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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 25th, 2020, 00:03 Posted By: wraggster
A series of Nintendo internal documents allegedly leaked earlier today, and may contain information that could be very damaging to the company.
Given the sensitive nature of the leak, it’s difficult to be sure where it got first posted, and whether its content is legit or if this is an elaborate hoax. The files could very well be a mix of legitimate leaks mixed with stuff of more dubious origin.
According to twitter account @forestillusion, some older Nintendo switch private keys were leaked, but “apparently changed sometime between the files in this leak and the launch of the system”.
Nintendo leak allegedly reveals Switch security details, tactics used against hackers - Wololo.net
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December 24th, 2020, 23:52 Posted By: wraggster
Introducing Vs. From Below!
A brand new game for the Vs. Nintendo System. The first of it’s kind in 30 years!
From Below is a brand new game released for the NES in November 2020, and ported to the Vs. Arcade system shortly after. It has gone through extensive updates to make this a true Vs. System game, and not just a quick port.
Featuring:
- Coin-Op
- Leaderboards
- Redesigned Menus and Title Screen
- All Settings Configurable via Dipswitches
- Attract Mode
- Free Play
- Maintenance Button and Coin Counter Supported
- Support all PPUs (RP2C04-0001/2/3/4, 2C03, 2C05 and even 2C02 [NES]).
- Works on both Vs. Unisystem and Dualsystem (both sides)
- Original Instruction Card (with printing instructions)
Download the game and learn more at http://vs.frombelowgame.com
http://www.romhacking.net/forum/index.php?topic=32007
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December 22nd, 2020, 23:20 Posted By: wraggster
A series of Nintendo internal documents allegedly leaked earlier today, and may contain information that could be very damaging to the company.
Given the sensitive nature of the leak, it’s difficult to be sure where it got first posted, and whether its content is legit or if this is an elaborate hoax. The files could very well be a mix of legitimate leaks mixed with stuff of more dubious origin.
According to twitter account @forestillusion, some older Nintendo switch private keys were leaked, but “apparently changed sometime between the files in this leak and the launch of the system”.
Nintendo leak allegedly reveals Switch security details, tactics used against hackers - Wololo.net
To read more of the post and Download, click here!
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December 22nd, 2020, 23:07 Posted By: wraggster
Somewhere out there, Nintendo’s ninjas are watching us. Possibly reading these very words—at least, according to the latest “Gigaleak”. Yet another sizable amount of content have been uploaded to the internet, reportedly containing early Switch SDK files, from before the system was even released, and more internal documents from Nintendo.
Included within the latest Gigaleak are apparently development photos of 3DS cartridges, old obsolete keys for the early prototype Switch model, and perhaps most interestingly of all, Nintendo’s elaborate plans to hire a hacker from the 3DS scene: Neimod. Presentations from the files show that Nintendo went to detailed lengths to research the homebrew scene during the 3DS era, to dissuade any would-be hackers with items or interviews, and even consider the PR and potential issues from the scene over hiring said hacker.
As interesting as these files are, please remember that they contain illegal content, and thus cannot be linked to on GBAtemp.net.
https://gbatemp.net/threads/new-giga...ackers.579362/
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December 20th, 2020, 23:10 Posted By: wraggster
As most of us know, Atmosphère is the effectively the go-to CFW for the Nintendo Switch as it’s free, open-source and is supported by virtually all homebrew and custom sysmodules (plugins) released for the Nintendo Switch while receiving pretty frequent updates to add new features, respond to new firmwares and improve the overall experience. Now, Atmosphere 0.16.2 which has been touted as a minor update is out and it brings along:
- Updates to the ‘pgl’ and ‘creport’ sysmodules to be in line with how they act on FW 11.0.0
- Creport is no longer launched multiple times when a process crashes
- Atmosphère ZIPs do not bundle BCT.ini anymore as the CFW relies on defaults stored within the code itself
- You may still use a custom BCT.ini configuration and a template is provided on the GitHub repository
- The NRO allowing one to reboot to payload has been updated in order to improve compatibility
- Some other stuff such as a new system setting relating to Atmosphère Debug Mode and allowing homebrew to use FW 8.0.0+ kernel mappings
You may grab Atmosphere 0.16.2 by following the links below and installing it as usual. Firmwares up to and including the latest FW 11.0.1 are supported.
Switch & Vita releases: Atmosphere 0.16.2 released with minor fixes & improvements + VICEVita 1.2 is out for the Vita giving a better Commodore 64 emulation experience! - Wololo.net
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December 20th, 2020, 22:29 Posted By: wraggster
Final Fantasy IV: Ultima is considered to be the apex of the FFIV rom-hacking genre and with the introduction of a New Game Plus feature, it once again has pushed the boundaries of what’s possible within the FFIV universe.
While many editions use the foundation of Final Fantasy IV “Vanilla” to bring a new experience (e.g. story, characters, randomization), Ultima provides a perfect amalgamation of everything loved about the original, as well as the components of the subsequent editions that made them unique: new dungeons, equipment and party swapping in FFIV: Advanced and a host of new abilities from the DS version. Additionally, Ultima has introduced players to things never thought possible for this game: enhanced items and equipment, magically-infused weapons, a host of new “super bosses”, and the pinnacle of the game; a boss rush where players get to challenge all the bosses they’ve previously conquered with a host of new surprises.
Each new release of FFIV: Ultima has brought a host of new content that makes every playthrough its own unique experience. While some releases had been originally flagged as the “final version” because there was simply no way to add additional content, the development team continues to shock the RHDN community by pushing the envelope, which speaks to the tenacity of those behind the curtains. With version 12, players once again found themselves experiencing new dungeons, items, and bosses but nothing would prepare the community for what would come next…a “New Game Plus” (NG+) mode – a feature that has been sought after since the game’s original release.
Not content with just bringing players a NG+ mode, the development team took things a step further and increased both the level and stats cap for characters which opens during the NG+. A player who took the time to grind all their characters to level 99 would not find themselves limited in their secondary playthrough but could strengthen their party to new heights never experienced or thought possible. This allows players to not only have a brand new experience but helps provide a more leisurely approach to even the game’s most challenging content.
On behalf of the Final Fantasy IV: Ultima development team, thank you for your continued support as the game surpasses 20,000 downloads and here’s to 20,000 more!
https://www.romhacking.net/forum/ind...?topic=26865.0
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December 20th, 2020, 10:54 Posted By: wraggster
Tapework Disco Puzzle is a new puzzle game for the NES, Dreamcast and PC – currently funding is ongoing on Kickstarter. Developed by no one else than Lowtek Games, who also meat the nifty puzzle game Flea!
https://pdroms.de/sega-dreamcast/tapework-disco-puzzle-kickstarter-nes-dreamcast-game
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December 20th, 2020, 10:51 Posted By: wraggster
Nintendolife claims that Alwa’s Awakening is getting an official NES port 2021! Let’s wait and drink tea!
https://pdroms.de/nintendo-nintendoentertainmentsystem-nes-famicom-fc/alwas-awakening-wip-nes-game
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December 20th, 2020, 10:50 Posted By: wraggster
PVSnesLib is a small, open and free development kit for the Super Nintendo Entertainment System by alekmaul.
PVSnesLib is a library to develop programs for Nintendo SNES in C langage. It contains snes-sdk compiler / linker and a library (sources included) which offer facilities to use backgrounds / sprites / pads / music & sound on SNES system. It also contains examples to help how to use functions with the library.
Changes:
* Remove PVSNESLIB variables in each makefile and add a system variable (PVSNESLIB_HOME)
* Fix 816-tcc rodata variable names for multiple files projects
* Change wla-dx for last version for wla-dx github repository
* Add source folder management in snes_rules (the name is src, 2 levels, see hello_world example)
* Remove stripcom.exe and optimore-816.exe, they are useless
* Update snes_rules with lots of information to clean Makefiles (thanks RetroAntho for that)
* Update constify to update static variable name (tccs)
* Fix 816-tcc temp filename on linux system (/ in the name)
* Add wla-spc700 for futur use
https://pdroms.de/supernintendoenter...-1-0-snes-misc
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December 20th, 2020, 10:49 Posted By: wraggster
Project Blue is now ready for pre-order for Famicom! Not cheap, but possibly very much worth it.
https://pdroms.de/nintendo-nintendoentertainmentsystem-nes-famicom-fc/project-blue-fc-regular-edition-nes-famicom-game
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December 20th, 2020, 10:49 Posted By: wraggster
Rednex Game Boy Development System (rgbds) is an assembly toolchain for the Nintendo Game Boy & Game Boy Color.
Changes:* We have a website! Accordingly, HTML documentation is no longer distributed in the source or in the release artifacts below. All old documentation links now redirect to the latest release’s documentation
* You may also have noticed the repo has been moved to gbdev instead of rednex! Don’t worry, the same people are in charge.
* /* Block comments! */
* Whitespace is now allowed between the brackets in [bc], [de] and [hl], also allowing [\1] to work.
* The second number argument to INCBIN can now be omitted, going up to the end of the file
* The argument to rb and rw is now optional, defaulting to 1
* RGBASM and RGBLINK can both use stdin as input, and stdout as output (support yet to come to RGBFIX)
* zsh completion scripts are available in the contrib/ folder. (If you want to make bash ones, apply in #620)
https://pdroms.de/nintendo-gameboy-g...-game-boy-misc
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December 20th, 2020, 10:48 Posted By: wraggster
The Last Super is brand new Super Nintendo (SNES) game created to celebrate the 30th birthday of the console!
https://pdroms.de/supernintendoentertainmentsystem/the-last-super-snes-game
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December 20th, 2020, 10:48 Posted By: wraggster
Petris is a puzzle game of shapely pets for the Game Boy Color (not compatible with original/pocket). Build your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level! The game is playable online and available through Catskull Electronics as a 32K ROM cartridge. It was built using GBDK and a handful of other tools.
https://pdroms.de/nintendo-gameboy-gb-gameboycolor-gbc/petris-commercial-game-boy-color-game
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December 18th, 2020, 13:53 Posted By: wraggster
Vvctre v42.1.0 is released. Vvctre is a Nintendo 3DS emulator based on Citra.
Vvctre Changelog:
Add General -> Core::System::Run() -> Default Max Slice Length setting
Add General -> Core::Timing::Timer::Timer() -> Set Slice Length To This setting
Add General -> Core::Timing::Timer::Timer() -> Set Downcount To This setting
Add General -> Core::Timing::Timer::GetMaxSliceLength() -> Return this if the event queue is empty setting
Initial Settings: Rename Audio -> Enable DSP LLE -> Use multiple threads to Use Multiple Threads
Change "the core 2" to "core 2"
Update externals
https://github.com/vvanelslande/vvctre
http://www.emucr.com/2020/12/vvctre-v4210.html
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December 18th, 2020, 13:50 Posted By: wraggster
m64p (2020/12/15) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
Improvements to 64DD saving.
Option to specify a custom server address for netplay. This allows you to host your own server (https://github.com/m64p/m64p-netplay-server) if desired. Thanks to @joeldenning for this feature.
http://www.emucr.com/2020/12/m64p-20201215.html
https://m64p.github.io/
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December 18th, 2020, 13:33 Posted By: wraggster
Remember Swapnote? Otherwise known as Nintendo Letter Box, the app let Nintendo 3DS users send each other messages drawn via the touchscreen through either the StreetPass or SpotPass functionalities of the system. Over the course of Swapnote's lifetime, Nintendo added features like new stationaries and ink colors, though its online functionality was eventually discontinued in 2013, with the cause likely being attributed to a string of cases where younger users had been sending illicit images through the app. Yet, despite Swapnote being discontinued for the better part of a decade, a new update snuck its way onto the 3DS eShop, for some reason. Even more confusing is the fact that the update specifies itself as one for "Swapnote Remastered", and the changelog consists of all of three words: "fixed some problems".
Swapnote Remastered (Released December 15, 2020)
Is there something you'd like to tell us, Nintendo?
Nintendo has updated Swapnote on the 3DS, despite its discontinuation | GBAtemp.net - The Independent Video Game Community
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