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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 14th, 2005, 20:48 Posted By: wraggster
Torlus writes:
Here is a small project I've just done :
Lua4gba is a quick port of Lua (http://www.lua.org/) for the Gameboy Advance. Lua is a powerful scripting language with many high-level features, used in many projects.
This project is based on Lua 5.0.2 so is more up to date than GBALua (based on 4.0 version of Lua) and was made using DevkitARM.
One thing interesting about it, is that it uses the Lua source tree as-is, with
only one small (necessary) modification for console output. So this whole project should be considered as kind of tutorial on how to embed Lua into your projects.
It uses Damian Yerrick's GBFS for script embedding.
Best regards,
greg aka Torlus (http://torlus.com/)
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September 14th, 2005, 20:46 Posted By: wraggster
The NinjaMod team has just released their v2.0 BIOS for their GameCube chip heres whats new:
Supports Multi-Game Discs
Auto-Dectecs Media (Mult, Normal, Backup)
Boots DVD-R/+R and Originals
Re-Read Command Added (Less DRE)
Streaming Audio Fix
New Loading Methods (Runs problem games)
Graphical Enhancements
http://www.ninjamod.com/
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September 14th, 2005, 20:21 Posted By: wraggster
Japanese gaming mag Famitsu has had a long and storied history of spilling the beans on new games and such, and things are no different on its printed pages in the days leading up to the Tokyo Game Show. Today, we’ve just received word from Famitsu Weekly fans that Japanese developer Monolith will be announcing Xenosaga 3 for the PS2, Baten Kaitos 2 for the GameCube, and Xenosaga 1 + 2 for the DS(!) at TGS this week.
The combo of the first and second parts of the Xenosaga series will be completely adapted into 2D, but Namco will try to squeeze as many of its (in)famous full-motion video (FMV) cutscenes in as possible. As for Xenosaga 3: Thus Spoke Zaratharus, it will be the final installment in the PS2 RPG storyline, but you never know whether its creators will pull an Onimusha and bring the series back in some form later on. (Next-gen ‘saga, anyone?)
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September 14th, 2005, 20:15 Posted By: wraggster
Nintendo's diminutive new handheld, the Game Boy Micro, has sold better than expected - but not quite as well as the Game Boy Advance SP did at launch, according to retailers.
The GB Micro launched in Japan on Tuesday and one shop clerk told Reuters that 70 per cent of units were reserved before the new handheld went on sale. In contrast, all allocated GBA SP units were pre-ordered before the console launched back in 2003.
The GB Micro is priced at 12,000 yen (just under EURO 90) and comes in silver, purple, black and blue versions, along with a limited edition design based on the classic Famicom console.
"The orders have been going well," a spokesperson for leading electronics retailer Yamada Denki told Reuters.
"Especially, the Famicom colour version is really popular."
Nintendo has previously stated that it aims to sell 10.2 million Game Boy Advance units, including 4 million Game Boy Micros, by the end of the financial year.
The GB Micro will launch in the US on September 19, priced USD 99. A European release will follow on November 4, when consumers will be able to choose from silver, pink, green and blue units priced at EURO 99 each.
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September 14th, 2005, 20:04 Posted By: wraggster
Divineo China now have the GBA Micro in stock, heres the details from them:
The Gameboy Micro is the smallest portable console ever made by Nintendo. It is in fact a micro Gameboy Advance SP, as it is 100% compatible with all GBA games and it has all the features of the GBA SP. BUT it is much smaller, much lighter, and the quality of the screen is simply amazing. Imagine it is 3 times lighter than an Ipod!
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September 14th, 2005, 08:17 Posted By: wraggster
A new commercial DS release heres the info:
Not everyone is innocent until proven guilty! Players star as a defense attorney, who must prove his seemingly guilty clients innocence no matter how dire the circumstances may seem. The game presents twisting storylines and intriguing gameplay in a comical anime style. Players must collect evidence, weed through inconsistent testimonies, and overcome corrupt agendas to ensure that justice prevails.
http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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September 13th, 2005, 21:41 Posted By: wraggster
Cidrick has released a nice puzzler for the DS, heres what he posted:
Last night I finished the first release for the game I'm working on for the DS, called PicrossDS. I hope at least some people here have played a Picross game before. For those who aren't familiar with how the game works, you can read a quick tutorial here.
Right now it's just ten puzzles, but of course, in the final version I plan to have at least 100, probably 200 if I can find enough puzzles. There's no sound, no score saving, and no stylus support, yet. I plan to add them all as time goes on.
Let me know what you think. If you find any bugs, or would like to suggest some features, or think the control scheme sucks, I'm open to any suggestions.
Download Here --> http://nintendo-ds.dcemu.co.uk/picrossds.shtml
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September 13th, 2005, 21:27 Posted By: wraggster
suanyuan has released a new version of his Visualboy Advance build known as VBA smooth. Here is the changes for version 6.3.
new features:
- auto select driver, select Direct3d firt, if failed to initialize then select DirectDraw.
- add window size 1.5x (thanks mikoxc's suggestion)
- add Simple Chinese language DLL
(簡體中文語言包 thanks mikoxc to provide this dll)
bug fix:
[mikoxc] when select menu File => Import => Battery file => Flash save, then VBA crash
- fix GBA import battery dialog bug
[mixoxc] when using HQ3X and HQ4X filter with window size x2, VBA only show black screen with sound
- fix bug in D3D driver
[suanyuan] if using filter and change window size from 4x or 3x or 2x to 1x, VBA crashed
- force to disable filter when window size is 1x or 320x240
[suanyuan] pokemonhacker release his code to CVS
- apply most crash bugs fix from latest VBA version on CVS
[many people] It’s very annoyed every time VBA smooth switches to 16 bit color depth, the screen blinked.
- now VBA smooth select the best rendering driver for you
http://www.emutalk.net/emu64-news/30...-released.html
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September 13th, 2005, 21:16 Posted By: wraggster
Nintendo's new Game Boy Micro has hit store shelves in Japan but isn't staying there long, according to Reuters.
One electronics store clerk in Tokyo reported that 70 percent of the store's initial stock had been devoted to filling preorders, with the limited-edition Micro styled after the Famicom (the Japanese version of the NES) accounting for most of the preorders. Four other colors of the Micro were available for the Japanese launch: silver, purple, black, and blue.
Despite the strong showing for the Micro, a clerk told Reuters it doesn't appear so far to measure up to the Game Boy Advance SP's launch, when the entirety of the launch stock was presold out.
The Micro is being targeted at an older generation of gamers than previous Game Boy models, looking to hit a technology-obsessed, gadget-loving crowd with disposable income who would be attracted to the unit's sleek design. It will release in the US September 19 in black and silver versions, each of which will come with three interchangeable faceplates and a $99.99 price tag.
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September 13th, 2005, 21:11 Posted By: wraggster
News from Lik Sang
A group of pixels is worth more than a thousand words. In this case they tell a story that begins in 1985, where one Japanese industrial design graduate can't stop thinking about how bad he wants to create an explorable world around a character he introduced four years earlier, a somewhat feisty Italian carpenter, sporting a moustache. Super Mario Bros. was born on the ingenious home gaming system Famicom, and today, 20 years on, Nintendo is honoring their most famous icon Mario with the release of games, merchandise and even a handheld system for the occasion. Likewise we at Lik-Sang have geared up to provide you with a look back through his history, and a chance to get your hands on all the cool products that are available to celebrate Mario's 20th birthday in style. Note that many more goodies are planned by NoJ and are coming in with the coming weeks.
The Early Years - From Miyamoto's Childhood to Super Mario Bros.
At Donkey Kong's introduction in 1980 (shown left below), the main hero was referred to simply as 'Jumpman', based on his one and only ability. It wasn't until 1982 that Mario got the name we know him by, and back then Pauline was his girlfriend, before Princess Peach was even in the picture. Rescuing Pauline from the clutches of a big barrel throwing ape was as basic of a Jump'n Run style game as there ever was, but this retro platformer is considered a true classic of its genre, appealing to both Japanese and Western markets in the golden era of arcade parlors.
Donkey Kong and Jumpman didn't spring up from nowhere though, they were the creations of the brilliant Shigeru Miyamoto, who was born and raised in a rural community near his current home of Kyoto, Japan. Humbled by the natural world surrounding him, and lacking a television set growing up, young Miyamoto had to fall back on his own imagination for entertainment. This certainly showed in the virtual worlds he dreamed up throughout his career, and it goes without saying that employing Miyamoto was directly responsible for Nintendo's radical success in videogames. In an industry where only a handful of names are widely recognized, his is one that draws massive crowds whenever he makes an appearance across gaming trade shows. Despite this, unlike movie and music stars that have touched so many people worldwide, Miyamoto can probably walk into supermarkets un-noticed.
As the father of videogaming’s most recognizable mascot, Miyamoto actually admits though, that "I cannot come up with hairstyles so good." That, along with avoiding the difficulty of having hair move realistically, is the reason for Mario sporting a hat, while his moustache and oversized nose were added simply to make the nose more noticeable on such a small and pixilated character. Moving onto his famous overalls, these were chosen since they make Mario's arms and arm movements more obvious. In Donkey Kong and Donkey Kong Jr., he started out with a blue shirt and red overalls, but the color scheme got switched to a red shirt and blue overalls when Mario Bros. hit arcades (middle below). Super Mario Bros. (right below) for the Famicom however, saw him give a brownish shirt a go, then thankfully in the sequel, Mario went back to the blue and red he's been like ever since.
For many, Mario entered their homes through the Famicom, but years before that Mario Bros. was officially developed and released on various Atari consoles, from the 2600 to 7800, and Commodore 64. Further ports were also later released on the Intellivision and Colecovision!
Check out the rest of the great article at Lik Sang
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September 13th, 2005, 21:10 Posted By: wraggster
News from Lik Sang
A group of pixels is worth more than a thousand words. In this case they tell a story that begins in 1985, where one Japanese industrial design graduate can't stop thinking about how bad he wants to create an explorable world around a character he introduced four years earlier, a somewhat feisty Italian carpenter, sporting a moustache. Super Mario Bros. was born on the ingenious home gaming system Famicom, and today, 20 years on, Nintendo is honoring their most famous icon Mario with the release of games, merchandise and even a handheld system for the occasion. Likewise we at Lik-Sang have geared up to provide you with a look back through his history, and a chance to get your hands on all the cool products that are available to celebrate Mario's 20th birthday in style. Note that many more goodies are planned by NoJ and are coming in with the coming weeks.
The Early Years - From Miyamoto's Childhood to Super Mario Bros.
At Donkey Kong's introduction in 1980 (shown left below), the main hero was referred to simply as 'Jumpman', based on his one and only ability. It wasn't until 1982 that Mario got the name we know him by, and back then Pauline was his girlfriend, before Princess Peach was even in the picture. Rescuing Pauline from the clutches of a big barrel throwing ape was as basic of a Jump'n Run style game as there ever was, but this retro platformer is considered a true classic of its genre, appealing to both Japanese and Western markets in the golden era of arcade parlors.
Donkey Kong and Jumpman didn't spring up from nowhere though, they were the creations of the brilliant Shigeru Miyamoto, who was born and raised in a rural community near his current home of Kyoto, Japan. Humbled by the natural world surrounding him, and lacking a television set growing up, young Miyamoto had to fall back on his own imagination for entertainment. This certainly showed in the virtual worlds he dreamed up throughout his career, and it goes without saying that employing Miyamoto was directly responsible for Nintendo's radical success in videogames. In an industry where only a handful of names are widely recognized, his is one that draws massive crowds whenever he makes an appearance across gaming trade shows. Despite this, unlike movie and music stars that have touched so many people worldwide, Miyamoto can probably walk into supermarkets un-noticed.
As the father of videogaming’s most recognizable mascot, Miyamoto actually admits though, that "I cannot come up with hairstyles so good." That, along with avoiding the difficulty of having hair move realistically, is the reason for Mario sporting a hat, while his moustache and oversized nose were added simply to make the nose more noticeable on such a small and pixilated character. Moving onto his famous overalls, these were chosen since they make Mario's arms and arm movements more obvious. In Donkey Kong and Donkey Kong Jr., he started out with a blue shirt and red overalls, but the color scheme got switched to a red shirt and blue overalls when Mario Bros. hit arcades (middle below). Super Mario Bros. (right below) for the Famicom however, saw him give a brownish shirt a go, then thankfully in the sequel, Mario went back to the blue and red he's been like ever since.
For many, Mario entered their homes through the Famicom, but years before that Mario Bros. was officially developed and released on various Atari consoles, from the 2600 to 7800, and Commodore 64. Further ports were also later released on the Intellivision and Colecovision!
Check out the rest of the great article at Lik Sang
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September 13th, 2005, 21:08 Posted By: wraggster
News from Lik Sang
A group of pixels is worth more than a thousand words. In this case they tell a story that begins in 1985, where one Japanese industrial design graduate can't stop thinking about how bad he wants to create an explorable world around a character he introduced four years earlier, a somewhat feisty Italian carpenter, sporting a moustache. Super Mario Bros. was born on the ingenious home gaming system Famicom, and today, 20 years on, Nintendo is honoring their most famous icon Mario with the release of games, merchandise and even a handheld system for the occasion. Likewise we at Lik-Sang have geared up to provide you with a look back through his history, and a chance to get your hands on all the cool products that are available to celebrate Mario's 20th birthday in style. Note that many more goodies are planned by NoJ and are coming in with the coming weeks.
The Early Years - From Miyamoto's Childhood to Super Mario Bros.
At Donkey Kong's introduction in 1980 (shown left below), the main hero was referred to simply as 'Jumpman', based on his one and only ability. It wasn't until 1982 that Mario got the name we know him by, and back then Pauline was his girlfriend, before Princess Peach was even in the picture. Rescuing Pauline from the clutches of a big barrel throwing ape was as basic of a Jump'n Run style game as there ever was, but this retro platformer is considered a true classic of its genre, appealing to both Japanese and Western markets in the golden era of arcade parlors.
Donkey Kong and Jumpman didn't spring up from nowhere though, they were the creations of the brilliant Shigeru Miyamoto, who was born and raised in a rural community near his current home of Kyoto, Japan. Humbled by the natural world surrounding him, and lacking a television set growing up, young Miyamoto had to fall back on his own imagination for entertainment. This certainly showed in the virtual worlds he dreamed up throughout his career, and it goes without saying that employing Miyamoto was directly responsible for Nintendo's radical success in videogames. In an industry where only a handful of names are widely recognized, his is one that draws massive crowds whenever he makes an appearance across gaming trade shows. Despite this, unlike movie and music stars that have touched so many people worldwide, Miyamoto can probably walk into supermarkets un-noticed.
As the father of videogaming’s most recognizable mascot, Miyamoto actually admits though, that "I cannot come up with hairstyles so good." That, along with avoiding the difficulty of having hair move realistically, is the reason for Mario sporting a hat, while his moustache and oversized nose were added simply to make the nose more noticeable on such a small and pixilated character. Moving onto his famous overalls, these were chosen since they make Mario's arms and arm movements more obvious. In Donkey Kong and Donkey Kong Jr., he started out with a blue shirt and red overalls, but the color scheme got switched to a red shirt and blue overalls when Mario Bros. hit arcades (middle below). Super Mario Bros. (right below) for the Famicom however, saw him give a brownish shirt a go, then thankfully in the sequel, Mario went back to the blue and red he's been like ever since.
For many, Mario entered their homes through the Famicom, but years before that Mario Bros. was officially developed and released on various Atari consoles, from the 2600 to 7800, and Commodore 64. Further ports were also later released on the Intellivision and Colecovision!
Check out the rest of the great article at Lik Sang
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September 13th, 2005, 20:47 Posted By: wraggster
PC Watch has gotten their hands on a Game Boy Micro, which is scheduled to be released in the US on September 19th for $99 (but came out today in Japan). The first thing they did? Blow it up, of course. They’ve posted their dissection of the device, and while it doesn’t offer too many surprises (not that we know what to look for), it features a number of improvements versus the Gameboy Advance SP. They mention that while at first glance the Gameboy Micro appears to just be a new form factor of the SP, it is in fact quite different under the hood. They say how Nintendo has paid attention to detail in many of the aspects of the device’s construction, such as its overall solid structure, detailed electrical work, and small touches such as stoppers that prevent screws from becoming loose. Unfortunately it’s too late to add these stoppers to Miyamoto’s screws.
http://pc.watch.impress.co.jp/docs/2...13/gameboy.htm
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September 13th, 2005, 19:51 Posted By: wraggster
News from Divineo China about the new Nintendo DS Flash Cart called the M3 Adapter:
M3 Adapter CF version will be available on 16th . SD version will be released on 28th
More info HERE
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September 13th, 2005, 08:26 Posted By: wraggster
GPF hosted by the DCEmu Network has released a photo of his port of Frodo the Commodore 64 emulator for the Nintendo DS, heres a screen:
<img src="http://gpf.dcemu.co.uk/files/frodo4jl.png" width="460" height="320">
Heres what he says:
Thanks to HJackson on #dsdev on efnet for the pictures of my latest port running on his DS, still need to implement joystick, keyboard and sound.
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September 12th, 2005, 22:41 Posted By: wraggster
SEGA Casino deals out plenty of gambling action for gamers on-the-go with a casino experience that features five games, and six unlockable games.
Players can place their bets on SEGA Casino’s Roulette, Craps, Baccarat, and other unlockable games, including Chuck-a-Luck, Keno, and three Video Poker variants (Jacks or Better, Double Bonus, and Deuces Wild). They can improve their skills by taking on AI opponents solo, or they can play wirelessly with up to four friends by using a single cartridge and downloading SEGA Casino temporarily onto other players’ DS units. Card game fans will be able to challenge friends in heated rounds of Black Jack, Texas Hold ‘em, and the unlockable 7 Card Poker!
Adding variety, players can double-down on SEGA Casino’s three gameplay styles: Free Mode, in which players can unlock games; Wireless Mode, which allows players to compete against four other friends in multiplayer card action via the Nintendo DS wireless connection; and Casino Mode, in which players attempt to turn $1,000 into millions by winning tournaments. Card sharks and big-spenders can even unlock higher-limit Casino Rooms!
SEGA Casino will be available this holiday at retailers nationwide for an MSRP of $29.99.
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September 12th, 2005, 22:38 Posted By: wraggster
The Game Technology Association (GTA), a peer networking group specifically serving companies involved in producing hardware, software and network enabling technologies for video game development on all platforms and devices, announced today that IBM Senior Executive Architect for Games George Dolbier will keynote the fall Game Technology Association meeting on October 26, 2005 in Austin, Texas. Mr. Dolbier will discuss details of the IBM Processors that will power next generation game platforms, and how the new processors and consoles will drive new and unique infrastructure considerations for connected console and online games.
The GTA meeting takes place Oct. 26th, the day before the Austin Game Conference, from 11 AM to 5 PM, and is open to qualified company participants; membership is not required to attend. Details and registration information is available on the GTA web site: http://www.GameTechnologyAssociation.com. The meeting is sponsored by IBM Games and InterActive Entertainment in conjunction with Online Game Services, Inc. (OGSI).
GTA meetings offer a casual, peer-to-peer forum where technology leaders can meet, exchange ideas and conduct business in a relaxed atmosphere. This is a unique forum unto the industry, game developers and publishers will not be in attendance. GTA serves the needs of companies involved in producing software and hardware technologies for the creation of interactive entertainment for video game consoles, handheld and mobile devices, personal computers, consumer electronics and the Internet. Qualified participants include game development application and tools providers, middleware and development software companies, game console and platform companies, art, animation and audio tools companies, video, audio and graphic chip and card companies and peripherals companies.
The GTA meeting will kick-off with the keynote from IBM highlighting the unique capabilities of this next generation of processors, the infrastructure requirements, and new programming models as well as the broad applicability across the games industry, followed by lunch and a series of industry discussions.
"The underlying architecture of these next generation processors, give them broad application to many industries and purposes. We are delighted that Games is the first industry to truly embrace the new technology, not only will this bring game play and experience to a new level but will also continue to draw the attention of other industries to our emerging industry," said David Laux, Global Executive for Games and Interactive Entertainment IBM. "We are excited to be involved with the GTA and the attending companies that are perfectly positioned to take advantage of this new era in entertainment, communications and collaboration."
"The platforms available for interactive entertainment continue to increase in number, power and complexity," said Christopher V. Sherman, Game Technology Association and Game Initiative executive director. "Having the opportunity to hear IBM discuss their plans for the Cell Processor will provide a distinct competitive advantage for all companies creating hardware, software and networking technology for video game development."
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September 12th, 2005, 21:30 Posted By: wraggster
The popularity of Microsoft's Xbox 360 is on the rise in Japan, but it's still far from competing with Sony's PlayStation 3, according to marketing research company Infoplant. The latest survey conducted by the market research firm has found that the number of gamers interested in the Xbox 360 nearly tripled over the past two months, with 5.8 percent saying they have interest in the next-generation console. In a similar survey conducted in early July, only 2 percent of respondents said they were looking forward to the Xbox 360.
The PlayStation 3 continued to be the top pick among Japanese gamers, with 72.3 percent saying they are considering purchasing the console. Nintendo's Revolution came in at second place at 21.9 percent, well up from the 8 percent in the previous survey.
Although multiple choices were allowed in the survey, 21.5 percent of the gamers said they have no interest in any of the three consoles. That also means nearly all of the Japanese gamers with interest toward the next-generation gaming consoles had marked the PS3 as one of their picks.
While the rise of interest in the Xbox 360 among Japanese gamers may just be a part of the overall growing awareness toward next-generation consoles, another factor may be Microsoft's recent campaign to attract gamer interest in the country. The company has been repeatedly stating that it is taking the Japanese market seriously, and it held a press conference in late July to reveal a long list of Japanese game makers that have signed up as third-party publishers. A number of Japanese-developed games were also announced at the event, including Ridge Racer 6, which is scheduled to be playable at this week's Tokyo Game Show. The previous survey by Infoplant was conducted prior to Microsoft's announcements.
The new console will need as much support from Microsoft as it can get, as the current Xbox console is considered bulky and lacking in Japanese-oriented games. While the Xbox 360 will be the first next-gen console on store shelves, there's still the question of how many units retail stores will be willing to order, considering the lack of current Xbox sales and apathy toward the 360.
Infoplant's research was conducted with a sample of 1,000 console owners that were equally split into four age groups: 250 gamers in their teens, 250 in their 20s, 250 in their 30s, and 250 in their 40s. Each group was equally divided between males and females.
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