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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 12th, 2018, 17:56 Posted By: wraggster
Swiss r520 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
Big revision jump here since I've merged in my gui-rewrite branch which included a backend GUI rewrite to support a threaded UI amongst other fixes. There will likely be bugs in the rewritten GUI which I'll need to iron out as more people start to use it.
@Extrems changes:
Improve PAL 50Hz forcing.
@Streetwalrus changes:
Build fixes
@emukidid changes:
GUI rewritten to be threaded, will make more advanced UI functionality possible
Fix SD (non HC/XC) issues when running games
Compile with latest libOGC/devkitPPC
Fix device init issue where device size would zero out
Fix SDGecko being locked at 16MHz when it was the default device
Fix issue where pressing up/down on device select caused weird behaviour
Fix multi-game disc sizing
Fix DVD device size calculations
download https://github.com/emukidid/swiss-gc
via http://www.emucr.com/2018/12/swiss-r520.html
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December 12th, 2018, 17:54 Posted By: wraggster
melonDS v0.7.1 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens
melonDS Changelog:
As title says.
We're not showing screenshots because they wouldn't be a good medium for conveying the number of changes in this release.
The biggest change here is that the core timings were entirely renovated to try being closer to the hardware.
First of all, after several days of gruelling testing and guesswork, we were finally able to understand the GX timings, and emulate them properly for the first time. But, as we weren't gonna stop there, we also renovated the timings for DMA and memory accesses, so that both of them are closer to their hardware counterparts. DMA and ARM7 should be pretty close to perfection now, ARM9 less so but it's still more realistic.
We have also been fixing the emulator's main loop, so that the ARM9, ARM7 and system clocks shouldn't desync anymore.
All of this, with a few added optimizations, fixes a whole bunch of issues, from things flickering to audio crackling to games outright going haywire (hi RaymanDS). Your games are now running better than ever!
... or not. That's also the point of the 0.7.1 release, I want to hear about any issues caused by the timing renovation, so we can get them fixed for the epic 0.8.
We already have one such issue, all of this is causing sprite flickering in Pokémon Platinum. Quick attempts at fixing this went nowhere, so we will have to investigate this proper.
There's also a number of misc fixes. For example, the 3D glitches that showed up in Mario Kart DS were fixed, but there's already a lengthy post about this.
There's a small fix to 2D windows, nothing really noteworthy, just fixes a game that was setting up backwards windows.
The input system no longer requires a dpad to be mapped to directional keys for joystick axes to work.
The code that looks for local files (melonDS.ini, BIOS, firmware...) was modified to explicitly check the directory melonDS is in, if that is not the same as the working directory. So in these cases it will no longer fail to find its files. Also, if melonDS.ini is absent, the preferred directory for creating it is the directory melonDS is in.
And, finally, we finally got rid of the old savemem type autodetect code. Considering its complexity and the amount of failures, it was a trainwreck. So instead, now, melonDS will pull that information from the provided ROM database (romlist.bin).
Edit- If your game is still failing to save: you might have an old failed save file lying around, try deleting it. When a save file is present, melonDS determines the savemem type from the file size, so if a file is present with a wrong size, you will have to delete it.
Enjoy!
download http://melonds.kuribo64.net/
via http://www.emucr.com/2018/12/melonds-v071.html
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December 12th, 2018, 17:12 Posted By: wraggster
Unfortunately, Nintendo decided not to include a video player with the Switch so if you want to watch any video on it, you’d better hope it’s available on YouTube (or the few other services like Hulu/Nico Nico that have an app for the Switch). However, that problem is being fixed by work from the homebrew scene so that you could watch anything on your Switch.
First, we got PlayerNX (without audio) and now, a video player has been integrated into NX-Shell’s code by its developer, Joel16.
Currently, the video player is at the following state: https://github.com/joel16/NX-Shell/b...s/NX-Shell.nro
via http://wololo.net/2018/12/11/switch-...6-2-0-support/
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December 12th, 2018, 17:00 Posted By: wraggster
It’s been almost 30 years since the original Dragon Warrior was released for the NES in North America. But, what if Dragon Warrior never existed and the game was localized as Dragon Quest in English like it is now from the start? By porting the script from Square-Enix’s official mobile release, that dream is now reality. With rom expansion, the script is now double in size. All the monster, spell, and item names are updated to modern localization standards. There’s even a new logo done with the authentic font. Whether you’ve played Dragon Quest Builders or you’re used to modern Dragon Quest releases, you’ll feel right at home here now.
http://www.romhacking.net/forum/index.php?topic=27057.0
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December 12th, 2018, 16:56 Posted By: wraggster
Here is an announcement for the release of our patch on Super F1 Circus 2 which is now fully playable in English. For anyone who enjoys F1 top down view racing games, this is one to try out. Now players can navigate through the menus with ease and play without any language barriers as you customize your F1 machine to win!
http://www.romhacking.net/translations/2834/
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December 12th, 2018, 16:56 Posted By: wraggster
Just following up after releasing Super F1 Circus 2 in English, an English translation patch for Super F1 Circus 3 is now available and ready to play! All the dialogues and menus are completed to make the game more easy to enjoy. Enjoy the F1 racing with the release of part 2 and part 3 of the F1 Circus series!
http://www.romhacking.net/translations/4064/
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December 12th, 2018, 16:10 Posted By: wraggster
Nintendo is confident of hitting its high unit sales forecast for the Switch, according to Nintendo of America president Reggie Fils-Aime, but any shortfall will be balanced by historic levels of user revenue.
The company's target for Switch sales this fiscal year is 20 million units, contributing to a 38 million target for the two years since the console launched. However, at the end of the September quarter, the Switch had sold just under 23 million, leaving a significant deficit to be made up before the end of March 2019.
That picture has caused a loss of faith within the investment community, but NOA president Reggie Fils-Aime told Forbes that Nintendo remains on course to reach its own lofty goals.
"We're feeling confident in our momentum and it's not just a stellar launch of Pokémon, it's not just what appears to be a stellar launch for Super Smash Bros. Ultimate," he said. "That Black Friday through Cyber Monday time frame was critically important to us, the remaining shopping days now through Christmas are critically important to us.
"More days right after Christmas as consumers receive gift cards or take unwanted gifts and monetize into things like Nintendo Switch are important to us."
https://www.gamesindustry.biz/articl...vels-in-the-us
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December 12th, 2018, 16:10 Posted By: wraggster
Nintendo's Super Smash Bros Ultimate sold more than 1.2 million units in three days in Japan, according to data from the Famitsu sales tracker.
Famitsu's data indicated that the latest first-party exclusive for the Nintendo Switch sold 1.24 million units between December 7 and 9. The figure is all the more impressive for not including digital copies of the game.
https://www.gamesindustry.biz/articl...-days-in-japan
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December 11th, 2018, 17:24 Posted By: wraggster
SciresM has yet again updated his CFW that brings evenj better support when it comes to auto-generating the bootup keys you need, so if you been using 0.8.1 and having issues, then its time to update yet again!
SciresM said: It's December's first June 15th today:
Atmosphere 0.8.2 has released: https://github.com/Atmosphere-NX/Atm...ases/tag/0.8.2 …
This fixes a number of bugs, including "Key Derivation Failed" errors on boot, sleep mode compatibility with debugmode=1, and 1.0.0 compatibility.
Click to expand...
Please remember if/when Nintendo releases v6.3.0 or any update to their v6.2.0 firmware, NOT to UPDATE until its verified this 'TSEC exploit' is still possible, because once it blocked, it will be very tough for any CFW author to move forward in releasing new updates!
NEWS SOURCE: @SciresM (via) Twitter
via https://www.maxconsole.com/threads/a...support.49932/
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December 11th, 2018, 16:59 Posted By: wraggster
As it has been wont to do over the years, Nintendo has saved a blockbuster release for the final few weeks of the year, this time in form of the grandly titled Super Smash Bros Ultimate.
Unveiled at E3 earlier this year, this generation's entry in the long-running beat-'em-up crossover series positions itself as the definitive Smash Bros experience, featuring every fighter from previous entries -- plus a cavalcade of new faces.
In his Eurogamer review, in which he awards Ultimate the coveted Essential rating, Martin Robinson describes the game as "an enthusiastic grab bag of gaming history, where familiar call-backs are met by deeper cuts and references to obscure NES RPG series by the beloved, departed Data East.""Nintendo Switch's big Christmas game [is] riotously good fun for anyone"
Tom Hoggins, The Telegraph
He continues: "That enthusiasm is infectious, too -- Smash Bros is, and always has been, a smile of a game, an endless festival featuring all your favourites plus a few more besides. Yes, it gets a bit messy sometimes, but the best festivals always do."
Robinson's referring not only to the range of characters, but also the plethora of stages, items, musical tracks and other references to games past -- both from Nintendo and the other developers it has allowed to share this scrappy fighting platform.
While the nods to their favourite titles have pleased many a critic, it's the sheer wealth of content that has impressed the most, with a solid mix of single-player and multiplayer modes for Switch owners to dive into.
"There is an almost bewildering amount of wonderful stuff and nonsense, making the Nintendo Switch's big Christmas game riotously good fun for anyone that cares to get involved," says Tom Hoggins in his four-star review for The Telegraph.
He continues: "The accessible but deceptively deep brawling isn't necessarily for everyone, while its kitchen-sink approach could be overwhelming for those that don't already have a commitment."
https://www.gamesindustry.biz/articl...ical-consensus
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December 11th, 2018, 16:58 Posted By: wraggster
Today, Digital Extremes has announced that its third-person shooter Warframe reached one million downloads on the Nintendo Switch, less than three weeks after its launch on the platform.
Warframe has seen a strong year despite being a nearly six-year-old game that got off to a rough start. Last month, the game saw a new record concurrent user peak on Steam, seeing over 132,000 players at a time. Currently, the game has been holding a steady average of 50,000 average concurrent players on PC alone.
The game is free-to-play, with microtransactions to support it. Earlier this year on its anniversary, the game had seen 38 million players across all platforms.
Though Digital Extreme did not specify when the cut-off for the milestone was, the game's Switch version likely saw an increase in downloads after a trailer debuted at The Game Awards last night.
https://www.gamesindustry.biz/articl...intendo-switch
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December 11th, 2018, 16:54 Posted By: wraggster
Sony's absence already looms large over the 2019 Electronic Entertainment Expo, and the event's still six months away. While the Entertainment Software Association trade show has lost one of the "big three" platform holders for the year, it doesn't need to be overly concerned that one of the others will follow suit.
Speaking with IGN, Nintendo of America president and COO Reggie Fils-Aime stressed that E3 is still a crucial part of the company's plans.
"E3, those five days, is the opportunity for the world to find out what's new for video games as entertainment," Fils-Aime said. "And during that time, we generate more engagement than...whether it's CES or Comic-Con, or other big entertainment events. People tune in to find out what's new and to have first playable experiences for our industry. That's why E3 is important to Nintendo."
However, Fils-Aime also noted that things change. Nintendo in particular has changed the way it participates at E3, skipping its stage show/media briefing in recent years in favor of a pre-recorded Nintendo Direct-style video released at a set time.
https://www.gamesindustry.biz/articl...y-for-nintendo
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November 30th, 2018, 17:27 Posted By: wraggster
With Sony seemingly preparing for a quiet 2019 and Microsoft rumored to also be on the cusp of an end to its hardware cycle, next year may prove an opportune time for Nintendo to take back control of the hardware market. At least, research and analytics group Strategy Analytics seems to think so.
In its Global Game Console Market Forecast, Strategy Analytics predicts that Nintendo will sell 17.3 million Nintendo Switch units worldwide in 2019, outstripping a predicted 17.1 million PS4 and PS4 Pro units from Sony and 10 million Xbox One and Xbox One X units from Microsoft. That said, overall 2019 console revenue is predicted to drop by 10%.
https://www.gamesindustry.biz/articl...ership-in-2019
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November 30th, 2018, 17:27 Posted By: wraggster
There's been a slightly surprising amount of consternation over Nintendo of America president Reggie Fils-Aime's assertion this week that Nintendo does around 60% of its business in the holiday quarter. In some quarters this seems to have raised eyebrows simply because it seems improbably high. In others it's ignited yet another tiresome round of the endless argument over whether Nintendo is "for kids", with the heavy holiday quarter loading being taken as evidence that the firm's hardware and software are largely purchased by parents as gifts for children.
The very existence of this argument is bewildering, given that Nintendo is perfectly open about seeing itself as a toy company first and foremost. It also ignores the enduring popularity of things "for kids" among adult audiences and the fact that adults, too, tend to receive gifts from one another around the holiday season - although perhaps not the kind of adults who spend too much time ranting on the Internet about other people's gaming preferences."To hit its targets, a holiday quarter that racks up an enormously disproportionate amount of the year's sales will be essential"
Perhaps Fils-Aime's goofy onstage persona at Nintendo events has lulled people into a misconception that he is not to be taken seriously in his corporate pronouncements, but it really shouldn't surprise anyone that these figures were not pulled from thin air. However, the numbers may reflect more about Nintendo's aspirations for this year than they do about its historical performance. While the granularity of the financial figures in Nintendo's annual reports leave a little to be desired, one thing we can say is that at no point since the launch of the Wii has the holiday quarter (the three months ended December 31st) ever accounted for 60% of the company's annual sales. The figure is high, for sure - in many years it hovers around 50% - but it's not quite at the level Fils-Aime suggested.
That doesn't mean he's wrong. The figures in the annual report are global figures, meaning that they encompass territories where holiday gift-giving is far less of a major retail boom than it is in North America. If half of Nintendo's global sales are accounted for in the holiday quarter, it wouldn't be at all surprising if that number hits 60% in the United States on occasion, especially given that both Thanksgiving and Christmas offer major sales spikes during that quarter in the US. Hence I don't think Fils-Aime misspoke or pulled out an unsupported figure. Rather, I suspect he was speaking as Nintendo of America boss, rather than as a representative of Nintendo globally.
The thing is, though, that Fils-Aime's statements will naturally be taken in the context of Nintendo's incredibly high aspirations for Switch sales this financial year. The company maintains that it's going to sell 20 million units of the console by the end of March 2019, a goal which it's still a fair way from accomplishing as of its most recent global installed base announcements. To hit its targets, a holiday quarter that racks up an enormously disproportionate amount of the year's sales - say, oh, around 60% of them - will be absolutely essential. "Where are the holiday system-sellers for Sony and Microsoft, especially given that the holiday season does indeed skew young?"
In fact, a little back-of-envelope (or hastily-compiled-Excel-sheet in this case) calculation suggests that on the basis of the performance of the June and September quarters, the December and January quarters will need to account for about 75% of that sales target between them - and historical performance suggests that 60% in a bumper holiday season followed by eking out the last 15% in the New Year is about the only way to reach that lofty goal.
Regardless of whether Nintendo's actual holiday season numbers account for 60% or something shy of 50%, these are remarkably high figures for holiday weighting. The obfuscation of unit sales figures by platform holders over the years (with Microsoft being the current guilty party) makes it a little tricky to make a direct comparison, but it seems unlikely that any platform holder other than Nintendo has approached this kind of holiday-heavy weighting in their quarterly figures in recent years. Sony's holiday quarters typically account for somewhere just shy of 40% of annual revenue - more than other quarters, but not that much more. Microsoft's figures are likely broadly in line.
https://www.gamesindustry.biz/articl...n-the-holidays
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November 29th, 2018, 21:32 Posted By: wraggster
biskeydump continues to be updated by scene developer @rajkosto, which is a custom 'payload' designed to dump all your Switch BIS keys for usage with later on with eMMC contents decryption on your desktop or laptop, and his latest version 7 build has been updated to handle all the new TSEC changes made recently by big 'N' with their v6.20 firmware release!
rajkosto said: biskeydump v7 is out for those who need to get their tsec/bis keys while on 6.2.0, also adds option to save keys to a file on microsd
Click to expand...
PLEASE NOTE: This only helps in backing up your NAND that been updated to v6.2.0 and making changes to it like downgrading, etc., it does NOT help in getting the new special keys needed for CFW on v6.2.0!
OFFICIAL SITE: --> https://github.com/rajkosto/biskeydump (and) https://switchtools.sshnuke.net/
via https://www.maxconsole.com/threads/s...ajkosto.46893/
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November 29th, 2018, 17:00 Posted By: wraggster
Nintendo has dropped its insistence on getting a share of advertising revenues generated by people who post videos about its games on YouTube. The company today announced that it will end the Nintendo Creators Program, which saw YouTube content creators give over as much as 40% of a video's income if it featured Nintendo games.
"We are ending the Nintendo Creators Program (NCP) to make it easier for content creators to make and monetize videos that contain Nintendo game content," the company said. "We will no longer ask creators to submit their videos to the NCP, and creators can continue showing their passion for Nintendo by following Nintendo's guidelines..."
Those guidelines give people permission to monetize videos with gameplay footage and screenshots of Nintendo games, so long as the content creator adds something to the process. "Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted," the guidelines state. Additionally, the content must be from something officially released, and monetization must occur through an approved channel, such as the YouTube Partner Program or the Twitch Affiliate Program.
While this brings Nintendo closer in line with industry standard attitudes toward content creators, it is a significant change from its previous stances. In 2013, Nintendo claimed all monetization rights to videos using images or music from its games. Two years later, it introduced the Nintendo Creators Program as something of a compromise, letting people sign up to give the company a 40% share of advertising revenue from videos featuring its products. Content creators could also register their entire channel for the program, in which case Nintendo would take 30% of advertising revenue.
https://www.gamesindustry.biz/articl...eators-program
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November 28th, 2018, 16:13 Posted By: wraggster
During a recent Legend of Zelda concert that took place in Japan, Zelda series producer Eiji Aonuma made a comment on stage that drove fans to think that Nintendo was possibly planning to port the Wii's The Legend of Zelda: Skyward Sword to the Switch. He taunted the audience when questioned about Breath of the Wild, replying with "are you sure you don't want to ask about a Switch version of Skyward Sword?" which a reference to an earlier moment where the concert's host had expressed how much they enjoyed the music of Skyward Sword. This set sites into a frenzy, wondering if Aonuma's comment meant something more. However, an official statement from Nintendo today has grounded such ideas. According to the company, they, "have no plans to release The Legend of Zelda: Skyward Sword on Nintendo Switch" at this time.
https://gbatemp.net/threads/nintendo...a-port.524627/
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November 28th, 2018, 16:10 Posted By: wraggster
For Nintendo to meet its fiscal year goal to sell 20 million Nintendo Switch units in 2018-2019, it has some serious work to do. But Nintendo of America president Reggie Fils-Aime's anticipations for the holiday season are far from pessimistic.
In an interview with Yahoo Finance, Fils-Aime said that the gift-giving season in the Americas (where Nintendo sees the most revenue) is especially important to Nintendo. "The holiday selling season - October, November and December - critically important to our company," he said.
https://www.gamesindustry.biz/articl...g-the-holidays
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