html
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February 18th, 2020, 17:59 Posted By: wraggster
FCE Ultra GX v3.4.5 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
FCE Ultra GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
FCE Ultra GX v3.4.5 changelog:
Fixed box art not working on GameCube
Fixed some 3rd party controllers with invalid calibration data
Fixed file browser issues
Fixed issue changing Auto Save option
https://github.com/dborth/fceugx
http://www.emucr.com/2020/02/fce-ultra-gx-v345.html
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February 18th, 2020, 17:57 Posted By: wraggster
1964 - Carnivorous Edition (2020/02/17) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
1964 - Carnivorous Edition Changelog
Bundle
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Updated GLideN64 to WIP build
Fixed GLideN64 mipmaps
Updated GLideN64 to WIP build
New GLideN64 texture pack for GoldenEye (HUD only)
Updated GLideN64 to WIP build
Added DirectInput plugin
Updated readme FAQ and install guide
Updated GLideN64 (Public Release 4.0)
Updated GLideN64 to WIP build
Recompiled RSP.dll
Added beta crosshair to texture pack
Updated GLideN64 to WIP build (split-screen supported)
Updated readme FAQ
Updated 1964.ini to use correct defaults for all ROMs
Updated readme FAQ (thanks to Graslu00)
Added 30fps cheat for GE\GF
Replaced No Audio 1964.dll with No Audio.dll (more stable)
Updated readme FAQ (thanks to DuskyLW and Pheonarx)
Updated N-Rage plugin to 2.3d
Added counter factor settings to 1964.ini for GE\PD
Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
Cleaned up readme
New Glide64 texture pack for GoldenEye (HUD only)
Removed standalone Perfect Dark speed-hack (now included in 1964)
Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
Replaced ASPack'd zlib.dll with unmodified zlib.dll
Replaced saves with more complete saves
Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
Fixed typo in readme (thanks to Rekrul)
Updated GLideN64 (Public Release 2.0)
Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
Removed GE-MP (unfinished and source of false positive antivirus detection)
1964
Will ask user which video plugin to use on first launch
Fixed borderless fullscreen bug on ROM close
Added borderless fullscreen mode
Always disable autoload cheats on start up
Fixed Memory Pak corruption for players 2\3\4
Added 60fps firing rate fix to GE
Added region checks for GE\PD hacks
Adjusted filename for loading RSP.dll
Only update Project64.rdb if using Jabo
Status bar shows correct CF on launch
Default rdram\counter factor set to - 1 & 8mb
Opening cheats will now restore mouse cursor
Fixed show\hide cursor bug when returning from dialog window
Cheat settings will load from 1964.cfg
Combat boost now works at 60fps
No longer reset counter factor settings for GE\PD
Tweaked the default window size
Improved timing stability for GE\PD
Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
Removed maximize button
Added option to increase PD speed-hack frequency
Reduced PD speed-hack inject rate (less aggressive)
Fixed bug that caused game to soft lock when unpaused
Fixed Memory Pak corruption on first write
Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
Added PD speed-hack from Mouse Injector (more stable)
Will ask user for ROM folder on first launch
Profiling stats disabled by default
Changing states will display the new slot # in the Status Bar
Reverted relative filepath for saves\plugins as it caused issues with Windows 10
Removed CTRL+R hotkey for RSP plugin settings
Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
Lock counter factor to 1 while Overclocking
Default counter factor set to 2
Extended overclock to 18 times (requires powerful CPU)
Removed overclock profiles (combined all in one exe)
Integrated overclocking into menu
Fixed save issue with uncommon characters in filepath
Removed registry functionality (uses 1964.cfg instead)
New icon provided by deuxsonic
Maximum Kernel Frequency on by default
New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
New option - Disable Status Bar
Cursor is unhidden when opening plugin configuration windows
Backported 1964 1.1 cheat engine (better compatibility)
TAB now hides status bar (thanks to deuxsonic)
On first load, set input plugin to Mouse Injector in registry
Unpause only when entering fullscreen
Fixed cursor hiding while changing plugin settings
Fixed show\hide cursor bug (TAB now toggles cursor)
Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
Default plugins set to Jabo - Mouse Injector - Azimer
Romlist shows filename by default
Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
Two overclock profiles - six\nine times
Compiled non-overclocked 1964 version - for slow cpus\novelty
Mouse Injector
Adjusted UI
Rewrote BONDDATA scanning
Lowered FOV range for speedrun build
Adjust weapon position for override FOV
Compensate for override FOV while in aim mode
Limit SetCursorPos execution
Updated Copyright
Sanity check pickup threshold before overwriting
Created speedrun build (removes FOV advantage and pickup threshold adjustment)
Version 1.9 Released
Lock crosshair X axis when driving the tank while tank equipped as weapon
Override camera y axis pickup threshold (from -45 to -60)
Added enum type for mouse\keyboard
Enable revert after clicking detect input button
Flush input when starting injection thread
Replaced pthread_create with CreateThread
Doubled BONDDATA scanning time
Use beta crosshair when show crosshair is enabled
Fixed EMU_ReadShort()
Removed offset parameter from memory.h
Version 1.8 Released
Cleaned up ini loading and device function
Safely close ManyMouse and Discord Rich Presence on shutdown
Added option to compile without discord rich presence in makefile
PD - Compute recoil rotation
Increased FOV sanity check range (for ROM hacks)
Added Discord Rich Presence support
Version 1.7 Released
Reduced mouse acceleration
PD - Cursor aiming now supported
Emulate centering code when cursor aiming is disabled
Removed overclock requirement for cursor aiming
Recalibrated aiming table for GE
Added GE hack for jitter free aiming mode
Removed unused define in goldeneye.c
Analog stick value set to 127 from 120
Fixed FOV hack not replacing init value for GE
Version 1.6 Released
Restored autolock option (thanks to deuxsonic)
Fixed sanity check for FOV ini load
Emulate logic for camspy\slayer
Added intro skip button combo for GE\PD (FIRE+AIM)
Added camspy\slayer compatibility for PD
Fixed non-zooming weapons reverting to default FOV
Replaced autolock option with unlock on window loss
Added geshowcrosshair to INI_Reset()
Now removes GE autostand code
Added Show Crosshair for GE option
Version 1.5 Released
Added Copyright notice for ManyMouse library
Fixed edge case where ManyMouse would fail to initalize (thanks to Marthur)
Inlined memory functions used by goldeneye.c\perfectdark.c
Refactored codebase to use headers more effectively
If Mouse Sensitivity is set to 0%, show None instead
Allow Mouse Sensitivity to be set to 0%
Removed PD speed-hack
Rewrote Hoverbike pointer scanning (less false positives)
Increased FOV ViewModel Warning (only displays above 75*)
Uses wide character filepath to access ini file
Mouse Acceleration is applied for GoldenEye cursor aiming
Fixed bug where bike pointer was incorrectly detected
Use double slash argument for fopen
Replaced atol with atoi
Version 1.4 Released
GE - While in menus, Aim button is binded to B button
New option - Mouse Acceleration
Fixed GE ROM hack crouch bug
Fixed keyboard race condition - input would not detect keydown every poll
FOV compensates for horizontal aspect ratio
UI Improvements
Version 1.3 Released
Fixed clear bug when profile was empty
Accept all device input if one player is the only active profile
Uncheck Cursor Aiming and speed-hack for non-overclocked 1964 (to avoid confusion)
PD - Improved speed-hack
New option - Field of View slider (thanks to SubDrag)
New option - Perfect Dark speed-hack toggle
Created MinGW makefile
Converted Mouse Injector to ISO C11
Version 1.2 Released
Increased sensitivity range to 500%
Replaced windows injection with direct injection
Removed ReadProcessMemory\WriteProcessMemory functions
Fixed secondary button load bug
Version 1.1 Released
Fixed bug where secondary buttons would not apply
Fixed revert button bug (reverted all players instead of current player)
New option - Autolock Mouse on Window Focus
Fixed edge case where foreground window is incorrectly set upon launching ROM
Cleaned up code and fixed comment typos
Optimized input and injection (bypass disabled players)
PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
Removed Project64 support (unstable and incompatible with ManyMouse)
Fixed edge case crash when initializing plugin
Created icon for standalone speed-hack
Created standalone Perfect Dark speed-hack for N-Rage plugin
Informative message boxes now have icons
PD - Fixed rare case where radial menu direction would become stuck
PD - Clicking in radial menu now resets back to center
PD - Fixed bug where radial menu direction would apply after match ended
Increased mouse wheel tickrate
Fixed crash when opened config window after closing ROM
Supports 4 players
Converted to plugin
Mouse locks correctly on multi-screen setups
Now reads from driver (thanks to ManyMouse by rcg)
Replaced strcmp with strcasecm - possible source of emu detect issues
New option - Radial menu mouse control for Perfect Dark
New option - Toggle Crouch
PD - Disable speed-hack if player is using combat boost or match is slow motion
Capped emulator search rate
Capped injection rate for Perfect Dark speed-hack (was unstable)
Changed description for Aim Mode to Cursor Aiming
Crosshair Movement set to 50% by default
http://www.shootersforever.com/forum...pic.php?t=7045
http://www.emucr.com/2020/02/1964-ca...-20200217.html
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