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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 22nd, 2018, 21:04 Posted By: wraggster
Here to announce another racing title release for the SNES, Bike Daisuki! Hashiriya Tamashii - Rider’s Spirits which is now playable in English! This game which is almost similar to a Super Mario Kart racer but instead of karts you are on motorcycles! We hope you enjoy this release and be warned as some of the tracks can be frustrating…
http://www.romhacking.net/translations/4080/
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December 22nd, 2018, 20:59 Posted By: wraggster
Here is an announcement for the English translation patch of Super Naxat Open! All the text in the game has been translated making this golf game easier to navigate through. Unlike your typical golf title you can use magic abilities to pull off trick shots. You also have choices of different players as well as caddies each with their own strengths and weaknesses. We hope you enjoy this translation!
http://www.romhacking.net/translations/4096/
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December 17th, 2018, 21:01 Posted By: wraggster
Swiss r528 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
Big revision jump here since I've merged in my gui-rewrite branch which included a backend GUI rewrite to support a threaded UI amongst other fixes. There will likely be bugs in the rewritten GUI which I'll need to iron out as more people start to use it.
@Extrems changes:
Improve PAL 50Hz forcing.
@Streetwalrus changes:
Build fixes
@emukidid changes:
GUI rewritten to be threaded, will make more advanced UI functionality possible
Fix SD (non HC/XC) issues when running games
Compile with latest libOGC/devkitPPC
Fix device init issue where device size would zero out
Fix SDGecko being locked at 16MHz when it was the default device
Fix issue where pressing up/down on device select caused weird behaviour
Fix multi-game disc sizing
Fix DVD device size calculations
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2018/12/swiss-r528.html
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December 17th, 2018, 20:58 Posted By: wraggster
melonDS v0.7.2 Hotfix is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!
melonDS Features:
* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens
melonDS Changelog:
It appeared that, due to an oversight, melonDS 0.7.2 would crash when loading a ROM if the physical microphone init failed.
This has since been fixed, and a hotfix has been pushed. If you downloaded melonDS 0.7.2 before this post, just redownload it to get the fixed version.
http://melonds.kuribo64.net/
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December 17th, 2018, 20:56 Posted By: wraggster
Snes9x v1.58 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x changelog:
- Move the LICENSE file to the base directory and use a stub
in all the source files referring to it.
- Adjust Chou Aniki timing hack.
- Use 1-based numbering when displaying pressed keys.
- Hide controller port if disabled when displaying keys.
- Fix movie playback.
libretro:
- Fix interlaced modes when overscan crop is enabled.
- Allow overriding -flto. (orbea)
GTK+:
- Use shared snes_ntsc implementation.
- Remove extra LGPL licensing to avoid confusion.
- Don't translate config file entries. Fixes breakage on
non-C languages.
- Fix issue where config file doesn't contain all configurable
entries.
- Remove config options for Netplay, Joystick, and JMA. SDL 2.0
is now mandatory.
- Updated gettext and removed intltool. update-po should now catch
all translatable strings.
- If available, reduce input lag option will now use fences instead
of glFinish to prevent hogging the CPU.
- Onscreen text can be variable width and will show up in some more
cases now.
Win32:
- Add audio device selection (XAudio2 only)
https://github.com/snes9xgit/snes9x
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December 17th, 2018, 18:10 Posted By: wraggster
SX OS has grown a whole lot since its initial v1.0New features, new add-ons like SX Dumper or SX Installer and more.
It was time to update our manual to address all these new functions with comprehensive and simple instructions.
You can now find our SX OS V1.3 English Manual in our download section. Other languages will be added very soon.
And in fact, if you are interested in helping us translate our SX OS v1.3 Manual in your language, please contact us at wholesale AT xecuter DOT com. FREE Licenses are available for people willing to work on these translations.
(As usual, please remember all our latest releases & apps, can be found on our sx.xecuter.com portal website)—< Team-Xecuter - Rocking the Switch in 2018 and beyond! >—
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December 17th, 2018, 18:09 Posted By: wraggster
Hot on the heels of our 2.4 beta release!We are happy to bring you a small update which fixes some outstanding bugs and introduces some new functionality.- Fixed payload menu freezeIt was reported that since v2.4 the "payload" menu used for launching external payloads was freezing up. This has been fixed, you can now enjoy your external payloads again!
- Fixed installer incompatibility with recent NSP filesSome recent NSP content (like the Super Smash Bros update) wasn't installable using our NSP installer. All your recent NSP's will work now!
- Firmware 4.1 booting againA small regression got introduced in SX OS v2.4 leaving users with a (emunand) firmware on 4.1 unable to boot. We wasted no time to figure out the root cause, and SX OS should now be compatible with every firmware version again!
- White squares on split XCI filesSome split XCI content was not showing the icons properly, instead rendering a white rectangle. This is a thing of the past now!
- Add support for split NSP filesWe've had support for splitting XCI content for a while now. This is needed for bigger games for people who enjoy SX OS from a FAT32 formatted microSD card. NSP content is now also supported in a split format. The file extensions used should be in the format of: .ns0, .ns1, .ns2, etc.
That's it for this small stopgap release. Keep an eye out for our coming updates!
(As usual, please remember all our latest releases & apps, can be found on our sx.xecuter.com portal website)—< Team-Xecuter - Rocking the Switch in 2018 and beyond! >—
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December 17th, 2018, 18:08 Posted By: wraggster
After a successful SX OS launch earlier this week (to support firmware v6.2) many of our users were asking where the SX Installer was that was teased in our new 'Features Showcase' video that was also released.
With great excitement we present to you SX Installer v1.0 – Now Available for download at: –> sx.xecuter.com
This full featured app takes care of installs and so much more! In fact, an overview manual is now being prepared along with screenshots and detailed information on how you can better utilize all of the features we have packed into it.
This manual will be available on our SX Portal page when it is completed, in the meantime we have opened up a dedicated 'support forum' for the app, and have decided to release it now, to get it in the hands of our loyal SX OS users so you can right away start enjoying the many functions and features it has to offer.
Basically, at its core SX Installer is an advanced NSP Installer, that allows you to simply list, view, in one easy step, automatically install all your NSPs, along with the matching Game Updates, and DLC Packages, and these can be search and grabbed from many locations, including: FTP, HTTP, NUT Server (separate app on your PC), SD, USB HDD and NAND.
But that is not all it can do, as you can see from the quick overview below of the main functions. SX Installer has the ability to directly launch XCI games, and even launch your Classic Retro 'Game ROMs' for various different emulators installed, and of course your favorite homebrew apps. It even has a built-in file browser!
PLEASE NOTE: (currently .xci launching is only supported in firmware 5.x or below – 6.x support is on it's way!)
To get started, unpack the downloaded sxinstaller.zip and move all of the contents to the root of your SD card. The "sx.nro" file should be stored in /switch/sx/
Below is just a quick overview of the main functions of our SX Installer App:- Ability to show titles in table view, or icon cover view.
- Install NSP's from FTP, HTTP, NUT, SD, USB HDD, and NAND.
- Ignores firmware requirement when installing.
- Ability to queue multiple title installs.
- Ability to search titles.
- Ability to list and delete tickets.
- Ability to export all title keys installed on the system.
- Ability to overclock to install faster in some situations.
- UI Translation into 12 languages.
- Title meta-data translation into 12 languages.
- Downloads and displays game artwork (internet connection required).
- Ability to list, view, and delete application records (lets you uncleanly forcibly uninstall a DLC or update)
- Ability to list installed titles, and launch them (launching is 5.x and below only)
- Ability to list XCI's mount them, and auto-launch (launching is 5.x and below only)
- Ability to list and install new games available, with the option to install all new games
- Ability to automatically install the latest patch and all DLC with a game.
- Ability to protect users from running malicious unsigned code accidentally by blocking all unsigned code installation unless explicitly enabled.
- Ability to list and install newer updates available for your game(s), with the option to install all updates
- Ability to list and install newer DLC available for your game(s), with the option to install all DLC
- Ability to list all incomplete installs (like when the SD gets corrupted, or you swap SD cards without copying data), with option to reinstall all of them.
- Ability to list and launch NES, SNES, N64, GB, GBA, SMS, SG, SCD, GG, and SG1000 RetroArch games.
- List and launch Homebrew apps
- File browser that lets you explore your file systems, delete files (SD only), and copy files (only SD is writable)
That's it for now! Have fun diving into all the cool features this app has to offer. Keep your eyes peeled for the full manual. It will be posted as soon as it's ready!
–< Team-Xecuter – Rocking the Switch in 2018 and beyond! >–
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December 17th, 2018, 17:35 Posted By: wraggster
While a Nintendo Switch version of Rainway might never exist, and Moonlight for the Switch is still a non-working WIP, a new homebrew software is here to fill that game streaming void. In-Home-Switching is a program that allows you to stream games from your PC right to your Nintendo Switch. By booting into Atmosphere CFW and running the program on both your computer and Switch, you can play your PC games on your Switch in both handheld or docked mode. In order for the application to function at its best, running it will overclock your system to 1785MHz. According to tests done by the creators of In-Home-Switching, you can reach about 40-60fps when streaming 720p. Currently, there is no audio support, but it's a planned feature, as well as MacOS and Linux support.
Source: GitHub
Source: Required Drivers
via https://gbatemp.net/threads/new-swit...switch.526128/
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December 17th, 2018, 17:31 Posted By: wraggster
The long awaited Mega Man 4 Voyage is finally here! This ROM hack changes the original game so much that it can almost be considered a new game altogether, with an original storyline, new places to explore, new boss AIs, new fortress bosses and an enormous soundtrack of almost 40 songs. Defeat the 8 robot masters and visit Dr. Wily’s castle to meet Mecha Dragon, Doc-Splash Woman and some other old and new friends!
For more information, please check out the project page. Enjoy!
http://www.romhacking.net/hacks/4268/
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December 17th, 2018, 17:14 Posted By: wraggster
Super Smash Bros Ultimate debuted at the top of the EMEAA chart, making Nintendo's latest Switch exclusive the best-selling product across retail and digital in Europe, the Middle East, Africa and Australia.
Smash Bros also topped the retail chart, which is just the latest sign that Nintendo has another big hit on its hands for the Switch. The eagerly anticipated game has already broken franchise and platform records in both the UK and Japan, though Nintendo still hasn't released an official sales number at the time of writing.
The other major new entry in the GSD charts was Just Cause 4, which placed second in the digital charts, seventh in the retail charts, and fifth in the combined charts. Avalanche Studios' sequel received a mixed response from critics, with Metacritic scores of 65 on PlayStation 4 and 71 on PC and Xbox One.
In the digital chart, Battlefield V was the number one game, but the biggest surprise was a resurgence of content for Company of Heroes 2. Expansion packs for Relic's real-time strategy game occupied the sixth, eighth, ninth and tenth spots, despite all of them having charted below 350th place in the previous week.
https://www.gamesindustry.biz/articl...f-emeaa-charts
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December 17th, 2018, 17:12 Posted By: wraggster
Tencent has announced today that its first console game, Arena of Valor on Nintendo Switch, has surpassed one million downloads on the console since its launch on September 25 of this year.
"This is a very important milestone for not only the game, but also for us as a publisher coming to the West," product manager Edward Gan said to Variety. "We've been able to take a game from its mobile roots and redevelop it for the Nintendo Switch, the first of its kind mobile home console, and I believe that gamers saw this natural fit which has resonated through their adoption of the game."
The US was the greatest contributor toward this miletone, showing strength in the game's Western viability on console after it had a weaker Western debut on mobile than its Chinese counterpart, Honor of Kings.
That said, the free game did bring in $15 million in lifetime player spending as of it's one-year mobile release anniversary in the West this past September.
https://www.gamesindustry.biz/articl...intendo-switch
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December 13th, 2018, 17:21 Posted By: wraggster
Legal paper filings can be read in the attached PDF below. Mr. 'Mikel Euskaldunak' was selling modded NES Classic Min’s pre-loaded with over 800 ROM’s for only just $15 dollars more above the official retail price. He was also selling Switch units with 'payload' injector dongles and including some pirated Switch games on an MicroSD card. - Doubly wrong, and most likely will be found guilty on 9 charges. In addition to infringing its copyrights directly, Nintendo claims Euskaldunak and countless other currently unnamed defendants are also inducing users to infringe them and are liable for contributory copyright infringement as well.
"Defendants provide users of the modification with the tools to infringe and instructions on how to use the modification in a manner least likely to be caught or arouse suspicion," writes attorney Kenneth Parker in the complaint, which is posted in full below.
Nintendo also claims the defendants are infringing and diluting its trademarks. The company is asking the court to order an injunction barring defendants from continuing to make, sell or otherwise distribute technology that circumvents its controls.
Click to expand...
Like when Sony went after PSJailbreak and GeoHot, they have added on '100' John Doe's to this court filing, so if they get a 'ruling' they can then change the 'John Does' to real people once they have trace them down and figured out their names, etc.
NEWS SOURCE: Nintendo Sues California Man for Allegedly Rigging Consoles and Pirating Games (via) HollywoodReporter
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December 13th, 2018, 17:19 Posted By: wraggster
We are pleased to let you all know that SX OS v2.4 BETA is ready for release.First of all, sorry to keep you waiting longer than we initially anticipated. We have been working around the clock to bring you this new release. We want SX OS to be synonymous in your mind with constant quality. We are here to stay and we are here to keep supporting your purchase till end of life.
Now, lets have a look at what v2.4 brings to the table:- Support for firmware 6.2.0
Nintendo threw us a small curve-ball while we were in the middle of reworking some other parts of SX OS. That being said, SX OS is now fully compatible with the latest official firmware 6.2.0.
- EmuNAND functionality reworked
Our initial release of EmuNAND used a storage mechanism that wasn't what a lot of people were looking for. In our last release we decided to switch to using the microSD for EmuNAND storage, which in turn made some users that *did* like the old method of storing EmuNAND on the system NAND unhappy. We have reintroduced the support for EmuNAND-on-system-NAND as well as introduced a third storage method for your EmuNAND partition. You can now also opt to use a separate partition (as opposed to files in the regular (ex)FAT filesystem) as a storage backend for your EmuNAND. With three flavors of EmuNAND storage supported now, all of you can rejoice!To recap, you now have three way of settings up EmuNAND now:
- EmuNAND on system NAND: repurpose part of your Switch internal storage for EmuNAND
- EmuNAND on microSD as partition: repartitions your microSD card with a separate EmuNAND partition
- EmuNAND on microSD as files: EmuNAND is stored on microSD as files instead of repartitioning
WARNING: Setting up your EmuNAND as partition on your microSD card will format your microSD card. After setup nothing but the boot.dat and license.dat will remain.
- Homebrew R button interfering with ingame L+R buttons fixed
In the last release we introduced a method of invoking the homebrew launcher for any title by holding down the [R] button during application/game startup, this gives homebrew additional capabilities that it wouldn't normally have. However, this seems to have caused some interference with some games, this has been fixed.
- Embedded Homebrew Menu
Previously, you had to copy a `hbmenu.nro` file to your microSD card in order to use the homebrew launcher. This has been fully integrated into the SX OS boot.dat file now. Effectively this means all you need for setup is to copy our boot.dat file, simple!
That's all we have for now, people. That doesn't mean we're done. Its not over until we have liberated every single console out there. A lot of our current attention is focused on bringing you a solution for these "unhackable" switches. That does not mean we're not improving SX OS as well. Keep those feature requests and bug reports coming!
Enjoy the festivities this month, and don't forget to pick up a SX Pro / SX OS for your loved ones!
–< Team-Xecuter – Rocking the Switch in 2018 and beyond! >–
https://team-xecuter.com/sx-os-v2-4-beta-announcement/
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December 13th, 2018, 17:15 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has said that Red Dead Redemption 2 not being available for Switch is principally down to timing.
Speaking to The Hollywood Reporter, Fils-Aime admitted that Nintendo would "love" to have Rockstar's blockbuster sequel on the Switch. However, understanding why it isn't means "an understanding of just the development process."
"Red Dead has been in development for years, time that predated any communication of Nintendo Switch," he said. "So, from the developer's mentality, they need to move forward and finish the game they've been working on and then be in a position to look at other opportunities."
Red Dead Redemption 2 earned more than $700 million in just three days on sale, and Red Dead Online is now live. As such, Rockstar may be in a position to start looking at other popular platforms.
https://www.gamesindustry.biz/articl...down-to-timing
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December 12th, 2018, 18:16 Posted By: wraggster
Cemu v1.15.0e is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Cemu v1.15.0e Changelog:
# New in 1.15.0e:
input: Fixed gamepad show screen and mic button
# New in 1.15.0d:
gfxPacks: Added support for overwriting aoc mounted files (put files relative to /aoc/)
# New in 1.15.0c:
general: Added top center and bottom center alignment for overlay
gfxPacks: Fixed bug in expression parser
# New in 1.15.0b:
gfxPacks: Fixed error in internal path for content folder
# New in 1.15.0:
general: Added PowerPC debugger
Supported features so far:
- Disassembly and memory view
- Breakpoints and stepping
- Memory breakpoints
- Support for live patching of PPC instructions
- Partial support for symbols (Cafe OS functions are named)
- Expression support
general: Added configurable graphical overlay for displaying stats
Current available stats include:
- FPS
- Cemu CPU usage
- Total CPU usage per core (global)
- Memory usage
- Drawcalls per frame
general: Minor changes to logging
general: Added debug option to dump Wii U RAM to files
PPC/JIT: Improved support for code invalidation
input: Added a low battery warning for XInput wireless controllers (Win8+ required)
input: Overhauled deadzone and axis range calculation
input: Added button threshold setting (applies if an axis is mapped to a button)
gfxPacks: Added support for file replacement via graphic packs
gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double
snd_core: Added API AIGetDSPSampleRate and AICheckInit
nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize
GX2: Added support for texture format R32_G32_UINT
download http://cemu.info/
via http://www.emucr.com/2018/12/cemu-v1150e.html
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