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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 31st, 2005, 22:10 Posted By: jointhewait4wifi
Hi if you are many of nds fans that are waiting for nds wifi such as mario kart and animal crossing, we have the info screen shots videos and every thing about nds wifi the following site will be placed below in the next 7 days their is contruction going on but right now their is already info on the wifi and wifi for mario kart, and animal crossing in the next 7 days their will be a forum and a question page for all your questions and if you just want to make a thread just like this site has
www.freewebs.com/jointhewait4wifi
ps. we are also looking for helpers for the website such as updating it every week with new ideas or screen shots or videos or new things you have discovered about nds wifi. 
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August 31st, 2005, 20:35 Posted By: wraggster
Infantile Paralysiser has updated his shell for the Nintendo DS.
Changes he made are :
When the lid is closed, the backlight is turned off. (Thanx SaTa.)
The bug that other kinds become abnormal if ADPCM is played is corrected.
The readme file of English, Russia, and Japanese was bundled. (Thanx Kir and zubiac.)
setting item added [Boot]:hiddenAboutWindow//hiddenHelpWindow/hiddenDateTimeWindow(window is hidden.)
setting item added [System]:FullScreenOverlaySubScreen(that displays overlay video on top screen.)
dmvenc.exe The option of 'Upper and lower reversing(Vertical Swap?)' is added.
The bug to which MP3 cannot have done seek is corrected.
Other small bugs are corrected.
However, the bug that penetrated with the full-screen video was not reconciled.
It investigates continuously.
translates Manual, and I get a lot of advice.
want to do the maximum thanks to everybody in the gbadevs forum.
...THANKS!!
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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August 31st, 2005, 20:24 Posted By: wraggster
A new unofficial build of VisualBoy Advance has been released by Spacy. Here is the changes for version S1.7.6.
Emu:
• Readded MMX macro
• Updated zlib to 1.2.3
• Changed some first start options
• Other small changes
• Put zlib & libpng in seperate Projects
• Added some changes from the latest CVS source
• Small changes to ROM Header Info (just4fun)
• Fixed the linker error (new&delete defined twice)
Filters:
• Speeded up HQ3X code
• Fixed LQ2X using HQ2X functions
Display:
• Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
• No more unnecessary black borders in full screen
• Direct3D doesn't take the whole screen (only if you want)
• Direct3D shows menu and windows correct
• Direct3D doesn't show a black screen if left fullscreen to Windows
• Changes on max scale are applied immediately
Sound:
• Updated sound to DirectSound8
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
http://www.emutalk.net/emu64-news/29...-released.html
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August 31st, 2005, 20:22 Posted By: wraggster
suanyuan has released a new version of his unofficial build of the GBA emulator visualboy advance known as VBA smooth. Here is the changes for version 6.
• use another thread to keep sound synchronization
• use VS.NET 2003 and ICC 9.0 to compile VBA
Some people report to me the sound even worse than previous vesion, and the VBA speed is too fast in this version.
Please make sure to turn on "auto frame skip" option.
When turn on "auto frame skip", I have programmed to set "throttle" option change to "no throttle", frame skip option change to "skip 0", and synchronize option to turn on automatically.
Then the VBA speed should be a about 96% - 98%, a little bit slow than 100%.
Head on over to the release thread for more information and to leave some feedback. Thanks to AEP for the news.
http://www.emutalk.net/emu64-news/29...-released.html
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August 31st, 2005, 20:10 Posted By: wraggster
The UK press recently announced the presence of Nintendogs at the game show, with quite some fanfare. I had a go with the game and it’s seriously entertaining. When a game makes you laugh within the first 30 seconds of picking it up, you know you’re onto a winner. So Nintendo’s done nothing wrong in terms of creating an awesome game, but the way they launched the UK version of the title, is extremely disappointing. Across the show floor there are some DS booths running Nintendogs, which unfortunately are in a completely appauling state. They have illegible screens and they’re dirty, so basically they’ve been reallocated from game stores. Not exactly the way to make a good impression. Add to this the fact that either there aren’t any Nintendo representatives here, or they’re hiding somewhere. With the launch of the PSP in Europe tomorrow, Nintendo can’t afford to be this lax about their console. They’ve missed a good oppurtunity to divert some of the publicity away from the PSP and focus the press on their latest game. On the other hand, Sony didn’t even bother turning up to the show today. Too busy marketing the PSP elsewhere I assume.
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August 31st, 2005, 10:36 Posted By: wraggster
The NeoFlash team have been hard and at work and have announced some information about their latest DS development devices called the MagicKey 2 and MagicKey 3 respectively. These are standalone DS development devices which do not need a cart to function, instead they can be used with an SD or MMC card. MK3 is very similar to MK2 but it just has more memory for applications like media players and so on. Moreover, the MK2 is free for NDS developers!.
MagicKey2 / MagicKey3 Main Features:
1.Boot from ANY Flash cart.
2.Included 8Kb high-speed inner buffer, can use command to read/write it.
3.Included 2M SRAM for NDS game save ( 100% hardware save, support EEPROM and Serial Flash directly ), and can compress the game save then backup to 16M menu flash later ( SMS function ).
4.Included 16M Flash for menu, can store the MK2 / MK3 boot menu program, and can backup / restore the NDS SMS file
5.Support SD and MMC card directly, maximum memory size up to 16Gb ~ 32Gb.
6.Included Li-Ion battery, lifetime over 5 years, can keep the game save data around 3~7 days, for temporary using only, must backup the save data to menu flash later for a long time safe backup.
7.Battery voltage display, can show NDS working voltage and MK2 / MK3 Li-Ion battery voltage.
8.Support software reset, it'll help to make the multi-files loader.
9.Support memory bank swap, very easy to use offset to swap the memory bank.
10.Support power saving mode, some hardware module can enter sleeping mode when it don't run, and can use command to call them wake up.
11*.Included 256M / 512M Flash, for run PD rom and APP rom through MK2/MK3 and not need SD/MMC support.
12*.Included 64M / 128M Zip RAM, for decompress the data and run directly, also can use for a huge size high-speed working buffer, for example the Linux / EMU / PDA ...
(* note: No.11 and No.12 is for MK3 only, and MK2/MK3 don't support iQue and new color NDS, it's for original version NDS only, and you need to use ANY GBA flash cart to boot it from GBA port)
Suggest retail price: MagicKey1 : $29.90 / MagicKey2 : $39.90 /
MagicKey3(256M+64M) : $69.90 / MagicKey3(512M+128M) : $89.90
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August 31st, 2005, 00:31 Posted By: jointhewait4wifi
JoinTheWait4WifiJoinTheWait4WifiJoinTheWait4Wifi
Hi if you are many of nds fans that are waiting for nds wifi such as mario kart and animal crossing, we have the info screen shots videos and every thing about nds wifi the following site will be placed below in the next 7 days their is contruction going on but right now their is already info on the wifi and wifi for mario kart, and animal crossing in the next 7 days their will be a forum and a question page for all your questions and if you just want to make a thread just like this site has 
www.freewebs.com/jointhewait4wifi
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August 30th, 2005, 22:54 Posted By: wraggster
Mario... smash! The Godzilla-style rampage is... um, well, it seems like a bit of a gimmick, actually.
After bouncing through a couple of level's-worth of traditional Mario fun, you finally find a mushroom that takes several headbutts to dislodge, growing each time.
Scoff it and Mario gets super-sized, ready for a block-walloping rampage that only lasts about 20 seconds. Fun, but ultimately just a bit distracting.
"It's upsetting that there isn't more detail in the characters"
The real fun's in the more conventional Mario action. Though it's similar to the original, the action's been subtly altered to reflect developments in platform games.
So, for instance, Mazza's got a double-jump as well as a wall-bounce and a flying arse-splash. This may be nothing new to platform veterans, but it's certainly an interesting addition to pipe-n-flower land.
Slightly disappointingly, the touch-screen's barely used, except as an inventory - it's possible to keep up to three power-ups in the clip at once, tapping them to activate.
It's also upsetting that there isn't more detail in the characters. At the moment, they look almost as if they've been imported directly from the likes of Mario World and Double Dash, instead of being developed specifically for this game.
Mario Bros does exactly what retro-heads would expect, but anyone raised on the madness of Jak and Daxter might want to look elsewhere for their platforming thrills.
New Super Mario Bros will be available for DS in October
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August 30th, 2005, 22:25 Posted By: wraggster
Some great news from Divineo China
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards.
There are two M3 Adapters available, CF (Compact Flash) and SD (Secure Digital).
Heres a screenshot
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Preorder your M3 Adapter HERE
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August 30th, 2005, 22:21 Posted By: wraggster
Some great news from Divineo China
M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards.
There are two M3 Adapters available, CF (Compact Flash) and SD (Secure Digital).
Heres a screenshot
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
Preorder your M3 Adapter HERE
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August 30th, 2005, 22:15 Posted By: wraggster
Nintendo is to finally reveal speculation magnet the Revolution controller next month, rabid internet gossip suggests.
According to reports, Nintendo President Satoru Iwata will lift the lid on the device during his keynote speech at the Tokyo Game Show on September 16.
It's also widely expected that Iwata-san will strip the Revolution down to its bare bones, divulge hardware in full and demonstrate a number of games running on the next-gen machine.
Keeping the Revolution controller firmly under wraps, Nintendo has kept us guessing about its supposed unusual design and been indirectly responsible for a tidal wave of fanboy mock-up images flooding the internet.
It'll be a blessed relief when the controller's officially revealed to be honest; but Nintendo Europe wouldn't confirm that September 16 will indeed witness the full Revolution controller revelation.
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August 30th, 2005, 14:41 Posted By: wraggster
Hideki Konno, who has worked on most mario kart games has given Nintendo of Europe an interview in which he reveals in teresting new pieces of info about Mario Kart DS.
Nintendo of Europe: Previous Mario Kart games have had a ‘gimmick’, like the dual characters in Double Dash!!. What’s the ‘gimmick’ going to be in Mario Kart DS?
Hideki Konno: “This time we’ve gone back to basics, so only one player rides on one kart. And we’re taking advantage of the wireless communication capabilities of the Nintendo DS, so this time up to eight players can simultaneously play against each other wirelessly.
“We wanted the multiplayer game to involve more people playing simultaneously than ever before, and it had to be simple and quick enough for people to set up.
“Another very important factor is that we are going to make Mario Kart DS Wi-Fi capable. In other words, if you own a Nintendo DS and Mario Kart DS you can play against strangers in any part of the world.”
NoE: How does the game make use of the special features of Nintendo DS?
HK: “We are incorporating many DS-original items but I’m afraid I cannot dwell on this point now. But one of the ideas that we haven’t openly disclosed yet is that we are taking advantage of the dual screen.
“For example, one item added to the Nintendo DS version is the squid character from Super Mario Sunshine. [Gooper Blooper]. Because it’s a squid, it can spit out ink and if you are the victim you cannot see the upper screen because it’s painted with ink for a certain amount of time. But because it’s a dual screen, on the lower screen you have the map so you know where you are and where others are.”
NoE: What can you tell us about the courses in the game? We heard there will be a mixture of classic and new tracks.
HK: “We identified 16 of the best courses that people really enjoyed playing in the past, so we are now compiling these courses into the Nintendo DS version. I believe that the players who used to play these courses are going to have a very nostalgic feeling.
“We have also added 16 new courses, and because Nintendo DS is a highly capable machine we are actually creating some kind of topography so that there are ups and downs in the courses, and some new tweaks.”
NoE: Can you tell us about some of these ‘tweaks’?
HK: “There’s a course where you are actually driving through a huge pinball table with bumpers and flippers. There are huge iron balls going through the course and you have to be very careful not to be hit by them.”
NoE: And can we look forward to anything special in the single player mode?
HK: “One of the original objectives of making Mario Kart DS was to intensify the one player mode. Before we had simply the Grand Prix racing and Time Trial modes but this time we have made some changes so that even in a versus match you can actually play by yourself, in other words the computer is going to become the opponent. And also in the Battle Mode the computer can be your opponent so that you can play by yourself.”
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August 30th, 2005, 14:40 Posted By: wraggster
A quick update on what's been happening on the DoomDS front from Defect:
I've been workng heavily on the design document for DoomDS, there is a huge amount of documentation for this project on paper and I am transferring it to my PC. This is a long and tedious task, but it is giving me a chance to update it and include the new ideas and features we have been brainstorming lately.
The engine for DoomDS will be based on a heavily modified version of the source for the Doom64: Absolution project. This engine is fantastic and should port over to the DS without too much hassle. This engine supports .md2 models and lots of other nice visual effects, but we will be adding a lot of new features and visual effects once its up an running. Work on the engine will start once our flash cards arrive.
Removing all the useless network code and optimizing the engine for specific sound and video hardware should reap some nice speed gains. There are several key rendering techniques we are working on that should help greatly with the memory and polygon limitations of the DS.
The biggest advantage of this engine is that it allows us to do some quick and easy testing on PC, without having to transfer everything over to the DS. This should allow for faster development and better methods for
recording media.
There is a lot of progress on the art, with lots of new textures and models, but dont expect updates any time soon.We are keeping the art under wraps untill later in development.
Thanks,
Defect.
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August 30th, 2005, 01:13 Posted By: wraggster
The latest collaboration between THQ and the SmackDown! developers at Yuke's, the GameCube-exclusive Day of Reckoning 2, has shipped to retailers.
Building on the first Day of Reckoning (recently added to Nintendo's "Player's Choice" line of games), Day of Reckoning 2 offers players more than 45 playable characters, from current stars like Batista and John Cena to legends like Hulk Hogan and Bret Hart. The game's story mode was also overhauled, and there's a new user-controlled submission system as well.
Developer Yuke's has made a name for itself in wrestling games by having developed the SmackDown! series and Rumble Roses on the PlayStation 2, as well as previous WWE titles on the GameCube and Dreamcast.
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August 30th, 2005, 01:12 Posted By: wraggster
Rampant steroid abuse may have turned professional baseball into an over-the-top parody of the great American pastime in recent years, but gamers now have their own over-the-top parody of baseball to enjoy...and it's a drug-free one at that.
Mario Superstar Baseball has begun shipping to retail outlets across North America today, bringing with it the same irreverent take on the source material seen in past Mario outings, like Mario Tennis and Mario Golf. Players take to the field with more than 20 familiar Nintendo characters, each with his or her own special powers and unique approach to the game. Bowser pitches Bullet Bills, while Donkey Kong uses a boxing glove at the plate to punch the ball out of the park. Even the playing fields have personality, as players will have to avoid rolling barrels in the outfield and other hazardous obstacles.
Gamers hoping for a more realistic take on baseball from Nintendo will have to cross their fingers and hope that the repeatedly delayed Pennant Chase Baseball emerges from development limbo and gets a release date soon.
Mario Superstar Baseball retails for $49.99 and is rated E for Everybody.
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