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THE LATEST NEWS BELOW

GLideN64 Public Release v4.0 released!

April 11th, 2019, 19:23

Today is time to set new Release tag to master branch.
Previous Release 3.0 was a revolutionary one because of massive changes in plugin's architecture and new possibilities opened by these changes. This release is rather evolutionary. It continues tendencies started in the previous version. Of course, new features had been developed too. Lets see:

Solution for HLE problems

The main theme of the new release is solution of HLE-related problems. It started with long long awaited HLE implementation of BOSS ZSort microcode made by Gilles Siberlin.

Then olivieryuyu and me completed our "Mission Impossible 2" : HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo".That was a huge and incredibly hard work. Successful completion of that task ultimately closed "HLE not supported" issue. All N64 games now can be run in HLE mode. olivieryuyu wrote an article about this microcode: "The masterpiece graphic microcode behind the Nintendo 64 version of Indiana Jones and the Infernal Machine and Star Wars Episode I: Battle for Naboo". I highly recommend to read it.

Next step was to fix issues caused by incomplete or incorrect implementation of some HLE commands, which caused HLE-only glitches. We started with re-implementation of S2DEX microcode, which is designed to draw such 2D objects as sprites and backgrounds. olivieryuyu decoded that huge and tangled microcode and we made new HLE implementation of it, trying to reproduce original algorithms as close as possible. That work took us circa six month.

We also fixed several small HLE issues, where glitch was caused by an issue in some command. Such fixes also required microcode analysis. Thanks to olivieryuyu's efforts we fixed:
missing transition effect in Dark Rift menu
Coin Block Blitz mini game in Mario Party
Conker's Bad Fur Day lighting fix
Missing graphics in Sim City 64

Regressions fixes.

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Cemu v1.15.4b released!

April 11th, 2019, 19:16

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bones v107.1 released!

April 11th, 2019, 19:15

GUI: added high DPI support
GUI: fixed the state manager image preview
Windows: added a new waveOut driver with support for dynamic rate control
Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering
Windows: fixed XInput controller support on Windows 10
SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
SFC: fixed a slight rendering glitch in the intro to Megalomania

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N64 Magazine 13 - march 1998 (UK)

April 11th, 2019, 19:13

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Microsoft, Sony, and Nintendo under investigation for consumer rights violation

April 11th, 2019, 18:32

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[3DS] Vice3DS v0.1

April 2nd, 2019, 18:35

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[SWITCH] pNES v3.4

April 2nd, 2019, 18:33

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[SWITCH] pSNES v3.4

April 2nd, 2019, 18:31

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[SWITCH] pFBA v3.4

April 2nd, 2019, 18:30

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[SWITCH] NXBlood v0.9.2

April 2nd, 2019, 18:29

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[SWITCH] pPlay v2.1

April 2nd, 2019, 18:27

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[SWITCH] NoiES v1.0

April 2nd, 2019, 18:25

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Swiss r646

April 1st, 2019, 18:05

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Nintaco (2019/03/31)

April 1st, 2019, 18:01

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higan v106r127

April 1st, 2019, 18:01

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My Nes GTK v3.2

April 1st, 2019, 18:00

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fixNES Alpha v1.2.7

April 1st, 2019, 17:59

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Nice de Shot for the SNES is now fully playable in English

April 1st, 2019, 17:46

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Claus is back, and better than ever! Mother 3 Claus's Journey v1.04 release

April 1st, 2019, 17:44

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D.Gray-Man NDS game now available in English

April 1st, 2019, 17:42

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