|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 29th, 2018, 17:53 Posted By: wraggster
Bethesda has enjoyed great success with ports of its games on the Switch, but SVP of global marketing Pete Hines has confirmed that Fallout 76 will not follow the trend.
The reason is not Bethesda's will to see the game on Nintendo's platform. Rather, it seems to be down to the capabilities of the platform itself.
Speaking on a panel at PAX Australia last week, Hines maintained that the Switch is "a viable platform" for Bethesda, and one that is "part of every conversation with every dev we have now" about their future plans.
"If the game will work on it, we want it to be on every platform possible," Hines said, as quoted by Gamespot. "Fallout 76 is not because it just wasn't doable. But honestly, there is no game in development that we haven't had a conversation about [bringing it to Switch]."
https://www.gamesindustry.biz/articl...6-wasnt-doable
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 20:15 Posted By: wraggster
melonDS v0.7 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens
melonDS Changelog:
• fix possible crashes when exiting
• wifi: add basic access point melonAP (very beta)
• fix SMULWx/SMLAWx opcodes, fixes Sims 2 music
• add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion)
• add 32-bit IPCSYNC reads/writes (Dirbaio)
• add savestates
• 3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing)
download http://melonds.kuribo64.net/
via http://www.emucr.com/2018/10/melonds-v07.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 18:19 Posted By: wraggster
Switchbrew has released a major update to nx-hbloader, a host process for loading NRO files for Switch homebrew applications. This new version makes some improvements such as now allowing for applications to run with the full amount of 3.2GB RAM, as opposed to the past, where it could only use ~400MB of RAM. Library applets are still usable, and older homebrew NRO files will still work, but they are limited to using 442MB of RAM max, this also counts when running it through the album app. Other changes were made, including making the program less prone to issues by disabling core3 access, and more. You can grab the .nsp at the GitHub for the project, and see the full changelog below.
- Now supports running as an application with access to the full ~3.2GB of RAM reserved for applications, while being backwards compatible with older NRO homebrew. Running as a library applet is still supported, although it only has access to 442MB of RAM.
- Granted access to all FS permissions.
- Granted user/host access to all services.
- Granted access to debugging SVCs.
- Disabled access to core3 in order to solve stability problems when using preemptively multithreaded threads & load balancing.
- Added support for RandomSeed homebrew ABI key, which allows NRO homebrew to use the libnx randomGet* functions without always getting back the same results throughout a single session of nx-hbloader.
- Custom NPDM built from source.
- Default kernel caps application type set to applet (2). Atmosphère users aren't affected by this change, since its native support for nx-hbloader automatically sets the appropriate application type.
The provided binary is an ExeFS PFS0 .nsp, which can be placed at /atmosphere/hbl.nsp, or loaded through some other ExeFS replacement method.
download https://github.com/switchbrew/nx-hbloader/releases
via https://gbatemp.net/threads/nx-hbloa...to-ram.521091/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 18:18 Posted By: wraggster
The Nintendo Switch hacking scene continues to make improvements with each passing day. One of the latest additions to the scene is a new update for SDFiles, an all-in-one modular package that allows users to boot into multiple CFWs on their Switch, such as Atmosphere, Hekate, and ReiNX. This update to v10 of SDFiles brings about a multitude of improvements and changes, including SDFiles Toolkit, SDFilesUpdater, support for Atmosphere 0.7.0 and Hekate 4.2, an update to AppstoreNX, and other smaller fixes.
SDFiles Toolkit, newly announced with this update, offers an auto-boot configuration, which means you can easily pick your favored CFW to boot with, as well as selecting a custom button config for the Homebrew Menu. Notably one of the bigger parts of the v10 update, SDFiles Toolkit was created by WerWolv, known for also making EdiZon, another tool for the Nintendo Switch.
This new version also sees some advancements made to SDFilesUpdater, a tool that makes it easier for users to keep their SDFiles updated, as the name implies. As of v10, you can now have access to Module Selection, which lets you pick between certain sysmodules, and automates the update process for them, or grab it if you don't already have it downloaded. For more savvy users, an update channels feature was also included, which makes it far easier to switch between stable and nightly versions. Just like the SDFiles Toolkit, SDFilesUpdater also comes with a newer, simpler GUI.
SDFiles Toolkit
- We're happy to announce the SDFiles Toolkit made by our own @WerWolv98.
With this revolutionary tool you can select your button combination for the album replacement (Homebrew Menu) while in Horizon.
- This required completely new handlers to the loader and as such is currently an exclusive feature to the SDFiles
- But that is not everything the Toolkit has to offer! @WerWolv98 also took the time to implement Auto-Boot Configuration - That's right, you can now also select what CFW-option will be automatically booted through this homebrew!
- and all this combined comes with a beautiful and easy to control GUI!
- We also thank "zaki-PH27" for the icon of the Toolkit! And @CTCaer, @bodyXY (and thomleg50) for submitting awesome icons you can check out in the "Resources" folder.
SDFilesUpdater
- @StevenMattera also worked on enhancing one of the SDFiles staple features - The SDFilesUpdater. Over time the SDFiles have changed from a singular product to a modular project and as we want to give you more freedom in your CFW choice, projects such as https://sdsetup.com were created. The SDFilesUpdater was however one of the fastest and easiest way to stay updated with your switch. Today we're announcing a bunch of new changes such as:
- We also want to show of one of SDFiles biggest goals! Module Selection on your Switch! Yes, you heard it right. You can now select what sysmodule or feature you want on your switch and SDFilesUpdater will automatically update/add it for you! This gives you more customization than any other CFW-package on the market!
- But there is even more, Steven also worked on Update Channels! This gives you the ability to switch between the stable releases and nightly commits. You will never have to install something manually anymore if you want to test it!
- And last but not least, a beautiful true-to-horizon GUI.
Yes, StevenMattera has been working on adding a GUI for ages now and with this update the SDFilesUpdater becomes one of the most beautiful homebrews on the market!
AppstoreNX
- In cooperation with @vgmoose and @pwsincd we ported over some modules to AppstoreNX for easier access! Check it out in AppstoreNX v2, now included in the package.
Atmosphere 0.7 and Hekate v4.2
- As we 're slowly approaching just received Atmosphere v0.7 we adapted to the soon to come it and:
- Added fusee to the package
- Added Signature Patches for fusee with the amazing help of @The-4n
- Made exosphere the standard for each option
- Made LayeredFS standard for "CFW"
- Added No-LayeredFS option for those that still don't want to use it
- Switched from RajNX to Atmosphere Button Customization
- Added some custom handlers to dynamically update the buttons for SDFiles Toolkit
- Updated Atmosphere (Loader, SM, PM, fs_mitm (LayeredFS), exosphere and creport)
- Hekate v4.2 introduced folder wildcards and v10 now supports them
- Everything put in the "required" folder will always be loaded! (Similar to ReiNX)
- That folder also contains Loader, SM, PM, Exosphere and LayeredFS
- Removed AutoHOS power off
General Changes
- We like to welcome Checkpoint as a standard part of the SDFiles after the positive reception of it!
- Updated Homebrew Menu
- Theme Switching Support
- File Association Support (Useful for homebrew applications such as PyNX)
- Updated xor.play's song
- Updated ReiNX
- Updated EdiZon
- Updated Tinfoil
- Updated Homebrew Loader
- Updated SwitchPresence to Sun's fork
download https://github.com/tumGER/SDFilesSwitch/releases
via https://gbatemp.net/threads/sdfiless...ounced.521194/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:37 Posted By: wraggster
news via http://www.emulation64.com/view/2902...-v12-released/
no$nes is a nocash NES/FDS/PC10/VS emulator/debugger for windows.
no$nes v1.2 Changelog:
|
- web: created no$project patreon page, https://www.patreon.com/martin_korth
- mapper 218: updated magic floor (ntsc fix, bigger boulder, smaller floors)
- mapper 218: ported herve couppe's starfight to nes
- apu: mutes all sound channels on apu reset
- a22i: refuses bytes >FFh (eg. important range check for 'mov [nn+x],y')
- xed editor: fixed scrolling upon backspace in first some lines (thanks yuki)
- apu: fixed PAL sound frequencies (nes_sound_factor) (thanks Dwedit)
- debug: vram viewer fixed missing invalidate's on each 2nd obj in oam-screen
- gui: changed icon (higher contrast, inverse/white plug, 12/16/32/48-pix sizes)
- fixed intcount on F2/F4 breaks (showing correct scanline in debug status bar)
- emu/help: added mapper 28 emu/specs (action 53 homebrew X-in-1 multicart's)
- emu/help: added some MMC5 details (irq,chr_bank_msbs + info on sound/multiply)
- help: added note on Orb-3D glasses (pulfrich effect with dark/clear glasses)
- added aspect ratio option (square pixels, or real PAL/NTSC ratios)
- gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- added donate button in help dropdown, added uforce in controller summary
http://problemkaputt.de/nes.htm |
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:34 Posted By: wraggster
Here is an announcement for Super Family Circuit which is now fully translated in English! Now you can enjoy Namco’s overhead F-1 hit without any language barriers. Now you can play with ease as you race, create your own tracks and vehicles, compete in series, set time records, and win!
via https://www.romhacking.net/translations/3941/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:31 Posted By: wraggster
It’s been a long road, but today AGTP releases a complete translation for Shin Megami Tensei if… on the Super Nintendo/Super Famicom. The patch is complete and without any known issues; the game will speak for itself. Enjoy.
via http://agtp.romhack.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:31 Posted By: wraggster
After many years, the updated version of this translation is finally complete.
Updates include: Fully working on real Snes with no slowdown, VWF code updated, improved font, new character name graphics and script revision.
Thanks go to ChrisRPG for updating his VWF code back in 2007 which helped make this release possible.
Spanish and French v2.0 versions were released earlier this year using the latest asm code. Thanks to Semco and FlashPV for translating this game into their own languages.
Note this v2.0 update works on a real Snes, bsnes, etc but is freezing on the latest v1.56 release of Snes9x during the ingame VWF. It works on Snes9x v1.43.
via https://www.romhacking.net/translations/852/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:30 Posted By: wraggster
LukeZGD has released a new version 0.5.0-2 of "DDLC-LOVE", which is a non-officiel port of the visual novel Doki Doki Literature Club! for the nintendo Switch.
Changes in v0.5.0-2:
Fix poem_scroll error
Other minor changes and improvements???
Some notes:
This will be the last release. There will be no more updates from me! But if you want, feel free to create a fork of the project and continue working on it.
For unfixed errors in the 3DS version, this release reverts everything back to v0.3.1, so that will maybe "fix" those, but remove some features as well. Because of this change, DDLC-3DS is no longer fully compatible with cross-platform scripts.
Changes in v0.5.0-1:
Fix some issues that prevent progress
Other minor changes and improvements??
Some notes:
This release has some errors that prevent progress. Use v0.5.0-2 instead.
DDLC-LOVE might not run properly on SX OS.
DDLC-LOVE will not run on PSP 1000 systems. It does not have enough memory for it.
Changes in DDLC-LOVE v0.5.0:
Initial PSP version release!
Add some missing Act 2 stuff!
(Switch) Updated LovePotion to 1.0.3
(Switch) Now uses lg.printf for better word wrapping
Changes in both -3DS and -LOVE v0.5.0:
History/backlog feature
Scrolling for poems!
All scripts (excluding events) are now cross-platform! This means custom scripts such as translations should work on all versions (3DS will have problems with special characters)
Fix some issues and errors that prevent progress
Other minor changes and improvements
download https://github.com/LukeZGD/DDLC-3DS/releases
via https://www.nintendomax.com/viewtopic.php?f=168&t=16844
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:24 Posted By: wraggster
Hydr8gon has updated the port of the Nintendo DS Emulator to the Nintendo Switch:
melonDS was just bumped to version 0.7 a few hours ago, so here's another release from me as well! This release comes with an options menu containing four whole options (crazy, I know). I've also reworked some things to prevent flickering when navigating the menus.
The options added include:
Boot game directly - Disabling this will allow you to boot into the DS firmware instead of automatically running a game.
Threaded 3D renderer - Speeds up 3D rendering; you probably don't want to turn this off.
Vsync - While not technically being Vsync, the functionality is similar enough. Disabling this will let the screen render without waiting for a frame to finish. It'll give you a performance increase at the cost of screen tearing and minor artifacts.
Audio output - Self-explanatory. Disable to sacrifice audio for a small performance boost.
The first two options are actual melonDS options, while the last two are custom ones I added for the purpose of increasing performance. You still probably won't get full speed, and the trade-offs may or may not be worth it, but at least it's something.
This release fixes sound output. It was a really strange bug, but basically, there was nothing wrong with my code; I suspect either Atmosphère or Horizon itself to be at fault here. To fix it I've moved the audio process to a different core and it magically works again. This release also completely removes the audio toggle from the settings. I've determined that it has absolutely no impact on performance, so what's the point? If you still want to mute the emulator, the Switch has volume buttons. There's also one last little fix in this build that makes sure the B button can't back you completely out of the SD card. Hopefully I didn't miss anything this time!
download https://github.com/Hydr8gon/melonDS
via https://www.nintendomax.com/viewtopic.php?f=168&t=16848
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:23 Posted By: wraggster
rsn8887 has ported the Amiga Game Magic Mirror to the Nintendo Switch
**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.
Installation (Switch)
extract rocksndiamonds_data.zip and mirrormagic_data.zip to the folder /switch/ on your sd card. You should have folders such as /switch/rocksndiamonds/levels and /switch/mirrormagic/levels and more. Make sure none of the folders has the "archive" flag set after copying.
copy rocksndiamonds.nro to /switch/rocksndiamonds/ and mirrormagic.nro to /switch/mirrormagic/
use hblauncher or any other method of choice to start the games.
download https://github.com/rsn8887/rocksndiamonds
via https://www.nintendomax.com/viewtopi...ba2aa370dec6ea
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:22 Posted By: wraggster
rsn8887 has ported the linux game Rocksndiamonds to the Nintendo Switch:
**Rocks'n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.
Installation (Switch)
extract rocksndiamonds_data.zip and mirrormagic_data.zip to the folder /switch/ on your sd card. You should have folders such as /switch/rocksndiamonds/levels and /switch/mirrormagic/levels and more. Make sure none of the folders has the "archive" flag set after copying.
copy rocksndiamonds.nro to /switch/rocksndiamonds/ and mirrormagic.nro to /switch/mirrormagic/
use hblauncher or any other method of choice to start the games.
download https://github.com/rsn8887/rocksndiamonds
via https://www.nintendomax.com/viewtopi...ba2aa370dec6ea
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:20 Posted By: wraggster
dsfgfhj has released a sudoku game for the Nintendo Switch:
Slitherlink is a logic puzzle game created in 1989 by Japanese publisher Nikoli, famous for creating Sudoku, among many other puzzle games. See https://en.wikipedia.org/wiki/Slitherlink for more info.
I discovered the game a few years ago on the Nintendo DS with 'Puzzle Series Vol. 5: Slitherlink', which was never released outside of Japan. It's such a good game I became addicted to it, just like with Picross and Nurikabe.
This is my version of the game for the Nintendo Switch. It's a rewrite of one of my previous projects for the Dingoo A320. It features 456 levels in four sizes: 5x5 (easy), 7x7, 10x10, 20x20 (hard). There's also a save state function, undo button, and more.
Rules
In SlitherlinkNX, you draw lines on a grid to create a meandering path, following the rules:
The path must form a single loop, without crossing itself or branching.
The numbers indicate how many lines surround each cell. Empty cells may be surrounded by any number of lines.
There is one unique solution for each level. You can draw small x's on segments that cannot be connected. You should be able to find the solution by logical deduction only, without guessing.
For Slitherlink beginners, I strongly recommend to consult the Wikipedia page, especially chapter 'Solution methods', which is a big help at the start: https://en.wikipedia.org/wiki/Slitherli ... on_methods
Controls
d-pad: move cursor
X/A/B/Y: draw a line, then a cross, then nothing, in the corresponding direction
L + X/A/B/Y: draw a cross, then a line, then nothing, in the corresponding direction
R: undo previous action
+: open menu, allowing to: retry, save state, or quit
download https://github.com/Tardigrade-nx
via https://www.nintendomax.com/viewtopi...ba2aa370dec6ea
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:17 Posted By: wraggster
LukeZGD has released a new version 0.5.0-2 of "DDLC-3DS", a port non-officiel of the visual novel Doki Doki Literature Club! for the nintendo 2DS/3DS.
Changes in v0.5.0-2:
Fix poem_scroll error
Other minor changes and improvements???
Some notes:
This will be the last release. There will be no more updates from me! But if you want, feel free to create a fork of the project and continue working on it.
For unfixed errors in the 3DS version, this release reverts everything back to v0.3.1, so that will maybe "fix" those, but remove some features as well. Because of this change, DDLC-3DS is no longer fully compatible with cross-platform scripts.
Changes in v0.5.0-1:
Fix some issues that prevent progress
Other minor changes and improvements??
Changes in both -3DS and -LOVE v0.5.0:
History/backlog feature
Scrolling for poems!
All scripts (excluding events) are now cross-platform! This means custom scripts such as translations should work on all versions (3DS will have problems with special characters)
Fix some issues and errors that prevent progress
Other minor changes and improvements
download https://github.com/LukeZGD/DDLC-3DS/releases
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 16:15 Posted By: wraggster
StapleButter has released version 0.7 of "melonDS", a Nintendo DS Emulator for Windows and Linux:
Or atleast starting to do so. There isn't a lot in this release, but hey, we have to start somewhere.
Atleast, The Spark is back, somewhat. So I guess we can take melonDS somewhere.
Not a lot of novelty visually speaking, so there will only be one screenshot:
[fancypants side-by-side shito courtesy StapleGirl]
Nothing changed!
Except, if you look closely, the bottom border of the blue platform thing.
Couldn't resist.
Fixed a small bug regarding shadows and antialiasing, that caused that.
What else? Miscellaneous fixes. melonDS shouldn't crash randomly when closing it anymore. And other things.
Oh, and savestates. Which were one of the popular demands, and which are finally brought to you.
Here is the outline of our implementation:
• 8 savestate slots, which are per-game. Savestate files are stored in the same place as save files.
• 'Undo state load' will revert to the state from right before loading a savestate. For example, if you loaded it accidentally.
• In savestate settings: 'Separate savefiles' allows saving to a separate save file after loading a savestate. The separate save file is bound to that savestate slot.
• Shift-Fx to save state, Fx to load state. x = 1 to 8 for regular slots, 9 for using an arbitrary file. F12 to undo the latest state load.
Have fun!
Revision d4d4965b2fffc69958685a25a9d9fc0c78b54567
• fix possible crashes when exiting
• wifi: add basic access point melonAP (very beta)
• fix SMULWx/SMLAWx opcodes, fixes Sims 2 music
• add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion)
• add 32-bit IPCSYNC reads/writes (Dirbaio)
• add savestates
• 3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing)
download http://melonds.kuribo64.net/comments.php?id=54
via https://www.nintendomax.com/viewtopi...ba2aa370dec6ea
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 28th, 2018, 13:35 Posted By: wraggster
Last year, FUZE Technologies Ltd. announced they were bringing their hugely popular learn-to-code platform to Nintendo’s Switch console. Since the initial announcement the FUZE team have been working solidly to produce an environment for Nintendo Switch that is easy to use and accessible to all and are pleased to announce the launch date of 1st April 2019.Jon Silvera, Managing Director of FUZE comments: “Whilst we had planned for a before Christmas launch, we have decided to focus on the 1st April 2019. We want to give ourselves as much time to make F4NS as good as we know it can be, and this extra time will allow us to ensure the best quality and stability. As a small yet ambitious team, we are very much looking forward to releasing F4NS at a time when we know it is the best we can make it. We want to thank everyone for their support and patience – we promise it will be worth the wait!”
Reminiscent of original BASIC, but revitalised and redesigned to align itself with modern languages like Python, Java and C++, FUZE4 Nintendo Switch is both easy to pick up for beginners with simple, intuitive commands but powerful enough to write stunning quality games and apps in both 2D and 3D - perfect for anyone looking to expand the horizons of their programming ability.
Thanks to the incredible support from the gaming community, FUZE4 Nintendo Switch includes thousands upon thousands of visual game assets. From simple character sprites to full 3D furniture, castles and dungeons, it is possible to create games of any genre with the mammoth collection. Of course, there are also hundreds of music tracks and sound effects to ensure your games sound as awesome as they look.
http://www.fuze.co.uk/nintendo-switch.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
next » |
|
|