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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 10th, 2005, 03:06 Posted By: wraggster
Recently formed Italian game development studio KyrcStudios is trying its hand at the potential of realtime strategy on the Nintendo DS with Nights of War Song, an original design based upon fantasy and folk tale legends of the Middle Ages.
Nights of War Song will put three different armies at war against each other: The vania, the Vampires, and the Ishina empire. The company hopes to expand its concept, currently in demo stages, by selling the idea to potential publishers in Europe and North America. The team is currently employing many PC-centric realtime strategy design ideas, such as mouse-like touch screen controls as well as single player skirmish missions and multiplayer competitive challenges. Online is also in the cards, as the studio plans on supporting two player over Nintendo's Wi-Fi Connection service.
screens below (via the comments)
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September 10th, 2005, 03:03 Posted By: wraggster
Nintendo has revealed that Europe can expect the Nintendo DS version of Animal Crossing during the first quarter of 2006. But if that's a little too long for you to wait, then you can always import; the title will be hitting US shop shelves on December 5th this year. We're still waiting on a date for Australia, but we suspect it's going to be relatively close to the European release.
The game, which was recently renamed as Animal Crossing: Wild World and runs according to a 'real world' clock, sees players taking on the role of cute, stylised animals who live in a town with other cute, stylised animals. Through trading items, chatting to the other beasts in your town, completing missions, keeping the town tidy, planting trees, collecting dinosaur bones and bugs and buying and selling goods each day (amongst a multitude of other things), players will slowly be able to build their dream home, pay off their mortgage and see the community around them grow and develop. All whilst watching the seasons change as real-time floats by. Awww.
Anyway, it was all terribly addictive on the GameCube, and with the DS version set to have full online play (an omission that arguably hurt the GameCube original), it could just eat up a scary amount of our days when it does finally appear. Stay tuned for more news.
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September 10th, 2005, 03:03 Posted By: wraggster
Square has recently launched the website for their upcoming Nintendo DS title, Slime Morimori Dragon Quest 2. This sequel to a previous GBA iteration is set to arrive in Japan on December 1st, 2005.
Unfortunately, the odds of this title reaching American shores appears rather slim. The original GBA title did not leave Japan, and given the nature of the game the odds of an American release are unlikely.
http://www.square-enix.co.jp/dragonquest/slds/
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September 9th, 2005, 23:13 Posted By: Chris369
Hi
What do i need to play things like Drug Wars and loads of other ROMs that you have on your website.
I want to try and keep it cheap but if it limits what i can do then i would rather spend a little more.
Thanks 
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September 9th, 2005, 14:56 Posted By: libby1
Does anyone know where i could find a decent guide to using emulators for NDS on tinternet?
I want to run snes, megadrive, neo geo, stuff on it but don't know where to start.
Cheers. 
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September 8th, 2005, 20:22 Posted By: libby1
Please could someone explain the easiest and cheapest way to get snes, nes, neo geo, etc emulators running on NDS?!
Is the Supercard adapter thing any good? It's certainly cheap but I don't know if
it's compatible with the emulators.
Any help and advice would be welcome.
Cheers. Lib 
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September 8th, 2005, 08:50 Posted By: PSXP
Who here thinks the Ds is better than the PSP..??
Im just wondering cause the PSP is WAY better and the DS games are bad and graphics are bad...
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September 8th, 2005, 02:40 Posted By: wraggster
Dwedit has released a new unofficial version of the Nes emulator for the GBA (works on Nintendo DS and Gamecube Gameboy player), heres whats new:
V9.98 - 2005-09-07 (Dwedit)
Increased possible length of speed hack branches
Added mapper 245 and 249
New Auto Save State feature on the exit command
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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September 8th, 2005, 02:40 Posted By: wraggster
Dwedit has released a new unofficial version of the Nes emulator for the GBA (works on Nintendo DS and Gamecube Gameboy player), heres whats new:
V9.98 - 2005-09-07 (Dwedit)
Increased possible length of speed hack branches
Added mapper 245 and 249
New Auto Save State feature on the exit command
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesu.shtml
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September 7th, 2005, 23:44 Posted By: wraggster
News from Didou
Hi,
I made available ReboNDS's sources on my homepage.
Everything is not finished... Work will go on.
I relased the sources just in case it could help someone to find answers and/or tips about NDS NDSLIB programming...
Everything is available on my homepage at:
http:francois.pessaux.neuf.fr/creations.html
Enjoy. Any comment is welcome... I'll keep you informed about any new stuff...
-- Didou
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September 7th, 2005, 23:42 Posted By: wraggster
We've seen the future of Super Monkey Ball, and it's on the Nintendo DS. The latest issue of Famitsu Weekly in Japan has the first information and screenshots of Super Monkey Ball DS.
The game displays a fully polygonal engine on the top screen, with a 2D representation of your character on the touch screen. As with Namco's Pac 'N Roll, this game is controlled by sliding the stylus across the touch screen to simulate rolling the ball in any direction. One key difference with Pac 'N Roll is that Super Monkey Ball DS shows the action from behind your monkey, just like in the console games.
Famitsu's screenshots also show off some of the mini-games, including a version of the race mode and a new air hockey game that looks similar to Nintendo's air hockey demo from E3 2004. The mini-games will support wireless multiplayer, of course, but we're still checking on whether the article confirms online WiFi support as well.
Super Monkey Ball DS is scheduled for a December release in Japan.
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September 7th, 2005, 21:30 Posted By: wraggster
Alekmaul told me on IRC (#emuholic efnet) about the release of his awesome Vectrex emulator for the Nintendo DS, heres whats in this release:
You cannot in this moment not to change play and the sound is not emulated.
The pallet is also a little dark
Thanks to Alekmaul for an excellent release for the Nintendo DS Scene , download from Here --> http://nintendo-ds.dcemu.co.uk/vectxds.shtml
Leave Feedback and comments below (via the comments)
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September 7th, 2005, 18:30 Posted By: wraggster
Linkers4u.com have released the SuperPass Key that enables you to run homebrew and your backed up Commercial games on your DS, heres the info:
Product Features
The same function as PASSME
Redirects the DS to a GBA Flash cart, so you can run your own program on the Nintendo DS
Require the use of a commercial DS cart
Requires SuperCard or other GBA flash cart to work
OES NOT work with Ique DS and NEW Red DS
More Description
If you are a programmer, NDS SuperPass Key gives you the ability to test your programs on the DS hardware, not just in an emulator. If your not a programmer, it allows you to download demo's from the internet and play them on your DS. SuperPass Key is easy to use. The only requirement is that you need a flash cart or Super Card and a commercial DS cart to work with it.
If you use it with SuperCard, please download the SuperCard SoftwareV2.41 and SC Kernel software V1.50 to upgrade your SuperCard before converting NDS games to SD/CF card.
Buy yours from Linkers4u.com
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September 7th, 2005, 18:26 Posted By: wraggster
Game blog Brittlefish has taken a look at the best games that should be on the Nintendo DS. The stylus, touch and dual screen technology has given developers a chance to develop games that previously wouldn’t be playable on a portable system. The key ingredient is the DS’s capability for emulating the functions of a mouse, which is normally reserved for the PC gaming crowd.
Brittlefish suggests that the older Lucasarts game should be ported to the DS (a Rebel Assault version would be simply inspired) due to their point and click nature. A transulent keyboard could come up for any parts of the game where text entry is required. They also take a look at a Multiplayer version of Marble Madness, with the top screen being used to display the opponent’s position in a time trial style game-type.
The one game that could possibly be the DS’ “killer app” would be a DS port of Starcraft. That name alone would be enough to get the millions of PC gamers that played the original onto the DS platform. The chances of this famous strategy game coming to the DS are also not that bad, since Blizzard have been asking their fans what they’d think if they ported this title.
Here’s where we apply the Joystiq slant on the future for wires free gaming to Blizzard; A portable version of World of Warcraft that could link up to your character via wifi hotspots. Never spend another moment away from your online personality. The DS certainly has the technological capability with a microphone, mouse emulation, wifi and lots of screen space all being features of the console.
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September 7th, 2005, 18:18 Posted By: wraggster
With less than 10 days before the launch of the Game Boy Micro in Japan, Nintendo gave ordinary Joes a sneak peek at the diminutive handheld up close. Over the weekend, Nintendo showed off the Game Boy Micro in various major cities throughout the country to give the general public a chance to try the handheld before its release on September 13. GameSpot checked out one of the events at Shinjuku's Takashimaya, one of the largest department stores in Tokyo.
Nintendo held one of its GB Micro promotions right outside Takashimaya's entrance, a perfect location to get the attention of shoppers and pedestrians walking around the area. At 11:00 in the morning, Nintendo's booth at Takashimaya was already gathering a crowd of people who were lured by the old-fashioned 8-bit music blaring from speakers. The Nintendo employees on hand wore two-toned red and white costumes that were based on the Famicom's (Japanese NES) color scheme, and they each had two Game Boy Micros strapped to their necks. One of the Game Boy Micro units had Super Mario Bros. running, which looked stunningly crisp and clear despite the fact that the handheld is barely larger than a business card. The staff also had a Game Boy Micro running a stereo-sound video clip with a Play-Yan Micro. People who tried out both of them were given a commemorative notepad that mimics the Game Boy Micro's size and weight, printed with the handheld's release date and price.
Ever since Satoru Iwata inherited Hiroshi Yamauchi's position as the president of Nintendo, it's become the company's main objective to expand its consumer base to the non-gaming, general public. When Nintendo launched its DS in December, the company held a nationwide promotion, opening events throughout major cities and also launching promotions in the streets where pedestrians could try out the handheld. The Takashimaya event area for the Game Boy Micro was right near one of the locations where Nintendo held its promotion for the DS last December.
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September 7th, 2005, 02:37 Posted By: gamerdude10
My nintendo ds got internally cracked because some dude rammed with his bike... well anyways im never keeping portable games in my pocket again.
My DS has many cracks (top screen) and ink? is spread around them. First the ink? gets better, than worse, than better, etc....
Does anyone know if it would be cheaper for a new DS or to get a repair?
...and if the repair would be cheaper any estimate how much it would be?
THANKS IN ADVANCE!,
gamer dude
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September 7th, 2005, 00:47 Posted By: wraggster
Speaking on Japanese radio, Nintendo producer and game creator Shigeru Miyamoto has let slip a few new details on the mysterious Mario 128, outlining the importance of the game in relation to the emerging Revolution controller.
Perhaps the most important element to be revealed is the relationship between hardware and software Nintendo plans on showing. According to Miyamoto, Mario 128 will be to the new controller what Mario 64 was to the analogue stick.
Furthermore, it’s looking as though multiplayer, or at least team elements will be included. Miyamoto mentioned that Mario will have a “new character by his side.” What this specifically means is anyone’s guess, though a break from tradition is looking likely.
During our exclusive one-to-one interview with Miyamoto conducted earlier this year, we quizzed the famed developer on all things Mario 128. Here’s what he said:
Question: So the first question has to be – where was Mario 128 at this year’s E3. This is the third year in a row the game hasn’t shown up. What gives?
Shigeru Miyamoto: Well, we are working on Mario obviously, for the Revolution console. We have a lot of different ideas that where’re looking at right now, so whether it’ll be Mario 128 or a completely different Mario, we’re not sure yet. But we will have a Mario game, for the Revolution. What I’d really like you to do is take a look at the new Mario for the DS, a brand new title. It has wireless play for multiple players to hook-up and is on the showfloor!
Q: But late last year it was underlined that Mario 128 would be a GameCube title. So when was the decision made to shift it across to Revolution?
SM: I said that? [Laughs] The decision was made to make that change during last year though I don’t have an exact date.
Q: Is it a port of the original code?
SM: The Revolution is going to have a lot of technological makeup from the GameCube, so obviously it’s [new Mario] going to be made out of the same things. Plus a whole bunch of other stuff. So we are definitely using that code, just enhancing it, optimising it and adding new things to it. The code exists! It’s still alive!
As you can tell, things have obviously progressed since then. You can read the entire interview here.
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