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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 23rd, 2009, 22:32 Posted By: wraggster
Tantric has released a new version of the GBA Emulator:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.6 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
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July 23rd, 2009, 22:28 Posted By: wraggster
Tantric has released a new version of the Snes Emulator:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.9 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
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July 23rd, 2009, 22:28 Posted By: wraggster
Tantric has released a new version of the Snes Emulator:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.9 - July 22, 2009]
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
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July 23rd, 2009, 22:10 Posted By: wraggster
News via emurussia
NES emulator has been updated recently. Changes:
- Fixed "running in background" when changing the video resolution.
- Fixed WAV file header, wrong size error.
- Resized blitter select window, smaller, for lower resolutions.
- Fixed required Famicom Disk System file name.
- Disabled Allegro's rest(1) in triple buffering mode.
- Fixed broken WRAM I/O, a lot of games should work again.
- Fixed bugs in the timing code.
- Fixed NSF visualizer drawing circles out of bitmap boundaries.
- pAPU sound code optimized, should be (much) less intensive.
- Changed openbus return value.
- A few tweaks to improve the speed.
- Minor MMC5 fixes.
- Documentation updated.
http://rocknes.kinox.org/
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July 23rd, 2009, 21:48 Posted By: wraggster
Square Enix is rolling out the red carpet for SaGa 2 Hihou Densetsu: Goddess of Destiny with a limited edition Nintendo DSi bundle. If you thought, like me, this specially designed DSi would have a mascot character you thought wrong.
Instead of showing off the new art the SaGa 20th Anniversary Edition design commemorates the SaGa series with a list of all the games in the series up to SaGa 2: Goddess of Destiny.
Classy looking, but I would have preferred a Mr. S stamped DSi over this. The Nintendo DSi bundle costs 24,880 yen ($265) and it comes with a copy of SaGa 2 Hihou Densetsu: Goddess of Destiny.
http://www.siliconera.com/2009/07/22...tion-saga-dsi/
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July 23rd, 2009, 21:25 Posted By: wraggster
Activision has announced its Band Hero game will be coming to the DS, and will be playable with a new drum grip peripheral.
The game had previously only been confirmed for PlayStation 3, PlayStation 2, Wii and Xbox 360 formats. Like those versions, the DS game will allow players to combine lead guitar, bass, drums and vocals to perform songs, and it will also come with a custom peripheral. As with the Guitar Hero: On Tour games, Band Hero will come bundled with a special finger-activated peripheral - this time a drum grip.
Like Guitar Hero's guitar grip, the peripheral will slot into the DS Lite's GBA slot, according to Kotaku, which will render it incompatible with the DSi. The game's executive producer, David Nathanielsz, told the website the reason for adding the peripheral was to make it more comfortable to rapidly tap the game's drum patterns.
A retail price has yet to be confirmed, but the Guitar Hero: On Tour bundle sold for GBP 39.99. The Band Hero games are due for release in the autumn.
http://www.gamesindustry.biz/article...rum-peripheral
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July 22nd, 2009, 22:07 Posted By: wraggster
News/release from Coincoin
This is a Creator on mii ds, for now it is beta version 0.1, and not all was complete.
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July 22nd, 2009, 22:02 Posted By: wraggster
News/release from bencarr22
Hey everyone,
First post on these forums but i have been working on a small game so would like to know what you guys think.
It is a clone of the classic asteroids game. attached the NDS file.
What do you think? should i continue with more features?
Thanks
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July 22nd, 2009, 21:58 Posted By: wraggster
PSP and Game Boy Advance players know the marvels of Sting's Yggdra Union. So to do Japanese mobile gamers, who've had access since 2007 to the game's Yggdra Unison offshoot.
Now it's time for DS owners to get in on the fun. This week's Famitsu has a first look at Yggdra Unison: Seiken Buyuuden.
Like its mobile counterpart, the DS title offers a realtime take on Yggdra's strategic gameplay. Sting is also promising new features for the DS.
In Japan, players can look forward to Yggdra's DS debut in December. There's no word yet on an overseas release.
The Japanese version is being priced at a full 6,279 yen, so we're going to assume there's a good amount of content contained within.
http://uk.ds.ign.com/articles/100/1006176p1.html
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July 22nd, 2009, 21:57 Posted By: wraggster
Earlier reports of a new Persona game may not prove to be true, but Atlus does have something potentially bigger on the way. As reported earlier here at IGN, the latest Famitsu is home to first details on Shin Megami Tensei Strange Journey, an all new entry in what could be called the "main" line of the Megaten series. We now have full details.
Strange Journey, the first new Shin Megami Tensei game in five years, puts players in an epic story detailing mankind's struggle for survival as a strange phenomenon that appears over the South Pole and begins rapidly expanding and consuming the planet. You play as a Japanese member of a United Nations investigation force sent out to journey into the phenomenon.
While the main character is meant to be Japanese, Strange Journey has an international cast. Your force is headed up by a man named Gore. While his nationality is not specified, Famitsu does list two other members of your group, Himenes and Zelenin, as respectively American and Russian. Himenes is just a soldier, while Zelenin takes care of the scientific side of the mission.
This force makes use of a tank-like ship called the Red Sprite. It's called a ship rather than a vehicle probably because it's huge -- a person doesn't even stand to half of one of its tires -- and also because it can fly. Three similar vehicles have been sent out to investigate the scene: The Blue Jet, The Alps, and The Gigantic.
When exploring on foot, you dawn special "Demonica Suits" armor. Head gear displays computer readouts as you move about. An arm unit is used to view a variety of data, from maps to other support information.
On the DS, the head unit translates to the top screen. The game is played in the first person, so you can better get the feeling of being the character. The arm unit translates to the bottom screen, displaying your map and giving you other options. Screenshots in Famitsu show options for "Mission Log," "Demonica," "Analyze" and "Icon Help."
As you explore, you'll encounter a Shin Megami Tensei series staple: memorable demons. The game promises the most demons in series history, at over 300. Included are creatures from past Megaten games as well as new ones.
Unfortunately, specifics on the battle system are scarce at present. There does seem to be support for battle parties of up to four. Screenshots show such skills as "Devil Co-Op," although we're going to have to wait for a followup for specifics.
Joining the demon themes of past Megaten games is the ability to make demons into ally characters. You'll be able to use your monsters in battle, and also combine them in various ways to form more powerful demons!
It sounds like Strange Journey has everything Shin Megami Tensei fans would want in a sequel. While Famitsu is a Japan-only publication, the whole world will get a first look at the game as Atlus opens a Japanese official site on Monday, complete with a first trailer. Currently, interested parties can access a teaser version of the site.
http://uk.ds.ign.com/articles/100/1006136p1.html
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July 22nd, 2009, 21:51 Posted By: wraggster
News via Nintendomax
Warhawk DS is based on a much earlier game released on the C64 in 1986, and is more of a re-imagining than a remake. One thing that was intended to retain was the 'old school' feel to the game, and this is hopefully something has been achieved. The downside to keeping the feel is that those of you brought up on present day games may find this a little difficult? It is not an easy ride to clear the 16 levels, though a consession has been made for the modern-day gamer in the addition of continues.
Download Here --> http://www.headsoft.com.au/index.php...&page=download
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July 22nd, 2009, 21:27 Posted By: wraggster
Aquilino has released StartPatch 4.0 & 4.1
StartPatch is a homebrew application that patches your 4.1&4.0 System Menu in a similar fashion as StarFall.
Brick Warning
In the unlikely case that you lose power during patching process, you will brick. This will only happen if you lose power while the patches are being applied, and as this is a quick process, there is small risk of bricking. However, if you do brick, no one is responsible. There is no warranty with this app. You should take a BootMii NAND dump and have BootMii installed as boot2 (if possible) as a precaution.
Non-Brick Related Note
I have only tested the 4.0.4 USA version and cannot say if others work.
People will be asking "Why do other regions get higher versions than USA?"
Because the 4.0.4 is the version that works. I have heard about 4.0.6 not copying saves correctly but 4.0.5 (and 4.0.4) do have the correct versions for removing copy protection flags.
Features
This is basically Starfall for versions 4.0 and 4.1.
The system menu hacks are:
Region free (including Wii channels and SD Card menu channels)
Skipping the disk update check
Removal of the health check
Booting recovery menu by pressing Y on a Nintendo Gamecube controller in port 1
Removal of the diagnostic disc check
Force Disc Region
Remove NoCopy Protection
Free movement of the Disc Channel
Can autoboot a game by booting the Recovery menu, pressing Y on a Nintendo Gamecube controller in port 1 and removing the diagnostic disc check
Downloads Here --> http://wiibrew.org/wiki/StartPatch
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July 22nd, 2009, 21:26 Posted By: wraggster
WiiCrazy has released Crazy Intro 0.7 :
Crazy intro is an autoboot homebrew to use along with Preloader.
Description
You can use Crazy intro to customize the opening of your wii. You can display your selected picture and play the music of your choice at each start of your wii. Also you can assign your frequently used channels to the directional buttons on the wiimote. You can use B button to quickly access homebrew channel.
0.7 - 17/07/2009 - http://www.tepetaklak.com/data/CrazyIntro-v0.7.rar
Title type now configurable, you can launch hidden channels, system channels and such...
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July 22nd, 2009, 21:22 Posted By: wraggster
Consumer software and entertainment company TOMY Corporation announced today plans to feature tournament play of NARUTO Shippuden: Clash of Ninja Revolution 3 for the first time this week at the 2009 Comic-Con in the San Diego Convention Center. Fans aged 13 and older can test their mettle and vie for prizes during daily tournaments featuring the upcoming Wii fighter title, or win limited edition NARUTO Shippuden: Clash of Ninja Revolution 3 or Ninja Destiny 2 dog tags by simply visiting the booth and trying out the game, while supplies last.
Hands-on game play trials of the upcoming Wii exclusive fighter will be available throughout the show, or attendees can gain entry into the tournaments by seeing a TOMY representative on the booth during show hours. Tournaments will take place each day from 4:30 p.m. at the Future Gaming University booth #5135, July 23 - 26. Players will compete in one of four four-player matches, with the winner of each round advancing to the final championship round each day. In the final match, the players can win by gaining two points, or by winning two rounds.
Three runners-up will receive a first-run copy of NARUTO Shippuden: Clash of Ninja Revolution 3 for the Nintendo Wii when it is released this fall, a copy of NARUTO Shippuden: Ninja Council 4 for the Nintendo DS, as well as a first-run copy of NARUTO Shippuden: Ninja Destiny 2 for the Nintendo DS when it is released in September. In addition to the prizes mentioned above, one lucky grand prize winner will receive a complete set of NARUTO Shippuden Ninjutsu Collection figures from Toynami, a Naruto Shippuden Leaf Village head band, and other Naruto collectibles from Great Eastern.
In addition to competing for prizes at the Future Gaming University booth, attendees also have the chance to participate in more tournament play for NARUTO Shippuden: Clash of Ninja Revolution 3 at the Viz Media booth, #2813, on Sunday, July 26 from 12:00 p.m. to 1:00 p.m. The grand prize winner will receive a Nintendo Wii console and a copy of the game when it ships in the fall.
For more information, please visit www.TOMY-USA.com/videogames.
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July 22nd, 2009, 21:20 Posted By: wraggster
Legendo Entertainment today announced a July 27th North American release date for The Three Musketeers: One for All! for WiiWare. The game will be priced at 900 Wii Points and will be available in English, Spanish and French language editions.
Until today the much-loved sword-swinging platform adventure inspired by Alexandre Dumas' classic novel has only been available on the PC. The Three Musketeers: One for All! has been specially revamped for Wii to provide players with more fun and interaction as they launch sword attacks and control the game's hero with the Wii Remote and Nunchuk.
"We are honored to be the first Swedish company ever to publish a console game in North America," said Legendo Entertainment CEO & Executive Producer Bj?rn Larsson. "We hope that North American Wii owners will enjoy our charming platform adventure and its unique visual style."
Players control famed musketeer Porthos during a daring mission to save his kidnapped comrades Aramis, Athos and the young D'Artagnan from the clutches of the sinister Count Xavier and his evil lieutenant, the hook-handed Count Orsini. Packed with frenetic combat, heroic leaps and fun puzzles, and featuring three different endings, this is one adventure no aspiring hero will want to miss!
The Three Musketeers: One for All! supports widescreen and 480p and will be released in Europe and Australia on July 31st.
Key Features:
Take control of famed member of The Three Musketeers, Porthos and save your comrades in this riveting platforming action romp suited to heroes of all ages!
Immerse yourself in a swashbuckling platform adventure, duel countless enemies, solve fun puzzles, and avoid fiendish traps.
Wii Remote and Nunchuk controls allow you to interact directly with the game. Swing the Wii Remote to launch blistering sword attacks on your foes, run and leap over rooftops and discover hidden collectables.
Explore a multitude of breathtaking levels teeming with challenging bosses and distinctive environments that include lush forests, dark dungeons, towering castles, a haunted Abbey, the historical town of Normandy, and more!
The Three Musketeers: One for All! has been rated E for Everyone (Cartoon Violence) by the Entertainment Software Rating Board (ESRB).
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July 22nd, 2009, 16:46 Posted By: wraggster
Details of a sequel to DS game Jam Sessions have popped up on the Ubisoft website.
Jam Sessions 2 is designed to teach you how to play the electric guitar and improving your songwriting abilities. The game features licensed tracks by the likes of REM, Heart, The Ramones, The Clash, Doobie Brothers and The Pixies.
You can play Stratocaster, Telecaster, Acoustic, Old Electric and Les Paul guitars. There's a song editor for creating your own tracks, and you can share your efforts with other budding musicians. There are also "DSi features to enhance sound effects while playing".
The release date for Jam Sessions 2 is listed as 29th September.
http://www.eurogamer.net/articles/ja...ng-this-autumn
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July 22nd, 2009, 16:39 Posted By: wraggster
Numbers of console and handhold gamers worldwide could increase by 50 per cent with the right game, according to Nintendo of America's senior director of product development, Tom Prata.
The exec noted the worldwide active market size of console gamers currently stands at 295 million, however believes this figure could swell by 150 million - or 50 per cent - "if the right game came along".
Revealing new internal Nintendo research at the Casual Connect conference in Seattle, Prata said some 30 million new game players have appeared across North America in the last two-and-a-half years alone, bringing the current user base there up to 143.7, reports Edge.
http://www.gamesindustry.biz/article...-million-users
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July 22nd, 2009, 16:38 Posted By: wraggster
EA is ready to take Need for Speed Nitro out of the garage and onto the road on November 17th. The Wii- and DS-exclusive title is designed to offer "fun and intense competition for every type of gamer." This wouldn't be the first time a more casual approach reinvigorated a franchise.
Nitro, like upcoming scarefest Dead Space Extraction, is part of EA's ongoing effort to establish some big hits on Nintendo's console. Other titles from the test lab, like EA Sports Active and the Tiger Woods 10, have already proven to be quite successful. Let's see if EA can keep up the Wii streak!
http://www.joystiq.com/2009/07/22/ne...stores-nov-17/
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