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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 6th, 2005, 22:02 Posted By: wraggster
GPF released his port of Rick Dangerous for the Nintendo DS, heres what he posted:
"This is a port of xrick from http://www.bigorno.net/xrick/

Controls:
- left, right, up (jump) or down (crawl): arrow keys
- fire: A button pause: Start button
- use left, right, up, down + fire to poke something with your stick,
lay a stick of dynamite, or fire a bullet.
- cheat modes, "trainer": Left Trigger ; "never die": Left Trigger twice ; "expose": Left Trigger 3 times.
- Swap screens : Right Trigger
Still needs a little work on the background sounds to loop instead of playing only once and some issues with the sprites have a wierd flash.
Download the source and NDS binaries from his site here -->
http://gpf.dcemu.co.uk/xrickds.shtml
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September 6th, 2005, 21:53 Posted By: kriv
I currently have a GBAMP v2. Would getting a passme allow me to run SCUMM Vm on my DS without the necessity of flashing the DS Rom?
Can't afford a flash card unless someone knows where I can get one in the UK for less than £30
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September 6th, 2005, 18:15 Posted By: wraggster
Heres the features that will appear in the next release:
Teaser Revision 3 is coming along nicely, we have more features along the way such as:
Memcard Support
DHCP Addressing
DVD+R Support
Audio Fix
Disc Browsing / MP3 Player
Multi-Disc game support
Better network browsing
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September 6th, 2005, 17:36 Posted By: wraggster
Tecmo's contribution to the pachislot/casino genre is Touch de Rakushou! Pachislo Sengen: Rio de Carnival. The DS in the Pachislo Sengen series, which has appeared on the PlayStation 2 three times and is also set for a PSP release, Touch de Rakushou! allows you to simulate the experience of playing a few well-known pachislot machines. The game also includes a mini game where you touch and scratch the series mascot character, Rio.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 6th, 2005, 13:35 Posted By: nintendogs
Nintendogs is a brand new game for the Nintendo DS that is said to be one of the must have games of this year! It comes out on the 7th October 2005 and lets you have control of different dogs, there is 3 types of Nintendogs games they are Chihuahua, Miniature Dachshund and Labrador! If you want more info on Nintendogs please check out www.nintendo.co.uk! Remember make sure to buy a copy of it when it gets released! It look's like a really cool game and I am getting it next week so I will let you know how good it is then! Let me know what your personal opinions are on it, I can't give mine now because I haven't played the game yet but I have read loads of fantastic reviews about it but I'll have to play it first to give my personal opinions on it!
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September 6th, 2005, 03:06 Posted By: wraggster
suanyuan has released a new version of his custom VisualBoy Advance build known VBA smooth. Here is a rundown on the changes for version 6.2.
new features:
- add Kode54's PCM interpolation module
(still can't contact with Kode54. If he against, this feature will remove in future release)
bug fix:
* Suggests me to reference Gens when playing music synchronized based on audio playback speed to avoid sound crackling. DarkDancer
* Suggests me to reference Aaron Giles's new timer system design to handle audio synchronization problem.neoragex2002
- remove multi-thread audio synchronization mechanism
(new mechanism not implement yet ;-) )
* Can't open Rom Select window since v6.0 sjyune
* When try to change a "all gameboy advance" to "gameboy advance" in filetypes emu crashes. Drain
- fix bug in open gba file dialog that make VBA crashed.
* Once you do delete the file and create a new one, VBA Smooth only runs in 16 bit color mode now (which means refreshing the desktop and whatnots). Kirby
- adjust settings for VBA.ini of other version of VBA
- use Direct3D, filter plugin, scale2x as default settings
- remove VBA.ini from replease zip file
* when run VBA smooth v6.1, OS report lack of mfc71.dll, msvcp71.dll, msvcr71.dll many people
- use static link with MFC intead of dynamic link
* can't run VBA smooth v6 in non-intel CPU computers. many people
- change the optimization option of ICC 9.0 for non-intel CPUs
http://www.emutalk.net/emu64-news/29...-released.html
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September 6th, 2005, 02:03 Posted By: wraggster
When the Legend of Zelda: Ocarina of Time came out, everyone lauded its Z-targeting system. So in every Legend of Zelda game afterwards, Nintendo opted to keep the system intact (Majora’s Mask, Wind Waker, and the upcoming Twilight Princess) – in other words, if it isn’t broken, why fix it? However, that may be the last we see of it.
EuroGamer is reporting that snappy dresser Shigeru Miyamoto, in talking about Twilight Princess (”our goal was to make the best Zelda game ever”), has called it “the last Zelda game as you know it in its present form.” Bold words, indeed, but what could he mean by that? Could it be something to do with the next Nintendo console and how “revolutionary” it will be?
On the subject of Mario 128, Miyamoto promotes how the game “played a large role in the Revolution’s conception, much like Mario 64 in its time.” As Mario 64 was the first successful 3D platform game, spawning the genre that has been seen a thousand times since, this is a pretty interesting statement.
Also noted is that Mario 128 will not be its official name – no surprise there. We are going to guess Mario Revolution - that has a nice ring to it.
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September 5th, 2005, 21:58 Posted By: wraggster
GPF who is hosted by DCEmu UK has posted some news and a screenshot concerning his port of Rick Dangerous to the DS:
"Here is a screenshot of my latest porting effort to the DS, hopefully will be releasing soon.
Keep your eyes peeled to http://gpf.dcemu.co.uk/ for the latest news. 
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September 5th, 2005, 21:34 Posted By: wraggster
<a href="http://chavads.blogspot.com/" target="_blank" >ChavaDS</a> has released a Cool Star Wars Homebrew game for the Nintendo DS, heres what he says about it:
It's just an example of what you can expect. There's a lot of things to do, such as another control scheme, collitions (really soon) or an enemy generator for the levels.
Controls:
I want to add a pad control, but predefinied controls now are:
Stylus - Move X-Wing Up/Down
Pad Down - Fire
If you're left handed, i recommend you to rotate your NDS 90º to left
<img src="http://nintendo-ds.dcemu.co.uk/files/swds3.jpg">
More information, download and screenshots <a href="http://nintendo-ds.dcemu.co.uk/starwarsdiesolo.shtml" target="_blank" >HERE</a>.
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September 5th, 2005, 20:25 Posted By: wraggster
Wanna see some great screenshots, take a looky inside:
One game i do want for my Nintendo DS 
click the comments for the screenshots 
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September 5th, 2005, 03:55 Posted By: wraggster
Resident Evil 5 was announced a month ago with a trailer showing impressive graphics. The game was announced for the Xbox 360 and Playstation3, but not Nintendo's next generation console, Revolution. Since Resident Evil 4 was a huge succes on the Nintendo GameCube, most analists expected that an announcement for RE5 for Revolution would follow when Nintendo brought more concrete details about the new console.
This article on Cubed3 seems to confirm this. Below is a snippet.
"…As they will most likely be for the impending release of Resident Evil: Deadly Silence, which was briefly revealed in Famitsu via some sketchy images and later by the official Capcom website. Reaction to the game so far has appeared mixed, with the idea of RE DS being positive, but the current graphical quality not impressing at all due to it looking much more rough than the gorgeous N64 port of Resident Evil 2 – and with the DS being reportedly more powerful than the N64, the angry bandwagon is rapidly overflowing. However, I learned at that night Capcom is working the original RE into a fully-3D format, with first-person shooting sections from RE4 on the GameCube. Now do you see why it all looks a little rough around the edges at this early stage? This game is going to BIG, with players having to wipe the touch-screen with their fingers to clear away blood that has splashed in your face! Capcom and Nintendo are as close as ever, which is why it was also confirmed that what a few of us had suspected is true – Resident Evil 5 has yet to be announced for the Revolution purely because details of the system are not publicly available. There will be good news on this front, worry ye not!"
Seems very likely indeed. Fingers crossed, Nintendo fans.
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September 5th, 2005, 03:54 Posted By: wraggster
Here is an interview between Shigeru Miyamoto and a Japanese woman on the radio. This is a straight French to English translationi, so it is pretty rough:
And when it is thought that that failed to pass to the trap door! Miyamoto was expressed with the radio Japanese woman; between two songs, of appearance surprised, during an emission on the video games of 10 min which informs beautiful Nintendo , a few days ago.
It is new and it is on Puissance Nintendo in first. It is regretted just that the Master remains still a little too discrete and that it appears only in this type of media to be expressed so naturally. Even if the secrecies prove kept still well on the various projects of big N and that the dad of Mario cannot reveal some too much. Normal.
No frustration, just a lack of shivers It is not well on step in this type of interventions that will be revealed crusty official infos. However, it is always a pleasure of intending to speak the Master with his communicative enthusiasm. The remarks of Shigeru Miyamoto were reccueillis originally by Onomatop� then Frederic, thank you with them to share these remarks with us all!
Organizer: Miyamoto San, hello. Thank you to return in our emission. You one are accustomed and we thank you. First of all, that would like to say to your fans today?
Miyamoto San: The question is very vast. H� well, I hope that they are well, that they have fun with our plays. It will be the case I think with our new creations. We sought new things, new directions. Simpler, more direct.
You find that the plays of today are too complicated?
I am made take a little with my own trap in this question since it is me which designed the lever of Nintendo GameCube! The ways of playing do not depend inevitably on the lever used. A complicated lever can accomodate a play very simple and instinctive to play. Mario Sunshine uses all the buttons but remains one of the plays most pleasant and easy to handle. I will like to leave in this kind concept: accessibility. Nintendo always works in this direction there.
You thus say that the lever of Game Cube is too complex?
Do not make me say what I did not say (to laugh). I did not say that it was too complex, I think just that one can still improve it. And also ways of playing and the lever. But Mario sunshine is well adapted for the lever of the gamecube. The young people have fun much with this play, tous.les.jours in the world.
Why await as many time before leaving new a mario? This waiting is frustrating for the players.
Mario is a concept, it always was it since the departure. We always seek new ways of playing, to create something again. We are spirit to prepare something of special for the Mario future, of never considering. You will include/understand, when you see it, that one cannot leave such a play immediately. The new play Mario will surprise much people. Make us confidence. I think that one will open with a new way of having fun. There will be a new character at his sides.
Will Mario 128 leave well on R�volution?
Yes, of course! It is not any more one surprised, but it will be famous, obviously. It will not be the only surprise of the next year. We thought the Revolution compared to this new type of play. It is there for much in the design, like Mario 64 in its time. But we can direct our new console only towards him! We work on expensive under development, very impressive products and pushing the interactivity very far. Plays of a new era.
New deferred Zelda, it is not a very good news for...
... I stop you by saying to you that one needs that you have patience, really! Trust us! It will undoubtedly be the Zelda last such as one connait it today. I am occupied personally as, more as in Wind Waker. I will not invest myself any more as much as in that one. We want to make best Zelda ever left. Richest and more the melancholic person. We really improve it in a few months, much more than in one year one year ago! Because now that very finished, all that we make above is faster to build. Perhaps we have an idea of last minute but...
To defer on Revolution?
Euh... It is announced on GameCube...
In any case, you like to preserve the mystery at Nintendo !
We will give much details soon. We like to make surprises, it is true (laughter). While our players sleep, we are digging us the head on our next concepts. But while they play, and well we play too!
It is what for you the future of the play-video, in 20 years?
The retroone (laughter). The consoles will reach a ceiling with the next generation, there, in a few months. The future will be perhaps the play with multiple possibilities and unlimited data, by Internet. If we do not limit the number of giga of a play - Internet in is able, not theoretical limit, why not imagine a true virtual universe, where all the players would cross? The play only at its beginnings, is compared of it with the cinema. But all the revolutions are not made that each 20 years I suppose! (laughter again).
Thank you for this discussion, Miyamoto San. So long.
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September 5th, 2005, 02:45 Posted By: wraggster
AgentQ has updated his port of ScummVM (an emulator of sorts for old Lucasarts games) for the Nintendo DS, heres whats new:
Thanks to Zhevon for contributing the Sam & Max cursor code. Changes in this version:
Full GBA Movie Player support, including save/load. This means full talkie games are playable!
Rewritten blit operations in assembler, causing a speed increase.
Fixed crashes in Indiana Jones and the Fate of Atlantis
Added Indiana Jones fight mode. Use the options menu to enable it.
Fixes SRAM clear keypress sometimes not being detected
Prevented temporary saves from being saved to SRAM on flash cart version.
Added alternative controls for Sam and Max. Cursor is displayed on the top screen, and D-pad right switches modes.
Downloads and screenshots here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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September 4th, 2005, 21:37 Posted By: wraggster
Source - Drunken Coders
Loopy released an updated FlashMe firmware patch to fix a very minor bug that no one even noticed.
If your DS is flashed already:
- there's probably no real need to update now
- you don't need to short SL1 to update your firmware
If your DS is not flashed already:
- go ahead and flash it if you want
- you do have to short SL1 to update your firmware
If you want to unflash your firmware:
- grab noflashme.nds and flash your firmware
Check out the FlashMe website for downloads & instructions:
http://ds.gcdev.com/dsfirmware/
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September 4th, 2005, 21:26 Posted By: wraggster
The Hive has released a early beta of his Spectrum Emulator for the Nintendo DS, heres what he says:
"Thought that I'd start a thread to show my progress on DSpec.
Incase you were wondering why the framerate seems so high, it's because I've purposely stalled DSpec, cos DSEmu crashes after a few cycles.
The bottom screen (touch keyboard) isn't being displayed for whatever reason - I don't think this is my code, pretty sure it's DSEmu.
As I mentioned earlier (in another thread) my Flash Cart has been lent out so I'm without the ability to test on hardware at the moment, so for now I'm stuck with emulators. This is particularly frustrating 'cos they ain't that good yet - I'm desperate for my hardware back now! Should be back this weekend, so I'll get to test progress on hardware at that point. Might even release a demo ROM if I can get things working.
Lots and lots left to do, including sound, confguration, TAP/TZX/Z80 support, multi rom support, etc, etc... like I said...lots to do."
and also this
"Early Spectrum emulator for the Nintendo DS
Here's an early test binary that I had lying around from a few weeks back.
It's nothing fancy, just a single ROM, no sound, no menus, etc, etc.
Testers will be required in a week or two I expect.
BTW, this is emulating the full 128K memory model, even though the ROM is just 48K.
I might have another project to preview this weekend also. Maybe."
Download Here --> http://nintendo-ds.dcemu.co.uk/dsspec.shtml
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September 4th, 2005, 10:47 Posted By: wraggster
Based on the Amazon.com video game sales ranking the Labrador Retriever Nintendogs Nintendo DS game is the most favorite of the currently available Nintendogs versions in the United States.
The Labrador Retriever is closely followed by the Dachshund. Surprisingly far behind is the Chihuahua. Paris Hilton and Tinkerbell might not be happy about it. Maybe Paris is going to buy a couple thousand games to bring the Chihuahua Nintendogs to the top spot.
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September 4th, 2005, 10:46 Posted By: wraggster
Pokemon Diamond and Pearl won't be hitting the DS until next year, but in Japan at least, Pokemon fans do have a lot to look forward to for 2005. In addition to the October Japanese release of Pokemon Torouze, Nintendo has announced a release date for Pokemon Mysterious Dungeon. Japan will get the game on 11/17.
Pokemon Mysterious Dungeon is a new twist on the Pokemon series. While solid details on the title have yet to be revealed, it's expected to combine elements of Chun Soft's Mysterious Dungeon series of dungeon crawlers with Nintendo's lovable Pokemon creatures. The game will be released in two forms, one for the GBA and one for the DS.
Stateside release dates have yet to be announced for Torouze and Mysterious Dungeon
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September 4th, 2005, 10:46 Posted By: wraggster
Every version of Electronic Arts' latest racer Need for Speed Most Wanted is set to peel out of the factory November 15, every version but the one for the Xbox 360, that is. An EA rep confirmed to GameSpot today the expected ship date for the PlayStation 2, Xbox, GameCube, PC, PSP, DS, and GBA versions of the game, but said the Xbox 360 edition's ship date is still to be determined. It will be a launch title for the new console, so expect that determination to arrive as soon as Microsoft announces the 360 hardware's release date.
Last year's Need for Speed Underground 2 injected a story mode into the traditionally chase-oriented racing series. That addition met with mixed reviews, and this year's installment looks to keep the street-racing theme of the Underground titles, but puts the gameplay focus back on the racing. Players will spend plenty of time running from the law, which will increase their reputation and allow them to challenge better street racers. However, that heightened reputation works both ways, as especially notorious drivers may find their cars impounded if they push their luck too far.
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September 4th, 2005, 10:45 Posted By: wraggster
minigame sequel, but an American release for the stylistically distinctive game is still up in the air. In the meantime, the game's official Web site has a Macromedia Flash minigame to keep virtual lotharios busy.
Available on the official site of Feel the Magic: Akachan wa Doko Kara Kuru no? the game allows players to get the feel of the DS game, complete with a mocked-up, two-screen layout. In the demo, players must "shoot" hearts at the object of their desire, but they'll have to time their affections so as to pass through a group of (evidently naked) people dancing around her. Things start out simply with only a pair of nudists cavorting between the protagonist and his soul mate, but later stages throw more au natural obstacles between the star-crossed lovers.
Akachan wa Doko Kara Kuru no? is slated for release in Japan on October 20.
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September 4th, 2005, 10:44 Posted By: wraggster
Alongside the announcement yesterday that Nintendogs is proving its worth in the States, it would be foolish to ignore the success of the Nintendo DS in the far East. This week the three millionth Nintendo DS unit was sold in Japan, taking the total number of hardware units sold to 3,015,895 and rising. Bearing in mind that Sony's PSP, without a doubt the DS' closest competitor and rival, has sold a comparatively measly 1,652,728 units, its pretty obvious who is winning the race. Unlike in Europe, in Japan the Nintendo DS and the Sony PSP were launched at around the same time, December last year, making the DS' lead all the more impressive.
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