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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 3rd, 2005, 17:38 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
- Added support for Street Fighter II.
- Added config for using R as Start.
- Fixed Pause in Robocop 3.
- Fixed some scrolling glitches (Gunstar Heroes intro, Rygar).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 3rd, 2005, 17:36 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
- Added support for Street Fighter II.
- Added config for using R as Start.
- Fixed Pause in Robocop 3.
- Fixed some scrolling glitches (Gunstar Heroes intro, Rygar).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 3rd, 2005, 17:26 Posted By: wraggster
A new version of PocketGBA, a GBA emulator for PocketPCs has been released.
-support 16MB cartridge files
-fixed save/load config file function
-fixed button-process function
-> now L&R-shoulder buttons are operated.
-added sound setting option
-> only Sound On/Off
-added 'Show FPS(Speed)' option (in Video option)
-added checking memory state of current device
-added direct entrance assem. codes to ARM loop from THUMB loop
-added direct entrance assem. codes to THUMB loop from ARM loop
-fixed cascaded-timer function
-> speed improved with 'Hajime no Ippo The Fighting', 'Oni-Musha tatics', 'Samurai deeper Kyo', and so on..
-added reset-button in control setup
http://www.emutalk.net/emu64-news/29...-released.html
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September 2nd, 2005, 22:03 Posted By: wraggster
Source - GI.Biz
The arrival of the PSP in Europe will actually grow Nintendo's handheld business, according to the company's UK general manager David Yarnton, who told GamesIndustry.biz that he considers it to be "pretty positive".
Speaking at a Nintendo showcase event in London, Yarnton said that the arrival of new competition in the market would help to focus consumer attention and spending on videogames, and attract more people to handheld gaming.
"Whenever someone else has come into the market, whether it be Sony or Microsoft, it's been really good," he commented, "because what it's done is focused a lot of attention on the industry, and I think it has always grown it a bit more."
"If we look at this year, just look at the amount of media attention that's been given to handheld since Sony started looking to get into the market - it's been really positive. We've had huge growth since that's happened."
Yarnton also discussed the impact that the slippage of Legend of Zelda: Twilight Princess will have on Nintendo's Christmas line-up for the Cube, and how the DS is hoping to grow the market overall with titles like Nintendogs and Electroplankton.
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September 2nd, 2005, 21:57 Posted By: wraggster
It seems it's not just Japanese gamers who can't get enough of Nintendogs - more than 250,000 copies of the game have been sold in the US since it went on sale just five days ago.
According to Nintendo, many retailers have already sold out and new shipments are being delivered as quickly as possible. The three versions of Nintendogs and the DS console consistently rank at the top of Amazon.com's multi-platform videogame chart.
"Nearly 15 per cent of all DS owners bought Nintendogs in just a week, a virtually unprecedented adoption rate for any title on an established system," said Nintendo of America's Reggie Fils-Aime.
"And it's also helping sell new DS hardware. Coupled with a price drop to USD 129.99, retailers are reporting DS sales up between one and a half and three times previous levels."
"Last week DS comfortably outsold our portable competitors," Fils-Aime claimed.
Nintendogs lets gamers train and care for lifelike puppies using the DS's touch screen and microphone. Already a huge hit in Japan, the game is due to launch in Europe on October 7 and is hotly tipped to be Christmas number one.
Nintendo reported that military strategy title Advance Wars: Dual Strike is also selling well, though no official figures were disclosed.
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September 2nd, 2005, 19:18 Posted By: NOIR
Today I had my DS in my pocket and my friend wanted me to go Picto Chat and I opened it up and the screen had a cracked hole or something on the top screen. When off it is all rainbow-ish. The top screen still works, but the huge crack. I also just got it on Monday and I am worried that Nintendo won't let me to send it in for repair because it is a import.
Does anyone know anything that could help me? Please!
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September 2nd, 2005, 10:53 Posted By: wraggster
This DS version of the original arcade game takes place all over the globe! Get ready for the invasion!
Space Invaders Revolution is a new take on the series, which marks a true progression over any version before it: New types of invaders, new rules and new ways to destroy them. Contains a faithful reproduction of the original arcade machine in Classic Mode. New Era mode: the simple rules of Space Invaders are expanded and twisted into a revolutionary step for the classic franchise. New Era mode takes the form of a world tour, with the player confronting the Space Invaders at 20 recognisable geographical locations.
In total there are 60 levels to defend and 13 different types of invader to battle. Power-ups include protective shields, additional support craft, rapid-fire shots and column-clearing laser beams – essential aides as the action becomes progressively more intense. Power-ups can be used in combination: using support craft with laser results in three laser beams, decimating multiple waves of invaders with every press of the fire button.
Created by a studio lead by the original designer of Space Invaders, Space Invaders Revolution is as authentic a sequel as possible, maintaining a 25-year lineage for videogaming's most universally recognisable brand.
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September 2nd, 2005, 10:52 Posted By: wraggster
Kraln:
I've decided upon the twist that'll be enforced upon your entries. When coming up with the twist, I had to think of something that would not hamper your ingenuity, yet would still restrict most if not all previous projects from being submitted.
The twist is this:
Each and every background and sprite can only be used in '4 bit' mode (16 color). This means that you can only have the possibility of 16 colors per bg or sprite, per scanline. Enterprising developers can make use of hblank or other trickery to increase their color count, but the sprites and backgrounds must remain in 4 bit mode throughout the duration of the game. This includes intro screens, splashes, etc.
http://www.kraln.com/blogcms/
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September 2nd, 2005, 10:32 Posted By: wraggster
News from Success HK
Yeesh, so you can watch TV on your Nintendo DS alright, but you'll have to effectively double its size if you want to do it with this gigundo TV Tuner. It'll work on your GBA, too, and will garner about 6 hours' worth of playback on 4 AAA batteries.

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September 2nd, 2005, 10:28 Posted By: wraggster
Jane Pinckard, over at 1up, has a look at the evolution of the Nintendo Revolution controller...not that we have any real idea what the revolution will be. She takes a look at what we know to be untrue, and speculates on what might be. From the article: "One natural line of thinking, after eliminating the buttons and the D-pad, was that the controller would be touchable - not a far-fetched idea, since the DS uses a touch screen. What could be more intuitive than the power of touch? Throw in the microphone - another DS feature - and you have this model featured on the right; the creator kept the buttons and the analog stick, possibly to enable backwards compatibility. But the main interface of this controller concept is the spacious haptic touch screen."
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September 2nd, 2005, 10:27 Posted By: wraggster
Digging Strike combines elements from the original Dig Dug and its successor, Dig Dug II. The top screen shows an overhead view of the stage, similar to Dig Dug II. The bottom screen shows the stage in classic Dig Dug side view as you dig. Your goal is to defeat a single large boss character that has taken over the stage. Enemies move around underground with you, collecting food. Should they get their hands on food, they float up to the surface and are then consumed by the boss character, which then evolves into a more difficult form. You've got to avoid this by taking out food and enemies under ground. You have a number of weapons and items at your disposal outside of just your drill. Underground, you'll find magnets, bombs and boxing gloves which can be used to defeat enemies. You'll also find parts strewn about underground that you can use to build new weapons.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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September 1st, 2005, 23:33 Posted By: wraggster
The GP32 has a List of Emulators that will impress all and now its big brother is coming in the next month to challenge both the PSP and the Nintendo DS but the new GP2x is a powerful beast with a screen thats has big as the PSP and one major factor it beats the DS on is the fact that Gamepark have made the system open and embrace Homebrew and amateur coders, the system is a 2 x 200Mhz behemoth and although it wont beat the PSP or DS in the Commercial arena it will be awesome for emulators and Homebrew.
Check out our sister site for the latest in GP2x Screenshots and News Here --> http://gp2x-emulation.dcemu.co.uk/
Seems like i need another console to place at the side of my Nintendo DS
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September 1st, 2005, 20:21 Posted By: wraggster
With sales of a quarter of a million units in its first week of availability, Nintendogs™ is not only America's hottest-selling video game, but the best-selling new game franchise ever for a portable system.
Retailers already are reporting that Nintendogs, made exclusively for the hand-held Nintendo DS™, has sold out in numerous locations across the country, and Nintendo will deliver more shipments as soon as possible. The three versions of Nintendogs and the DS unit itself consistently rank at the top of Amazon.com's best-selling list of all video game products.
"Nearly 15 percent of all DS owners bought Nintendogs in just a week, a virtually unprecedented adoption rate for any title on an established system," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "And it's also helping sell new DS hardware. Coupled with a price drop to $129.99, retailers are reporting DS sales up between one and a half and three times previous levels, and last week DS comfortably outsold our portable competitors."
Nintendogs lets owners train and care for lifelike puppies using the DS system's touch screen and microphone. It became a cultural phenomenon in Japan and launched in the United States on Aug. 22.
People who like traditional hard-core video games have plenty to enjoy as well. Retailers also report that the new Advance Wars®: Dual Strike military strategy game for Nintendo DS has become one of Nintendo's top sellers.
For downloads, video diaries and fun Nintendogs extras, visit www.nintendogs.com.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.
For more information about Nintendo, visit the company’s Web site at www.nintendo.com.
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September 1st, 2005, 20:20 Posted By: wraggster
- An impressive 1.3 million Nintendo DS consoles have been sold across Europe to date, with an incredible 6.5 million sold worldwide accounting for a whopping 13 million game-playing thumbs across the globe!
- Nintendogs available only on the DS - is being hailed as the coolest game release this year and in Japan a massive 40% of purchasers of nintendogs are females, clear testament that Nintendo is expanding the market and people's very perception of what a video game is
- In the UK, the Nintendo DS broke records for the biggest ever opening in a launch weekend, selling 87,000 units in two days that's an average of one Nintendo DS sold every two seconds!
- Nintendo is pushing the frontiers of video game play with genre-defining DS titles, some which can't even really be defined as games but new interactive experiences, such as Electroplankton, where music is fused with art and Brain Training for adults
- The launch of the Nintendo DS was the fastest new console launch ever, taking just 14 weeks from its US launch to be released worldwide
- Nintendo DS already has over 40 DS titles available and is backwards compatible with over 550 GBA games - that's the equivalent of over 5,000 hours of back-to-back gaming!
- Three million Nintendo DS consoles will be in the hands of European consumers by the end of this year
- The Nintendo DS is enhanced when DS Colours launch across Europe on 7th October available in Pink and Blue
- The battery life of the DS provides up to ten hours of continuous play
- Nintendo DS provides videogames access regardless of age or gender and offers new ways to play. On no other portable console can your voice control the action, control the character by touch screen or play with WiFi capabilities
- This Christmas, Nintendo DS will be supported by a strong line up of games including nintendogs, Mario Kart DS, Advance Wars and Kirby Power Paint Brush
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September 1st, 2005, 20:03 Posted By: wraggster
Looking forward to playing all your favourite artists on a Game Boy Micro? You know, all your favourite artists, like Status Quo, Foreigner, Donnie Osmond and the almighty, currently-sitting-at-the-coffee-shop-across-the-road (no, really) Cheeky Girls? Well if you are, you're gonna have to wait until early next year.
According to Nintendo UK, the Play-Yan accessory, which transfers MP3 music files directly onto your console, won't launch in Europe until Q1 2006. Earlier internet reports had speculated that the handy device would hit stores alongside the Micro on November 4, but alas, these have today been dismissed by official sources.
Still, well worth waiting for in our humble opinion. After all, it effectively converts a decent games playing handheld into a walkman, giving you two goodies for the price of one. Altogether now: 'We are the Cheeky Girls, you are the...'
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September 1st, 2005, 19:44 Posted By: wraggster
EA SPORTS Fight Night Round 2 continues to deliver gameplay via the analog Total Punch Control mechanic, allowing gamers to throw multiple punches, block, bob and weave with complete precision and control. Packing in more fearsome punches, players can now dominate the ring with the all-new EA SPORTS Haymaker allowing gamers to knock down their opponents with one devastating blow by adding extra power to each punch. Every hit counts in the game with powerful punches inflicting dynamic injuries on opponents, and thus reducing a fighters ability to defend himself. Players will also manage the boxers inside and out of the ring. Utilizing the new EA SPORTS Cutman, gamers can minimize damage on their fighters by helping them heal critical wounds between rounds.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 1st, 2005, 08:32 Posted By: wraggster
The holiday season will be virtually studded with a number of high-profile Nintendo games, both licensed and original titles from Nintendo. On the list of top-ranking Nintendo games are a number of Mario sports titles, Driv3r coming to the GBA, the Sims 2 landing on all Nintendo formats, September's hottest RPG X-Men Legends II: Rise of Apocalypse, King Kong, and over 170 additional titles being released from this day until the last days of December. Here's the list:
Nintendo DS:
Sept. 19: Tak: The Great Juju Challenge from THQ
Sept. 26: Trace Memory from Nintendo
September: Lunar Dragon Song from Ubisoft
September: Ultimate Spider-Man from Activision
Oct. 17: Scooby-Doo! Unmasked from THQ
Oct. 24: Metroid Prime Pinball from Nintendo
Oct. 24: Real Time Conflict: Shogun Empires from Namco
October: Marvel Nemesis: Rise of the Imperfects from Electronic Arts
October: Phoenix Wright: Ace Attorney from Capcom
October: Texas Hold 'Em from Majesco
October: Trauma Center: Under the Knife from Atlus
Nov. 1: SeaWorld: Shamu's Big Adventure from Activision
Nov. 1: The Incredibles: Rise of the Underminer from THQ
Nov. 7: SpongeBob SquarePants: The Yellow Avenger from THQ
Nov. 9: Harry Potter and the Goblet of Fire from Electronic Arts
Nov. 14: Mario Kart DS from Nintendo
Nov. 28: Mario & Luigi: Partners in Time from Nintendo
November: Disney's Kim Possible: Kimmunicator from Buena Vista Games
November: Dragon Ball Z: Supersonic Warriors 2 from Atari
November: King Kong from Ubisoft
November: Mega Man Battle Network 5: Double Team from Capcom
November: Need for Speed: Most Wanted from Electronic Arts
November: Pac-Man World 3 from Namco
November: SBK: Snowboard Kids DS from Atlus
November: Sonic Rush from Sega
November: The Chronicles of Narnia: The Lion, The Witch and The Wardrobe
from Buena Vista Games
November: Viewtiful Joe Double Trouble from Capcom
Dec. 5: Animal Crossing from Nintendo
December: Golden Nugget Casino from Majesco
December: Ultimate Card Games from Telegames
Fall: ATV: Quad Frenzy from Majesco
Fall: Castlevania: Dawn of Sorrow from Konami
Fall: Dig Dug Digging Strike from Namco
Fall: Dragon Booster from Konami
Fall: Frogger: Helmet Chaos from Konami
Fall: Shrek SuperSlam from Activision
Fall: Teenage Mutant Ninja Turtles 3: Mutant Nightmare from Konami
Fall: The Sims 2 from Electronic Arts
Fall: Tony Hawk (working title) from Activision
Fall: Zoo Tycoon from THQ
Q4: Blades of Thunder 2 from Summitsoft
Q4: Mini RC Rally from Summitsoft
Q4: Texas Hold 'Em Poker Pack from Summitsoft
January: Age of Empires: The Age of Kings from Majesco
January: Bust-A-Move from Majesco
January: Guilty Gear Dust Strikers from Majesco
Q1 2006: Dynasty Warriors (working title) from Koei
Q1 2006: Metroid Prime Hunters from Nintendo
Q1 2006: Ultimate Brain Games from Telegames
Early 2006: Nicktoons Unite! from THQ
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September 1st, 2005, 08:31 Posted By: wraggster
The final keynote for Wednesday at GDC Europe was given by Namco's Keita Takahashi, the creator of the cult classic and mainstream-covered phenomenon that is Katamari Damacy, and Takahashi, speaking through a translator, commented on his opinions of the state of the industry and his experiences in creating the sequel, We Love Katamari.
Some of the highlights of Takahashi's keynote were as follows:
- Takahashi was a little concerned that the GDCE organizers had mistaken him for a speaker from Nintendo, not Namco, since both companies start with an 'N', but pressed on regardless, explaining that he created Katamari Damacy because there were no products that he particularly wanted to work on at Namco after joining up.
- The creator noted: "Confucius and Namco both say that if you don't enjoy something, you might as well be dead" - his primary motivator. But he did note that it was a relatively long slog - it took 3 years to get Katamari Damacy published from concept to retail.
- Takahashi commented that he "really, really wasn't into the idea" of making a sequel to Katamari Damacy - he worried it would be a contradiction of everything he thought and said about similar-style games. But eventually he got over these fears in ways that he said sounded "too much like excuses" to share.
- Discussing the innovative Japanese packaging for sequel We Love Katamari, which shows the Namco offices with the development team and fans standing outside, Takahashi referenced his "rebellious ideas", but stressed above all, that the cover should be fun. He also showed the lavishly illustrated manual for the game, which showed animals in strange poses and is intended as an "entertaining read" in its own right, He also exhorted EA to "try harder" when making the European manual for the game.
Takahashi then showed a variety of levels from We Love Katamari, including a sumo wrestler that needs rolling up to be large enough to fight another sumo, and a snowman level where you must roll a head for the snowman with no particular time limit, much as Namco demonstrated at E3.
He ended with commentary on his favorite titles (the unreleased Sony game Densen, which involved a girl shimmying around on electrical wires in Japan, as well as a children's water-shooting amusement game), before asking a serious question, as much to himself as to the audience: "Is it fine to continue to create games that are totally superfluous forever?"
Judging by the impassioned response to his talk, the assembled developers at GDCE are just fine with Keita Takahashi doing that for now, and his avowed intention to work on another game besides Katamari (though the game is as yet unstarted) should leave his audience wanting more, as always.
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September 1st, 2005, 08:30 Posted By: wraggster
Rising Star to release Nintendo DS iteration of long-running Lunar RPG series.
Wednesday 31 August 2005/... Rising Star Games, the European wing of Japanese publisher and developer Marvelous Interactive Inc. has announced that the Nintendo DS will be playing host to the next iteration in the Lunar series of RPGs. Set for European release in late autumn, Lunar Genesis will feature several innovations making the most of the unique features of the Nintendo DS and includes a brand new multiplayer battle mode.
Set in an expansive fantasy universe and beautifully presented in a rich, vibrant visual style, the world of Lunar has seen a number of versions across several formats, spanning 14 years and three generations of hardware. Set a thousand years before previous storylines, Lunar Genesis tells the tale of a band of young adventurers performing courier jobs who stumble into a battle between the forces of good and evil. This battle threatens to consume the entire land and sets the stage for over 70 hours of handheld RPG adventuring.
With all of the standard features associated with a traditional Japanese RPG, Lunar Genesis is adapted perfectly to take advantage of the benefits afforded by the Nintendo DS hardware. All aspects of player interaction, from movement around the game environments to map and menu navigation can be controlled via the touch-screen. Both displays are employed throughout the game to make sure the player has access to all the information they need. The dual screens are also fundamental to the battle system, with airborne enemies occupying the upper screen and traditional ground-based troops on the bottom. Even the microphone is used, as blowing on it during a fight acts as a 'panic button'.
Perhaps the most exciting feature for series fans and newcomers alike is the inclusion of the Coliseum mode, a wireless multiplayer battle where scratch cards earned during the singleplayer quest can be used to take on other players. The participants literally scratch off squares on the touch-screen, the outcome of which dictates the flow of combat. The winner gets to keep the loser's card for use in further Coliseum battles or to aid them in their singleplayer questing.
With its wealth of features and rich game world, Lunar Genesis will be released by Rising Star Games in November 2005.
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