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December 18th, 2020, 13:31 Posted By: wraggster
It’s time for a Nintendo Direct; one that features no games at all. With Universal Studios Japan’s Super Nintendo World set to be open to the public relatively soon, Nintendo has decided to share some excitement about the park’s imminent opening in early 2021. A 15-minute Direct will air, showcasing what Super Nintendo World will look like and teasing what’s to come. The Super Nintendo World Direct will be streamed to worldwide audiences despite it being exclusively a Japanese location for now, and will kick off tomorrow, December 18th, at 3:00 pm PT.
Source
Nintendo is having a Super Nintendo World Direct | GBAtemp.net - The Independent Video Game Community
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December 18th, 2020, 13:29 Posted By: wraggster
Japan's two biggest video games companies saw major gains last week as demand for consoles rise ahead of the holidays.
Bloomberg reports Nintendo shares rose more than they have in over a year on Thursday, up 6.6%.
It reached a high of ¥67,850 ($647.97) per share -- the highest since December 2007, driven by the Wii's first successful year.
Meanwhile, Sony Corporation's stock 2.66% over the course of Thursday to ¥10,025 ($95.67) per share.
It's the first time the company's share price has risen beyond ¥10,000 since 2001, when the PlayStation 2 was growing rapidly.
In 2020, both companies have been boosted by the ongoing success of their latest consoles.
Despite launching in 2017 and the competition for attention against next-gen consoles, Nintendo Switch has been a consistently strong seller all year.
In both the US and EMEAA territories last month, it outsold both the newly-launched PlayStation 5 and Xbox Series X|S in terms of units.
Nintendo and Sony share prices rise to record highs | GamesIndustry.biz
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December 17th, 2020, 00:44 Posted By: wraggster
It’s a Christmas miracle!
Pac-Man GB - Redux is seeing its most major update in the two years since its original release back in 2018, just in time to cap off 40 years of the great yellow one no less! In addition to the new Pac-Mania inspired character sprites, tweaks and fixes made in Anniv. Redux, Version 1.5 of GB Redux also sees the introduction of an all-new alternate patch dubbed ‘Classic Redux.’
Where Anniv. Redux focuses on redesigning as much of the game as possible with original, shaded spritework, Classic Redux is all about adapting the simple-yet-iconic arcade graphics to the Game Boy’s four-color screen – and doing a better job of it than the original release did back in 1990.
Regardless of which version suits your tastes better, please enjoy the newly-updated Pac-Man GB - Redux!
http://www.romhacking.net/hacks/4149/
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December 17th, 2020, 00:41 Posted By: wraggster
The latest and greatest update ever can be summed up into 3 points:
- 2 Player Mode!
- Useful Teammates!
- Scoring Mode!
In the latest update, you can start 2 player mode with Y+Select. Your teammate is controlled with 2p joypad, can fire, fly, barrel roll, fire bombs, and can change weapons with R+X. The border is dynamically resizing, and the screen is in a static position. Have fun with your friends and try a new twist on an old classic!
Your teammates are also actually useful. They used to come out and fire 6 shots straight when you save them and then disappear. Now, they actively hunt down targets and will fire 60 times before going away. Want more? Summon one any time with X and Select!
Like Star Fox Scored Edition’s scoring mode? Well enable it in SFES with X+Y on the title screen! It has the same changes as SF:SE as far as exploitable point patching and endlessly looping levels un-looped. Compete for a high score!
Full Changelog:
- Two player mode! (Hold Y and press Select) to spawn a ship for your friend!
- Dynamically adjusting frame/zoom level dependant on the ships’ locations
- Still just a WIP/test, but ship idle hover, movement pivot, center chase, z rotation, barrel rolls, firing and bombs are implemented. HP, smoother movements, death not implemented yet.
- Imported scoring system from Star Fox: Scored Edition 1.25:
- Enable by holding Y and pressing X on the title screen (you will hear a sound and the whale will be replaced with an Andross Cube)
- While enabled, Black hole always exits at the third exit if you haven’t exited yet, Titania always does the weather change, Space Armada forces you into the ships and continues whether or not you have destroyed the core.
- See the included Scored Edition Changes.txt for additional information about the scoring system.
- Added Weapon 98, just like Weapon 99 but without object removal. Soft-lock free.
- Reduced fire rate of Weapon 99. Soft-lock free(?)
- Weapon selection no longer resets on each level.
- Moved sound test to title screen, cycle through with A and B.
- Added ability to use planet select cheat even after beating a level.
- Planet Skip cheat can access 2 new “courses”, which just go to OOTD and Black Hole.
- Teammates are actually useful and help out for a little while after saving them.
- Teammates have some unique colors and show them in all scenes.
- Teammate assistant can be spawned by (Hold X and Press SELECT) (Repeat to despawn).
- You can now restart the game after the credits are completed by hitting START.
- Sorry Titania, your weather changer is broken. The weather changes by itself now.
- Fixed helperballs not spawning on Venom.
- Adjusted Professor Hangar (2-3 boss) - only 3 fish spawn instead of 5 while he is recharging.
- Disable switching into isometric/drunk view in tunnels
- Disable view changes during cutscenes/no control sections
Thank you for playing, and see you for the next update! Bigger and better things are always on the way!
http://www.romhacking.net/hacks/5510/
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December 17th, 2020, 00:39 Posted By: wraggster
Super Mario Kart Mirror Mode is a high quality collaborative hack by the SMKWorkshop team that brings new life into the original classic. First introduced as an unlockable class in Mario Kart 64 a mirror mode has been included in every iteration of Mario Kart since Double Dash!! The original Super Mario Kart never featured an official mirror mode.
After playing another mirror mode hack that was fun, but not without issues R4M0N set out to create a mathematically perfect mirrored set of tracks programmatically using Excel marcos. Dirtbag inserted the track data back into the ROM, created a new title screen and with the help of MrL314 re-coded the demos to work correctly and added some ASM hacks to give the hack a few extra mirrored features.
Play this new twist on a old classic featuring the following changes:
- All 24 track layouts perfectly mirrored
- All track overlays mirrored (GP, TT and Vs. Modes)
- Object placements Mirrored, including Ghost Valley’s pillars
- CPU AI Mirrored
- Mirrored animated tiles (Water, Lava, etc.)
- Mirrored track background layouts
- Mirrored title screen animation routine
- Mirrored demo input recordings
- Mirrored player select screen
- Mirrored race results screen background and animations
- Mirrored cup select screen animations
- Mirrored podium background, and cloud direction
- Additional mirrored track tiles where required
ROM size has been kept to 512KB - One of the aims of this hack was to do in in an elegant way as possible and keep within the confine of the original ROM size
Bug reports and any feedback can be posted here: http://www.romhacking.net/forum/index.php?topic=31695.0
http://www.romhacking.net/hacks/5599/
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December 17th, 2020, 00:34 Posted By: wraggster
RTX off, RTX on! RTX on...the SNES! Developer Shironeko Labs, otherwise known as Ben Carter, has been playing around with a project idea for around a year: getting real-time raytracing to work on the Super Nintendo of all things. The culmination of his work has resulted in the SuperRT, an expansion chip, similar in function to the Super FX chip. This additional cartridge, which was made from the combination of a Super Famicom Pachinko game, a ton of cables, a shifter board, and a Cyclone V FPGA allows for the Super Nintendo to render simple objects, shadows, and reflections, in full ray-traced glory, all at a glorious resolution of 200x160.
The SuperRT chip constructs the scene using a specialised command language which is executed by one of three parallel execution units on the chip - essentially specialised CISC processors - to perform ray intersection tests. The scene description allows objects to be constructed using a subset of CSG operations, using spheres and planes as the basic building blocks and then performing OR, AND and subtraction operations using them to build up the desired geometry. AABBs are also supported, although primarily for use in culling tests (they can be rendered if desired, but they have a lower positional accuracy than other primitives and thus this is not generally very useful except for debugging purposes).
Carter goes into full detail on his official website about how he got his demo to work, which involved lots of commands, conversions, and many other technical terms.
The chip also implements a number of other basic functions - there is an interface to the SNES cartridge bus, along with a small program ROM holding 32K of code for the SNES (this is constrained by the fact that the interface board currently only connects up the SNES Address Bus A lines, and thus the effective usable address space is a mere 64K, of which 32K is used for memory-mapped IO registers to communicate with the SuperRT chip). There is also a multiplication accelerator unit that lets the SNES perform 16x16bit multiply operations rapidly.
https://www.shironekolabs.com/posts/superrt/
Developer shows off SNES raytracing through the custom-made SuperRT chip | GBAtemp.net - The Independent Video Game Community
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December 15th, 2020, 22:54 Posted By: wraggster
More classic games are on the way, for users subscribed to the Nintendo Switch Online service. Five more titles will be added to NES and SNES library on Switch, on December 18th. These additions include Nightshade, for the NES, and Super Valis IV, Tuff E Nuff, The Ignition Factor, and Donkey Kong Country 3, for the Super NES. December's lineup means that players will finally be able to experience all three of the original Donkey Kong Country games on the Nintendo Switch, following Donkey Kong Country 2's addition back in September.
Nintendo Switch Online NES/SNES games for December revealed, includes Donkey Kong Country 3 | GBAtemp.net - The Independent Video Game Community
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December 15th, 2020, 22:53 Posted By: wraggster
As promised, Nintendo ran a presentation today featuring new indie games from third-party studios. You can find a full roundup of all the announcements below.
Spelunky and Spelunky 2 are both coming to the Switch. Spelunky will feature local multiplayer only, while Spelunky 2 will feature local and online multiplayer. Both titles will be released in summer 2021, though no further details or pricing were mentioned.
Fisti-fluffs is a physics-based party brawler about cats. Features interactable environments and customizable cats. Will release first on Nintendo Switch in early 2021. A PC demo is currently available on developer Playfellow Studio's itch.io page right now.
Very Very Valet is another timed exclusive for the Switch, coming in 2021. It's a multiplayer party game that tasks players with returning as many cars as possible to a small loading zone.
Tunche is a side-scrolling beat-'em-up set in the Amazon rainforest, with hand-drawn graphics. Features co-operative play and five unique characters to choose from, including Hat Kid from A Hat in Time. Arriving as a timed exclusive for Switch in March 2021.
Cyber-Shadow is the new game from Mechanical Head Studios and published by Shovel Knight developers Yacht Club Games, releasing January 26, 2021. An action-platformer set in a futuristic world, the gameplay resembles the original Ninja Gaiden as you play as a ninja-like character with dash attacks and throwing stars. The Nintendo Switch version comes with exclusive amiibo support for the Shovel Knight line, allowing players to summon a character from that game to assist in a fight.
Calico is a "relaxing, pastel-coloured community sim full of magical girls, cuddly creatures, and townsfolk looking to make new friends." Players are tasked with collecting cats for their newly-opened cat cafe, as well as decorating it and filling in the menu with pastries. Launches on Switch later today.
Alba: A Wildlife Adventure is an exploration-based title set on a small, Mediterranean island and stars a young girl trying to save the wildlife on her island. Coming to Switch in Spring 2021.
Gnosia is a visual from Japanese indie developer Petit Depotto. While travelling through deep space, your crew is invaded by a mysterious lifeform known as Gnosia. It's your job to suss out who's the invader, and send them into cold sleep. Each playthrough takes five to fifteen minutes, and you can customize the number of Gnosia and crew members to play against a maximum of 14 NPCs, including a typical grey alien and a sentient dolphin as possible crew members. "It is unlikely you will play through the same loop twice," promises producer and director Toru Kawakatsu. It also appears that the time looping is woven into the narrative. Launches on Nintendo Switch in early 2021.
Happy Game is a psychedelic horror game from Amanita Design. You play as a young boy working through a terrifying nightmare by solving puzzles. Features music from the band DVA. Launches in early 2021.
Super Meat Boy Forever is a console-launch exclusive on Switch, releasing December 23.
Nintendo Indie World Showcase December 15th roundup - Among Us releases on Switch today | GBAtemp.net - The Independent Video Game Community
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December 15th, 2020, 22:52 Posted By: wraggster
Not too long ago, Capcom was involved in a ransomware attack, which lead to over 1TB of internal data being stolen from the company. The information was leaked onto the internet, where fans were able to go through the data and learn plans that Capcom had yet to announce. One of those said documents which has recently gained traction is an agreement between Capcom and Nintendo, which led to the latter paying $6 million in order to secure 9 months of timed exclusivity for the upcoming Monster Hunter: Rise, including covering marketing costs and a flat development bonus. The exclusivity agreement also requires Capcom to wait 6 months after the reveal of Monster Hunter: Rise for the Switch before being able to announce it for other platforms, of which the documents also confirm will eventually be headed to PC.
https://gbatemp.net/threads/capcom-l...r-rise.578961/
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December 12th, 2020, 23:50 Posted By: wraggster
Eskayelle / Double Z’s next iteration in the 2Kxx series goes beyond portrait and roster revisions. Armed with the tutelage of heavy hitters phonymike and Mattrizzle, 2K21 is packed with the following features:
- Title screen edited to reflect 2K21.
- Team roll call screen and center court edited to reflect 2K21 in NBA Jam TE logo.
- Various roster updates.
- Various player replacements.
- Various portrait updates.
- Various sound replacements.
- New banners.
- Attract mode text edits (”ATTENTION NBA FANS” screen and features screens).
- Ending text and end credits text edits.
- New secret players.
- Expanded secret player table AND allowance for record saving and campaign mode play.
- Team select screen allows backward cycling through player combinations.
- Update to play full/longer announcer sound clips.
- Team campaign order revised for 2019-20 season.
- Play as Benny the Bull in all his red glory!
- End of quarter/game shoe and tile dimming bugfix.
- Options menu color bug fix.
- Remapping of campaign mode difficulty increments from individual players to teams.
- Sound clip added when successfully entering a Konami code on the Start menu.
Plus, don’t forget all the previous features from NBA Jam 2K20 TE!
BOOMSHAKALAKA!
Profile of eskayelle (romhacking.net)
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December 11th, 2020, 15:50 Posted By: wraggster
Surprise! Releasing during The Game Awards isn't just new game announcements, but new firmware updates for the Nintendo Switch as well. You can go ahead and grab version 11.0.1, out now, which surprisingly isn't just a minor stability patch: A few problems regarding games that weren't playing or displaying correctly.
Corrected a problem where some games couldn't be played correctly.
Corrected a problem where, in combination with some TVs, the image would not be displayed in TV mode and an error occurred.
Corrected a problem which changed how the Control Stick and the C Stick on the Nintendo GameCube controller responded.
https://en-americas-support.nintendo...-history#v1101
https://gbatemp.net/threads/nintendo...ut-now.578710/
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December 10th, 2020, 22:46 Posted By: wraggster
If you didn’t have a reason to watch The Game Awards today, Nintendo might have just given you one. The next character to be added to the Super Smash Bros. Ultimate roster through the Fighters Pass volume 2 will be revealed tonight, during the show. If you want to watch the reveal live, then tune into The Game Awards, which kick off at 4pm PT.
https://gbatemp.net/threads/nintendo...onight.578675/
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December 10th, 2020, 22:39 Posted By: wraggster
The Nintendo Switch has sold over 1.3 million units in China this year, and nearly 4 million units in China to date.
This is according to data from Niko Partners shared with Bloomberg, which specifies that both numbers include both legal and grey market channels -- as the Nintendo Switch only officially launch in China a year ago and was being distributed unofficially through various retailers prior to that.
The system's launch last year reportedly saw 50,000 units sold on the first day.
https://www.gamesindustry.biz/articl...hina-this-year
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December 8th, 2020, 21:51 Posted By: wraggster
Star Fox Weekend Competition is loved for its in-game scoring system.
Well now you can enjoy the same scoring system in the retail version of the game!
This has been optimized to eliminate any way to exploit points infinitely, creating the ultimate go-to for Star Fox high score competitions!
Some changes from the retail build include:
- Force weather change in 2-3
- Force exits and level progression in Space Armada (1-3)
- Force exit on 3rd exit in Black Hole
The game has gone through rigorous testing and quality checking by Patch93 down to the smallest details. This latest build 1.25 should be the final build.
Enjoy, and let the competitions begin!
Romhacking.net - Hacks - Star Fox - Scored Edition
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December 8th, 2020, 21:49 Posted By: wraggster
A group of consumer organisations from several European countries issued a joint call inviting users to report problems encountered with the Nintendo Switch's Joy-Con controllers.
The Dutch Consumers' Association (Consumenten Bond) issued a statement asking people who own a Switch to report Joy-Con drift issues they may have, VGC reported. The organisation said it was making this call together with consumers' associations from Belgium, France, Greece, Italy, Norway, Portugal, Slovenia, and Slovakia, as well as European consumer organisation BEUC.
The statement added that consumers' associations from Belgium and France had already received over 1,000 complaints. Back in September, French consumers organisation UFC-Que Choisir announced that it was suing Nintendo for planned obsolescence and anti-consumer practices.
European consumers organisations collaborate on call for Joy-con drift reports | GamesIndustry.biz
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December 7th, 2020, 22:17 Posted By: wraggster
Ore ga Omae o Mamoru is an action-adventure dungeon crawler, created by the short-lived brand Otomate Forte, who specialised in games targeted at girls outside of the typical visual-novel genre.
Originally developed by Vingt et un Systems as an action RPG, several big names in the Otome field such as character artist Kazuki Yone were brought in to create a game that would appeal to a wider audience.
The result? You’ll have to decide for yourself! Noted by Japanese fans for being surprisingly challenging, English speakers now have a chance to play this interesting piece of history thanks to the release of a fully playable English patch!
Defeat ancient beasts as you navigate your way through a labyrinth of ancient ruins, searching for the place where the mysterious stone known as Magicite lies…
View an English trailer made for the patch !
Phantom Patches (tumblr.com)
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