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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 20th, 2020, 16:37 Posted By: wraggster
via http://www.emulation64.com/view/3050...v100-released/
It is brand new doesn't found on http://www.emucr.com which you might have found many here on emutalk.net. It is not one of them at all.
Today I’m releasing PyBoy v1.0.0! A Game Boy emulator written in Python, focused on scripting, AI and learning.
Back in 2015, it started as a university project. But I’ve kept working on it, and others have started contributing as well over the years. Today we thought it was time to officially release PyBoy v1.0.0 on PyPi and GitHub!
What is PyBoy
In short, it’s a Game Boy emulator written from scratch in pure Python, with additional support for scripting through an API. We’ve added type definitions, which allows us to compile the software using Cython to get performance comparable to emulators written in C and C++.
Installation
The installation instructions are simple: Install SDL2 on your system, and install PyBoy through pip install pyboy. If you need to compile from source, we also have detailed instructions on the GitHub Wiki for Mac, Linux and Windows.
https://github.com/Baekalfen/PyBoy/wiki/Installation
Features
PyBoy is designed to be accessible from Python, so we support and encourage people who want to make experiments, bots or AI’s to try it out. We are building game-specific wrappers, which at the moment allows programmers to interface with Tetris and Super Mario Land, without any intricate knowledge of the Game Boy.
Documentation can be found at: https://docs.pyboy.dk .
We also want to learn and experiment with more exotic features. Based on work from a university project, we’ve added rewinding to the emulator. Which means, you’ll be able to turn back time in any game.
We support: macOS, Raspberry Pi (Raspbian), Linux (Ubuntu), and Windows 10.
https://github.com/Baekalfen/PyBoy
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April 20th, 2020, 16:36 Posted By: wraggster
Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
Gearboy Changelog:
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Windows, Linux and macOS:
Tweaking options for screen ghosting, fast forward and dot matrix effect.
Improved gamepad support and configuration.
Add backers into About window.
Raspberry Pi 4:
Desktop app.
All platforms:
Fix MBC1 Multicart.
Several bug fixes. |
https://github.com/drhelius/Gearboy
via http://www.emulation64.com/view/3051...v303-released/
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April 20th, 2020, 16:29 Posted By: wraggster
An update has arrived for Arcana - Seal of Rimsala! This is a modernization of the original game, featuring removed 90’s era Nintendo censorship (alcohol, death), faster gameplay, and a more coherent story.
This version touts a major buff to the Level 3 spells and the Flee spell, music during the opening text crawl, a fan-requested change, stronger unarmed damage, and more!
Leave your thoughts in the Arcana SOR discussion topic!
http://www.romhacking.net/forum/index.php?topic=24593.0
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April 20th, 2020, 16:26 Posted By: wraggster
The ongoing Nintendo Switch shortage can partly be attributed to online bots that are targeting new units as soon as they are listed on retail sites.
That's according to Motherboard, which revealed a community of resellers using open-source software to scan sites for new Switch listings, add units to their basket and complete the checkout process faster than human buyers ever could.
The main tool used appears to be the free Bird Bot but others were named, including Scottbot, Swift and Phantom.
A Phantom representative told the site it saw its software used to buy over 500 Switches in the first 24 hours.
These bots even have Discord communities that act as customer service to the various resellers using them. The server Motherboard joins had up to 1,000 participants active in recent weeks.
Motherboard reports some resellers are charging $500 or more for a Switch on eBay, or in the region of $750 for the recently launched Animal Crossing bundle -- hundreds of dollars higher than their retail prices.
The creator of Bird Bot, a reseller identified as Nate, said he originally "made it as a joke, but I quickly realised how powerful it could be."
He added that while the bot was specifically designed to purchase Nintendo Switch units, it can be used for other items as well.
Targeted sites include Walmart, Best Buy and GameStop. While retailers try to block automated buying bots like these, their designers and users have found ways to mitigate this, such as routing traffic through multiple computers before making a purchase.
https://www.gamesindustry.biz/articl...-reseller-bots
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April 19th, 2020, 23:24 Posted By: wraggster
Nintendo's latest firmware update for the Switch adds a feature oft-requested by accessibility advocates.
Released yesterday, Switch firmware version 10.0.0 adds the option to remap 17 of the system's buttons to perform any of 18 button functions. (The home button cannot be remapped.)
Additionally, the right and left analog joysticks can be swapped for one another, and up to five custom configurations can be saved in the system for users to swap between.
According to disability advocates at AbleGamers, Nintendo has trailed other console makers when it comes to accessibility features.
In 2017, AbleGamers COO called on Nintendo to add system-level controller remapping, saying the company was "still the worst" when it came to accessibility issues. Spohn noted that Nintendo was the only platform holder at the time to prevent the use of third-party peripherals like those some disabled gamers rely on. (Microsoft would actually make its own such product with the Xbox Adaptive Controller the following year.)
https://www.gamesindustry.biz/articl...rols-remapping
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April 14th, 2020, 12:32 Posted By: wraggster
It's a port of Kirikiri which is a rather popular engine for visual novels in Japan. There's about a 1/2 chance any given VN is implemented on Kirikiri - this allows to run a sizeable chunk of them on the switch (with some compatibility hacks applied, depending on the game.)
Version 1.1.0 of Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里
Changes in this version:
- Higher quality icon
- Font system from krkrz dev_multi_platform branch is implemented
- Incorrect event conversion is fixed
https://github.com/uyjulian/krkrs/releases
via http://wololo.net/2020/04/13/psvita-...er-which-lets/
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April 14th, 2020, 12:19 Posted By: wraggster
Other than letting you install plugins, emulators and homebrew, hacking your console also gives you the ability to use cheats in games which can make them infinitely less frustrating if you’re looking for a more casual experience.
Switch Cheats Updater is a nifty little homebrew utility that takes care of downloading and updating cheat files for you!
Obviously, cheats need to be supplied somehow and getting them on your console by copying them via FTP or taking out your microSD can be a tad annoying so Homlet decided to release Switch Cheats Updater to make your life easier!
As its name suggests, Switch Cheats Updater is a homebrew utility released a few days ago that updates cheat files for games you have installed by downloading them off the internet. For its source, matias3ds’ GBATemp cheat code list is used and this is forwarded over to a mirror by Homlet which should update daily. Ever since its release, it received various improvements which include:
- The ability to delete cheats and opt-in on downloading instructions
- Detection of games installed on the NAND or gamecards together with XCI support for SX OS users
- Some bug fixes relating to SX OS and cheats not being extracted for games whose Title ID was in lower case.
You may read more about Switch Cheats Updater and find download links in its GBATemp release thread.
http://wololo.net/2020/04/13/psvita-...er-which-lets/
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April 14th, 2020, 12:10 Posted By: wraggster
A system software update is available, would you like to update now? Nintendo put out a new firmware version for the Nintendo Switch today, adding a bit more than the typical stability we're used to. Version 10.0.0 brings some new features to the system, including the ability to remap your controllers and save custom layouts for Joy-Cons, Switch Pro Controllers, and the Switch Lite buttons. There's also a new section in the system settings that lets you toggle displaying your play data to others, or deleting it outright. Those that want to spice up their profile icons can do so, with six new Animal Crossing: New Horizons images that have been added. Another useful feature in 10.0.0 also allows users to transfer games from their system storage to a micro SD card, or the other way around. This works for game data, updates, and DLC, but it does not work for transferring save files to an SD.
Ver. 10.0.0 (Released April 13, 2020)
Added a bookmark feature to News.
This feature allows you to bookmark your favorite news items. - A maximum of 300 news items can be bookmarked.
- An internet connection is required to view bookmarked News items.
- News items that are no longer available cannot be viewed, even if they were bookmarked.
Added an option to transfer software data between the system memory and an SD card.
- Users can now transfer downloadable software, update data, and DLC from the system memory to an SD card (and vice versa).
- Note that save data and some update data cannot be transferred to an SD card.
Added an option to remap the controller buttons.
- Analog stick and button configurations can now be changed for each paired controller.
- Custom configurations can be saved as favorites in System Settings > Controllers and Sensors.
- Custom configurations are stored on the Nintendo Switch system.
- Configurations can be customized for the following controllers: Joy-Con (L), Joy-Con (R), Nintendo Switch Pro Controller. Button configurations can also be customized on the Nintendo Switch Lite system.
- This feature is not available for other controllers.
- On each system, up to five favorite custom configurations can be saved for Joy-Con (L), five for Joy-Con (R), five for Nintendo Switch Pro Controller. Five configurations can also be saved as favorites for Nintendo Switch Lite.
Added a new section in User Settings for Play Activity Settings.
- The options for "Display play activity to:" and "Delete Play Activity" have been moved from Friends Settings to the new Play Activity Settings.
Added new selections to the lineup of user profile icons.
- Select from 6 new icons from the Animal Crossing: New Horizons game for your user.
General system stability improvements to enhance the user's experience.
Click to expand...
Source
https://gbatemp.net/threads/switch-f...-to-sd.562376/
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April 14th, 2020, 12:08 Posted By: wraggster
Animal Crossing: New Horizons has been removed from sale on various Chinese websites.
Nintendo's latest best-seller is not officially available in China yet, but has been sold to the region by importers on online marketplaces such as Taobao.
However, listings on such sites have now been removed, the BBC reports.
Niko Partners analyst Daniel Ahmad noted via Twitter that the order "comes from China's regulators" and enforces "an old policy from 2017."
This policy saw Taobao ban the sale of imported games but "hasn't really been enforced all that much, only on select games."
While no official reason appears to have been given, it is most likely Animal Crossing was selected in this case because of the growing number of players using the game as part of the ongoing Hong Kong protests.
Images have been shared around social media of in-game creations and events sharing the protestors' message, such as banners reading "Free Hong Kong - Revolution Now" or adding face masks to characters.
In one tweet, several users are seen hitting pictures of Hong Kong governor Carrie Lam with fishing nets.
Earlier this month, leader of the Hong Kong youth activist group Demosisto Joshua Wong tweeted that Animal Crossing was "fast becoming a new way for Hong Kong protestors to fight for democracy."
Restrictions around the spread of COVID-19 have prevented public rallies, so players have been using Animal Crossing as a platform. Our sister site USGamer has more information on this.
https://www.gamesindustry.biz/articl...-kong-protests
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April 13th, 2020, 22:56 Posted By: wraggster
Dolwin v0.12 is released. Dolwin is a Nintendo GameCube Emulator for Windows. Dolwin is an emulator of Nintendo Gamecube console. This platform is based on PowerPC-derivative processor, produced by IBM Corp. and codenamed Gekko. Dolwin mainly purposed to emulate homebrewn applications.
Dolwin v0.12 Changelog:
This release is an intermediate (WIP).
It was decided to slightly move the original plans for adding a recompiler and transfer them to 0.13.
This is due to the fact that the planned sound support, as it turned out, requires significant redesign of two Flipper components: DI and AI.
Redesigned interface for interaction with the DVD subsystem. It has become closer to the real interface of the connector. (#62)
Added support for DVD Audio and ADPCM decoder (#63)
Supports AI DMA (#20)
Sound output using DirectSound (#20)
Problems with sound synchronization still remain, but they are associated with some architectural limitations and how to fix them is also clear.
This release does not include traditional documentation (the Docs folder), but I’ll add a couple of documents that were created during the development process.
I hope that they are useful to someone else :=)
Be healthy)
https://github.com/ogamespec/dolwin
http://www.emucr.com/2020/04/dolwin-v012.html
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April 13th, 2020, 22:54 Posted By: wraggster
BetterJoyForCemu v6 is released. Allows the Nintendo Switch Pro Controller to be used with the Cemu Emulator and Cemuhook. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
BetterJoyForCemu Changelog:
Added option from starting the application minimized to tray
thanks marco-calautti
Fixed gyro drift on some controllers
thanks brakhane
Added option to config to remove affected devices at application shutdown
Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README)
Added battery level indicator by changing background colour of respective controller icon
Fixed multi-joycon lag
thanks quark-zju
Allow for more than one pair of joycons to be joined up
Fixed stick casting overflow
thanks idan-weizman
Separated swap buttons into swapAB and swapXY; hid BetterJoy from Alt+Tab when minimised
Added way to automatically enumerate options and enable to control them directly from the UI. Any further options can be supported.
Click the arrow to open config panel.
thanks StarryTony
Fixed joycon LED bug and minimising behaviour.
thanks agustinmorantes
Added option to calibrate gyroscope for 3rd (and 1st) party controllers.
Experimental - only supports pro controllers at the moment
thanks xqdoo00o
see NonOriginalController option
Fixed exception when pressing Add Controllers button
thanks spacechase0
Added the ability to toggle the HOME button ring LED on and off
thanks Houdini111
Perform null check on enumerate.serial_number. Caused by Mayflash Dolphinbar and nonOriginal selected
thanks Trozmagon
Added a way to use single joycon in vertical mode
with a single joycon attached, click on the icon to change its orientation
Added Switch SNES controller support
thanks KurtYilmaz
Added option to use gyro input as mouse input
works quite well actually! It's a bit like playing Wii!
with left-handed mode
Improved start-up and shut-down time
improves usability immensely
Added option to disable motion server
Fixed USB lag (hopefully)
Added option to remap special buttons to keybindings
https://github.com/Davidobot/BetterJoyForCemu
http://www.emucr.com/2020/04/betterjoyforcemu-v6.html
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April 13th, 2020, 22:52 Posted By: wraggster
pSNES v4.3 is complied. pSNES is a SNES Emulator for Switch. The main goals of this snes9x port are: have a basic but user friendly user interface on non windows devices; use a recent rendering interface for speed and effects support ; cross-platform and code portability ; easy updates of snes9x core (no modifications to the original sources).
Capabilities
* Support save states
* Support cheats (put a "rom_name.cht" file with game genie codes in cheat folder)
* Support 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling
* Support software filtering (tv2x, smooth, supereagle, 2xsai...)
* Support titles, previews, and icons images (png), named as the rom name with png extension instead zip/sfc, in their respective directory (to be created if needed).
* Support database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from dat-o-matic, and contains a complete "no-intro" romset. Your rom files must be zipped and named as per this set (http://datomatic.no-intro.org). You can enable/disable this option from the option menu (restart required).
Currently supported devices
* Linux (sdl1, sdl2)
* Nintendo Switch (libnx, sdl2)
* Sony Ps Vita (vitasdk, vita2d)
pSNES v4.3 Changelog
psnes: fix audio crackling
psnes: hide unneeded options from options menu
psnes: allow listing unknown files in rom listing
psnes: add BLOCK_INVALID_VRAM option
psnes: add TRANSPARENCY option
psnes: add DISPLAY_MESSAGES option
psnes: add FRAMESKIP, TURBO_MODE and TURBO_FRAMESKIP options
psnes: allow frameskip on switch, while not really needed...
psnes: update snes9x core to latest version (03/31/2020, 432fc08498b33190a41ae659c3c5fccbeb5b8b3e)
psnes: include all pFBN changes since last pSNES release (a lot)
all: add SHOW_REAL_NAMES ui option to show zip names (or fbn names) instead screenscraper name in rom listing
all: lower videos previews size (1/2 size, 20 seconds instead 36).
https://github.com/Cpasjuste/psnes
http://www.emucr.com/2020/04/psnes-v43.html
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April 13th, 2020, 22:43 Posted By: wraggster
GBARunner2 (2020/04/12) is released. GBARunner2 ia a GBA hypervisor for DS. By default GBARunner2 will look for a "GBA" folder in the root oft the SD card, and open it. Otherwise, it will open the root of SD card. Put roms and a gba bios as "bios.bin" in the "GBA" folder or the root of your sd card. Make sure the roms are sram patched if needed. Hidden or system files and folder won't be shown, so "bios.bin" file can be hidden.
GBARunner2 changelog:
This makes the average number of gba cycles per frame equal to a real gba,
but with the ds base clock. This fixes problems with games that use timer
sync for audio. Sample rates are also no longer fractions
https://github.com/Gericom/GBARunner2
http://www.emucr.com/2020/04/gbarunner2-20200412.html
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April 13th, 2020, 22:36 Posted By: wraggster
As the COVID-19 outbreak continues, many people have been washing their hands and disinfecting their belongings on a constant basis. But one object you might not want to be cleaning with alcohol-based cleaner is your Nintendo Switch. Nintendo of Japan's customer support team Tweeted out that Switch owners should avoid using alcohol wipes on their system, as it can "cause the plastic parts to fade in color or deform". Even the use of non-alcoholic cleaners is advised against, as certain ones can still damage the plastic housing or Joy-Cons. Instead, users are recommended to simply use a dry cloth to wipe down their game console.
https://twitter.com/nintendo_cs/stat...07634211790849
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April 13th, 2020, 22:35 Posted By: wraggster
Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
Gearboy Changelog:
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Windows, Linux and macOS:
Fix font rendering in retina displays.
Dot matrix screen simulation.
Customizable emulation parameters.
Configurable screen scale and aspect ratio.
All platforms:
Several bug fixes. |
https://github.com/drhelius/Gearboy/releases
http://www.emulation64.com/view/3047...v302-released/
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April 13th, 2020, 22:33 Posted By: wraggster
The Woolsey Fan Company, or really just Polinym, has released what he calls the “Spring Cleaning” update to the two localizations of Pop Star Debut and Stardom Warriors! These updates bring new additions and bug-fixes.
Pop Star Debut:
Pop Star Debut is the English version of Japanese text-adventure game “Idol Hakkenden”. The game revolves around the talented young Sabrina E. Seltzer who dreams of becoming a world-famous pop star. On her quest to reach fame, she is confronted by an evil Pop Czar Feld who seeks to lure Sabrina to his evil Czarmy and conquer the world.
In this “Spring Cleaning” update, Pop Star Debut now comes with a full localization of the original game’s manual, modeled after actual Nintendo of America Instruction Booklets. All of the game’s typos, text-overflow, mistakes, and formatting mistakes have all been fixed. As usual, the game still has ALL text carefully formatted by hand so as to avoid sloppy text with line breaks in the middle of words with dashes.
Pop Star Debut also features several fixes to the original game found exclusively in the WFC version. One image in the end, the “Pop Czarina”, originally had the Czarina’s hair shifted over with part of her whip floating in the air. The WFC located the missing/unused tile and recreated the intended image.
The game’s cover and all promotional art features the character Sabrina with blonde hair. However, the original game displays her hair in-game as orange. This new update restores the intended design for the character and returns Sabrina’s hair to blonde. With this correction, Pop Star Debut aims to be the ultimate way for English-speakers to experience this game.
The WFC also has released the long-overdue official trailer for this localization:
Stardom Warriors:
Stardom Warriors is the English version of LaSalle Ishii’s Childs Quest for the Nintendo Entertainment System. It is a parody RPG starring a manager who leads his up-and-coming band of talented young girls to stardom and uncovers a dark and sinister force.
The occasional typos and text-overflow errors have seemingly all been fixed. Some of the game’s lines have been revised to include more of the “lore” that enhances the English version. The issue of incorrect colors being displayed on a portrait in the “thirsty” message has been fixed. An image near the end has also been polished up thanks to feedback.
In addition, although not a part of this particular update, Polinym’s famicom Dragon Quest translation received an update a while ago that solved the password issue, as well as some other mistakes.
Special shout-out to user Fray for offering feedback and catching many of the two localizations’ typos and mistakes!
http://www.romhacking.net/translations/4972/
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