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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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May 21st, 2005, 16:16 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Scratch! Viewtiful Joe - NDS
A side-scrolling action title like its predecessors, Joe's first DS appearance kicks off as Captain Blue's latest movie is ready to be unveiled to the public. A sinister group steals the film, bringing Joe back into action as he tries to get it back (and we thought some folks uploading Star Wars to the internet was bad!) Joe's quarrelsome little sister, Jasmine, who wants to be an actress in the future, joins in on the action this time around, and both screens of the handheld will keep track of the action in two different viewpoints. The lower of which is also used to solve puzzles and pull off special moves, giving Joe a new "Power Split" move, which requires that you draw lines across the screen with your stylus.
Castlevania Dawn of Sorrow - NDS
Konami's series maestro Koji Igarashi souped up a new Castlevania game for the Nintendo DS that takes place one year after the events in Aria of Sorrow. In Dawn of Sorrow, a group of cultist strive to destroy main protagonist Soma Cruz, who is Dracula reborn. Although one of the good guys, Soma has to face many challenges to keep the vampiric cult from getting rid of him, in order to revive Dracula himself.
Basic gameplay mechanics are still the same as with Castlevania titles in the past, but the Nintendo DS version displays game statistics and a map on the upper screen, while the touch screen lets you draw seals with the stylus, allowing you to open doors and defeat bosses. You are also able to teleport by using the touch pen to tap on certain hot spots throughout the game. This is unique, intriguing NDS gameplay once again, as is the ability to trade collected souls with other players via a wireless connection.
</BLOCKQUOTE>
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May 21st, 2005, 16:14 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Similar to Super Mario 64, Super Mario Bros. for the NDS is still polygon-based, but at the same time takes Mario back to his two-dimensional platforming roots. The old gameplay (thankfully) is still here, but it has been expanded to include jumps from Mario's 3D exploits. Additionally, it seems that the mushroom-infused Mario can grow to giant sizes and jog along even faster than when he's at normal plumber size (which is festively plump in Mario's case, although thankfully missing a hint of crack at the back). To complicate things, bad guy goombas sport the same growth ability however, and depend on magic mushrooms for this just like Mario does. The lower screen is used to keep track of stats like coins collected, while the top screen lets you navigate the colorful Run 'n Jump action. Yah-yah-yahoo!.</BLOCKQUOTE>
<img src="http://image.lik-sang.com/images//170/nds-super-mario-bros-jap6.jpg"><img src="http://image.lik-sang.com/images//170/nds-super-mario-bros-jap5.jpg"><img src="httphttp://image.lik-sang.com/images//170/nds-super-mario-bros-jap7.jpg">
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May 21st, 2005, 16:11 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3638&lsaid=219793" target="_blank" >Lik Sang</a>
<BLOCKQUOTE>Announced almost a year ago now, Mario Kart DS has been for many the most anticipated title for the handheld. The idea of wireless racing was just too good, but the news revealed at this weeks E3 show is even better. It's online, and beyond that, there's no subscriptions to pay, no accessories to buy, it's all free. Just take your DS to a Wi-Fi zone, slap in the cartridge, and watch out for slippery banana skins! Speaking of which, all our favourite weapons are here, including the winged blue spiky shell from Mario Kart Double Dash on GameCube. This shell flies and thus avoids hitting other racers, until it homes in on first place and delivers it's truly explosive pay load. Be warned though, anyone in a reasonable radius to first place will also have a score to settle with you after that one. Other than online however, a fantastic 8 player wireless link-up mode can be accessed, even if only one of you has the game cartridge!
Along with new tracks, this includes every single course from every single Mario Kart game. The 3D graphics run at a super smooth 60 frames per second, a feat most home console racers don't even achieve. Topping the N64 edition even, every object here is true 3D, right down to the players and karts, there's none of that sprite trickery. Meanwhile the lower screen is a helicopter style over head view, showing where your opponents are, and for that matter, if you're about to get a turtle shell up the wazoo. Mario Kart DS truly is the ultimate culmination of the series so far, and a final example of that will have long time fans cheering, both the hop and the power slide are together in this title..</BLOCKQUOTE>
<img src="http://image.lik-sang.com/images/170/nds-mariokart-jap6.jpg"><img src="http://image.lik-sang.com/images/170/nds-mariokart-jap7.jpg"><img src="http://image.lik-sang.com/images/170/nds-mariokart-jap8.jpg">
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May 20th, 2005, 23:07 Posted By: wraggster
<a href="http://www.gbax.com/main.pl" target="_blank" >GBAX.com</a> have posted that they now have the PassMe Device in stock which enables you to use a GBA Flashcart to play Nintendo DS roms on your Nintendo DS.
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May 20th, 2005, 23:03 Posted By: wraggster
Take a look at these brand new photos of Game Boy Micro (which was first announced by Nintendo on Tuesday) and try telling us that there's any sensible way to actually play games on it.
Unless you're a particularly small child, we just don't see how you can negotiate the D-pad and buttons without being made to feel like an enormous clod with shovels for hands.
As for the screen, Engadget reports that it's "squint-inducing" and "definitely pushing the limits of how small a screen on a portable game console can get and still be useable". Hmmm.
Meanwhile, Nintendo boss Satoru Iwata has confirmed that the company has "no plans to discontinue Game Boy Advance SP. We think the two will be compatible."
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May 20th, 2005, 23:00 Posted By: wraggster
At its pre-E3 press conference, Nintendo president Satoru Iwata revealed the first scant details on the Revolution, the company's bid into next-generation gaming. We now know about the system's backwards compatibility, built-in Wi-Fi, wireless controllers, and free online service, but little else. Iwata avoided giving out any significant technical specs on the Revolution, and he only showed a nonfunctional mock-up of the console.
Fortunately, it looks like Nintendo fans won't have to wait until next year to learn more about the machine. Speaking with Reuters, Iwata said that details regarding the Revolution--including price, launch date, and its mystery controller--would be revealed by the end of the current year.
One of the surprising announcements made about the Revolution during E3 was its ability to download and play games from Nintendo consoles as far back as the NES. More surprising was the fact Iwata revealed to Reuters that Nintendo is in talks with third-party game publishers about including their portfolios in the Revolution's downloadable game library as well.
Iwata added that the pricing method for these downloads hasn't been decided, though two possibilities are to charge users per game as they download them, or to sell pre-paid cards in stores. He also said that Nintendo might give some games away as part of promotions.
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May 20th, 2005, 22:54 Posted By: wraggster
This is still just a concept demo, but it’s reportedly a working demo: DSpeak is basically Voice over IP calling using the wireless capabilities of the Nintendo DS. Using a connected headphone/microphone, DSpeak allows you to hold conversations with other DS users via WiFi, and the audio quality is reportedly “perfectly fine, as good as a mobile phone.” Plus, you get little Mario and Wario icons moving their mouths when you speak — come on, Vonage, how you gonna beat that? The software itself will be available as a free download, and the booth boy told us that they’ll be including headsets with DSpeak-compatible games (the headset will probably also be available for sale separately for some nominal fee). Otherwise that’s about all we know—we couldn’t squeeze a release date out of them, and no one at the Nintendo booth knew a damn thing about the actual technology they were demoing.
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May 20th, 2005, 18:18 Posted By: Bobomoomin
Hey, you see I'd like to get some roms but I want to know if theres any way to get them without using a P2P network....... Anyone got any ideas? 
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May 20th, 2005, 00:54 Posted By: wraggster
Two lonely and largely ignored pods at the Nintendo stand at E3 display new and very significant software for the DS handheld: voice-over IP.
Utilising the DS's WiFi connectivity, curious attendees can communicate between two DS devices using an earpiece and microphone headset.
The Nintendo representative that we spoke to said that the software would allow communication between DS units anywhere in the world, as long as they were connected to a wireless feed.
And with Nintendo planning to roll out a free WiFi service sometime in the future, DS users could enjoy free calls to one another - a revolutionary first for portable gaming devices.
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May 20th, 2005, 00:44 Posted By: wraggster
Via the Guardian GamesBlog, a BoingBoing post with an interesting posit. Will the Revolution allow owners to run their own code on the machine? From the article: "...the world of consoles that only ran signed code was a nice racket while it lasted, but at the end of the day, needing to get permission to run software on your own device sucks and devices that let anyone write software for them get more valuable as more people write more code for them." A nice idea, but not too likely in my opinion.
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May 19th, 2005, 01:06 Posted By: wraggster
The world's very first Nintendo DS Rom Emulator / Development system. It allows you to load and run your ROM files, Homebrew files on your NDS console!!!Do you want to get your own piece? Go to <a href="http://www.linker4u.com/affiliatewiz/aw.asp?B=157&A=244&Task=Click" target="_blank" >Linkers 4U.com</a> for more information.
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May 19th, 2005, 00:54 Posted By: wraggster
Who are we to let wildy unsubstantiated rumours fly without passing them on to all you eager gamers out there? The latest and greatest in speculation is that Nintendo isn’t quite finished talking up its Revolution console yet. The NintendoOn video was a proven fake, yes — but was it also marketing ploy? And what is up with all this right/left brain mumbo jumbo? Did Nintendo make a feint with the video, planning to hit us up with something crazy later this week? The truth is out there, people, but for now we’ve got only questions. Talk amongst yourselves.
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May 17th, 2005, 22:44 Posted By: wraggster
So the Nintendo press conference is going on right now as you can see on the moblog Maarten and Alec are attending the show grabbing up some more HD footage for later on today. In the mean time here are some quick hits on what Nintendo has announced for Revolution:
- WiFi controllers and a 'very unique' controller to be introduced later
- WiFi games with Nintendo characters
- "strong 3rd party support"
- Square Enix working on wifi Final Fantasy Crystal Chronicles
- game development is claimed to be a breeze
- disc drive accepts GameCube games but system is backwards compat w/ all past Nintendo games via downloads
- unique way to combine internet, controlling, flash memory to combine a unique game experience. keeps hinting towards "all-access"
- 2006 console
Thanks anthonybean for collecting a lot of these. Also, GameBoy Micro - new GameBoy Advance about the size of an iPod Mini
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May 17th, 2005, 22:38 Posted By: wraggster
At the unveiling of the Revolution platform in Los Angeles, Japanese giant Nintendo has given the clearest indication yet that it does not intend to compete directly with Sony and Microsoft's technologically advanced next-gen consoles.
In sharp contrast to the unveiling of Xbox 360 and PlayStation 3, Nintendo declined to discuss the exact specifications of the Revolution, instead focusing on the firm's intention to appeal to the mass market with the system.
Revolution will be the smallest home console Nintendo have ever made, according to company president Satoru Iwata, who presented the system to a packed auditorium in the Hollywood Renaissance hotel this morning.
The unit will be powered by an IBM chip called Broadway and an ATI graphics part called Hollywood, but exact specs of those components have not been announced - with Iwata's only comment on that aspect of the spec being that "when you turn on Revolution and see the graphics, you will say 'wow!'"
Tellingly, one of the key announced features of the Revolution is nothing to do with next-generation games at all, but rather to do with Nintendo's back catalogue - all of which will be playable on the new system, right from the NES through to the N64 and the GameCube.
The console will boast 512MB of on-board flash memory storage which can be expanded by the addition of industry standard SD memory cards. This storage is expected to be used to store NES, SNES and N64 titles which can be downloaded over the internet to the system, as well as for other purposes which the firm has alluded to but not yet revealed.
The controllers - which were not revealed at the event, although Iwata promised that they will be "very unique" - will be wireless, and the system has two USB 2.0 ports and Wi-Fi network connectivity built in.
The presentation of the console couldn't have been more different to the stat- and technology-heavy approach of Microsoft and Sony, with Nintendo going out of its way to describe itself as a content company rather than a technology company and focusing heavily on their efforts to appeal to audiences outside of the core gamer demographic.
"Our goal is to develop a device which is functional and appealing to every member of the household, whether they consider themselves gamers or not," Iwata explained in his presentation.
"Nintendo Revolution shares a common vision with what we outlined for Nintendo DS last year," he continued. "The machine is just a tool; the experience comes from the software."
The company also touted the platform as being by far the most developer-friendly of the next-generation machines, suited to handling both "big-budget, high profile masterpieces" and smaller indie-style games.
"Not everyone sets out to create an expensive masterpiece," Iwata acknowledged, going on to describe Revolution development as "simpler, faster and less expensive than any other next-generation system."
"This is a console where big ideas can prevail over big budgets," he said, reiterating a similar point which he made during his keynote presentation to the Game Developers Conference in San Francisco earlier this year.
The fact that Nintendo has chosen to avoid a head-on conflict with Microsoft and Sony's hugely high specification systems is telling. Reports this morning suggested that Revolution will be three to four times more powerful than GameCube, as opposed to the far higher multiples being quoted by its rivals, and the overwhelming feeling from Nintendo's conference was that the new console is designed to be a cheap and highly profitable device rather than a giant and expensive technological land-grab.
In effect, then, the firm seems to be bowing out of the "arms race" which Microsoft and Sony have entered into over next-gen consoles. However, the Revolution still remains the most enigmatic of the forthcoming systems - with the full specification, "unique" controller design and perhaps much of the system's non-games functionality still firmly under wraps even after the long-awaited E3 conference.
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May 17th, 2005, 22:36 Posted By: wraggster
Nintendo has taken the wraps off a new addition to the Game Boy Advance family of products at its pre-E3 press conference in Los Angeles, revealing the Game Boy Micro - the smallest GBA yet, with a backlit screen and snap-on covers.
The new console, which is based on the same hardware as the existing Game Boy Advance SP, is four inches wide, two inches tall and 0.7 inches deep - around the same size as Apple's iPod Mini, and two thirds of its weight.
It sports a two inch backlit colour screen, which Nintendo describes as the "best Game Boy screen ever", and which has an adjustable brightness control for the first time in a Game Boy product.
One of the other unique features of the diminutive portable is that it can be customised by replacing its front cover with a range of "snap on" covers, much like many popular mobile phones.
Nintendo of America's Reggie Fils-Aime was typically full of fighting talk at the announcement of the new system. "If our competitors don't like our two to one advantage, dominating the handheld market with the DS and the GBA, then I've got bad news," he bellowed. "Now it's two and a half to one!"
However, the system doesn't have any of the additional functionality which some commentators had expected it to build in - such as the wireless unit and Play-Yan adapter peripherals.
Game Boy Micro will be launched this autumn.
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May 17th, 2005, 22:35 Posted By: wraggster
Nintendo today took the wraps off "Nintendo WiFi Connection", the online gaming system set to service Nintendo DS in association with GameSpy.
"It's no secret that we didn't invent the concept of online gaming, but we do intend to reinvent it," Nintendo's Reggie Fils-Aime told the gathered crowd.
WiFi Connection will allow DS users to play online for free from home or via hotspots and Nintendo not only envisions its system overcoming key problems inherent to online gaming like difficulty levels and connectivity but also intends to offer it all for free.
Although it was ambiguous when it came to the question of whether third-party software makers would charge players to use the service, Nintendo itself will charge no monthly bills for either the service or the software, the company said.
It's about "control, ease and entertainment", according to charismatic Nintendo MC Reggie Fils-Aime, and the company "expects participation rate for Nintendo DS to reflect a clear majority of owners" - as high even as 90 per cent.
Nintendo outlined the key problems in achieving this, identifying and explaining how it would overcome the difficult and cost of connection, and pledging to "overcome the overly macho attitudes" of online gaming by allowing you to choose to find a friend or friends to compete with, or link up with "similarly skilled" unknown opponents.
It will "turn the key for full Mario Kart action" playing against people on multiple continents on your lunch break, Fils-Aime said, so it's "as welcoming as sitting around the living room with friends".
A roll call of 25 games companies working on WiFi titles then appeared on the big screen. Amongst them were Namco, Capcom, Square Enix, Konami, THQ, Bandai, EA, KOEI, SEGA, Hudson, Vivendi-Universal, From Software, Spike, 2K Games and Activision, who will launch a LAN/WiFi Tony Hawk title on DS this year, allowing for players to form online skate crews and perform tricks using the touch screen.
Mario Kart DS and Animal Crossing DS will both launch with WiFi functionality by the end of 2005, Nintendo said, and Mario Kart will, as predicted, be playable via WiFi on the show floor tomorrow.
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May 17th, 2005, 22:34 Posted By: wraggster
The Nintendo press conference touched on aspects of the Nintendo Revolution, but offered no details on what "the" revolution is. No word on the controllers or when the console will be released. One new tantilizing aspect of the console was announced, though: "The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES)." No word on pricing, of course, but exciting nonetheless.
very smooth
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May 17th, 2005, 22:32 Posted By: wraggster
The Nintendo press conference this afternoon revealed the new Game Boy Advanced format: the Game boy Micro. The new handheld will play all GBA titles, and is only slightly larger than an iPod. From the article: "The sporty, silver metal Game Boy Micro measures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today's hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Micro has the same processing power and plays the same games as Game Boy Advance SP models, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine." Photo available from the AP.
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May 17th, 2005, 22:30 Posted By: wraggster
Alright, Nintendo intro’d the Revolution just a few minutes ago, here’s what we know so far:
Release is sometime in 2006.
Prototype shown is larger than final unit.
Nintendo is still determining final colors for the console.
All-Access Gaming, which refers to backwards compatibility to 20 years of Nintendo games, NES, SNES, N64. We don’t know particulars of how it’ll be accessed or what, if any, the cost structure might be.
Downloadable to 512MB of flash memory.
SD memory card slot.
Wireless controllers.
Two USB 2.0 ports.
Built-in WiFi.
WiFi used to interface with the DS.
DS likely to enhance future games.
Self-loading optical drive that will play 12cm Revolution discs and smaller GameCube discs
Self-contained attachment for playing media content, including DVDs.
No controller was shown. So even though the box looks a lot like the one leaked over the weekend, the accompanying controllers were not presented. So was it a leak, or a really good guess?
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May 17th, 2005, 22:29 Posted By: wraggster
Nintendo also unveiled the Game Boy Micro this morning, here’s what we know so far:
Launch is slated for this Fall.
Silver in color for now, expect all sorts of rainbow-flavored variations.
Dimensions: 4 inches wide by 2 inches tall and 0.7 inches thick.
Weight: 2.8 ounces (80 paper clips’ worth of weight).
Processor: Same as GBA SP.
Form factor: “Gleaming shoulder and start/select buttons that literally shine”, removable and customizable face plate.
Screen: 2-inches, backlit and the “best Game Boy screen ever” with adjustable brightness controls for use indoors or outdoors.
Marketing angle: “We’re making the gorgeous Game Boy Micro for image-conscious folks who love video games, the ones who want the look of their system to be as cool as the games they play on it” according to George Harrison, Nintendo of America Sr. VP of marketing. It’s clear that they’re going after the kids who are too cool to carry around an obvious gaming device but who don’t mind carrying something that looks like the cell phone that they’re already carrying.
Accessories: built-in rechargeable lithium-ion battery; supports standard headphones.
Software: the Game Boy Advance has nearly 700 titles available, all of which will be playable on the Game Boy Micro.
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