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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 5th, 2009, 01:15 Posted By: wraggster
New from Divineo China
Mini Guitar Musical Pad specially designed for Wii guitar and musical games. Easy to setup and use, it is an ideal product for physical exercise and fitness.
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July 5th, 2009, 01:05 Posted By: wraggster
Are you in the market for a "Summer Fun" Wii bundle to get your Independence Day started right? Oh, yeah? Fantastic, 'cause GameStop has just the packages for you. For the low, low price of $249.99, the aforementioned bundle consists of a Nintendo Wii console, a water gun and... wait, what? Amazingly enough, GameStop has seen fit to bundle a $0.25 water gun with a Wii and call it a bundle; heck, it's even limiting them to two per household. If that's not strange enough for you, there's also the Pirate Tattoo bundle and Take a Bath with a Buddy (a rubber ducky, just so we're clear) bundle. Talk about really taking advantage of that whole "freedom" thing.
http://www.engadget.com/2009/07/04/g...rre-wii-bundl/
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July 4th, 2009, 01:27 Posted By: wraggster
News via Nintendomax
iceman adapted to its full mod "Hokuto No Doom" on the engine "DS DOOM", which will delight many a fan of manga "Ken the survivor."
Quote:
* What is included *
New levels: None (but offers a complete review of the episode 1 levels)
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked / BEX Patch: No
Demos: Yes (recorded to be compliant with both 1.9 and 1666 versions)
Other: No
Other files required: Doom1.wad to use this "hokuto.wad" as a PWAD
* Play Information *
Game: Doom
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Other game styles: None
Difficulty Settings: Not implemented
* Construction *
Base: New from scratch
Build Time: 1200 hours during 11 months from October 2006 till September 2007
Editor (s) used: Doombuilder, XWE, Dmgraph, Dmaud, Midi2mus, Dmmusic
Known Bugs:
As sprites are bigger in order to respect original comic / TV animation, heads may be cut by the ceilings on OpenGL port.
- "POSS" caracter size requires a minimum value of "88" from floor to ceiling.
- "Sarge" caracter size requires a minimum value of "104" from floor to ceiling.
We advise you to not play in fast monster "mode as" Sarge "caracter did not have a speed matching with the original TV animation one.
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July 4th, 2009, 01:06 Posted By: wraggster
News via wiibrew
Nintendo has released System Menu 4.1 in Japan. The usual warnings apply, updating is not recommended until more information is known about its effects on homebrew. Bannerbomb is still working!
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July 4th, 2009, 01:04 Posted By: wraggster
MrPeanut has updated Wolfenstein 3D Wii to 1.3.
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July 4th, 2009, 00:58 Posted By: wraggster
pembo has updated BootMii Configuration Editor to v2.0
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Version 2.0
Settings Dialog to change editor settings. This can be accessed by pressing the ‘HOME’ button. The settings are persisted to the langauges file, so if you change the language/skin, whenever you load BootMii Configuration Editor, your selected options will be the default
Internationalisation Supported (Currently English & Spanish Langauges available). Further langauges can be added by editing the bce_messages.xml file. See the readme.txt for details of how to do this
Please be careful if you do edit the XML file. A corrupt/non well-formed XML file
will result in a Crash of the Wii and will dump the stack to the screen.
Ensure you take a backup of the original before attempting to make any custom changes
Currently you can only use characters in the standard ASCII character set,
e.g. [0-9] [a-z] [A-Z] Some puncation characters may also cause issue
It is recommended that you do not use characters with any accents/umlauts/etc
as this will cause an issue
If you do create a translation for a new language please let me know and I’ll then include it in the next release!
Skins/Colour Change. The application can now be presented in a number of look & feels. Initially the following skins are available:
Windows - Windows Installer/DOS like look/feel with a blue background and grey windows
Console - Black background, white text with other colour text to highlight options/selections
Inverse Console - White background, black text with other colour text to highlight options/selections
Custom Skins can be added by editing the bce_messages.xml file. See the readme.txt for instructions on how to do this.
Online version Checking. When the Editor is loaded, it performs a check to see if the version running is the latest available version. If a newer version is available, then a message is shown for a few seconds during startup to indicate this. This online checking can be disabled if you do not wish BootMii Configuration Editor to check for a new version or do not have the wii networked. If you wish to disable this check, see the instructions in the readme.txt
Please be careful if you do edit the XML file. A corrupt/non well-formed XML
file will result in a Crash of the Wii and will dump the stack to the screen.
Ensure you take a backup of the original before attempting to make any custom changes.
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July 4th, 2009, 00:51 Posted By: wraggster
News/release from tehpola
I’m sorry for those of you who will be disappointed that I’m not posting to talk about Wii64 or WiiSX right now, but I have another little release I’d like to announce. A month or so ago, I was working on porting OpenJazz, a Jazz Jackrabbit 1 engine, to the Wii, and I got it in a pretty polished condition. However, I didn’t release it earlier because I couldn’t get the network support just right. I’ve decided to roll it out in its current state without networking and hopefully someone else interested in the project will pick it up because I’d like to focus more on Wii64. Anyone interested should check out: the google code page.
Openjazz shareware files
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July 4th, 2009, 00:41 Posted By: wraggster
This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:
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July 4th, 2009, 00:41 Posted By: wraggster
This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:
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July 3rd, 2009, 23:27 Posted By: wraggster
JJ Hendricks, an avid games collector, recently paid $17,500 for a single video game. If you've ever wondered what it feels like to spend that much on a video game, Hendricks has written all about it!
The game in question is one we actually featured a few weeks back: a gold Nintendo World Championships cartridge, which had originally been listed on eBay for $25,000.
There were only ever 26 of these ever made, and despite the fact they're not actually gold - it's just gold paint - they're safely the most expensive, valuable video games on the open market.
Having failed to sell at that price, Hendricks got in a lowball offer, one which was eventually accepted by the seller. And on VGPC, has written about it. The ups, downs, the obstacles, the ecstasy. Every sentence makes the knot in the pit of your stomach grow ever tighter.
It's a fun read! Fun because he's the one that spent $17,500 on a game, and not us.
http://kotaku.com/5306712/how-one-ma...n-a-video-game
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July 3rd, 2009, 23:26 Posted By: wraggster
Never mind what's at the bottom of this barrel, here's a list of 29 Wii games from Nintendo and the amount of hours people play them, per gamer.
(The following stats are pulled from the usage data shared by more than two million Wii users through the system's Nintendo Channel. For more information about how we calculate these total playtimes, check out this week's earlier Wii stats post)
Average Per-Gamer Playing Time For Nintendo's First-Party Wii Games (as of July 1)
(Release Dates in Parentheses)
Super Smash Bros. Brawl (March 2008) — 68 hours, 51 minutes
Animal Crossing: City Folk (November 2008) — 54 hours, 16 minutes
Fire Emblem Radiant Dawn (November 2007) – 46 hours, 40 minutes
The Legend of Zelda: Twilight Princess (November 2006) — 46 hours, 9 minutes
Wii Sports (November 2006) — 35 hours, 47 minutes
Mario Kart Wii (April 2008) – 31 hours, 40 minutes
Super Mario Galaxy (November 2007) — 27 hours, 37 minutes
Super Paper Mario (April 2007) — 24 hours, 13 minutes
Metroid Prime 3: Corruption (August 2007) 21 hours, 37 minutes
Mario Party 8 (May 2007) — 20 hours, 39 minutes
Pokemon Battle Revolution (June 2007) — 20 hours, 2 minutes
Wii Fit (May 2008) — 18 hours, 18 minutes
Mario Super Sluggers (August 2008) — 17 hours, 39 minutes
Excite Truck – (November 2006) 12 hours, 39 minutes
Battalion Wars 2 (October 2007) — 12 hours, 23 minutes
WarioWare: Smooth Moves (January 2007) — 11 hours, 39 minutes
Excitebots: Trick Racing (April 2009) – 10 hours 56 minutes
Wii Play (February 2007) — 10 hours, 7 minutes
New Play Control! Pikmin (March 2009) – 9 hours, 44 minutes
Endless Ocean (January 2008) — 9 hours, 41 minutes
Wii Music (October 2008) — 9 hours, 17 minutes
Wario Land: Shake It! (September 2008) — 8 hours, 47 minutes
Punch-Out!! (May 2009) – 7 hours, 55 minutes
Big Brain Academy: Wii Degree (June 2007) — 6 hours, 56 minutes
Mario Strikers Charged (July 2007) — 6 hours, 18 minutes
New Play Control! Mario Power Tennis (March 2009) – 6 hours, 14 minutes
Link's Crossbow Training (November 2007) - 4 hours, 55 minutes
Donkey Kong: Barrel Blast (October 2007) — 4 hours, 41 minutes
New Play Control! Donkey Kong Jungle Beat (May 2009) – No Data Listed
http://kotaku.com/5306680/how-many-h...ry-donkey-kong
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July 3rd, 2009, 23:09 Posted By: wraggster
The Wii's September 29 prequel to last year's Dead Space has a control scheme EA's Visceral Games couldn't put on an Xbox 360 or PlayStation 3. A new EA trailer shows how it works.
Dead Space Extraction will be out September 29. As you watch, remember, EA calls this a "guided first-person experience." Different platform. Different style of game. Do you like what you see?
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July 3rd, 2009, 22:50 Posted By: wraggster
There are several offerings spread across DSiWare, WiiWare and Virtual Console today - all in celebration of another Hanabi festival. This typically fills Nintendo's online cupboards with old games previously restricted to Japan, and bumps the price up a bit in the process.
Those oldies are action platform Mega Drive game Pulseman, and SNES strategy game Ogre Battle: The March of the Black Queen. Both cost 900 Nintendo Points (GBP 6.30 / EUR 9 approx - online-bought points and shop-bought points differ in price).
Today also marks the release of Konami's first WiiWare game Gradius Rebirth, which will be followed by top-down racer Driift Mania later this month and Contra Rebirth in August.
Gradius Rebirth is joined on WiiWare by Bit Boy!!, a pixelated RPG, which has 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds. Apparently. Gradius Rebirth and Bit Boy!! cost 600 NP (GBP 4.20 / EUR 6 approx) each.
DSiWare boasts two Mario-themed extras - a clock and a calculator - for 200 NP (GBP 1.40 / EUR 2 approx) each. There's also Brain Challenge, which isn't Brain Training but might as well be. Brain Challenge costs 800 NP (GBP 5.60 / EUR 8 approx).
http://www.eurogamer.net/articles/ha...wii-dsiware-vc
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July 3rd, 2009, 22:50 Posted By: wraggster
There are several offerings spread across DSiWare, WiiWare and Virtual Console today - all in celebration of another Hanabi festival. This typically fills Nintendo's online cupboards with old games previously restricted to Japan, and bumps the price up a bit in the process.
Those oldies are action platform Mega Drive game Pulseman, and SNES strategy game Ogre Battle: The March of the Black Queen. Both cost 900 Nintendo Points (GBP 6.30 / EUR 9 approx - online-bought points and shop-bought points differ in price).
Today also marks the release of Konami's first WiiWare game Gradius Rebirth, which will be followed by top-down racer Driift Mania later this month and Contra Rebirth in August.
Gradius Rebirth is joined on WiiWare by Bit Boy!!, a pixelated RPG, which has 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds. Apparently. Gradius Rebirth and Bit Boy!! cost 600 NP (GBP 4.20 / EUR 6 approx) each.
DSiWare boasts two Mario-themed extras - a clock and a calculator - for 200 NP (GBP 1.40 / EUR 2 approx) each. There's also Brain Challenge, which isn't Brain Training but might as well be. Brain Challenge costs 800 NP (GBP 5.60 / EUR 8 approx).
http://www.eurogamer.net/articles/ha...wii-dsiware-vc
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July 3rd, 2009, 22:48 Posted By: wraggster
Ashes Cricket 2009 will be the first cricket game on Wii when it bowls into shops in August, and we've got some new screens.
Fully licensed players, kit and stadia will feature, along with four-player gameplay and modes including an Ashes Series, Test Matches and games limited to 20 overs, whatever that means (Ed - you what?*).
As you'd imagine you bat using a swinging motion with the Wii Remote, which'll let you drive, cut, slog and nurdle your way through innings, apparently.
"When fielding, players will use the Wii Remote to polish the ball, set their field and bowl accurately applying swing/turn to their deliveries in order to take those all important wickets," explains the press release, because we've given up trying to form sentences with all these cricket terms(*).
"Ashes Cricket 2009 will also feature a Scenario mode that will pit players against more than 50 match defining moments, such as scoring vital match-winning runs, taking dramatic last-gasp wickets and seeing off the oppositions' danger men to succeed."
So, a game about the sport fat men can be pro at is coming to Wii in August.
http://www.computerandvideogames.com....php?id=218800
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July 3rd, 2009, 19:09 Posted By: wraggster
Fans of Chibi-Robo should enjoy Okaeri! Chibi-Robo! Happy Rich Oosouji (Welcome Home Chibi-Robo! Happy, Rich Big Sweep). The two games are pretty similar. Players pick up trash, sweep floors, and do chores to keep Jenny and her family happy.
Yes, Jenny the little girl who had a thing for frogs is all grown up. She has a boy named Keith who loves wrestling, a dog called Lucky, and Chibi-Robo! Unlike Chibi-Robo: Park Patrol this game takes place inside a house — a messy house you have to clean up. Chibi-Robo has a toothbrush to scrub floors and a new vacuum cleaner to suck up dust.
Chibi-Robo also has a little sifter which can separate dirt from precious gems. These are traded inside Chibi-Robo’s little home for money, which he uses to purchase furniture from a home shopping network. Since Chibi-Robo is so tiny he has to “dance” on a phone to place an order. How adorable.
There are a few gameplay movies of Okaeri! Chibi-Robo! Happy Rich Oosouji over at the official page, which Nintendo finally opened. Welcome Home Chibi-Robo! Happy, Rich Big Sweep is scheduled to come out in Japan on July 23. A North American release has not been announced at this time.
http://www.siliconera.com/2009/07/02...ic-chibi-robo/
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July 3rd, 2009, 19:07 Posted By: wraggster
Sega hasn’t forgotten about Infinite Space. PlatinumGames’ second project is being localized. One of the anime shorts created by Production I.G. already has English voice acting.
Along with the clip, Sega announced Infinite Space is on course for a spring 2010 release. The Japanese version came out last month and it topped the charts the week it came out.
http://www.siliconera.com/2009/07/02...a-next-spring/
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July 3rd, 2009, 00:26 Posted By: wraggster
AntonioND has released a new version of 3D Engine for the DS:
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support, models are drawn using linear interpolation.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.
-More things...
TODO:
-Improve physics engine.
-You can ask me for the things you would like to see.
Download Here
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July 3rd, 2009, 00:20 Posted By: wraggster
Quirky has released a new version of Bunjalloo a few hours ago, heres the release notes:
Bunjalloo is a web browser for the Nintendo DS. It is free software under and active development. Already Bunjalloo can display simple pages, follow links and view images.
Changelog
Changes 0.7.4:
Fixed freezing after only a few page loads ( Issue 97 )
Changes 0.7.3:
A new NDS banner bitmap by Sam Goldfield
Add new scrolling method - just hold and drag, sort of
Page up and down now scroll just 1 screen
Fix for linked image following a text link, which caused an unclickable text link
Fix crash caused by bad HTML entities
Fix memory leak when unzipping files
Fix for some rarer types of PNG image
Disable button shortcuts when keyboard is visible
Remove automatic DLDI patching of unzipped NDS files
Update to devkitPro r26 and libpng 1.2.37
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July 2nd, 2009, 23:59 Posted By: wraggster
brunette_redhead has released Bugiin 1.3.
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). My game is a spinoff of this, created for the Wii. I took many creative liberties with it, including redoing all of the sound effects with my brother and my girlfriend, and switching up the game modes just a bit.
There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.
Changelog
V1.3 - 07/01/09
Classic mode supports 2 players now.
An options menu has been added to select graphics mode and toggle music/sfx.
Swarm mode uses new swatter graphics.
Screen shots can be taken by pressing the 1 button at any time.
Pressing the 2 button brings up a help screen.
Pressing plus during gameplay pauses game.
Added border during gameplay.
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