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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 28th, 2009, 22:25 Posted By: wraggster
Firnis has updated PCSX-Revolution to rev18, heres the release notes:
PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, to the Nintendo Wii and Gamecube (formerly named Revolution).
TODO
Some planned works:
Speed up. I have some ideas how to speed it up, but it will take some time. (WIP)
Better UI. Only after speed up.
Known problems:
Rarely "Code dump" with "Show FPS" turned on. Not high priority, so just turn it off.
Download Here for Wii and Here for Gamecube.
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June 28th, 2009, 22:25 Posted By: wraggster
Firnis has updated PCSX-Revolution to rev18, heres the release notes:
PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, to the Nintendo Wii and Gamecube (formerly named Revolution).
TODO
Some planned works:
Speed up. I have some ideas how to speed it up, but it will take some time. (WIP)
Better UI. Only after speed up.
Known problems:
Rarely "Code dump" with "Show FPS" turned on. Not high priority, so just turn it off.
Download Here for Wii and Here for Gamecube.
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June 28th, 2009, 22:18 Posted By: wraggster
pembo has updated BootMii Configuration Editor to v1.1
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Version 1.1
Resolved a bug that caused a code dump if the bootmii directory did not exist. The bootmii directory is checked for existence on startup and the user is prevent from making changes if the directory does not exist
Improved Look & Feel.
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June 28th, 2009, 21:46 Posted By: wraggster
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June 28th, 2009, 12:10 Posted By: volker
motej ( http://motej.sourceforge.net ) is an apache licensed java library for wiimote communication.
Yesterday, we have released version 0.9, that includes (besides bugfixes):
- Discover and connect to Wiimote devices
- Wiimote IR Camera in basic, extended and interleaved mode
- Wiimote Accelerometer
- Wiimote rumble feature
- Wiimote player LEDs
- Wiimote buttons
- Read Wiimote EEPROM memory
- Write Wiimote registers
- Wiimote Status Information
- Wiimote Calibration Data
- Support for extension controllers
- balance board
- classic controller
- nunchuck controller
- Some helper/adapter classes to ease your wiimote development
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June 27th, 2009, 23:59 Posted By: wraggster
The hottest new flash cart for Nintendo DS/DSi has been released with a host of features and is possibly the best so far and for Nintendos peace of mind this baby plays Homebrew and Videos only, heres the info for this cart:
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June 27th, 2009, 21:34 Posted By: wraggster
Nintendomax have posted the results of their recent Wii Coding Competition:
We are pleased to announce the results of the competition Nintendomax Wii Dev 2009.
Games Section
1st Starplot by Morukutsu
2nd StillAliveWii by t4ils
3rd Bugiin by brunette_redhead
4th Bowfishing Action! by linus
5th Zerace by Royal
6th Pacline by Crazygoth
7th ARCADE COBRA by troudki
8th TicTacToe by minishlink
Applications Section
1st MLlib by minishlink
2nd resistorWii by Crazygoth
3rd Post'Em by Evilspoon
Full details --> http://www.nintendomax.com/index.php...55&format=news
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June 27th, 2009, 20:56 Posted By: wraggster
Daid has release GuitarsOnFire v0.1a :
Abstract
GuitarsOnFire is a GuitarHero clone, like Guitarfun and FretsOnFire. It uses FretsOnFire compatible songs, which can be found all over the internet. Everything will be released under GPL.
Status
In it's current state it supports playing single songs from SD card. Up to 5 players in quick play mode. With 4 guitars and 1 USB keyboard. It has no lag and all the notes are perfect on time.
Current 0.1alpha release lacks one important feature, which is the fact that you cannot fail.
Included songs
Mary Jo feat. Tommi Inkila - Bang Bang, Mystery Man (From FretsOnFire)
Tommi Inkila - Defy The Machine (From FretsOnFire)
Tommi Inkila - This Week I've Been Mostly Playing Guitar (From FretsOnFire)
Rusty Jaz Motor**** - American Radio (From Rusty Jaz Moror**** site)
Wishlist
This is my personal wishlist, or todo list. If you have a wish, then add it on the talk page.
Improve GFX, I already use some GFX from FretsOnFire and I might take some from GuitarFun.
Fix scoring system
Support for bass/rhythm lines
More gamemodes
Coop (Single song, Gig)
5 player versus (Single song and Gig mode)
2 vs 2 versus (Single song and Gig mode)
Last man standing (Playing song after song until everyone but 1 has failed)
Reading songs from USB drives and (CDs?) DVDs
Support for 2 USB keyboards, I think it's possible, but requires hacking of Libwiikeyboard library.
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June 27th, 2009, 20:50 Posted By: wraggster
rosch has released FMyLife v0.2 :
FMyLife application!
Downloads content from FMyLife.com and shows them on your Wii!
Press 1 to view the latest 15 FML's. Press it more times to get the next 15, etc, etc.
Press A to get a random FML.
Press Home to exit.
Graphics/coding by rosch. Thanks to Athenon for helping to test at 3AM in the morning.
Application will hang if there are any network problems.
Also tends to hang at exit sometimes. I can't figure out why.
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June 27th, 2009, 20:46 Posted By: wraggster
wiisixtyfour has released a build of Waninkoko's Savegame Manager v1.0 :
This application allows you to extract/install savegames on your Wii. (data.bin files not supported). It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a combination of the two apps Savegame Extractor and Savegame Installer
How to use
Run the application and select the save you would like to copy to or from your Wii.
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June 27th, 2009, 20:32 Posted By: wraggster
News via http://www.pdroms.de/
From the release page:
Fudroyd is a Gameboy emulator written in C for Android devices. It's a port of an emulator I originally wrote for Windows but never released (a SEGA 32X version exists, though it was rewritten entirely in SuperH assembly language).
The main difference between this port and the Windows version is that the Android version uses SDL, whereas the Windows version used GDI.
Download Here --> http://jiggawatt.org/badc0de/android/fudroyd/index.html
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June 27th, 2009, 20:25 Posted By: wraggster
News/release from James Jacobs
This is a port of a subset of the Ami/WinArcadia V11.71 emulator to the
Nintendo Game Boy Advance platform, for the purpose of emulating the
Super Bug game.
The emulator has been optimized for speed and size. The emulation is not
as comprehensive as that provided by Ami/WinArcadia, but everything needed
for perfect emulation of the Super Bug game is present (except the noise
generator). Features could be added back in from Ami/WinArcadia if desired,
to enable support of other games. Some further optimizations are possible;
however, the game already runs at full speed.
The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source
code is included.
Keys are:
START: start
SELECT: difficulty
A/B: fire
D-pad: move
L+R: pause/unpause
Changes since V0.1:
. Screen centring.
. Tone emulation.
. Speed and size optimizations.
. Pause/unpause.
. Multiboot compatibility.
URL: http://amigan.1emu.net/releases/
via emurussia
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June 27th, 2009, 19:29 Posted By: wraggster
Newly released today:
Dawn of Discovery takes place in the year 1404, when King George’s land is suffering from severe droughts and brutal famine. Aware of his people’s distress, the king calls on his two sons, William and Edward, to acquire new territories in order to produce enough goods to satisfy the needs of his empire’s inhabitants. Whereas Edward suggests aggressive means to collect the precious resources, his brother William offers a peaceful solution, proposing to explore new and unsettled lands in the south of the kingdom.
With his Father’s blessing, William heads south to the mysterious Orient and returns with valuable new technologies such as the water pump that allows dry lands to be cultivated in order to produce enough food for the people. But there are still many unmet needs within the king’s empire, and players are tasked with the mission of fulfilling those needs while both expanding and sustaining the vast society.
http://www.play-asia.com/SOap-23-83-...j-70-3dfm.html
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June 27th, 2009, 19:26 Posted By: wraggster
Newly released today:
features
The Original, Reborn: This is a Wii version of the classic Resident Evil® remake, originally released on GameCube in 2002 which featured new rooms, areas, items and creatures that were not included in the PlayStation original released in 1996
Survival of the Fittest: Battle against putrid zombies, infected dogs and horrific gigantic bosses as you struggle to survive
Defense Weapons: Defensive weapons protect characters when being attacked
Your Favorite Resident Evil® Characters on the Wii: Play as Chris Redfield and Jill Valentine, who each uncover two completely different paths as they explore deep within the horrific mansion
In-depth Puzzles: Solve dangerous, intricate puzzles and uncover terrifying secrets
More than 10 Different Game Endings: Unique endings dependent upon play decisions and successes
description
You take control of S.T.A.R.S. Alpha team members Chris Redfield and Jill Valentine (both recently seen in the smash hit, Resident Evil 5). Your mission is to investigate the ominous mansion at the core of the horrific disaster and uncover the secrets behind a radical, genetic research facility. With unspeakable horrors lurking around every corner, the ultimate test will be to make it out alive! Relive the thrills and terror that defined the genre of Survival Horror and launched a franchise that has sold over 40 million games worldwide.
http://www.play-asia.com/SOap-23-83-...j-70-3d9y.html
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June 27th, 2009, 19:22 Posted By: wraggster
newly released today:
features
Innovative hybrid combat system — Elements of tactical and traditional RPGs come together to provide gamers with fresh new ways to fight enemies.
Ultimate character customization — Choose your stat points and unique skills as you develop your characters, and also apply the same level of customization to the demons to collect and fuse. Every play session promises to be completely different as you find new ways to advance your characters and demons.
Branching story — Devil Survivor provides a narrative wrought with emotion and conviction, but also one with multiple endings. Your fate is determined by the path you choose...
description
Shin Megami Tensei: Devil Survivor marks the first time the popular RPG franchise has made its way onto Nintendo DS, and it certainly takes advantage of the opportunity. An incredibly innovative RPG/SRPG system—with tactical yet action-packed combat— compliments a powerful narrative in the great tradition of the SMT games. Fans will surely be thrilled with the stylish aesthetics, novel game mechanics, and original story, and newcomers will find a fresh new spin on the critically-acclaimed SMT universe.
http://www.play-asia.com/SOap-23-83-...j-70-39ax.html
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June 27th, 2009, 14:38 Posted By: wraggster
I understand if you’re burnt out on Dragon Ball games. Dragon Ball games are like the Madden of anime games, but give Dragon Ball: Revenge of King Piccolo a chance. The 2D side scroller nails the feel of the anime and it’s the most refreshing title with the Dragon Ball license in years. One boss battle I played reminded me of Klonoa. I ran in a circle while pile driving robots to freeze the boss.
Since it’s a Dragon Ball game you know there has to be a versus mode too. In Revenge of King Piccolo’s two player fighting mode players can pick characters other than Goku.
Namco Bandai will publish Dragon Ball: Revenge of King Piccolo in Japan this summer and in North America during the fall. The international version uses Japanese voice acting for the cutscenes.
http://www.siliconera.com/2009/06/26...our-attention/
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