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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 6th, 2020, 23:46 Posted By: wraggster
Nestopia UE (Undead Edition) v1.50 is released. Nestopia is a portable NES/Famicom emulator written in C++. Nestopia UE (Undead Edition) is a fork of the original source code, with enhancements from members of the emulation community. This includes support for new platforms, and bug fixes in the emulator core.
Nestopia UE v1.50 changelog:
Shell:
Additions:
- Added ability to output data from homebrew module (Phil Smith)
libretro:
Additions:
- Button shift option
- Input bitmask support (TwinAphex)
- Enhanced core options (TwinAphex)
- Build in NstDatabase.xml
Core:
Additions:
- Homebrew module (Phil Smith)
- Support for mapper 31 (rainwarrior)
- Support for mappers 28 and 30 (retro-wertz)
- Support for UNL-KS7031 (retro-wertz)
- Support for MMC3 Big CHR-RAM Board
Fixes:
- Deterministic Save States (creambits)
http://0ldsk00l.ca/nestopia/
http://www.emucr.com/2020/12/nestopia-ue-v150.html
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December 5th, 2020, 23:33 Posted By: wraggster
It’s alive! Despite the legal issues currently plaguing Team Xecuter, you wont have to worry about support for SX OS. Appearing suddenly on the Xecuter website is a brand new update, bringing SX OS to beta version 3.1.0, and adding support for the latest Nintendo Switch firmware. Also included is support for Flycast fast ram and chain loading alongside the Mariko BEK. The update is available where it usually is uploaded to, but please remember that Team Xecuter hosts illegal content on their website, therefore linking to it is against GBAtemp’s rules.
* Added support for firmware 11.0
* Added support for Flycast fast ram
* Added support for chainloading with Mariko BEK
* Small improvement in USB XCI loading
Users are reportedly updating just fine with the new files, however it’s always wise to wait for further information and confirmation.
SX OS returns after TX arrests with beta version 3.1.0, supports OFW 11.0.0 | GBAtemp.net - The Independent Video Game Community
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December 4th, 2020, 23:51 Posted By: wraggster
Nin v0.8.0 is released. Nin is an advanced Nintendo Entertainement System and Famicom emulator that is actively being developped. Right now, the emulator is not very polished on the UX side, but can run many games without issues. A gamepad is supported. The exact mapping will depend on the vendor's layout. On a keyboard, the arrows are mapped to the NES D-Pad, Space is Select, Enter is Start, Z is A and X is B. Multiple controllers or other kinds of controller are not currently supported.
Supported Mappers
NROM
MMC1
MMC2
MMC3
MMC4
UxROM (Standard, 180)
CNROM
AxROM
GxROM
Color Dreams
MMC3 support is still experimental.
Nin Changelog:
https://github.com/Nax/nin
http://www.emucr.com/2020/12/nin-v080.html
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December 3rd, 2020, 21:58 Posted By: wraggster
As usual, SciresM made good on his promise 2 days ago to get Atmosphere running on FW 11.0.0 as soon as possible due to the firmware breaking support for the CFW. In this article, we’re going to look at the release of Atmosphere 0.16.0 which comes with support for the latest Switch firmware, improved support for Mariko units & more!
The primary reason why Atmosphere 0.16.0 was released is to add support for Firmware 11.0.0 which was released earlier this week but the update packs in some more stuff. Going through its change log, Atmosphere 0.16.0 brings along:
Support for firmware 11.0.0 by updating various parts of the Atmosphere CFW
Any homebrew that uses the ‘usb:ds’ service will be broken on FW 11.0.0 and needs to be recompiled using the latest version of libnx
The Switch v2 & Switch Lite are now better supported in Atmosphere but this support is still incomplete
The ‘boot’ sysmodule, Daybreak and boot0 protection/management logic now works properly on such units
There are still some issues when running Atmosphere on such units such as wake-from-sleep not working well
The only public way to run any form of hacked firmware on the Switch v2 & Lite is by installing a modchip namely the ill-fated SX Core or SX Lite which require soldering and have faced numerous legal challenges
The ‘boot’ sysmodule was updated and support for configuring address space width in hbl was added
Some other stuff including the fixing of minor issues in filesystem code and a bug that could cause NCM to abort on consoles that shipped with FW 3.0.x and weren’t updated
https://wololo.net/2020/12/03/switch...-improvements/
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December 2nd, 2020, 22:36 Posted By: wraggster
The United States Department of Justice has released the ruling regarding the case against Ryan Hernandez, also known as RyanRocks. Earlier this year, the 21-year-old defendant was accused of and plead guilty to possessing over a thousand videos and images of child pornography, as well as stealing confidential information from Nintendo and distributing it to the public. This was not Hernandez's first offense--in 2016, when he was a minor, he had successfully phished the log in information from a Nintendo employee and used it to obtain documents and images about the Nintendo NX prior to its official reveal as the Nintendo Switch. This led to the FBI getting involved, to which they informed Hernandez that they knew of his activities, and advised him to not break the law again.
Hernandez did not listen, and proceeded to hack directly into Nintendo's servers in 2018 and 2019, even publicly showing off his skills to others on social media. Once more, the FBI visited his home in June 2019, arresting Hernandez after seizing his computers and hard drives, finding hundreds of stolen Nintendo documents and "over a thousand" explicit pictures and videos of minors. During his hearing in January 2020, Hernandez plead guilty to both counts, and today, he has been sentenced to three years in a prison designed for inmates "with cognitive challenges".
Ryan Hernandez sentenced to 3 years in prison after hacking Nintendo and possessing illegal images | GBAtemp.net - The Independent Video Game Community
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December 1st, 2020, 23:29 Posted By: wraggster
m64p (2020/11/30) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
A new option for netplay: Fixed Input Delay. Normally the server will dynamically set the input delay based on latency, but this allows you to set a fixed number of frames of delay. If you set this number too low, it will cause stuttering/freezing. Thanks to @joeldenning for implementing this feature.
Most players are better off leaving this option unchecked. This is mostly for players that want to play using very low input latency, the tradeoff being that you'll experience stuttering and freezing at times.
https://m64p.github.io/
http://www.emucr.com/2020/12/m64p-20201130.html
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December 1st, 2020, 23:13 Posted By: wraggster
Nintendulator 0.985 beta (2020/11/30) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
http://www.qmtpro.com/~nes/nintendulator/
http://www.emucr.com/2020/12/nintend...-20201130.html
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December 1st, 2020, 10:10 Posted By: wraggster
Welcome, December, and welcome, new Nintendo Switch firmware update. We have officially reached firmware version 11.0.0, and it brings with it more than just stability. Firstly, you now get a Nintendo Switch Online icon added to your home menu, which allows quick access to anything NSO related. The album has also been improved, as you can transfer screenshots directly from your Switch to a smartphone. As of this update, users will also be able to prioritize which games they wish to have downloaded first, when downloading multiple games at once. For those concerned over homebrew access, for now, it’s advised to not update to 11.0.0 until a new version of Atmosphere is released.
Nintendo Switch firmware version 11.0.0 out now | GBAtemp.net - The Independent Video Game Community
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November 30th, 2020, 21:55 Posted By: wraggster
As its name might suggest, Aquaria is a 2007 side-scrolling title set in the underwater world of the same name. In this title, one plays as a human-like character called Naija who has some fish-like qualities such as being able to breath underwater and move very quickly in water thanks to her webbed feet. The game is centered around exploration, puzzle solving and combat as Naija explores the underwater depths of Aquaria after having lost her memory.
The game was quite well-received despite it being a two-person effort with reviewers giving the title scores ranging from 7-9. When it comes to platform support, the game was originally released on Windows but then found its way on Mac, Linux, iOS and Android with an unofficial PSP port also being created.
What about the Nintendo Switch port?
Despite Aquaria being released in 2007, it is not a free title so you have to own the title in order to legitimately play this port. (Image Source)
The Nintendo Switch port, by dimag0g, was released over the weekend with version 0.1.0 on Saturday and version 0.2.0 yesterday which made it fully playable albeit with some minor issues. This port was made possible thanks to the folks behind Aquaria releasing its source code in 2010 with that evolving into AquariaOSE which packs in various enhancements to the original code and is the base for the homebrew Switch version.
Dimag0g mentions that this port is fully playable but it comes with some issues such as the map view not working correctly and some non-essential features not being functional. Other than that, performance seems pretty good and you can easily get it on your Switch by downloading the NRO from the link below and providing your own data files as Aquaria isn’t a free title.
https://github.com/dimag0g/Aquaria/releases
https://wololo.net/2020/11/30/aquari...t-performance/
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November 30th, 2020, 21:40 Posted By: wraggster
uCON64 v2.2.1 is released. uCON64 is a tool to backup all kinds of video games. It supports almost every available backup unit for cartridge-based consoles and performs many other tasks like ROM hacking. uCON64 is completely Open Source Software and has been ported to many platforms using code from various people.
uCON64 v2.2.1 changelog:
- updated (SNES) fixed checksum calculation of SNES/Super Famicom Classic Mini SRAM data of special chip games like Super Mario RPG, Super Mario World 2 - Yoshi's Island, Hoshi no Kirby Super Deluxe and Star Fox 2 (by dbjh)
- added (SNES) --range=OFFSET1:OFFSET2 specify range for calculating checksum of SNES/Super Famicom Classic Mini (hakchi2) SRAM data. Can be used in combination with --sminis for special chip games (by dbjh)
- added (SNES) --xic2 send ROM to SMC IC2 compatible backup unit (by dbjh; thanks to Mystic_Merlin for finding this out and for testing)
- removed (PSX/N64) --xdex, because the underlying code had nothing to do with the DexDrive (by dbjh)
- added full MinGW-w64, 64-bit Visual C++ (2015 & 2019) and 64-bit Cygwin build support (including libdiscmage and libcd64); improved 64-bit support in general (by dbjh)
- libdiscmage support is no longer enabled by default. Use the configure option --with-libdiscmage to enable support (by dbjh)
http://ucon64.sourceforge.net/
http://www.emucr.com/2020/11/ucon64-v221.html
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November 30th, 2020, 21:25 Posted By: wraggster
It's taken some time but DOOM Eternal is finally coming to the Nintendo Switch. This version was announced back in 2018 but while the PC, Xbox One and PS4 versions released in March 2020, the Switch version faced some delays. Even after Microsoft's acquisition of ZeniMax Media, the parent company of Bethesda Softworks and id Software, the Switch version was nowhere in sight; until today. Nintendo made the release date announcement via a new trailer released a few hours ago:
https://gbatemp.net/threads/doom-ete...ounced.578052/
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November 27th, 2020, 22:54 Posted By: wraggster
Inspired by the likes of DahrkDaiz, ATA and other great rom hackers of the mid-2000s, Frantik started work on Super Mario Unlimited with the hopes of creating his own asm-heavy Mario masterpiece. It took close to 7 years, but eventually the game was released to the world in late 2011. Overall the hack was well received and of AVGN fame. Despite the popularity, it was a little rough around the edges, most notably with some questionable choices near the end and a little too much of that infamous “Nintendo Hard”.
In 2017 Frantik decided to go back and start adding a bit more polish, and Super Mario Unlimited - Deluxe was born. Everything good about the original has been made better, and everything bad has been removed, or at least cleaned up. This is the original vision Frantik had when he started 15 years ago!
More info
Super Mario Unlimited Deluxe is a traditional-style Mario hack with difficulty ramping up from beginner to expert. It is based on the Super Mario Bros engine, but has been completely reworked into a whole new adventure.
Changes from the original game include:
- 41 Original Levels!
- Unlimited Lives!
- New Power-up! The stopwatch lets Mario freeze his enemies
- New Mechanics! Mario can super jump off enemies by holding A
- New Collectable! Find all 32 Mario coins to unlock secrets
- New Graphics and Music! A familiar mix of new and old
New features and changes in this DELUXE version:
- Save your progress with three save game slots
- All new Bowser fight with new music
- A “secret message” at the end of each world
- Attempt counter aka lives counter
- Mario coin count is displayed on screen
- Indicator displayed for when a Mario coin has been picked up
- Hidden power up blocks are now partially visible
- Different end game text depending on how you play the game
- Bowser’s castle expanded with a second route
- World 6-5 expanded
- Bonus hidden level added
- “Speed runner mode” - Can you beat your personal record?
- SecondQuest / “Hard Mode”
- Many more tweaks, bug fixes and edits!
A strategy guide with detailed information on all cheats and secrets, as well as cover art for use with NES Classic are also included in the archive.
Super Mario Unlimited DELUXE v 2.01 - Released! (romhacking.net)
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November 25th, 2020, 14:56 Posted By: wraggster
If you're still using your Nintendo Wii U, a major title is about to be removed from the console's online storefront. Nintendo has announced that it will be delisting the original Super Mario Maker early next year, on January 13th, 2021. The game will be permanently removed from the Wii U eShop, and will no longer be available for purchase. That's not all, either--the game's online functionality will also be shut down a couple of months later on March 31st, 2021. After this date, you will no longer be able to upload courses to the game, look up your bookmarked courses, or rank others' courses.
Super Mario Maker originally released in 2015 for the Nintendo Wii U, and received a port to the Nintendo 3DS, with the latter lacking certain features from the console release. The game was suceeded by its sequel, Super Mario Maker 2, which released for the Nintendo Switch in 2019.
https://gbatemp.net/threads/super-ma...t-down.577794/
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November 25th, 2020, 14:54 Posted By: wraggster
Hyrule Warriors: Age of Calamity just came out four days ago, but it's already the best-selling game in Koei Tecmo's long-running Warriors franchise, according to a Siliconera translation of a Famitsu report.
Age of Calamity, which serves as a prequel story for the mainline Zelda title Breath of the Wild, has already shipped 3 million copies globally, including physical copies sold into retail channels and downloaded copies of the game sold.
Hyrule Warriors: Age of Calamity ships 3 million | GamesIndustry.biz
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November 24th, 2020, 21:50 Posted By: wraggster
Whether it's a rule, or merely an inevitability, if it exists, someone can and will port DOOM to it. YouTuber Stacksmashing has brought the game to a new and rather unexpected platform: the new Nintendo Game & Watch handheld. He details his experiences in porting the 1993 game to the system, which included having to use a version of DOOM that removes textures and replaces them with simple outlines and flat colors, in order for the game to fit onto the Game & Watch's very small storage. Getting DOOM to a playable state on such an odd system won't be the end of his exploits, either, as Stacksmashing and fellow coder Konrad Beckmann are working together on releasing a homebrew creation tool for the new Game & Watch.
Someone has ported DOOM to the new Game & Watch | GBAtemp.net - The Independent Video Game Community
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