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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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July 20th, 2009, 21:58 Posted By: wraggster
The Nintendo Wii couldn't contain the Raving Rabbids' first solo game, so Ubisoft is bringing Rabbids Go Home to the DS as well, with extra-added functionality for those who've upgraded to the DSi.
Featuring the same storyline as the Wii version, Rabbids Go Home DS trades in the console's Katamari-esque collecting gameplay for a puzzle-adventure format. The little screaming mutant bunnies work their way through 15 levels, solving puzzles in order to gather enough garbage to build a tower to the moon, which their vast collective intellect has determined to be their home.
Once you've completed the story mode, there's four challenge modes with twenty puzzles apiece, as well as a level editor that lets players create and share their own puzzles with the Ubisoft community.
As an added bonus for those of you with the DSi, Ubisoft is including My Rabbids, a camera-based application that allows players to customize their photos with Rabbids clip-art. It's not the most innovative use of the technology, per se, but at least someone is using the damn thing, right?
Look for Rabbids Go Home DS to hit stores this holiday season.
http://kotaku.com/5318669/rabbids-go...he-ds/gallery/
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July 20th, 2009, 21:19 Posted By: wraggster
OverClocked ReMix has finished its community-wide remix of Final Fantasy IV, and is offering the massive album free either whole or dissected, track-by-track.
Over 36 people collaborated to produce 46 arrangements of Nobuo Uematsu's highly-regarded score. The tone has changed to rock-opera as a result, says the OC ReMix website, although there are a range of other styles stuffed in.
There aren't many reasons not to sample a track or two, then - not least because Final Fantasy IV was released on DS recently and a sequel produced for WiiWare.
http://www.eurogamer.net/articles/ff...k-remixed-free
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July 20th, 2009, 21:17 Posted By: wraggster
Final Fantasy Crystal Chronicles: My Life as a Darklord is out on WiiWare today. Yes, it has a lot of microtransactions, but Square Enix is using a slightly different pricing model for the West.
The add-on content page in the instruction manual details pay for play updates like the Darklord Armory pack which contains Shockwave, Blast Arrow, Firaga, Quake, and Curaga. The five item pack costs 400 Wii Points ($4) in North America and Europe. In Japan you have to buy each item separately so you end up spending an extra 500 Wii Points ($5) if you want everything.
Square Enix gave Western Darklords a similar price break on monsters. The Darklord Special forces bundle contains six monsters — Lamia, Ogre, Ahriman, Sahagin, Coeurl, and Chimera for 500 Wii Points ($5). These are sold separately for 100 Wii Points ($1) each in Japan. It’s almost like getting the Lamia for free, if you planned on buying all of the basic monsters.
It looks like the West could be getting an even better deal on the four unit Darklord Elite Bundle. The pack contains four monsters: the Death Knight, Little Pirate, Tentacle, Gigas, and Abaddon for 500 Wii Points. In Japan the Death Knight costs 200 Wii Points ($2) alones.
http://www.siliconera.com/2009/07/20...r-in-the-west/
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July 20th, 2009, 21:15 Posted By: wraggster
Xseed had two post E3 reveals: one for Wii and one for DS. The Wii announcement turned out to be Sky Crawlers: Innocent Aces. The DS one is RIZ-ZOAWD, originally handled in Japan by D3 Publisher. Xseed officially announced they partnered with D3 Publisher to acquire the North American publishing rights.
Since the game is based on the Wizard of Oz story, it isn’t surprising that Xseed have chosen the title “The Wizard of Oz: Beyond the Yellow Brick Road” for the localized release. Dorothy’s movement in The Wizard of Oz is controlled with a virtual trackball and the turn-based battles take place from a first-person perspective. Read our impressions of the Japanese release to hear more about how this works.
Warner Brothers is involved in the North American release, but it’s unclear what impact they will have on the game. They might just be licensing out The Wizard of Oz name.
The Wizard of Oz: Beyond the Yellow Brick Road is scheduled for a fall release. Amazon and Gamefly list get more specific with September 29 and 30 dates, respectively.
http://www.siliconera.com/2009/07/20...ow-brick-road/
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July 20th, 2009, 21:02 Posted By: wraggster
Natsume squeaked Harvest Moon: Magical Melody out on the Gamecube near the end of its life span. By the time Rising Star Games prepared to bring it to Europe the Wii was in full swing.
Even though the Wii is backwards compatible, Marvelous developed a Wii-make of Harvest Moon: Magical Melody, which has only been released in PAL regions… so far. Gamestop says they are exclusively selling the game in North America too. (Thanks for the tip Hayden!!)
Marvelous added motion control to the game, but took out the female protagonist. The Wii version is over a year old so the development team had plenty of time to put that feature back in if the Magical Melody Wii-make if it gets a North American release. Natsume announced a flock of Harvest Moon games at E3, but Magical Melody wasn’t on it. This release calendar says otherwise, however.
http://www.siliconera.com/2009/07/20...ing-stateside/
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July 20th, 2009, 18:26 Posted By: wraggster
There's quite a buzz surrounding this little DS title from 5TH Cell and Warner. You use the touch-screen to help little Maxwell acquire an object in each level by solving a series of puzzles.
Big deal your say? Well the clever bit is that you can jot down the word for any object you can think of to solve the puzzle and it magically appears for you to use.
Maxwell is wearing a top hat attached to a rope, which is attached to a steel block on the roof. The Starite, which you need to bag to complete the level, is suspended in the same manner, but held in a wooden cage. Below Maxwell and the Starite is an empty pool of lava, which will destroy both if touched.
Videos here --> http://www.computerandvideogames.com....php?id=219809
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July 20th, 2009, 18:25 Posted By: wraggster
Never doubt the power of the celebrity. Having failed so far to replicate the chart success of the likes of Dr Kawashima’s Brain Training and Professor Layton, Nintendo’s critically loved rhythm action title Rhythm Paradise made a spectacular return to the ELSPA GfK-ChartTrack All Formats Top 40 this week thanks to a helping hand from Beyonce Knowles.
Rhythm Paradise debuted in the UK listings in tenth position in the week ending May 9th this year. It slipped two places the following week, nabbed 20th spot on its third week and then vanished from the All Formats completely the following week, never to return.
That is until this morning, where the latest charts show that it raced back up the table to claim 21st place thanks to a massive 96 per cent sales increase. So why the sudden retail rush? That’ll be thanks to Nintendo’s re-running of its TV ad featuring curvy R&B diva Beyonce Knowles.
Nintendo has pioneered the use of mainstream celebrities in its modern games advertising, employing the services of Nicole Kidman (Brain Training), Patrick Stuart (Brain Training), Jamie Redknapp (Mario Kart), Ian Wright (Mario Strikers) and Joe Calzaghe (Punch Out) amongst others.
Earlier this year EEDAR analyst Jesse Divnich estimated that Nintendo had spent $6m on its Rhythm Paradise campaign – a number that’s likely more than the amount it cost to develop the game itself.
http://www.casualgaming.biz/news/289...se-UK-fortunes
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July 19th, 2009, 21:40 Posted By: wraggster
A study published online by the journal Pediatrics finds that exergaming -in this case DDR and Wii Sports' bowling and boxing - provide as much or more activity than a brisk or intense walking pace.
What's more, the study's authors were surprised to find the Wii Sports games, which rely almost solely on upper-body motion, still provided a good enough calorie burn. I guess they hadn't played the home run derby, which still whips my ass every time.
Researchers at the University of Oklahoma Health Sciences Center conducted the study, looking at 23 boys and girls ages 10 to 13. They examined the kids' energy expenditure at rest and while watching TV, then playing Dance Dance Revolution at two skill levels, then Wii Sports bowling and boxing, and then walking at various speeds on a treadmill.
Unsurprisingly, kids burned three times more calories playing the games than watching TV. The researchers were impressed enough to recommend "active games such as DDR or Wii" as "a complement to activities such as walking or cycling."
Of course, anyone who's gone 3 rounds in Wii boxing and ended up heaving and sweating already knew this. But it's a top-flight university study in a leading research journal, and the mainstream media's picking up the ball. So for those keeping score on whether we gamers are getting slapped upside the head or patted on it, today I'd say the latter.
http://kotaku.com/5317933/study-tout...-of-exergaming
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July 19th, 2009, 21:38 Posted By: wraggster
The Wii Revolution has succeeded. Everyone knows this. What was once doubted and mocked now dominates and broadly entertains. But a major Wii struggle, made relevant again by the pending release of Wii Sports Resort, has hidden in plain sight.
This stumble in Nintendo's stride has gained little attention as its competitors chase its dust. It's about the key tool for movement in this big gaming movement.
The original promise of the Wii's controller, the Wii Remote, was that it would augur a revolution in game control, a Motion Control Revolution.
Yet nearly three years later, with the Wii Sports' sequel, Wii Sports Resort,on the verge of its U.S. release, the triumph of the Motion Control Revolution is debatable at best. At the very moment when the wisdom of releasing the Wii is beyond dispute, it can be argued that the Motion Control Revolution has stalled — failed even — and that Wii Sports Resort is the next best hope (the last one?) to save it.
First shown at a game conference in Tokyo in September of 2005, the Wii Remote was going to make imitation swordsmen and dentists of us all. It was going to turn us into sharpshooters and champion fishermen, or so Nintendo's video sizzle reel hyped.
After years of playing games made during Nintendo's era of the Remote, playing Wii Sports Resort with MotionPlus attached suggests that we've been using a tool that was too blunt for the task. It is a technological success but also an admission by its manufacturers that the original Wii Remote was not capable of the motions we imagined — or that were teased in that sizzle reel.
Wii Sports Resort has greatness in it. A couple of days playing it — of going back for more and more — reveals it to be another joyful construction, a game with plenty of fun to share. The necessary bolting on of MotionPlus could be proof that, like Wii Fit or Guitar Hero, the greatest, most accessible motion-based games needs a unique device of its own, a controller shaped to the actions and fantasies of the game it supports. Wii Sports Resort suggests that for all the virtues of the Wii Remote's simplicity, it was too simple on its own to enable a line of games made great by its motion control.
By exposing what's been wrong with it, Wii Sports Resort may be the game to save the Motion Control Revolution.
Full article --> http://kotaku.com/5317991/33-months-...idden-struggle
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July 19th, 2009, 18:56 Posted By: wraggster
News via gbatemp
The Shell for the DS that plays everything from Music to image files and even Nes Games has been updated, heres the details thanks to gbatemp:
No change log has been released so far. I noticed that a new skin was added called monoblack. The default skin is now back to normal. A new important change is that the download has been changed to a self extracting 7-z executable in order to save space. There is also a possible fix in a fatal error.
Download Here
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July 19th, 2009, 18:41 Posted By: wraggster
The codemii guys have posted a release for testing of their browser for Nintendo Wii:
Also I might point out that HBB v0.3.3 Revision 1 is out for testing. Please let me know if you have any issues with downloading apps to USB.
Download Here
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July 19th, 2009, 17:57 Posted By: wraggster
For a device that took a solid year to go from "debuting at E3" to "shipping," we're pretty surprised to see that Nintendo's Wii MotionPlus held as much steam as it did. With overall video game sales dropping in June for the first time since 2000 (when looking at year-over-year figures, anyway), the Big N still had a few hundred thousand reasons to smile. Aside from the 361,700 Wii consoles and 766,500 DS units that shipped in June, the company also managed to sell 169,000 Wii MotionPlus dongles -- and that's not including the ones that were packaged with Tiger Woods PGA Tour 10, of which 272,400 units were sold. The real kicker, however, is that the accessory's real partner in crime (that'd be Wii Sports Resort) has yet to be released. It's good to be king, ain't it Mario?
http://www.engadget.com/2009/07/19/n...rts-resort-ai/
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July 19th, 2009, 00:37 Posted By: wraggster
News via Nintendomax
.: MIK:. proposed version 3.0 of its utility "GameUP, which allows to download and install homebrews directly on your Linker from your DS and a wifi connection. GameUP reflects the Homebrew Browser for Wii.
Quote:
Changelog v3.0:
• Improved download function (now more stable and smoother):
- Added possibility to abort download (pressing SELECT) microSD avoiding 'Corruption
- Added automatic retry request to download if something goes wrong
• Added possibility to abort download even preview's displaying only a part of them (press SELECT's preview for each download you want to abort)
• Decrease pad and touchscreen sensibility
• More user-friendly rate displaying function (small mushrooms instead of the numeric indicator)
Download and Give Feedback Via Comments
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July 19th, 2009, 00:11 Posted By: wraggster
MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii.
Based on fMSX-SDL, so far, it’s a pretty basic emulator. It doesn’t support either MSX Music or MSX Audio, only PSG and SCC.
Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable).
- The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards.
- SCC and PSG emulation
- SDHC supported
- Classic Controller and Wiimote supported, as joystick 1
- Basic menu, for selecting ROM file, and changing emulated system.
- Homebrew Channel compatible
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July 19th, 2009, 00:03 Posted By: wraggster
On August 24th, Nintendo of America will release Metroid Prime Trilogy, a special edition bundle of all three Retro Studios-developed games on one disc. Metroid Prime and Metroid Prime 2: Echoes, originally released on the GameCube console, have been updated and enhanced for play on the Wii, offering tighter and more versatile Wii Remote controls as well as 480p and widescreen support.
As a tease for this hotly anticipated collection, Nintendo has produced a trailer featuring footage from Metroid Prime Trilogy, showing clips from the enhanced Wii editions of the original two games as well as action-packed snippets from Metroid Prime 3: Corruption. Eventually the trailer may make an appearance on the Nintendo Channel, but it's making its debut right here.
http://uk.wii.ign.com/dor/objects/14...ler_71709.html
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July 18th, 2009, 23:41 Posted By: wraggster
News via emurussia
NES emulator has been updated recently. Changes:
- Reworked 6000h-7FFFh CPU handling.
- Reworked/increased sound caching and playback.
- Fixed system reset sequence.
- Fixed MMC3 IRQs, plus added WRAM control (mapper 4).
- Fixed load state error message in the GUI.
- Fixed a few typos in the GUI messages.
- Fixed internal iNES header/data patching by CRC32.
- Fixed three bugs in the savestate code, no more gray screens.
- Fixed APU reset timing.
- Mapper fix: 4, 33, 87.
- Mapper new: 5 (preliminary MMC5), 48.
- Changed a few mapper board names.
- Changed default value on NSF "invalid" reads (thanks jsr).
- Changed system RAM dump filename to gametitle.ram.
- Changed color RAM dump filename to gametitle.pal.
- Changed pattern table (CHR RAM) dump filename extension from .chr to .pat.
- WAV file record is now possible to schedule before the first game run.
- The mapper savestate block is no more saved with zero-length (unused).
- The song start number from NSF header is now used, instead of always 1.
- For safety reasons, the emulator quits on savestate loading error.
- Removed the CPU timeslice with Allegro's rest(1) to avoid deadlocks.
- Compiled with newer versions of GCC and Allegro, fixes a few things.
- Other important fixes there and there.
http://rocknes.kinox.org/
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July 18th, 2009, 22:45 Posted By: wraggster
In the absence of a high definition Nintendo console - or even new Starfox games, for that matter - some fans have taken matters into their own hands, and are building a new Starfox game: Shadows of Lylat.
Similar to the popular Battlestar Galactica mod, Beyond the Red Line, Shadows of Lylat is built on the FreeSpace Open, meaning it takes advantage of the space combat sim's engine without the user needing a copy of Freespace to play it. All you'll need is Shadows of Lylat.
Being built around Freespace, the developers say it'll be a little more serious to play than the arcadey action of the Nintendo titles, but that shouldn't worry too many of you. What should worry you are the chances of Nintendo being assholes and shutting this down.
It'll be out "when it's done" (if it ever gets done), and is promised to run on Windows, Mac and Linux.
http://kotaku.com/5317359/if-nintend...hese-guys-will
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July 18th, 2009, 22:42 Posted By: wraggster
J.J. Hendricks, the Denver entrepreneur who bought the rare Nintendo World Championships Gold cartridge, is hosting an event today that seeks to recreate the original contest. He spoke to Kotaku about it and his acquisition.
Hendricks, the owner of vintage game-and-console retailer JJGames.com, bought the NWC Gold cart last month for $17,500. The seller was asking $25,000. So it was a nice discount for a "holy grail" of game collecting similar to baseball cards' Honus Wagner T206 or comics' Marvel Comics #1. Rather, his business bought it, and will reunite that game with a lesser known (and possibly more rare) Nintendo Campus Challenge cartridge he's in the process of purchasing for $14,000.
"My guess is that they'll increase in value over time," Hendricks said, saying he considers both cartridges to be investments held by the business he founded 10 years ago while at the University of Colorado. "I these as opposed to wine or paintings or other collectibles because of the business connection, and because I have always enjoyed video games."
Though the NWC Gold cart was a newsmaking buy back when Hendricks got it in June, the Campus Challenge cartridge was an even luckier find. That cart was the basis of a 60-college tour by Nintendo from 1991 to 1992 and, unlike the World Championships, none of the game cartridges went public as prizes or giveaways. Hendricks said his copy was found at a garage sale and might be the only known copy.
For those wondering, yes he has played the original NWC gold cart - it was advertised as a working one, after all, and Hendricks wanted to make sure it was still good. I asked if the cart - made in 1990 - required the Nintendo Blow.
"Yes, but after I played it," Hendricks said laughing, "I just wanted to make sure it was clean before I put it in a safety deposit box."
Unfortunately, the cartridge will be there, not on display, during JJGames' inaugural - and free - Retro Game Championship today in Denver. From 2 to 9 pm today (MDT) at the business's warehouse storefront in south Denver, players can try for high scores in both the World Championships and the Campus Challenge. Hendricks had duplicate carts worked up off of both games' ROMs. Ten screens will be set up, five playing one game and five handling the other.
"I got the idea earlier this year while thinking about buying the game," Hendricks said. "I wanted to have an event that would as closely as possible recreate the Nintendo World Championships - right down to the six-minute, 21-second standard time limit."
In the NWC, players have to grab 50 coins in Super Mario Bros., complete a specialized course of Rad Racer, and then rack up as many points in Tetris until the end of the time limit. In the Campus Challenge, players grab 25 coins in Super Mario Bros. 3, score 100,000 in Pin*Bot, and then play Dr. Mario until time expires. It too has a 6:21 limit.
JJGames is offering prizes, from $200 gift cards to top scorers to T-shirts for the first 20 people to show up. Reproduction carts will also be offered as giveaways. Directions and details are here.
As a collector, Hendricks says he is choosy about what he'll acquire - he won't just throw money at a cabinet or other collectible. As of now, the Campus Challenge and the World Championship are the cornerstones of a collection that has just one other specimen.
"It's a Starfox Super Weekend competition cartridge," Hendricks said. "It's worth maybe $300."
http://kotaku.com/5317437/gold-cartr...ionships-today
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July 18th, 2009, 18:55 Posted By: wraggster
Release-date-happy Codemasters has announced that Ashes Cricket 2009 will be released for PC, PS3, Wii and Xbox 360 on 7th August, which is the first day of the fourth real-life Ashes test at Headingley.
Developed by Transmission Games on PC/PS3/360, Ashes Cricket 2009 allows you to play through the famous series itself, and also in test matches, ODIs and Twenty20 games, with historical scenarios as well and Hawkeye to help out. Bowling uses a gauge and four coloured zones for timing, while catches are quick-time events.
The Wii version, meanwhile, has been handled by Gusto Games and, as you'd expect, allows you to perform gestures with the Wii remote to bat and bowl. While fielding, you can use the remote to polish the ball, set the field and bowl - applying swing and turn to deliveries - and batsmen can drive, cut, slog and nurdle.
http://www.eurogamer.net/articles/co...s-release-date
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