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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 2nd, 2020, 20:29 Posted By: wraggster
Due to the fact that there was no lightweight API to display on-screen overlays until the release of Tesla last month, no usable FPS counter solution was available for the Switch even though it may not sound like much work.
Want an FPS counter for your Switch? Now, you can have it although the overlay itself takes a good chunk of the screen for now! ()
Now, the prayers of those who want to know how well their Switch is performing have been answered as masagrator, who’s been behind many 60FPS mods for commercial games, has released NX-FPS letting you see FPS in real-time without external hardware like a capture card.
NX-FPS is a SaltyNX plugin which collects FPS data from commercial Switch games and it currently supports the NVN and EGL APIs used in games. As of right now, it can log two types of data namely:
- PFPS – Pushed Frames Per Second (unsigned integer)
- This counts how many frames were pushed to the display in the last second
- FPS – Frames Per Second (decimal value)
- This is calculated from average frame time and gets refreshed with every new frame
Currently, data generated from this plugin can be used with masagrator’s own Status Monitor Overlay as long as you have version 0.4 or above installed and it lets you see FPS statistics in real time. Other developers can also use NX-FPS in their own homebrew overlay solutions as it functions separately from Status Monitor Overlay.
You may read more and download NX-FPS from this link and use it with Status Monitor Overlay. It’s important to state that NX-FPS may cause a kernel panic if you close a game less than 10 seconds after the Nintendo logo appears.
http://wololo.net/2020/03/02/psvita-...r-with-nx-fps/
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March 2nd, 2020, 20:20 Posted By: wraggster
Swiss r798 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
Cleaning up the mess from the previous release, the Wiikey Fusion should now work better than ever, including 2-disc support.
A long-standing bug causing crashes with DVD/GCLoader and patch fragments has been fixed.
There's now the option of booting games through the GameCube Main Menu. This feature has some issues still, but it mostly work. Current game settings apply, so it can be seen in progressive scan.
@Extrems committed:
Add exception for PAL games booted through IPL.
Show disc number when other disc has been found.
Generalize text encoding patch for early SDK.
Remove debug log spam.
Add text encoding patch for BS2.
Add region patch for BS2.
Add video patches for BS2.
Port Wiikey Fusion over to the new patches.
Add boot through IPL feature.
Rewrite workaround for CPU lockup on EFB Z peek during a copy operation.
Fix DVD read starting in the alignment for a previous patched file.
Don't allocate audio streaming buffer for new patches.
Reimplement DVD-R spin-up.
@EBLeifEricson committed:
Added check of SP2 slot for cheats when on a different device
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/02/swiss-r798.html
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March 2nd, 2020, 20:09 Posted By: wraggster
higan v107.27 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Fix typo in SFC PPU mode 7 renderer.
* v107.27
* prevent invalid memory access in Memory::Readable,Writable when size=0
* v107.26
* GBA: code cleanups
https://gitlab.com/higan/higan
http://www.emucr.com/2020/03/higan-v10727.html
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March 2nd, 2020, 20:09 Posted By: wraggster
byuu v1.4 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.
Planned roadmap:
v1: support for gamepad mapping and the save state manager
v2: support for other controller types (mice, light guns) and multiple-players
v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
v?+X: optional scanline renderers for each core to boost performance substantially
v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)
https://byuu.org/byuu
http://www.emucr.com/2020/03/byuu-v14.html
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March 2nd, 2020, 20:02 Posted By: wraggster
Nintendo Switch, Grand Theft Auto 5, FIFA 20, Call of Duty: Modern Warfare and Dragon Ball Z: Kakarot were the big winners in January acrosss Europe, Middle East, Africa, Asia and Australia.
This is all according to GSD figures [the data project owned by European trade body ISFE] analysed by GamesIndustry.biz. The data features physical retail numbers from 17 countries, and digital download data from 16 major publishers in nearly 50 markets. The full details of which are at the bottom of the article.
Just over 15 million AAA games were sold across EMEAA territories during January, a slight increase of 1.1% compared with the same period 12 months ago.
Due to the ageing console cycle, sales of games machines are down 15.8% in January compared to the same period a year before, with revenue down 13.1%. The only console to sell better in January 2020 vs 2019 was Nintendo Switch (up more than 17%). Switch accounted for almost 52% of all consoles sold across the retail markets, with the Neon version the most popular individual product.
The increase in game sales was primarily due to an increase in full game downloads, with Grand Theft Auto 5, FIFA 20 and Tom Clancy's Rainbow Six Siege the biggest selling digital titles. Just under 8.45 million full games were downloaded last month across the markets.
Physical game sales took a slight tumble, down 5.6% year-on-year to 6.6 million games sold. The physical games market performs best when big new games are launched, and there was a lack of significant titles released last month. By comparison, Resident Evil 2 and New Super Mario Bros U Deluxe were released in January 2019.
https://www.gamesindustry.biz/articl...-console-sales
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February 27th, 2020, 22:16 Posted By: wraggster
higan v107.24 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* v107.24
* SFC: scanline renderer - fixed an issue where the backdrop color was showing while the screen was disabled
* SFC: scanline renderer - fixed an off-by-one issue with the vertical sprite positions
* SFC: scanline renderer - added known scanline render position overrides from bsnes
* SFC: dot renderer - fixed an issue with scrolling in hires mode
* MS: fixed the pause button mapping (also, it binds to the start button now)
https://gitlab.com/higan/higan
http://www.emucr.com/2020/02/higan-v10724.html
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February 26th, 2020, 22:08 Posted By: wraggster
higan v107.23 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* v107.23
* SNES: fixed important issues in the new scanline renderer
** (mosaic vcounter and OAM address reset behavior)
* v107.22
byuu v1:
* SNES: fixed hires and interlace rendering with new scanline-based renderer
* Mega Drive and Neo Geo Pocket (Color): default to English/NTSC-U for multi-region games
* Windows: fix an occasional crash when unloading games
* Windows: fix beeping sound when assigning inputs and hotkeys
http://www.emucr.com/2020/02/higan-v10723.html
https://gitlab.com/higan/higan
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February 25th, 2020, 17:52 Posted By: wraggster
Super Mario 64 romhacks have reached impressive heights, thanks to talented romhackers throughout the years, keeping the N64 classic alive and playable in ways never previously imagined. The latest release of a new project--Mario Party 64--attempts yet another interesting premise: recreating the original Mario Party game boards as fully-fledged platforming stages. The creator of this romhack, MrComit, managed to take classic Mario Party levels such as Yoshi's Tropical Island or DK's Jungle Adventure, and make them into their own adventure, complete with minigames and 70 Stars to collect. Version 1.02 is available to download in the video description as a .bps patch, which can be applied to a copy of Super Mario 64.
https://gbatemp.net/threads/mario-pa...levels.558792/
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February 25th, 2020, 17:42 Posted By: wraggster
Polinym has released the first-ever translation of the unlocalized Dragon Quest for the Famicom.
Dragon Warrior/Dragon Quest is essentially the father of the modern JRPG. It follows the story of a hero, descendant of the legendary Loto the Brave, who must slay the villainous Dragon King, rescue Princess Laura, reclaim the Light Orb, and restore peace to Alefgard.
One day Polinym noticed that no had ever translated the original before. After looking and seeing that it was not too difficult a task, he wondered why no one had done this before, and took it upon himself to translate the entire game.
The goal was to be as accurate to the original as possible, given the space provided, technical restrictions, and Polinym’s beginner/intermediate knowledge of Japanese.
Because an already localized and fantastic version called Dragon Warrior already exists, little to no attempts were made to localize or change existing content and is thus not a “Woolsey Fan Company” project. Rather, this was just a personal project because of Polinym’s fondness for the Dragon Warrior series.
Also included in addition to the pure translation patch is the “Quick EXP” patch, which grants large amounts of experience and gold after every fight and alleviates the need to grind.
Polinym also created a basic trailer to show off the translation and what the game is about, which can be found on YouTube here: ( ), or in the RELATED LINK.
http://www.romhacking.net/translations/5416/
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February 24th, 2020, 22:24 Posted By: wraggster
masagrator, who’s released numerous 60FPS mods for commercial games, has released Status Monitor Overlay. This overlay homebrew, which makes use of the recently released Tesla environment, lets you see some statistics about the functioning of your system including:
- CPU usage
- CPU, GPU & RAM frequency
- RAM usage categorised into Total, Application, Applet, System and System Unsafe
- SoC, PCB & Skin temperatures
- Fan Rotation Speed
Status Monitor Overlay updates on-screen information every second and you may exit it by holding the left and right stick simultaneously. In the future, masagrator plans to add statistics about GPU usage and the ability to reduce window size.
You may read more about it and download it from its GBATemp Thread.
http://wololo.net/2020/02/23/vita-sw...mulator-for-t/
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February 24th, 2020, 22:19 Posted By: wraggster
Now, the 3DS has just received a new piece of homebrew called uae3DS which is a port of uae4all letting you emulate the Amiga 500.
This port, which was released by Badda this weekend, is currently work in progress but performance is said to be pretty good on both the Old and New 3DS which allows many titles to be playable according to the developer. In the future, there are plans to add quite a few features including:
- A CIA version
- Some form of auto-updater presumably making use of an internet connection
- Keyboard and mouse functionality on the bottom screen
- Key mapping with the ability to save combos to SDCard
- Autofire functionality
- An option to get rid of black borders and do screen scaling/zooming
- Other stuff like moving the status bar to the bottom and attaching/mounting a directory on the SDCard as an emulated hard drive
You may read more about uae3DS and find its download links on its GBATemp thread.
http://wololo.net/2020/02/23/vita-sw...mulator-for-t/
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February 24th, 2020, 21:02 Posted By: wraggster
bsnes-hd beta 10.3 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.
bsnes-hd changelog:
Mac builds (standalone and libretro core) are now available on release, using a new build system (Thanks to Margen67) [#11]
Added a first simple version of per-ROM setting override files (see readme for details) [#7]
Fixed gamma formula and general color conversion and also changed default gamma value from 150 to 100 [#31]
"aspect correction" is now consistently disabled by default and also renamed to "pixel aspect correction" for clarity [#33]
Improved previous workaround for non-hires backgrounds in hires-scenes, e.g. Kirby's Dreamland 3 (keeping the improvements to pseudo transparency, but eliminating the new vertical combing that originally introduced) [#10]
https://github.com/DerKoun/bsnes-hd
http://www.emucr.com/2020/02/bsnes-hd-beta-103.html
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