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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 1st, 2005, 12:08 Posted By: wraggster
Nintendo has announced that it will release a limited edition "Mew"-colored version of its DS handheld game system in commemoration of a new Pokemon film that will be playing in Japanese theaters this summer. As the name suggests, this DS will be based on the light-pink color of the Mew character from the Pokemon pantheon. The handheld also comes with two imprints of Mew's silhouette, one on the top cover and another to the left of the upper screen.
The Mew DS will be available through Pokemon's official Web site and in Pokemon Centers throughout Japan. Reservations can be made starting June 23, and the new DS will be released on July 8. The Mew DS will be priced the same as the normal model at 15,000 yen ($139).
The new Pokemon motion picture Pocket Monster Advance Generation: Mew to hadou no Yuushia Lucario, will begin playing in theaters throughout Japan on July 16. The title roughly translates to "Mew and the Wave Warrior Lucario."
Nintendo previously released a yellow Pikachu-themed Game Boy Advance in Japan. There are currently no plans to release the Mew DS in America.
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June 1st, 2005, 00:26 Posted By: wraggster
We managed to reduce to a minimum the drive spin-ups needed (thanks cheqmate!), media is now successfully mounted faster, and errors are retried several times to help recover from possible temporary failures. Want to check this? Visit the Latest Kernel Build page.
http://www.gc-linux.org/
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June 1st, 2005, 00:15 Posted By: wraggster
News From FluBBa:
It's a "Green Beret"/"Rush'n Attack" arcade emulator, not much to show the world, I know... But it's a good start to test out the Z80 emulator so I can build more emulators with it. It still has some annoying bugs in it but I'll hopefully fix them soon enough. I have sent in a version to the GBAX.COM 2005 competition, I don't know when the results are released and I won't release a version here before the competition is over.
http://hem.passagen.se/flubba/gba.html
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May 31st, 2005, 23:57 Posted By: wraggster
Ethos has posted news on his site of his port of a Gameboy/Gameboy Colour emulator to the Nintendo DS Console, heres the news first:
Got some nice progress on my emulator, but when I started implementing GBC I realized I needed better optimization. Here are the screens before I totally overhaul my emulator. GB is playing at good speed and GBC at slow ass speed. lol, learning ARM assembler + registers is looking more appealing day by day.
http://ethos.oddigytitanium.com/
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May 31st, 2005, 23:53 Posted By: wraggster
Source = http://www.thepernproject.com/
This release basicaly fixes it up for devkitarm r12. The startup directory as well as the tools directory have been removed (since they are now contained in devkitarm). Your old makefiles will complain if they cant find the tools directory so be sure and update you makefiles...the tools are now in the devkitarm bin directory so should allready be on your path.
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May 24th, 2005, 23:31 Posted By: wraggster
A little ittsy bittsy update for No$GBA today. Not much for a changelog, but probably fixing an irritating bug from 2.1 
multicart: bugfixed uninitialzed initstackram mem handle (thanks oleg volkov)
setup: added sav/sna compression enable option to files setup (debug version)
http://nocash.emubase.de/gba.htm
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May 24th, 2005, 23:09 Posted By: wraggster
Is this the killer app for the DS? A lot of folk seem to think so. It’s the old Catz/Dogz game, on the PC, Or Tamagotch… Tamagoch… Ah hell, that pocket pet game. With a whole bucket of cute poured over it. Throw in the DS touch screen, and you’ve got some serious interaction with your furry friend.
Nintendogs is an extremely innovative title for the DS, that could push it over the edge. It could do for the DS what Doom did for the PC. Big things are expected. Woof!
Why no cats? Nintencats just sounds silly.
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May 24th, 2005, 23:02 Posted By: wraggster
The Metroid Prime: Pinball demo at E3 confirmed speculation about an external rumble pak for the DS. When booted, the game displayed a “GBA Option Pak” message, meaning that the rumble pak fit into the GBA slot; and presumably, the ambiguous nature of “option pak” likely means that Nintendo will introduce more than just a rumble add-on, presumably.
But will the rumble feature be a standard with all (or most) DS games in the future? Will it be sold separately? Or come packaged with Metroid Pinball (and possibly other titles) like the original rumble pak was with Starfox 64 back in the day? We’ll keep you posted.
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May 23rd, 2005, 23:43 Posted By: wraggster
Wireless Multiboot Application v1.4 BETA 1
- Added support for a seperate multiboot rom header and other multiboot specific information in .nds files.
- Removed the need to assign a unique/different mac address to each entry when broadcasting multiple entries at the same time.
- Added logo/header/banner checksum verification for .nds files.
- Added "-player" parameter to override the player name.
Ralink RT2560 drivers v1.0.0.8
- Added AMD64 version of driver for Windows XP x64 Edition.
- Added "Invert Activity LED" option.
http://users.belgacom.net/bn967347/
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May 23rd, 2005, 19:50 Posted By: ptr.exe
Just a thought: with the other two next-gen consoles boasting huge processors that will undoubtedly pump out heat, surely the Revolutions small size - 3 stacked DVD cases, will limit the possibility of a powerful machine ie. how can you cool a powerful proccessor in a tiny box?
I'm well aware of Nintendos policy of gameplay not graphics which i completely agree with, but surely in the fight for its old spot of no. 1 in the home console market, its gonna need a machine with a good graphical punch to convince the casual gamers out there.
Any thoughts?
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May 22nd, 2005, 19:13 Posted By: wraggster
FJ Santos and Sergio are back with a Snow Bros clone. This is a ONE LEVEL demo only, so please serve them with feedback. The more feedback they get, the more likly is that we will see a full version of it and Santos and Sergio continue their work. The demo is already very solid and nice looking. The authors e-mail adresses can be found in the archives readme file. So please give lot's of feedback.
http://www.pdroms.de/file_details.php?fn=2520
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May 22nd, 2005, 19:11 Posted By: wraggster
Thanks to the hard work of Pepsiman, DS Linux now utilizes Linux kernel version 2.6. This also entails framebuffer support. In addition to having a boot logo and a smaller font, the framebuffer will allow for user applications to take advantage of a graphical user interface via MicroWindows or TinyX. In the following shot, a full-screen logo is shown in the touch screen; however, it is more than likely going to be downsized and combined with text console output:
http://www.dslinux.org/
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May 21st, 2005, 17:33 Posted By: wraggster
The "cactus" firmware extensions have, since some days, support for drives 06 (minimally tested) and 08 (untested), in addition to drive 04. If you want to review or test the new stuff look at the CVS and Latest Kernel Build.
http://www.gc-linux.org/
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May 21st, 2005, 16:22 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>The Legend of Zelda: Twilight Princess - GC
Once billed as the direct sequel to Wind Waker, Nintendo revealed the second GameCube Zelda title to be more along the lines of Ocarina of Time. A mature link and never-before-seen visuals in a Zelda game will guarantee for a truly sensational action adventure experience. Link is even able to shapeshift into a wolf in certain parts! Teaming up with a sinister elf-like fellow, Link-Wolf can be ridden and boasts some powerful attacks. Animal companions include of course a horse (used for transportation and in battles) and a falcon-like bird that can rest on Link's arm. Exploring some still un-revealed dungeons, the camera pans back and shoots the action from a top-down angle, but when the character encounters an enemy, the camera seamlessly sweeps in again to check out the battle from the normal behind-the-back perspective. We can't wait to embark on this promising new journey into Hyrule!
Super Mario Strikers - GC
Goal! Mario, Luigi, Toad and the rest of the characters from the Mushroom Kingdom enter a new playing field with Super Mario Strikers. This arcade-style soccer game will feature powerful shots, all viewed through the eyes of dynamically set camera angles. First, select a captain for your team who will muster your forces, and who keeps a special shot up his sleeves to try and blast the ball past the goalie. Mario for example is able to leap high into the air, strike the ball with a mallet, and put the opposing goalkeeper at a serious disadvantage (and in clear and present danger too!).
Characters other than your chosen captain aren't left out though, they have the ability to charge their shots to be super effective. Furthermore, the game will present head-over-heels celebration dances. On the road to becoming a party favourite due to its straightforward controls, this title seems perfect for a multiplayer frenzy, four buddies wide. Nintendo certainly strives to let his most famous icons have a go at every kind of sport out there, and Super Mario Strikers looks to be a fun and challenging addition for sure.</BLOCKQUOTE>
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