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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 20th, 2020, 22:53 Posted By: wraggster
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Marc Williamson, CEO at Tag Games, which is working with Adult Swim on Pocket Mortys and with NaturalMotion on CSR2.
I should make this clear from the off, I'm not much of a Pokémon fan. I completely missed out on the initial craze in the mid '90s. Back then I was filling up my gaming life with more “mature” games; competing with my friends in GoldenEye and Perfect Dark on the Nintendo 64, exploring the futuristic universes of Deus Ex, or playing Counter-Strike with my roommates.
But in the year 2000, I was returning home for the Christmas holidays for the first time since starting University. My 12-year-old brother was playing Pokémon Snap and as I watched him play, I was intrigued. With a couple of weeks to kill at home over the holiday season, I decided to start my own save file.
https://www.gamesindustry.biz/articl...nap-why-i-love
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July 13th, 2020, 20:41 Posted By: Shrygue
via The Verge
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Super Mario Bros. keeps breaking records three and a half decades after release. A mint copy of a US version of the 1985 game just sold for $114,000 [£90,000] at Heritage Auctions, breaking the previous record set by a copy of Super Mario Bros. in similar condition that sold for $100,150 [£79,000] at an auction last year.
That makes it, according to game collector and journalist Chris Kohler, the most expensive game ever sold to date.
What makes this particular version so coveted? Well, it’s graded at a 9.4 out of 10, which means it’s in near-perfect condition, with everything sealed in the original packaging. It’s also a particular version of the US retail edition, which went through quite a few iterations over time. Here’s Heritage with a neat explanation of the so-called cardboard hangtab that makes this unit so rare:
What’s the deal with cardboard hangtabs? one may, understandably, wonder. Cardboard hangtabs were originally used on the US test market copies of black box games, back before plastic was used to seal each game. As Nintendo began to further establish their company in the US, their packaging was updated almost continuously. Strangely, the addition of the plastic wrap came before the box cutting die was altered to remove the cardboard hangtab. This rendered the functionality of the cardboard hangtab completely useless, since it was under the plastic seal.
There are four sub-variants of the plastic sealed cardboard hangtab box (this particular copy of Super Mario Bros. being the “3 Code” variant) that were produced within the span of one year. Each sub-variant of the cardboard hangtab black box, produced within that timeframe, had a production period of just a few months; a drop in the bucket compared to the title’s overall production run.
In short, a cardboard hangtab copy of any early Nintendo Entertainment System game brings a certain air of “vintage” unrivaled by its successors.
Heritage also outlines the broader picture in terms of the game’s value and nostalgia factor: it is the highest-selling game on the original NES console of all time, in addition to being the first entry in the Super Mario Bros. series and marking the first appearance of series villain Bowser.
Yet why, of all items, is this one worth $114,000? We can’t be entirely sure, as the auction winner remains anonymous. Typically, these buyers, often very wealthy, like to stay that way. That said, it’s certainly believable that someone with the money and dedication to building out the rarest of Nintendo or video game collections would want something like this on the shelf (or perhaps sealed in glass or in a safe).
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July 3rd, 2020, 22:54 Posted By: wraggster
Nintendo is reportedly ceasing sale of digital codes for its first-party titles through retailers across Europe, the Middle East, and Africa.
As reported by Nintendo Life, Nintendo confirmed that this was true at least for European retailers:
"After careful examination of the evolving European marketplace in recent years, Nintendo has decided to end the availability of download codes for its own-published software via retailers, effective 1st July 2020," Nintendo's statement reads.
"Customers will still be able to purchase Nintendo eShop funds, Nintendo Switch Online memberships, and add-on content such as the Pokémon Sword and Pokémon Shield Expansion Pass, at retailers across Europe. Download codes for Nintendo Switch software from other publishers will also still be available.
https://www.gamesindustry.biz/articl...emea-retailers
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July 3rd, 2020, 22:47 Posted By: wraggster
Nintendo has spoken out against the "impermissible" behaviour by select members of the competitive community around the Smash Bros. series, following a wave of serious allegations.
Over 50 top players have been named from the fighting game community, including some prominent Smash Bros. pros and commentators.
The allegations range from unwanted sexual messages and harassment to sexual assault and statutory rape. There are also claims of grooming and paedophilia.
In a statement to GamesIndustry.biz, the platform holder said: "At Nintendo, we are deeply disturbed by the allegations raised against certain members of the competitive gaming community. They are absolutely impermissible.
"We want to make it clear that we condemn all acts of violence, harassment, and exploitation against anyone and that we stand with the victims."
More than half of those named have issued statements, either denying or confirming these claims, adding their own accounts of the events in question.
Among the offenders was Smash Bros. player Nairoby "Nairo" Quezada. His team, NRG Esports, has released a statement via Twitter, confirming their partnership has ended.
https://www.gamesindustry.biz/articl...bros-community
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June 30th, 2020, 20:15 Posted By: wraggster
Snes9x GX v4.4.8 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!
Snes9x GX Changelog:
Compiled with latest devkitPPC/libogc
Fixed graphical glitches on GameCube port
Translation updates
Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
Upstream updates for Snes9x
BS-X rom is now optional. If missing, will load directly into the game
Other minor fixes
https://github.com/dborth/snes9xgx
http://www.emucr.com/2020/06/snes9x-gx-v448.html
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June 30th, 2020, 19:59 Posted By: wraggster
After 3-month development Super Mario Bros 3.: The Forgotten Worlds has now been released as a Famicom Disk System hack as well! In case somebody doesn’t know it yet, it is an unofficial expansion pack and sequel to Super Mario Bros.: The Lost Levels including a new character called Kevin (who is Mario’s and Luigi’s dream brother), 9 brand new worlds, new (and 1-2 resurrected) graphics, and many other features never seen in the previous two Super Mario Bros. games.
Big thanks to 4matsy for helping and code supplying, thanks to doppelganger for the SMB2J disassembly! And thanks for Szemigi for his enthusiastic effort that has been put into the project.
Also, this would be the first SMB2J hack that was created with doppelganer’s SMB2J disassembly.
http://www.romhacking.net/hacks/5222/
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June 30th, 2020, 19:58 Posted By: wraggster
After 5 years and thousands of hours of work, Metal Dreamers is proud to present a complete, and fully playable English translation of Crea-Tech’s Metal Max 3 for the Nintendo DS.
The Metal Max series is a long-running but little-known JRPG series, at least in the west. They combine traditional JRPG gameplay with the free-form progression typical of CRPGs. The games are basically open-world, with not too much in the way of story most of the time, instead focusing on entertaining NPC dialogue and side quests, an interesting world to explore, and TANKS. Lots and lots of tanks, which you can freely customize.
You start the game dead and are soon revived by a mad scientist, but you have no memory of how you died or who you are. Soon, you meet a girl about to be shipped off to an arranged marriage that she doesn’t want. The story unfolds as you try to find out who you were, why you died, and how your fate is intertwined with that girl’s. We hope you enjoy this wacky post-apocalypse!
https://www.romhacking.net/translations/5598/
https://metaldreamers.redhook.duckdn...h-translation/
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June 29th, 2020, 21:53 Posted By: wraggster
Cemu v1.90.2c is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu Changelog:
# New in 1.19.2c:
general/NEX: Fixed a bug in the friend service implementation that could lead to the connection being dropped on large packets
GX2: Implemented GX2GetLastFrameGammaA(), GX2GetLastFrameGammaB()
This prevents a crash in the friend list application
# New in 1.19.2b:
general: Tweaked some UI text in the title manager
OpenGL/Vulkan: Resolved a problem where GX2DrawDone() would not wait for texture readbacks under rare circumstances
This fixes the picto box mechanics in Wind Waker HD (requires 'Extended texture readback' to be enabled in the game profile)
GX2: GX2GetLastFrame() now always returns a valid frame since some games expect this behavior
This change allows Game & Wario to progress further
# New in 1.19.2:
general: Added region column to gamelist
general: Added new features to the title manager:
Button for installing titles (same as the menu entry file -> install)
Save games can be deleted for individual accounts
Save games can be transferred from one account to another
general: Base games can now be installed into mlc01 the same way updates and DLC can be installed
The original game folder can be deleted after installation
general: The game list will always search mlc01 for installed titles
general: Some background operations will no longer freeze the UI (checking for updates, deleting or fixing titles via the title manager)
OpenGL/Vulkan: Added a safeguard to prevent infinite loops in shaders
This should improve stability in New Super Mario Bros U / New Super Luigi U
Vulkan: Shaders that fail to compile should no longer cause a crash
AX: Improved robustness of the emulated audio driver
This should fix the rare audio corruptions that could happen in several games (e.g. Color Splash)
http://cemu.info/
http://www.emucr.com/2020/06/cemu-v1192c.html
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June 29th, 2020, 21:52 Posted By: wraggster
mGBA v0.8.2 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
mGBA v0.8.2 Changelog:
Emulation fixes:
- ARM: Fix timing on Thumb shift instructions
- GB: Fix GBC game registers after skipping BIOS
- GB MBC: Support 4MB MBC30 ROMs (fixes #1713)
- GB Video: Fix BGPS value after skipping BIOS (fixes #1717)
- GBA: Add missing RTC overrides for Legendz games
- GBA BIOS: Reset renderer when RegisterRamReset called (fixes #1756)
- GBA SIO: Fix Multiplayer busy bit
- GBA SIO: Fix double-unloading active driver
- GBA Timers: Fix deserializing count-up timers
- GBA Video: Fix mosaic objects drawing past the end (fixes #1702)
- GBA Video: Fix disabling OBJWIN in GL renderer (fixes #1759)
- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes #1701)
- GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes #1712)
- GBA Video: Simplify sprite cycle counting (fixes #1279)
- GBA Video: Fix sprite/backdrop blending regression
Other fixes:
- 3DS: Fix framelimiter on newer citro3d (fixes #1771)
- ARM: Fix disassembling of several S-type instructions (fixes #1778)
- ARM Debugger: Clear low bit on breakpoint addresses (fixes #1764)
- CMake: Always use devkitPro toolchain when applicable (fixes #1755)
- Core: Fix ELF loading regression (fixes #1669)
- Core: Fix crash modifying hash table entry (fixes #1673)
- GB Video: Fix some cases where SGB border doesn’t draw to multi-buffers
- GBA: Reject incorrectly sized BIOSes
- GBA: Break infinite loop for 0-frame mVLs (fixes #1723)
- Qt: Fix OpenGL 2.1 support (fixes #1678)
- Qt: Fix unmapping zipped ROM (fixes #1777)
Misc:
- 3DS: Clean up legacy initialization (fixes #1768)
- GBA Serialize: Only flunk BIOS check if official BIOS was expected
- Qt: Disable Replace ROM option when no game loaded
- Qt: Defer texture updates until frame is drawn (fixes #1590)
- Qt: Set icon for Discord Rich Presence
- Qt: Show a warning when save file can’t be opened
https://github.com/mgba-emu/mgba
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June 29th, 2020, 21:46 Posted By: wraggster
Swiss r845 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
@emukidid committed:
Progress indication changes
Update text messages
Make file browser loading progress less annoying
Fix Qoob DOL loading
Update credits
@Extrems committed:
Make file browser loading progress look less bad.
Don't assume SD card remain selected.
Add CPU temperature monitoring.
Optimize graphics somewhat.
Round up ELF size correctly.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/06/swiss-r845.html
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June 29th, 2020, 17:53 Posted By: wraggster
SameBoy v0.13.3 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.13.3 Changelog:
New/Improved Features
The scaling filters were updated to use gamma-corrected color mixing, improving the quality of all shaders, especially the LCD and CRT shaders.
Bug Fixes
Fixed a regression in the CGB and AGB boot ROMs where wrong palettes were chosen for Nintendo DMG games.
https://sameboy.github.io/
http://www.emucr.com/2020/06/sameboy-v0133.html
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June 29th, 2020, 17:34 Posted By: wraggster
m64p (2020/06/28) is released. m64p uses mupen64plus-gui, a brand new mupen64plus frontend written in Qt5. It supports all thing things you’d expect from a frontend (savestate management, pausing, screenshots, etc..). m64p comes bundled with GLideN64 for the graphics plugin. It should give you the best out-of-the-box experience available for N64 gaming.
m64p changelog:
Various bug fixes for the GUI and GLideN64
Fix for #47
https://m64p.github.io/
http://www.emucr.com/2020/06/m64p-20200628.html
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June 28th, 2020, 15:26 Posted By: wraggster
Three years ago this project started small, with nothing but minor color changes and item edits. Since July 2019 it has become a juggernaut and culminated into a new take on a classic that still feels like what you remember.
In addition to heightened difficulty to keep you awake and on your toes there are new mechanics, items, spells, monsters, and a load of improvements. No more ineffective turns! New and returning classes! Far more strategic combat and greater class synergy add to the reward of more back-and-forth battles. The itemization requires more consideration, and you may find yourself keeping things you easily sold in the original.
The improved battle system should put a smile on your face. Specialty weapons are back - and stronger - along with some utilizing the newly-added perk of inflicting status ailments. Magic users will utilize a far more diverse spellbook than before, as all spells are valuable instead of the original’s roughly half or less.
There is too much to list, but… be on the lookout for secrets.
Detailed charts have been created to aid in each adventurer’s journey just like the classic paper fold-up charts! Make sure you check them out for the nitty gritty details.
https://sites.google.com/site/shyste...s-ff1/features
http://www.romhacking.net/hacks/5221/
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June 28th, 2020, 11:43 Posted By: wraggster
As we said before when Knights of Bytes released Sam's Journey for the Commodore 64 back in 2017 it was a huge hit! Indie Retro News awarded Sam's Journey game of the year 2017 as this game really surpassed all our expectations, delivering us a huge epic adventure that really pushed the limitations of the C64. In fact it was such a great game, that once again thanks to another heads up from the same team, Knights of Bytes has released new footage of their work in progress version Sam's Journey but this time for the NES.
(CONTINUE READING)
https://www.indieretronews.com/2020/...gets.html#more
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June 28th, 2020, 11:38 Posted By: wraggster
Newo Escape. A mis-jump lands you into a strange asteroid field somewhere in Sector X. Use your piloting skills to boost, break and dodge everything through 20 levels. Features 3d graphics, and optional wiimote sideways motion controls for flying.
[h=2]Features[/h]- starfox-like on rails obstacle avoidance game
- 3d graphics
- Easy, Normal, Hard, Classic and #procgen arcade game modes.
- Online Leaderboard.
[h=3]Version 2 - May 18, 2020[/h]- Major update; New engine, graphics
- Boost and Break ability
- Motion controlled steering now default.
- 2 new game modes (classic, arcade)
- 20 new game levels per game mode
- improved collision detection, 60fps, and bug fixes
http://wiibrew.org/wiki/Newo_Escape
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June 28th, 2020, 11:36 Posted By: wraggster
Super Smash Bros. Melee will never die, especially not after this newly released fork of Dolphin emulator. Project Slippi is a build of Dolphin that introduces important netplay features, specifically for use in netplay matches of Melee, such as integrated matchmaking, being able to save replays to your PC, and most important of all, rollback netcode. Fizzi36 and his team of three other contributors released their hard work for use within the Melee community today, with "a large part of the project" being open source. He's been working on Project Slippi full-time for seven months now, and it's available for download on Windows, Linux, and macOS.
https://gbatemp.net/threads/project-...etplay.568152/
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June 28th, 2020, 11:30 Posted By: wraggster
Be careful what you wish for…
Shortly after the release of Stardom Warriors, Polinym’s localization of LaSalle Ishii’s Childs Quest (also known as ChaiKue), Polinym began work on a delocalization version simply “because he could”. However, he quickly realized that such an obscure, ugly, and slightly pervy game was unfit for mere mortal English speakers. So, he channeled all the dark energy of “free time” to create a more menacing, enraging experience. He worked on his Kaizo Quest project among various other projects.
LaSalle Ishii’s KAIZO Quest is the embodiment of Polinym’s dual-faced nature towards a non-localized version of ChaiKue. Nearly all of the copyrighted content, such as LaSalle Ishii, Matsuo Ishii, and the Childs, has been restored. The game’s text has been rewritten to be significantly more accurate to the original. Much of the censorship has been removed, although Polinym still has his limits…
At the same time, the cost of such a project is an increased difficulty. The game now takes more grinding to complete. Shop items are now drastically more expensive. Lies and tricks have been scattered among the helpful hints. All of the water in-game has been replaced by bloo, um, er, “Mementos Juice”. Many helpful hints have flat-out been removed. The final boss’s true form has been restored…
Polinym does not approve of this game. He suggests that only experienced ChaiKue players even consider attempting this. A quality, family-friendly way to play the game in English already exists in the form of Stardom Warriors ( http://www.romhacking.net/translations/5321/ )
This hack was designed to be hated. Polinym shall not be responsible for controllers thrown into TV/PC screens or discomfort caused by the game’s dialogue.
“Official” Release Trailer:
http://www.romhacking.net/translations/5585/
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June 28th, 2020, 11:14 Posted By: wraggster
The English update primarily features a new title logo which is more in keeping with the original Magical Quest series logo. It also has various improvements throughout.
The Spanish version has been updated with a new title logo and some other bug fixes and improvements including some newly translated graphics. Thanks to blade133bo for his work on the Spanish Magical Quest 1 logo, which was partly used in the new Magical Quest 3 Spanish and Portuguese title logos.
The Portuguese Translation has now been completed by Goro’s Lair. It features accents for all the text which has been fully translated to Portuguese. Many thanks to Goro’s Lair for his assistance with testing.
A No Letterbox Hack has also been released. This hack removes the letterbox / black border that is drawn at the top and bottom of the screen during gameplay, which is common in many Capcom games. This patch works with the English translation, with any other translated version, e.g. Spanish or Portuguese translation and with the original Japanese ROM.
http://rpgone.superfamicom.org/
https://www.romhacking.net/translations/553
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June 28th, 2020, 11:10 Posted By: wraggster
Nintendo has revealed that an additional 140,000 Nintendo Network IDs were impacted by a sudden surge of third-parties attempting to gain access to accounts earlier this year.
In a statement on its Japanese support page, Nintendo said it had reset the passwords for all 140,000 impacted NNIDs and the Nintendo accounts connected with them, as well as contacted the account owners to inform them of the situation.
It added that less than 1% of all NNIDs worldwide may have been illegally logged in and had actual fraudulent transactions made, and that Nintendo was nearly finished refunding all impacted customers.
https://www.gamesindustry.biz/articl...-sign-in-spree
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