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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 17th, 2020, 19:55 Posted By: wraggster
mGBA v0.8 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
mGBA v0.8 Changelog:
Emulation fixes:
GB Serialize: Fix timing bug loading channel 4 timing
GBA: Fix multiboot entry point while skipping BIOS
GBA BIOS: Fix undefined instruction HLE behavior
GBA DMA: Fix invalid audio DMA parameters
GBA Memory: Misaligned SRAM writes are ignored
GBA Serialize: Fix serializing DMA transfer register
GBA Serialize: Fix audio DMA timing deserialization
GBA Video: Fix OAM not invalidating after reset (fixes #1630)
GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
GBA Video: Fix OpenGL sprite flag priority
Other fixes:
Core: Fix race condition initializing thread proxy
Core: Fix integer overflow in ELF loading
FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
FFmpeg: Disallow recording video with no audio nor video
GBA: Automatically skip BIOS for multiboot ROMs
Qt: Only dynamically reset video scale if a game is running
Qt: Fix race condition with proxied video events
Qt: Fix color selection in asset view (fixes #1648)
Qt: Fix missing OSD messages
Qt: Fix crash unloading shaders
Qt: Fix toggled actions on gamepads (fixes #1650)
Qt: Fix extraneous dialog (fixes #1654)
Qt: Fix window title not updating after shutting down game
Qt: Fix GIF view not allowing manual filename entry
Qt: Fix non-GB build (fixes #1664)
Qt: Fix pausing Qt Multimedia audio (fixes #1643)
Qt: Fix invalid names for modifier keys (fixes #525)
SDL: Refresh stale pointers after adding a joystick (fixes #1622)
Util: Fix crash reading invalid ELFs
VFS: Fix handle leak when double-mapping (fixes #1659)
Misc:
FFmpeg: Add more presets
Qt: Fix non-SDL build (fixes #1656)
SDL: Use DirectSound audio driver by default on Windows
Switch: Make OpenGL scale adjustable while running
https://github.com/mgba-emu/mgba
http://www.emucr.com/2020/02/mgba-v081.html
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February 12th, 2020, 21:55 Posted By: wraggster
Nintendo is bringing fans some new-old classics for the first time of the year, in their February 2020 update for Nintendo Switch Online retro games. Four new games are slated to be added to the service on February 19th, including two NES games and two SNES. On the Nintendo Entertainment System side of things, Shadow of the Ninja and Eliminator Boat Duel will be the latest playable titles, while the Super Nintendo section will see Pop'n TwinBee and Smash Tennis joining their ranks.
Super NES™ Pop'n TwinBee - The sixth game in the TwinBee series, this vertically scrolling shooter takes place in a cute, poppy setting. This shooting game was released for the Super Nintendo Entertainment System™ in 1993. TwinBee and WinBee hear from a girl named Madoka that her great-grandfather, Dr. Mardock, has lost his wits, so they set off to return him to his normal self. This game doesn't offer multiple "lives," but the ship will not be destroyed when hit by enemies or their attacks until the life gauge reaches 0. Shoot bells found in the clouds to change their colors and receive various effects.
Smash Tennis - In Smash Tennis for the Super Nintendo Entertainment System™, the controls may be simple, but there's plenty of room for skill! Perform a strong shot with the A Button, a weak shot with the B Button, or a lob with the X Button. Easy, right? Well, with only those moves, you can develop all sorts of approaches, unlocking the deep strategies of tennis! See how you fair on the court in Exhibition mode, where you can select your character and court type freely, or in Tournament mode, where you must win set after set to progress through the tournament. All on one of eight court types—three basic and five special!
NES Shadow of the Ninja - Infiltrate Emperor Garuda's stronghold as you prowl through the shadows. It is the year AD 2029, and America is ruled under the dictatorship of Emperor Garuda. In the midst of disorder and oppression, two shadow warriors rise to the people’s cry for help. Choose to play as one of two ninja masters from the Iga clan—Hayate and Kaede—as they infiltrate enemy front lines in these action-packed stages. Master tactics of stealth as you acquire additional weapons and power-ups, defeating numerous foes until you reach the emperor himself. Overthrow the emperor and destroy his wicked empire from within, solo or with a friend!
Eliminator Boat Duel - In this powerboat racing game, get behind the wheel of one of the fastest machines on the water, and get ready to earn boatloads of in-game cash! Drivers earn thousands of dollars for competing, and you'll use your winnings to repair and upgrade your boat to really push your competitive edge to its maximum. Money is what keeps you afloat, and a little aggression can go a long way: sink an opponent to earn a cool $50,000 in-game reward to spend souping up your powerboat. Just try not to get sunk yourself, or you'll be swimming back to dry land. And try to keep the false starts to a minimum. Each time you jump the gun, you'll be slapped with a $2,000 in-game penalty, which is almost worse than going for a swim!
https://gbatemp.net/threads/nintendo...vealed.557964/
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February 12th, 2020, 21:44 Posted By: wraggster
Nintendo and The Pokemon Company have publicly announced their intentions to no longer work with a Portuguese website that broke a review embargo to leak details of Pokemon Sword and Shield online ahead of the game's launch.
According to a joint statement from the companies shared with our sister-site, Eurogamer, a reviewer for the website FNintendo shared photos of the game in breach of the confidentiality agreement attached to the early review copy.
"These Pokemon were leaked by a reviewer for the Portuguese website FNintendo, who had received an early copy of the game for review purposes," reads a part of the statement. "Both he and FNintendo failed to handle confidential material, resulting in a clear breach of the confidentiality agreement between Nintendo and the media outlet. As a result, Nintendo will no longer work with FNintendo.
"Nintendo will always protect its intellectual property and brands. Leaks hurt not just Nintendo, but the thousands of employees who work hard to bring games to market, and the millions of fans around the world who look forward to news and surprises.
https://www.gamesindustry.biz/articl...shield-details
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February 11th, 2020, 21:20 Posted By: wraggster
FCE Ultra GX v3.4.4 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
FCE Ultra GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
FCE Ultra GX v3.4.4 changelog:
dded back start+A+B+Z trigger to go back to emulator
Updated spanish translation
Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
Compiled with latest libraries
https://github.com/dborth/fceugx
http://www.emucr.com/2020/02/fce-ultra-gx-v344.html
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February 11th, 2020, 21:15 Posted By: wraggster
byuu v0.8 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.
Planned roadmap:
v1: support for gamepad mapping and the save state manager
v2: support for other controller types (mice, light guns) and multiple-players
v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
v?+X: optional scanline renderers for each core to boost performance substantially
v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)
https://byuu.org/byuu
http://www.emucr.com/2020/02/byuu-v08.html
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February 11th, 2020, 21:12 Posted By: wraggster
People have been waiting for a while for news from Team-Xecuter, and today they hit us with double-whammy, announcing the name of their upcoming modchips, and at the same time putting out an request for 300 solid modders with skills to help fine-tine their pre-production units that will be going to those that start applying TODAY via Team-Xecuter's website contact us form, as noted below: We are looking for 200 to 300 testers who are willing to commit time to really test in depth the product and report back to us eventual bugs, issues, or way to improve it before mass production starts.
Please contact us if you have the skills and time for it. Obviously, you need to know how to open an console and make basic solder points – nothing really challenging here as far a the installation itself. But a bit more to bring us that feedback and find the hidden bugs the common mortal wouldn't.
Please no need to write if:- You don't have time to really test this in depth.
- You don't have the required skills.
- If you were in touch with us before and we know you just want free stuff, we know who you are, we manufacturers all know each other, don't bother trying.
- You can't fix your console if there is a little issue. Again, experienced users. We are not going to send you a new console if you drop your soldering iron on the wrong place of your console.
We already have quite a few names from the past, we will confirm when you email us. But as this product is pretty advanced, we would welcome a little more help. All *NEW* application must come with references from known trusted scene members. If you don't, sorry, we will just ignore your request.
Again this is for ALL Switch. Regular unpatched Switch, Patched, Mariko and Switch Lite. But obviously we are not interested in people with regular unpatched Switch (grab a SX Pro FFS!)
Click to expand...
So it seems, during the Chinese New Year break, TX was not sleeping, they been working hard, and both the SX CORE and SX LITE is getting ready for the mass public, but in the meantime get to work and apply to TX today showing them your skills and references and you could be one of the lucky first 300 users out there with full bragging rights to show off to the world they have a working modded 'Patched' or 'Mariko' or 'Lite' Switch Console! -- Don't forgot to also check out their recently launched Official TX Support Chat Server
https://gbatemp.net/threads/tx-annou...e-mods.557940/
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February 11th, 2020, 21:07 Posted By: wraggster
After spending years on the back burner, Pennywise et al present another completed translation for the NES fighter Yu Yu Hakusho: Dark Tournament Rumble.
As usual, great care has been taken to present this translation in the best possible way with super long names of Shishiwakamaru and Sword of the Darkness Flame displaying no problem.
Also of note is that Pennywise discovered a debug mode in the game, but couldn’t quite determine if it could still be triggered, so he included a hack where it can be accessed from the title screen.
As for the game itself, you might think that an NES fighter is a bad idea based on the obvious limitations of the system, but TOSE appears to have a decent job on the game. It’s not kusoge, but it’s also not a masterpiece and is certainly of interest to fans of the anime/manga.
http://yojimbo.eludevisibility.org/
http://www.romhacking.net/translations/5386/
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February 9th, 2020, 11:48 Posted By: wraggster
NX-Controller, by wwwwwwzx, is composed of a sysmodule and application that let you connect to your hacked Switch via WiFi and transmit keyboard inputs to it.
These inputs are in turn read as controller presses mapped to a Nintendo Switch Pro Controller so you can effectively play any title you want with it although not all will work well as FPS games are probably unplayable for most until mouse support gets added. However, some RPG titles may work just fine especially if they’re 2D because you needn’t bother with changing the camera’s angle.
This solution is composed of main two parts, which all need to be downloaded and installed, namely:
- Sys-botbase, a sys-module by olliz0r, letting you read/write to the Switch’s main memory and run scripts
- The NXController application which is a client for Windows, Linux and Mac with which you connect to your Switch
- You may need to install ldm_mitm if you want to use it with games such Pokemon Sword & Shield which use local WiFi.
To learn more about NX-Controller which was initially released on Sunday and received an update on Monday, follow this link to its GBATemp Thread which also contains installation instructions.
http://wololo.net/2020/02/07/ps4-swi...th-a-keyboard/
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February 9th, 2020, 11:40 Posted By: wraggster
higan v107.13 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* v107.13
More byuu progress.
* v107.12
Yet more work on byuu.
https://gitlab.com/higan/higan
http://www.emucr.com/2020/02/higan-v10713.html
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February 9th, 2020, 11:34 Posted By: wraggster
Cemu v1.17.1 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu Changelog:
general: Added stick visualization to input settings
general: Replaced vsync checkbox with a dropdown and added renderer-specific options
vulkan: Overhauled internal Vulkan object/resource management
- Fixes crashes due to erroneously releasing textures that were still in use
- Fixes some RAM/VRAM leaks
- Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
vulkan: Reloading graphic pack shaders should no longer cause a crash
vulkan: Added debug stats as an additional overlay option
http://cemu.info/
http://www.emucr.com/2020/02/cemu-v1171.html
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February 9th, 2020, 11:24 Posted By: wraggster
We've finally got more details on the new SEGA Ages version of Sonic the Hedgehog 2. Previously revealed to have Sonic Mania's Drop Dash ability and Knuckles as a playable character, Sega has provided the launch date for the western release, along with its price. On February 20th, Sonic 2, alongside Puyo Puyo 2 will be available on the Nintendo Switch eShop, for $7.99 respectively. Just like the Nintendo 3DS editions of classic Sonic games, the SEGA Ages port will be handled by M2.
Source
https://gbatemp.net/threads/sega-age...switch.557702/
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February 9th, 2020, 11:19 Posted By: wraggster
Nintendo says the Switch Lite is expanding the market for its games and not just bringing in more money from the same audience. In a post-earnings Q&A translated and posted on the company's English investor relations site today, Nintendo president Shuntaro Furukawa said that 30% of Switch Lite purchasers were picking up the dedicated portable device as their second Switch console.
High as that number might sound considering the Switch already features a handheld mode, it's actually a decrease from the 43% Nintendo had reported at its last quarterly briefing.
"A trend we've seen among consumers who've previously played Pokémon titles on handheld systems is that some are choosing to buy the Nintendo Switch Lite dedicated handheld system," Furukawa said. "We've also confirmed that women account for a high percentage of consumers who are choosing to purchase Nintendo Switch Lite as their first system in the Nintendo Switch family."
https://www.gamesindustry.biz/articl...-its-lifecycle
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February 6th, 2020, 17:56 Posted By: wraggster
Ever since the Switch got hacked, developers have been hard at work creating sysmodules in order to add functionality like DualShock 3/4 controller support, f.lux-like screen overlays and much more but until now, there’s been no elegant solution to display on-screen menus within games similar to what the PSVita can achieve. However, that has now changed since developer WerWolv has just released Tesla which is a 3-part solution letting developers display temporary menus while a game is running!
Tesla allows for pretty nice in-game screen front-ends so we’ll probably be getting some interesting stuff making use of it!
According to its GBATemp release thread, Tesla consists of 3 parts namely:
- NX-ovlloader which is nx-hbloader in sysmodule form
- It runs in background and has the ability to load OVL files (NRO overlays)
- Tesla Menu which is a piece of software similar to hbmenu
- Its main use is that of letting you choose which overlays to run
- Libtesla which is a development library allowing for the easy creation of in-game menus
- This library takes care of layer creation, UI drawing and the general user experience
With the above software, developers can now create in-game overlays which allow on-the-fly changing of sysmodule settings, applying cheats, playing music in background, outputting rendering statistics (FPS) and much much more. Without a doubt, this is something that will allow developers to reach into other aspects of Switch homebrew creation so it may become an integral part of the Switch scene going forward!
You may read more about Tesla and how it works by checking out its GBATemp Thread.
http://wololo.net/2020/02/03/news-we...nintendos-ser/
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February 6th, 2020, 17:44 Posted By: wraggster
The coronavirus is beginning to disrupt the games industry, as the Chinese government takes strict preventative measures.
With the number of total infections exceeding 28,000, and the latest confirmed death toll at 563, the international health community is working to find a vaccine.
Only time will tell how severely the games industry is impacted by the virus, but the Chinese government has extended the Lunar New Year holiday to February 10, closing down all business and factories.
As reported by Reuters, the virus has already caused a delay with Nintendo Switch production which CEO Shuntaro Furukawa described as an "unavoidable.".
Nintendo relocated some of its console production to Vietnam last year amid the brewing Sino-US trade war, but still relies heavily on its locations in China.
Game development is also being affected, with large swathes of the games industry relying on Chinese subsidiaries or work-for-hire studios for asset production.
Ken Rumph, an analyst for investment banking group Jefferies, estimated the disruption caused will see development schedules fall behind if it extends much further.
https://www.gamesindustry.biz/articl...virus-outbreak
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