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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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July 2nd, 2009, 23:51 Posted By: wraggster
Nintendo's puzzle-solving, riddle-spouting hero Professor Layton is known for his ability to perplex and bewilder, but his latest announcement may be his most brainteasing ever -- he's been invited to mix it up in Smash Bros.
Before you get too excited, though, calm yourself and re-lower your expectations. It seems that it's nothing more than a gag, and not a real confirmation of his addition to the fighting series' roster or a new Smash Bros. game in development.
This all came to light courtesy of Twitter, where Nintendo has set up a regularly updated page for the character under the name TopHatProfessor. Through several "tweets" issued throughout each day, the good Professor reflects on life, offers advice on how to be more gentlemanly and delivers riddles that he then invites his Twittering followers to answer through direct messages back to him.
It all seems to be for the purpose of drawing attention to the upcoming August release of the newest game in the DS series, Professor Layton and The Diabolical Box. But the top hat hero certainly got a bit of extra attention yesterday, when he began to imply that he'd been asked to join the Smash Bros. lineup. His first tweet on the topic was this:
I received an invitation this morning to something called the "Grand Smash Brothers Tournament". Does anyone know anything about it?
http://uk.wii.ign.com/articles/100/1000761p1.html
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July 2nd, 2009, 23:36 Posted By: wraggster
News via http://emu-russia.net/en/
NES/Dendy/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan emulator has been updated recently. Changes:
- Various sound output bugs have been fixed, primarily affecting non-Windows platforms.
- Various endianness related bugs were fixed, including a severe GBA save state bug on big-endian platforms.
- Having more than 2 of the same "type" of joystick/gamepad should no longer cause problems with hash collisions internally.
- A few PCE CD and PC-FX CDROM emulation bugs were fixed, concerning the position of the lead-out track, and the length of the last track when loading multi-track CUE/BIN rips.
- Various code issues causing compiler problems were fixed.
http://mednafen.sourceforge.net/
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July 2nd, 2009, 20:41 Posted By: wraggster
Awesome news for No More Heroes fans: creator Suda 51 told Edge that he wants to continue the series. "I really want to make NMH a big franchise," he said, "and with this second episode have bigger success."
Slightly less awesome news for certain No More Heroes fans: if the series does continue past Desperate Struggle, it probably won't be on the Wii. "I think this is the last NMH that is going to be developed on Wii," Suda said. "To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."
Recent comments from Suda suggest that he's looking toward the Natal-enhanced Xbox 360 for at least one future project -- and No More Heroes was originally planned as a 360 game. Perhaps he's realized that charging Travis Touchdown's beam saber could be made even more embarrassing without a Wiimote prop.
In any case, it may be a bummer for Wii-only gamers, but at least if No More Heroes comes out on one of the other consoles, the "hardcore" types will be able to admit it's wonderful without having to say something nice about the Wii.
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July 2nd, 2009, 18:12 Posted By: wraggster
Three teens swiped a neighbors Wii and enlisted the help of a mother to pawn the stolen loot.
Joshua Carter (18), Patrick Early (16) and Derrick Henson (13) have all been arrested on felony charges for stealing a neighbor's Wii. According to Early, his mother, 41-year-old Maxine Law, helped them unload the console at a local pawn shop — even though she knew it was stolen.
The Florida state attorney's office is looking into the matter, and Orlando's WFTV reports that it is possible that Maxine Law could be charged with dealing in stolen property and contributing to the delinquency of minors. You'd think that someone named Law would know better.
http://kotaku.com/5305913/mother-sel...e-now-arrested
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July 2nd, 2009, 18:02 Posted By: wraggster
SEGA has announced another adaptation of Japanese anime Bleach for DS, although strategy RPG will be the genre, rather than fighting, and the author and creator of the cartoon, Tite Kubo, will supervise.
He'll help create Bleach: The 3rd Phantom's entirely new and exclusive storyline, which has both familiar and never-before-seen characters you can chat to using an interactive dialogue system.
Experience from fighting - that old RPG staple - also features, as do upgradable abilities and powers. Bleach: The 3rd Phantom requires a mixture of these to overcome different situations. The main characters the Soul Reaper twins, for example, take different approaches but can combine to unleash ultimate moves.
You'll explore an isometric world but fight in 2D. And two friends can fight each other using Wi-Fi.
Bleach: The 3rd Phantom is due for release early next year.
http://www.eurogamer.net/articles/se...bleach-onto-ds
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July 2nd, 2009, 18:01 Posted By: wraggster
If you subscribe to Nintendo Power, the latest issue should be arriving at your house very soon, and Aeropause has the scoop on some details on Nintendo's upcoming line-up from the issue. Most important to folks reading this text is likely what Miyamoto had to say regarding the new Legend of Zelda game announced back at E3: "I don't think it's going to be that radically different." But, what about the theory that the girl being the Master Sword? Surely that is the plan for the game, and surely that is radically different!
And, in typical Nintendo fashion, that's all Miyamoto had to say. He left us hanging to speculate, and we're sure most will be able to turn this appetizer of a quote into a five-course meal. Have at it in the comments below!
http://www.joystiq.com/2009/07/02/mi...lly-different/
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July 2nd, 2009, 17:27 Posted By: wraggster
Picture the scene: you've been working at Nintendo in Japan for 10 years. You've worked both as a programmer and as a designer on titles as ubiquitous as Wii Play and Wii Fit. So what do you do?
You quit the company in order to start a website dedicated to user-generated pictures of action figures, of course.
According to an article on ITmedia, Motoi Okayama, 33, is a self-confessed internet addict - "to the point where people wondered when I was able to sleep", he said - and was growing disillusioned with the fact that his job at Nintendo didn't give him the opportunity to work with the internet.
"Thinking about my 10 years at Nintendo, I started to get impatient, that there were these things I wanted to do. The fact that I didn't get to have an influence on the internet disappointed me. Nintendo has a very strong family-orientated brand, and I felt certain resistance to being able to start up any new online services.
"Nintendo doesn't have any projects relating to the internet, and it'll never pull out completely from packaged goods. It just seemed the next step."
The website, FG, was launched nine months ago, and now features 18,000 members. And it's not the last he plans to create, either: "Because I've come late to the net business scene, I want to try all sorts of weird things, and keep on creating new services."
http://www.develop-online.net/news/3...eaves-Nintendo
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July 2nd, 2009, 17:21 Posted By: wraggster
Telltale Games has released a clip from Tales of Monkey Island, coming to Wii and PC later this year. See it here.
"It's a peek at the first few moments of Tales of Monkey Island Chapter One, 'Launch of the Screaming Narwhal'. You might notice that it includes an sample of some of the inventory-item-combining action you'll face while playing," says the dev.
http://www.computerandvideogames.com....php?id=218694
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July 2nd, 2009, 17:07 Posted By: wraggster
Yeah, we're all been-there-done-that with portable SNESs these days, but we've never seen it done like this. Marshall posted his creation, dubbed the "SUPERTENDO," to Ben Heck's forums, which seems to imply (along with the looks) that he took some queues from similar designs already floating around those parts. What really sets this one apart, however, is the vacuum-formed chassis and the instant "make me an offer" move to a sale -- being owned by a major faceless media conglomerate ourselves, we like to see a guy who's out for a buck. A quick hands-on Video is after the break.
http://www.engadget.com/2009/07/02/s...o-something-i/
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July 1st, 2009, 23:26 Posted By: wraggster
News/release from Strata8
I've worked for a few hours today, trying to let the user add levels directly from FAT, and I've finally done it! It's pretty much self-explanatory when you look through the folders, but I'll give a quick explaination.
When you convert a background with PAGfx, you get some .bin files as well. This is what we'll need, though, first, let's look at how a level folder is laid out:
Code:
Level folder structure
.../levels
->[levelname]
-> StageBG
-> CollisionMap
-> BackBG
-> MidBG
- config.iniStageBG: required.
CollisionMap: required:
BackBG: Optional, this goes at the very back of the level, so it should represent something in the distance
MidBG: About halfway between the stage and the back background. Can be used for clouds or something.
config.ini: This is the heart of the entire level, here, you specify the width, height, any modifiers, and you also place the objects/enemies in the stage. It should look a bit like this:
Code:
;Level configuration file
[Level]
width = 1424
height = 256
gravity = 1200 ;The gravity (max velocity) of the objects. Default is 1000.
music = jumper.mp3 ;Music, located in .../music/
;Width and height only apply to StageBG and CollisionMap
[Scrolling]
midscroll = -128 ;Scrolling of the middle background... eg, clouds moving
backscroll = 0 ;Scrolling of the back background
;Object classes:
; 1 = Player
; 2 = Generic ground enemy
[Object1]
x = 100
y = -64
class = 1
[Object2]
x = 164
y = -64
class = 2
flip = -1 ;The direction that the AI moves in (-1 or 1)
[Object3]
...
;You can have as many objects as you need....
Like I said before, when converting the backgrounds with PAGfx, you get some .bin files, named *_Tiles.bin and such. To use the backgrounds in your level, place the files in their respective folders, then rename them all to tiles.bin, info.bin, etc.
I'll document this much better later, but I'm tired and hungry
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July 1st, 2009, 22:35 Posted By: wraggster
Tantric has released a new version of his Dos Emulator for the Wii:
Features
USB Keyboard and mouse support.
Wiimote pointer support.
SD/USB mounting.
Most DOS games are playable.
Instructions
You need a Wii Remote and a USB keyboard.
The C: drive will automatically be mounted to sd:/DOSBox/ if loaded from apps/dosbox-wii/. Otherwise, the directory the dol is loaded from will be mounted as C, and sd:/DOSBox as D (if present). The Z: driver is a virtual drive that is part of DOSBox.
Other drives can be mounted using the MOUNT command. Prefix sd: for an SD card, and usb: for a USB drive. The Wii's DVD drive and network folders can't be mounted at this time.
The configuration file is loaded from the directory the dol is located in (if present) and sd:/DOSBox/dosbox.conf otherwise. This file will be created automatically after you start DOSBox. Please edit it with a text editor to choose settings appropriate for each game.
Press the Home button, type "exit", press Ctrl+F9, or press Reset (on the console) to exit.
0.73.02 - July 1, 2009
Upgraded DOSBox engine to latest SVN
Fixed lockup when only using the Wiimote (no attachments connected)
Compiled with latest libogc and SDL Wii
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July 1st, 2009, 19:53 Posted By: wraggster
Newly released today:
Geo Stelar and the rest of the gang are back in an all new adventure. How can Geo Stelar and his friends fight with the threat of “Meteor G” closing in on Earth?
Moreover, what power can Mega Man harness by using the “Noise Change” system which controls the power of “Noise”?
Mega Man Star Force® 3 blends a unique formula of RPG exploration elements with fast-paced action.
As players travel and battle between coexisting worlds, the physical world and the virtual Wave World, they will encounter enemies in the virtual Wave World, battling them on three-by-five battle grids with their Battle Card deck.
Mega Man Star Force® 3 also adds a new feature called “Rezon,” which allow players to fill in profiles about battles and their team name/symbol.
Get the Black Ace version if you are the speed attack type and get the Red Joker for powerhouse player characters.
http://www.play-asia.com/SOap-23-83-...-22z-84-n.html
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July 1st, 2009, 19:51 Posted By: wraggster
Renegade Kid is apparently working on a kid-friendly platformer for the DS while it develops a sequel to Dementium. The developer showed IGN that its other new project is Maximillian and the Rise of the Mutant Mudds. Players will use a water pack (think Mario Sunshine) to double-jump chasms of doom and squirt the baddies to death.
Renegade Kid plans to push its already impressive technical knowledge with the DS even further with Mudds. The developer doesn't know if it'll go the retail route or check out DSIware, and there isn't so much as an inkling of a release window. Check out a video of the game after the break.
http://www.joystiq.com/2009/06/30/re...former-for-ds/
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July 1st, 2009, 19:33 Posted By: wraggster
Namco Bandai shined some light on how Nintendo DSi enhanced games work with screenshots from Idolm@ster: Dearly Stars. Plug the game into a DSi and you get more menu options.
The screenshot on the left is what you see if you play Idolm@ster: Dearly Stars on a Nintendo DS. On the right you have the Nintendo DSi main menu, which includes the QR code option. The DSi’s camera can be used to read QR codes, which are kind of like barcodes for cell phones. QR codes give idol masters access to extra items. So far, Namco Bandai has not announced any plans for paid downloadable content for Idolm@ster: Dearly Stars. Maybe, they’re making Idolm@ster trading cards with QR codes.
http://www.siliconera.com/2009/06/30...fic-main-menu/
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July 1st, 2009, 19:17 Posted By: wraggster
Rune Factory is probably one of my favourite games of all time. I loved the hell out of the first one and I’m still pouring as much time into Frontier as I can. Neverland Co. and Natsume seemed to have invested a lot into making sure the characters were varied and fun, and that is one of the reasons the original cast is so memorable.
Unfortunately, Rune Factory 2 didn’t quite grab me the way the first one did. Maybe it was because it wasn’t as much of an improvement as I hoped it would be. But certainly, the main reason was that I just couldn’t bring myself to spend more than a couple hours with Kyle, the ever-blushing shota protagonist of the sequel.
I think making sure that the character you play as appeals to as wide an audience of people as possible, visually, is important. Raguna looked and acted believable. He wasn’t OLD by any means, but he was old enough to be convincing as someone who would grow into an experienced farmer, get married and look after a family.
Kyle? Not so much.
And now, we have the protagonist of Rune Factory 3, revealed in this morning’s issue of Famitsu. Now, don’t get me wrong; I was…and still am perhaps…excited for this game.
I don’t have anything against effeminate characters. I’ve played and loved enough Square Enix games, but this…this…manwoman…with his fringe (is that what it’s called?) and bangs and hairband is a bit too much.
This is the guy you’re supposed to be. Whatever the hell happened to preserving a sense of believability?
Oh, RF3 is about 80% complete and will release this year in Japan. This could be XSEED’s upcoming DS reveal, considering Frontier was published by them. The protagonist can transform into some sort of a…were-woolie. The main girl is very reminiscent of Mist and another one looks a little bit like a female Laharl.
I’m going to go sulk in bed now. I’d appreciate it if someone could tell me if I’m overreacting here. The only other time I can recall flipping out like this is when Nintendo made Retro Studios give Samus that horrendous anime makeover for Metroid Prime 2.
http://www.siliconera.com/2009/07/01...goes-downhill/
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July 1st, 2009, 19:08 Posted By: wraggster
Remember the rumored Wii version of Brütal Legend? It was rumored that EA planned to release a Wii version of the game, developed by someone other than Double Fine. The very mention of the project made Tim Schafer uncomfortable.
According to Destructoid, that Wii release, which we don't even know was real to start with, has been canceled. "Word has it that quality assurance testers who moved from Electronic Arts to Double Fine were recently let go," Destructoid notes, "after the demise of the project left their services unnecessary."
Whether the game was real and canceled or never existed at all, the net effect would seem to be the same: no Brütal Legend game on Wii. If it really was so bad that EA decided to cancel the project, we can only feel grateful that the company didn't subject Wii fans to the kind of embarrassment we had to endure whenever a screenshot of the Wii Dead Rising came out.
http://www.joystiq.com/2009/07/01/ru...have-even-exi/
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July 1st, 2009, 19:03 Posted By: wraggster
For once, a Japanese publisher has managed to create a teaser site without having the identity of the new game revealed by Famitsu scans before the official unveiling. Because Jump scans revealed it first.
The Jump scan shows the same dragon-riding artwork found on the teaser site, with two more characters than the site currently shows, revealing a party of four. Final Fantasy Gaiden: The Four Warriors of Light (not related to the Game Boy Final Fantasy Adventure, known in Japan as Seiken Densetsu: Final Fantasy Gaiden) is an original turn-based Final Fantasy RPG for DS, in the same style as the recent Final Fantasy DS remakes.
The scan refers to a "four-person party adventure," but we can't tell if that means multiplayer or if it's just a reference to parties controlled by a single player. According to IGN, the main character is a boy who must rescue a princess from a witch.
The battle system is a familiar turn-based, menu-driven system, with what appears to be the addition of a sort of action points: each character's status includes a certain number of yellow dots, and each action seems to have a dot next to it, indicating a cost. Final Fantasy Gaiden will be out this fall in Japan, and we wouldn't be too surprised to see it in North America the following summer for $40.
http://www.joystiq.com/2009/07/01/la...antasy-gaiden/
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July 1st, 2009, 18:44 Posted By: wraggster
Wii Sports Resort has sold 353,827 units in its first four days on sale in Japan. The Nintendo game, which comes bundled with the new Wii MotionPlus add-on, was released on June 25.
The sales figures, reported by Famitsu and translated by Kotaku, put the game just behind Mario Kart Wii and Super Smash Bros Brawl which shifted 608,000 and 816,000 units respectively during the same period, making it the third fastest-selling Wii game in the region.
Wii Sports Resort - Nintendo's long-expected follow-up to Wii Sports - was announced at E3 last year. It will be released in the West in late July.
http://www.gamesindustry.biz/article...0-in-four-days
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