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THE LATEST NEWS BELOW

[Release] OpenRCT2 (RollerCoaster Tycoon 2) for Switch

May 7th, 2019, 18:02

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Dangan GB v2019.03.27 (Game Boy Game)

May 1st, 2019, 21:54

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Evoland.gb (Game) (Demo) (GameBoy Game)

May 1st, 2019, 21:52

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Tobu Tobu Girl Deluxe (Game Boy Game) (Kickstarter)

May 1st, 2019, 21:51

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SX Dumper v2.0.0 Released

May 1st, 2019, 21:50

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SX Dumper v2.0.0 Released

May 1st, 2019, 21:50

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Atmosphère 0.8.9 released

May 1st, 2019, 21:45

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Nintendo DS Lite factory testing card found

May 1st, 2019, 21:43

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Cemu emulator updated to version 1.15.5

May 1st, 2019, 21:42

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Nintendo claims that it has "nothing new to announce" in regards to first-party 3DS

May 1st, 2019, 21:41

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snes9x v1.60 released!

May 1st, 2019, 21:39


- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused
The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks
will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An
American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive
fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window
manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the
mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.

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Mednafen v1.22.2 released!

May 1st, 2019, 21:38

Apple2: Added basic support for WOZ 2.0 floppy disk images.
Lynx: Fixed a potential security vulnerability.
PCE: Fixed an an old regression(from around 0.9.0) that degraded DDA sample playback when playing a HES file.
PS1: Fixed a regression introduced in 1.22.0-UNSTABLE that broke a few PS1 games(e.g. "SimCity 2000" and "Rise 2").
SS: Added the European release of "Theme Park" to the internal database of games to use the data cache read bypass kludge with, to fix infinite boredom during the intro FMV.

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binjgb v0.1.3 released!

May 1st, 2019, 21:35

* Fix high DPI rendering on MacOS
* Remove deprecated texture2D function from shader
* Merge pull request #17 from binji/shader-version
* Prepend shader version; avoid deprecated features
* Merge pull request #15 from aconbere/anders/fix_compile_errors_on_osx
* use PRIu64 as advised
* Fixes compile errors for implicit instantiation on osx
* Fix bugs I introduced in the last commit
* Clean up demo.js some more
* Use ES6 classes in demo.js
* Use idb library in demo.js
* Update wasm module after bg priority fix
* Fix bg priority bug
* Allow the UI to capture the keyboard
* Add delete button to JS demo

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LuaGB v0.1.1 released!

May 1st, 2019, 21:31

Now targets Love 11.2
LuaJIT settings optimized for a rather hefty performance boost. Credit to @nico-abram, @TannerRogalsky and @meepen for the suggestions.
Less unpack, more FFI. Several small speed improvements from light code reorganization
Audio now routes through QueueableSource, greatly reducing skips, pops, and latency when running fullspeed
Proper support for General Purpose and HBlank DMA, needed by a few popular CGB games

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A New SNES Prince Of Persia Hack! The Queen Of Light

April 29th, 2019, 21:40

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Metroid: HD V 1.3 Released

April 29th, 2019, 21:37

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Dragon Ball Z: Super Butouden 2 (NES) now playable in English

April 29th, 2019, 21:33

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SD Gundam: Gachapon Senshi 3 - Eiyuu Senki is now fully playable in English!

April 29th, 2019, 21:30

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Super Mario Land gets a full colorization!

April 29th, 2019, 21:25

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L4T Ubuntu - A Fully-Featured Linux on your Nintendo Switch

April 29th, 2019, 21:11

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