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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 30th, 2009, 20:28 Posted By: wraggster
New from Divineo China
Speed Racer Wheel is special designed for Remote Controller with Motion Plus. Enjoy Wii racing games to the max with the GT Pro series wheel. Install in a few seconds and play as if you were holding a sport steering wheel. Matches the Wiimote color.
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June 30th, 2009, 20:19 Posted By: wraggster
Sega's recent targeting of a mature audience on the Nintendo Wii has been successful in the long-term, with the publisher telling GamesIndustry.biz it has more budget for similar adult content on the format.
Although The House of the Dead: Overkill didn't set the charts on fire on initial release, the company said that sales at a lower price point have made the game profitable, and the company is still willing to experiment with product despite the Wii being seen as the home of sugar-sweet games.
"House of the Dead: Overkill was a profitable title for us," revealed Gary Dunn, MD of European development for Sega, speaking exclusively to GamesIndustry.biz.
"Whilst it had a rather sharp tail at full price, they do bubble away at a lower price point for a long time. You get your money back and a bit on full price, but over the years, if we do the final product return on investment, profits come from the lower price point."
Although another mature title – MadWorld, developed by Platinum Games – also didn't hit blockbuster status, Dunn is happy to take the risk, and has cash in the bank if the company decides to release more 18-rated titles.
"You have to push boundaries and explore. I think whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega.
"We're taking a look at the resources we have now. We've got money to invest in development, we're just considering where to invest it next," he added.
Sega was one of the first publishers to try to sell mature games to a Wii audience, with Electronic Arts also now eyeing the market with its Dead Space franchise.
Bethesda, publisher of Fallout and the Elder Scrolls, is also planning to try its hand at mature Wii games, with a title due to be announced this year.
http://www.gamesindustry.biz/article...ure-wii-titles
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June 30th, 2009, 18:03 Posted By: Mr. Shizzy
OK. There is still some improvements to be made on this.
But right now this program is functional - and ready for a public release.
This program will allow you to create your very own .DOL Forwarder, without coding or compiling anything yourself.
The .DOLs are SDHC compatible, and have error fixes ect...
This program uses djdynamite123's forwarders as base files - thanks djdynamite123 !!
This program will only work properly if used exactly as desribed in the READ ME file - so please take a second to read it before any use.
The next version I release should be capable of creating .ELF forwarders too.
Everything is in the READ ME.
HAPPY .DOL making
A Million thanks goes to VettaCossX-Alpha for doing LOTS of beta testing to help me make this compatible with Windows Vista too
~Shizzy
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June 30th, 2009, 17:49 Posted By: wraggster
At first glance it's a little difficult to understand the necessity of another motion-sensing add-on. What could possibly be inside this particular block of white plastic that's not inside those other countless slabs of white plastic that Nintendo has already slathered on the Wii? Sure, we know in theory that the gyroscopes that MotionPlus provides allows the controller to truly orient itself in 3D space, instead of just sensing acceleration in various directions, and breaks some of that reliance on the sensor bar, but do those theoretical advances result in a true leap in gameplay? We tested it out with EA's new MotionPlus-enabled Tiger Woods PGA Tour 10 and Grand Slam Tennis -- the first such titles on the market while we wait for Nintendo to get its own Wii Sports Resort in order -- and we'd say the results are pretty inconclusive so far. Check out our full impressions after the break, along with enthralling videos of both games in action.
http://www.engadget.com/2009/06/30/w...he-games-aren/
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June 29th, 2009, 23:38 Posted By: wraggster
News via gxmod
anarkavre proposes an interpreter Brain**** for Wii based on the concept of Urban Müller.
Brain**** is a minimalistic programming language invented by Urban Müller in 1993. Müller The objective was to create a simple programming language designed to run on a Turing machine, which the compiler would be the smallest size possible. The language is satisfied indeed only eight instructions. Version 2 of the original compiler Müller, written for the Amiga, weighed himself as 240 bytes, the current content to 171 bytes. The brain**** language is Turing-complete, which means that, despite appearances, it is theoretically possible to write any program in brain****.
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June 29th, 2009, 23:12 Posted By: wraggster
For a daring girl, rafting down the Amazon, climbing Mt. McKinley, or embarking on an exotic African Safari is all in a day's event! Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced The Daring Game for Girls for Wii and Nintendo DS. In this adventure title based on the bestselling books published by the William Morrow imprint of HarperCollins, players can achieve their dream adventure by successfully completing an array of exciting challenges.
"The Daring Book for Girls series is the ultimate can-do, how-to 'manual' that celebrates the female spirit and guides adventurous girls in a range of daring and practical activities," said Gui Karyo, Executive Vice President of Operations for Majesco. "This game captures that content and is the perfect interactive complement for fans of the books and other girls interested in a game designed specifically for them."
"The Daring Book for Girls series, including the new book, The Double Daring Book for Girls, has entertained and inspired millions of girls, and we look forward to the game furthering the reach of this well-loved property," said Liate Stelhik, SVP and Publisher of William Morrow.
The Daring Game for Girls is an entertaining and informative adventure that lets players virtually experience activities straight from the popular book. Players can pick from one of several character models with a wide range of ethnicities and features. As they play, girls will earn gear and collectibles while having fun in spy missions, cave exploration, freeze tag, double dutch, basketball, arts and crafts, managing a corner stand, making friends, and much more. Players will also learn educational facts about famous women in history and use that knowledge to ace Pop Quizzes. Only by earning all six types of Daring Girl Badges - including Girl Lore, Life Skills and World Knowledge - can players realize an adventure to Africa, the Amazon or Mt. McKinley and become a true Daring Girl!
Developed by WXP, The Daring Game for Girls on Wii and Nintendo DS is expected to release in October 2009. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.
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June 29th, 2009, 23:10 Posted By: wraggster
Today Aspyr Media announced the release of Club Treasure World, a companion web-based community supporting this week's launch of the whimsical new title, Treasure World. The site is the most extensive community ever built around a Nintendo DS game and delivers a fantastic extension to the Treasure World player's experience.
"The goal with Treasure World is to offer a radically different interactive experience," said Ted Staloch, Executive Vice President, Aspyr Media. "Through Club Treasure World, we're offering players the opportunity to come together as a community like never before, and expand their game experience with others by chatting, showing off their in-game world and treasures, sharing music and much more."
Club Treasure World is designed to provide fans of all ages with the ultimate destination to find and share Treasure World experiences and information. In the Nintendo DS game, Treasure World is the world's largest treasure hunt with hundreds of millions of treasure spots around the world. Players use the Nintendo Wi-Fi Connection to find Wi-Fi signals, other DS or Wii systems and other wireless signals to collect treasures. Each of these signals delivers one of thousands of new treasure collectibles. Each treasure even has its own sound associated with it so when placed on the in game ground players can create their very own music tracks. There are also tons of character disguises to collect. All of the changes a player makes to their in game world and character disguise as well as the music they create can be shown off/shared with other treasure hunters on Club Treasure World.
Anyone can join and take part in the forums and view friend's pages. Once a player uploads his latest game information they can have access to all activities, such as:
Showing off their treasure creations with other Club Members
Building their own musical jukebox (by placing items they've collected in the game to create Songscapes)
Learn how others have made great Songscapes
Claim special treasure keys
Earn treasure hunting awards
Make friends and post messages to friends
Search, view and show where treasures have been found across the world on the Treasure Map (players call place pins where they have found each collected treasure)
Share Treasure World Friend Codes for Nintendo DS
Set up trade times to trade treasures on DS
Discuss the finer points of treasure hunting
Player polls, numerous leaderboards and achievements, forums, Wi-Fi tutorials, and an extensive help section
Treasure World offers players limitless potential to what they can create and explore!
Club Treasure World is working with the ESRB Privacy Online Program to ensure that it is COPPA compliant and child safe for all Club Treasure World online activity. The site is a safe and monitored environment for all ages and includes extensive parental controls, profanity filters, permissions and email activity reports. Visit at www.clubtreasureworld.com.
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June 29th, 2009, 22:39 Posted By: wraggster
The EmulateMii Team have today released the first beta of their PSX Emulator for Gamecube, heres the full news item:
As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.
However, I then got the PowerPC recompiler (Originally from here coded by Gil Pedersen) working. It didn’t take much to get it into a operational state, just making it not mess with the GPR r13 to comply with EABI standard got it working, as well as some other small tweaks here and there. I also added some more functionality to it (recompiled all loads) and gave it 8MB of memory to keep recompiled code in (this is 7MB only for GC), but will gradually get bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved within the dynarec, and quite a bit to be coded still, but I’m quite happy with its performance all things considered.
The GUI is non-existant apart from two options and a text based file browser. You can choose between the Dynarec or Interpreter and a Standard Controller or a Analog Controller. The analog controller is broken in some games, and so is the Dynarec (Final Fantasy VII battles).
Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI, Save states, .iso support, and much more, but this project will go on the sidelines again until the Wii64 beta is released. We hope to see positive some contributions to the code in the meanwhile whilst we work on Wii64 and not just controller config hacks
The full source (now updated with my latest changes) is available at http://code.google.com/p/pcsxgc/.
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June 29th, 2009, 22:37 Posted By: wraggster
The EmulateMii Team have today released the first beta of their PSX Emulator for Gamecube, heres the full news item:
As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.
However, I then got the PowerPC recompiler (Originally from here coded by Gil Pedersen) working. It didn’t take much to get it into a operational state, just making it not mess with the GPR r13 to comply with EABI standard got it working, as well as some other small tweaks here and there. I also added some more functionality to it (recompiled all loads) and gave it 8MB of memory to keep recompiled code in (this is 7MB only for GC), but will gradually get bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved within the dynarec, and quite a bit to be coded still, but I’m quite happy with its performance all things considered.
The GUI is non-existant apart from two options and a text based file browser. You can choose between the Dynarec or Interpreter and a Standard Controller or a Analog Controller. The analog controller is broken in some games, and so is the Dynarec (Final Fantasy VII battles).
Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI, Save states, .iso support, and much more, but this project will go on the sidelines again until the Wii64 beta is released. We hope to see positive some contributions to the code in the meanwhile whilst we work on Wii64 and not just controller config hacks
The full source (now updated with my latest changes) is available at http://code.google.com/p/pcsxgc/.
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June 29th, 2009, 22:34 Posted By: wraggster
News from the Codemii team
The Homebrew Browser turns 1 today. I have to say that it doesn’t feel like it’s been a year for me but you can’t argue with the release dates.
Along with it comes this quick 1 year anniversary video put together showing the progression of the HBB versions. The ending seems familiar
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June 29th, 2009, 22:28 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows, heres whats new:
Here's the changelog:
Fixed bug in ARM opcode STM.
Fixed bug in OBJ Bitmap rendering.
Fixed bug in Mode 5 rendering.
Fixed bug in SWI 4 emulation for ARM7 processor.
Fixed bug in Alpha Blending Effect.
Fixed bug in GXSTAT, LISTRAM_COUNT,VTXRAM_COUNT registers after SwapBuffer.
Fixed bug for cheats, now you can use USRCHEAT.DAT (case sensitive).
Fixed bug for Cartridges Access. (Thanks Normmatt for help).
Fixed bug for Temp Files using compressed files.
Added ROM Info Dialog Box.
Added Direct Command in OpenGL Plugin (SpeedUp for emulation).
Audio Plugin
Fixed bug in Loop Start Position.
Fixed bug in Resampling Option.
Added options for Disable/Enable/Volume Channles.
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June 29th, 2009, 22:18 Posted By: wraggster
News/release from James Jacobs
This is a port of a subset of the Ami/WinArcadia V11.71 emulator to the
Nintendo Game Boy Advance platform, for the purpose of emulating the
Super Bug game.
The emulator has been optimized for speed and size. The emulation is not
as comprehensive as that provided by Ami/WinArcadia, but everything needed
for perfect emulation of the Super Bug game is present (except the noise
generator). Features could be added back in from Ami/WinArcadia if desired,
to enable support of other games. Some further optimizations are possible;
however, the game already runs at full speed.
The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source
code is included.
Keys are:
START: start
SELECT: difficulty
A/B: fire
D-pad: move
L+R: pause/unpause
1.1: Sat 29 Jun 2009.
. Emulation of the Capture game.
. Autofire.
. Speed and size optimizations.
. Miscellaneous improvements and bug fixes.
1.0: Thu 27 Jun 2009.
0.1: Mon 24 Jun 2009.
URL: http://amigan.1emu.net/releases/
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June 29th, 2009, 21:04 Posted By: Shrygue
via Eurogamer
Rising Star Games plans to bring Fragile: Farewell Ruins of the Moon to Europe early next year.
The Wii-exclusive RPG will head to the US this winter, and has already been released in Japan, where Famitsu scored it 31/40.
Developer Tri-Crescendo (Eternal Sonata, Baten Kaitos) is at the helm, and pens a story about a boy whose world has suddenly had all its inhabitants mysteriously removed. He must explore, using his torch, metal detector and microphone to solve puzzles and uncover hidden enemies.
You'll be able to pick up items like sticks, crowbars and hatchets to swing around in motion-sensing Wiimote fashion.
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June 29th, 2009, 19:47 Posted By: wraggster
Newly released today:
features
Dynamic environment mapping, interactive water with real time reflection, and four stage texture composition including gloss, diffuse, and bump mapping all make this the best looking game on the Wii
A vast number of terrifying alien creatures work against you as you attempt to prevent the invasion
Enemies make use of human-like behavior in combat including use of cover and tactical thinking
Unleash destruction with a huge arsenal of human and alien weaponry that utilizes the innovative Wii controller for unique firing modes
Use a device called the All Seeing Eye (ASE) to reveal concealed objects and enemies, providing a deeper level of puzzle solving
Nintendo’s new Wii Speak & Wii MotionPlus
description
In a fictional near future, Washington D.C. is shaken by several strange events resulting in heightened local and national tensions. John Adams, the enigmatic leader of a shadow organization known as the Trust, realizes that the nation’s capital has come under attack by an alien race called the Drudge. A former Secret Service agent, codenamed "Mr. Ford", is recruited to learn the origins of this attack. The answer Mr. Ford finds is not the one he expects.
The Conduit is a fast-paced action First Person Shooter (FPS) set in the near-future of a fictional America. Players battle enemy forces in a highly detailed 3D world using a dynamic control scheme only possible on the Wii.
http://www.play-asia.com/SOap-23-83-...j-70-350x.html
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June 29th, 2009, 19:38 Posted By: wraggster
It’s official! The North American version of Muramasa: The Demon Blade will come with the wall scroll Japanese gamers got for everyone who pre-orders the game. Gamestop is now accepting pre-orders, so you might want to hurry if you’re scared of the thing selling out.
No news from Rising Star yet as to whether or not they plan to offer the scroll in Europe, but keep your fingers crossed!
http://www.siliconera.com/2009/06/29...e-order-bonus/
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June 29th, 2009, 19:34 Posted By: wraggster
It's summertime, and on top of the usual crop of random puzzle games and a return to the Fantasy Zone, Nintendo has a couple of games available for download today that accurately simulate being outside.
What's outside, you ask? No earthly clue. As far as I am concerned my world ends at that heavy curtain I put up to keep that bright light in the sky out. Luckily for shut-ins like myself, two of today's three WiiWare titles help me get that outside feeling from the privacy of my own, darkened living room. Turn the air conditioning off and prepare to cool down with Hudson's Water Warfare (800 Wii Points), a first-person shooter that's all about getting your opponent's wet. Yes, water pistols are the weapon of choice in this shooter, which features online multiplayer for up to 8 players and randomly generated maps to keep anyone from devising one of those pesky strategies.
If that's too much running for you, there's always Natsume's Reel Fishing Challenge (800 Points), which allows you to fish, which I hear is very relaxing and often smelly in real life.
For those of you who'd rather not even deal with the simulated outside, there's always the classic Sega Master System shooter Fantasy Zone II: The Tears of Opa-Opa (500 Points) for the Virtual Console, or Agetec's WiiWare offering, Silver Star Reversi (500 Points).
Finally, if you are forced to leave the house, Hudson has you covered with Sudoku Master for DSiWare (500 DSi Points), which offers up 150 new ways to place sequential numbers in boxes.
For all the details, check out the full official listing below. I'd look down there, but it's just far too bright.
WiiWare
Water Warfare™
Publisher: Hudson Entertainment
Players: 1-8
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence
Price: 800 Wii Points™
Description: Water Warfare is a comical first-person shooter that uses water guns to battle and soak opponents. A map with a particular theme - Playground, Beach, Plaza or Nature Park - is generated automatically when the game begins, so you can think up new strategies each time you engage. Game modes include Single Player Missions, CPU Match and 2-Player Split Screen. On top of that, players with broadband Internet access can use Nintendo® Wi-Fi Connection to battle with up to eight players from around the world, or participate in Ranking Mode.
Reel Fishing® Challenge
Publisher: Natsume, Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Reel Fishing Challenge offers a fun and challenging experience for novice fishers and master anglers alike. Put your skills to the test and discover new types of fish in the challenging mission mode, or relax and enjoy the game at your own pace in free play mode. No matter which mode you play, the game's beautiful graphics and natural setting bring the fishing experience to life. Choose from a variety of lures to attract and hook the game's numerous fish. Each fish looks and moves like the real thing - it's the closest you can get to real-life fishing without putting on your waders.
Silver Star Reversi
Publisher: Agetec, Inc.
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Silver Star Reversi has two modes: 1-Player mode allows you to play a match against the computer opponent, and 2-Player mode allows you to play against another person. In 1-Player mode, you can choose from five different computer opponents, turn the background music on or off, adjust sound effects and access in-game help features. During each match, you can also redo your last move, save the game at any point, or resign from the game. After a match has ended, you can review each move and resume the match from any point you choose.
Virtual Console™
Fantasy Zone™ II: The Tears of Opa-Opa
Original platform: SEGA MASTER SYSTEM
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 500 Wii Points
Description: Ten years have elapsed since Opa-Opa restored peace to the Fantasy Zone. Now history is repeating itself, and the planets that make up the Fantasy Zone once again find themselves attacked by the mastermind of the Nenon planet forces. This mastermind is secretly constructing a huge fortress in the Fantasy Zone and aims to put an end to their ambitious plans. Just as he did 10 years ago, Opa-Opa must do battle to save the Fantasy Zone.
Nintendo DSiWare™
SUDOKU MASTER
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: SUDOKU MASTER offers 150 unique puzzles that beginners and experts alike will enjoy. A handful of tutorials will help you learn the rules and controls as you go, and handy features like Write Mode and Temp Numbers make Sudoku pleasantly user-friendly. Feeling confident? Then try your hand at Title Mode to work your way up from Rookie to Sudoku Master. All puzzles were created by Sudoku veteran NIKOLI Co., Ltd., and tips from Sudoku godfather Maki Kaji are offered between games.
http://kotaku.com/5303614/the-ninten...e-fantasy-zone
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June 29th, 2009, 19:34 Posted By: wraggster
It's summertime, and on top of the usual crop of random puzzle games and a return to the Fantasy Zone, Nintendo has a couple of games available for download today that accurately simulate being outside.
What's outside, you ask? No earthly clue. As far as I am concerned my world ends at that heavy curtain I put up to keep that bright light in the sky out. Luckily for shut-ins like myself, two of today's three WiiWare titles help me get that outside feeling from the privacy of my own, darkened living room. Turn the air conditioning off and prepare to cool down with Hudson's Water Warfare (800 Wii Points), a first-person shooter that's all about getting your opponent's wet. Yes, water pistols are the weapon of choice in this shooter, which features online multiplayer for up to 8 players and randomly generated maps to keep anyone from devising one of those pesky strategies.
If that's too much running for you, there's always Natsume's Reel Fishing Challenge (800 Points), which allows you to fish, which I hear is very relaxing and often smelly in real life.
For those of you who'd rather not even deal with the simulated outside, there's always the classic Sega Master System shooter Fantasy Zone II: The Tears of Opa-Opa (500 Points) for the Virtual Console, or Agetec's WiiWare offering, Silver Star Reversi (500 Points).
Finally, if you are forced to leave the house, Hudson has you covered with Sudoku Master for DSiWare (500 DSi Points), which offers up 150 new ways to place sequential numbers in boxes.
For all the details, check out the full official listing below. I'd look down there, but it's just far too bright.
WiiWare
Water Warfare™
Publisher: Hudson Entertainment
Players: 1-8
ESRB Rating: E10+ (Everyone 10 and Older) - Cartoon Violence
Price: 800 Wii Points™
Description: Water Warfare is a comical first-person shooter that uses water guns to battle and soak opponents. A map with a particular theme - Playground, Beach, Plaza or Nature Park - is generated automatically when the game begins, so you can think up new strategies each time you engage. Game modes include Single Player Missions, CPU Match and 2-Player Split Screen. On top of that, players with broadband Internet access can use Nintendo® Wi-Fi Connection to battle with up to eight players from around the world, or participate in Ranking Mode.
Reel Fishing® Challenge
Publisher: Natsume, Inc.
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Reel Fishing Challenge offers a fun and challenging experience for novice fishers and master anglers alike. Put your skills to the test and discover new types of fish in the challenging mission mode, or relax and enjoy the game at your own pace in free play mode. No matter which mode you play, the game's beautiful graphics and natural setting bring the fishing experience to life. Choose from a variety of lures to attract and hook the game's numerous fish. Each fish looks and moves like the real thing - it's the closest you can get to real-life fishing without putting on your waders.
Silver Star Reversi
Publisher: Agetec, Inc.
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Silver Star Reversi has two modes: 1-Player mode allows you to play a match against the computer opponent, and 2-Player mode allows you to play against another person. In 1-Player mode, you can choose from five different computer opponents, turn the background music on or off, adjust sound effects and access in-game help features. During each match, you can also redo your last move, save the game at any point, or resign from the game. After a match has ended, you can review each move and resume the match from any point you choose.
Virtual Console™
Fantasy Zone™ II: The Tears of Opa-Opa
Original platform: SEGA MASTER SYSTEM
Publisher: SEGA
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 500 Wii Points
Description: Ten years have elapsed since Opa-Opa restored peace to the Fantasy Zone. Now history is repeating itself, and the planets that make up the Fantasy Zone once again find themselves attacked by the mastermind of the Nenon planet forces. This mastermind is secretly constructing a huge fortress in the Fantasy Zone and aims to put an end to their ambitious plans. Just as he did 10 years ago, Opa-Opa must do battle to save the Fantasy Zone.
Nintendo DSiWare™
SUDOKU MASTER
Publisher: Hudson Entertainment
Players: 1
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points™
Description: SUDOKU MASTER offers 150 unique puzzles that beginners and experts alike will enjoy. A handful of tutorials will help you learn the rules and controls as you go, and handy features like Write Mode and Temp Numbers make Sudoku pleasantly user-friendly. Feeling confident? Then try your hand at Title Mode to work your way up from Rookie to Sudoku Master. All puzzles were created by Sudoku veteran NIKOLI Co., Ltd., and tips from Sudoku godfather Maki Kaji are offered between games.
http://kotaku.com/5303614/the-ninten...e-fantasy-zone
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June 29th, 2009, 17:38 Posted By: wraggster
Fragile has always gotten a lot of attention in no small part due to its unique take on your typical well-trodden post-apocalyptic setting. What makes Fragile unique is that the game is more about moody exploration than combat, requiring you to help fifteen-year-old protagonist Seto track down a mysterious girl he becomes infatuated with after his guardian passes away.
What’s more, Seto and the girl are among the only few remaining survivors left on the planet., so Seto’s seeking her out just as much for companionship as anything else.
Since the world and life as we know it have already ended by the start of the game , you might be left wondering just how the tragedy came about and what the parting thoughts of those who perished were. In a preview of its upcoming issue, Nintendo Power sheds some light on how you’ll be uncovering this info.
Fragile sort of takes a leaf out of Metroid Prime’s book in that you use objects in the environment to learn more about the world you’re in. For example; a cellphone with a recorded message from the owner, begging whomever finds it not to forget her. Unfortunately, the phone ran out of memory before she could tell you her name.
Another example given is that of a “video-game cartridge holding the final regrets of an RPG fan who wished he had come up with a worthy name for his hero instead of hastily hammering out “AAAA” on the character creation screen.”
Sounds depressing, doesn’t it? While there have been some concerns about the controls, it’s easy to see why even XSEED were so eager to snatch up the localization and publishing rights to the game. Fragile definitely sounds like another one of those quirky experiences that explores topics most games would stay away from.
Now is also a good time to mention that Rising Star Games will be publishing Fragile in Europe in Spring 2010 and have a hub up for the game here!
http://www.siliconera.com/2009/06/28...s-exploration/
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