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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 12th, 2005, 21:18 Posted By: wraggster
Nintendo's DS continues to sell extremely well in Japan despite an overall fall in software sales across all platforms, with the handheld console selling through a further 58,579 units last week and taking almost half of the market share.
The continued success of the console comes even as the Japanese game software market quietens down at the end of the summer holidays, with sales dropping by almost 40 per cent week on week and only one new title in the top ten.
Namco's PS2 RPG title Tales of Legendia continues to be the best selling title in the chart, followed by Nintendo's two "brain training" titles on the DS - DS Training for Adults: Work Your Brain at number two, and Gentle Brain Exercises at number three.
The only new entry is Sony's PSP beat 'em up title, BLEACH: Heat the Soul 2, which is based on the hugely popular anime and manga title BLEACH and follows on from a previous PSP title, launched earlier this year.
Three other anime licensed titles also make it into the ranking, with Bandai's Gundam Seed Destiny: Generation of CE action title on the PS2 at number four, Nintendo's DS title Jump Super Stars at number seven, and Bandai's PS2 game Naruto: Uzumaki Ninden at number eight.
In hardware terms, the PS2 and PSP continue to trail the Nintendo DS, managing sales of just 26,000 and 22,610 units respectively. The DS has now built a lead of over 360,000 units over the PSP in Japan this year alone, and leads the PS2 by over 200,000 units
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September 12th, 2005, 21:10 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3684&&lsaid=219793" target="_blank" >Lik Sang</a>
<img src="http://image.lik-sang.com/content/gameboy-micro/gbm-comparison.jpg">
Back in 1987, Gunpei Yokoi and his R&D team at Nintendo of Japan wanted to combine the 'limitless' cartridge system with the portability of their successful Game & Watch handhelds. Knowing they were onto a winner with the new Gameboy, sales were predicted to hit around 25 million in three years. An impressive goal, although even that was an underestimation for the success of the console. Along with topping all sale expectations, back in the late 80s, who would have thought we'd still be playing on a Gameboy in the year 2005? Although obviously a more powerful edition than the original, Gameboy Advance titles are still in 2D, and aside from the addition of two shoulder buttons, still retain the controls of the original Gameboy, or even further back, the original Famicom.
Now, a few days before its Japanese release date, we have the next evolution of Gameboy, the Gameboy Micro. With interchangeable face plates, the console comes in black, blue, purple, silver, and Famicom color. The Famicom edition is of course a Japan special, and the back is adorned with the Mario 20th Anniversary logo. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, the Gameboy Micro is around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP, or just for a fun comparison, 1/5 the weight of the original Gameboy.
Further comparing it to the Gameboy Advance SP, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
All those who pre-ordered the Gameboy Micro can rest easy knowing yours are already on the way, but for everyone else, new orders are welcome anytime. We also have a range of accessories coming up soon, including the new link cable, Micro Wireless Adapter, and something surely even Gunpei Yokoi couldn't have imagined being used in his handheld, the Play-Yan Micro, unlocking the ability to play movies and music on the go.
Please note that Nintendo has changed the power connector on the Gameboy Micro, making all power cables from previous generation GBAs incompatible with the unit. The Gameboy Micro Japanese edition comes with a 110V power cable, and you should consider buying a separate Stepdown Converter, if you are in a 220 Volts country.
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September 12th, 2005, 21:09 Posted By: wraggster
News from <a href="http://www.lik-sang.com/news.php?artc=3684&&lsaid=219793" target="_blank" >Lik Sang</a>
<img src="http://image.lik-sang.com/content/gameboy-micro/gbm-comparison.jpg">
Back in 1987, Gunpei Yokoi and his R&D team at Nintendo of Japan wanted to combine the 'limitless' cartridge system with the portability of their successful Game & Watch handhelds. Knowing they were onto a winner with the new Gameboy, sales were predicted to hit around 25 million in three years. An impressive goal, although even that was an underestimation for the success of the console. Along with topping all sale expectations, back in the late 80s, who would have thought we'd still be playing on a Gameboy in the year 2005? Although obviously a more powerful edition than the original, Gameboy Advance titles are still in 2D, and aside from the addition of two shoulder buttons, still retain the controls of the original Gameboy, or even further back, the original Famicom.
Now, a few days before its Japanese release date, we have the next evolution of Gameboy, the Gameboy Micro. With interchangeable face plates, the console comes in black, blue, purple, silver, and Famicom color. The Famicom edition is of course a Japan special, and the back is adorned with the Mario 20th Anniversary logo. Being a tiny 10 cm (4") by 5 cm (2"), and a stunning 1.7 cm (.7") thin, the Gameboy Micro is around the same size as an iPod Mini, but just two thirds of the weight. This is something that you can just slip into the pocket of your jeans, and at under 80 grams (2.8 ounces), it's half the weight of a GBA SP, or just for a fun comparison, 1/5 the weight of the original Gameboy.
Further comparing it to the Gameboy Advance SP, the units 5 cm (2") screen has adjustable controls that go far brighter and display colors much more vividly than in the past, and as such Nintendo claims this is best looking Gameboy screen ever, more akin to that of the NDS. While the size is reduced to match the machine, because the resolution remains the same, your games should look even clearer. Heading under the hood, there's the usual GBA processor, with a built-in rechargeable lithium-ion battery, and much to the rejoicing of fans, a standard headphone port. Nintendo have also stated that all of the GBA's 700+ titles will run just fine.
As for the 'hood' itself, like a cell phone, the Gameboy Micro features removable and customizable face plates. Beyond the many available with the consoles launch, more choices will continue to flood in for ever after, ensuring your console always looks unique. Upon powering on the system too, the start and select buttons glow a cool blue, and all buttons along with the d-pad have been re-designed with a much softer feel than that of the GBA SP. So not only does the Gameboy Micro look good, but it feels good too.
All those who pre-ordered the Gameboy Micro can rest easy knowing yours are already on the way, but for everyone else, new orders are welcome anytime. We also have a range of accessories coming up soon, including the new link cable, Micro Wireless Adapter, and something surely even Gunpei Yokoi couldn't have imagined being used in his handheld, the Play-Yan Micro, unlocking the ability to play movies and music on the go.
Please note that Nintendo has changed the power connector on the Gameboy Micro, making all power cables from previous generation GBAs incompatible with the unit. The Gameboy Micro Japanese edition comes with a 110V power cable, and you should consider buying a separate Stepdown Converter, if you are in a 220 Volts country.
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September 12th, 2005, 02:51 Posted By: Dudu.exe
whould be amazing if some one can make a Flash player (.swf ) so we can watch animation on DS and play some mini games...
Can be done a Flashplayer ds?
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September 11th, 2005, 18:24 Posted By: wraggster
News earlier in the week that Super Monkey Ball was bound for the DS was enough to hold us over for many months, but Sega didn't stop there. The company has announced two other games for the system, and while they probably won't offer the same addictive challenge of Monkey Ball, they should command a following, especially in Japan.
First up is a DS adaptation of Mushi King, Sega's world-conquering arcade game for kids. Following up on a successful Game Boy Advance release that has already topped the half million sales mark, Sega will be brining Konchuu Ouja Mushi King: Greatest Champion e no Michi DS to the DS. The game is listed as an RPG, and given that it shares the same name as the GBA title, we're expecting a similar game. A Japanese release is set for 12/8.
The other new game is set for release in 2006. Sega will be tapping into the Doraemon license for a new DS game titled Doraemon: Nobuta no Kyouryuu 2006 DS, or Doreamon: Nobuta's Dinosaur 2006. The game is listed as an RPG, but aside from that details are top secret at this point.
These two titles join Monkey Ball (set for December release) and Sonic Rush (now set for Japanese release on 11/23) to form a strong DS lineup from the former Nintendo rival.
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September 11th, 2005, 18:22 Posted By: wraggster
THE GAME FACTORY announced today the signing of a worldwide publishing deal, which will see the company launch an exciting new action/adventure video game, LEGEND OF THE DRAGON for Nintendo DS and Sony PlayStation 2.
The game is based on the brand new TV series LEGEND OF THE DRAGON, which is to be launched in the spring of 2006 by BKN International AG, a global animation company engaged in the distribution and marketing of animated children's television programmes and the marketing of related consumer products (licensing and merchandising) in all forms. BKN has successfully negotiated distribution deals in the children's programming market in over 80 countries worldwide with major broadcasters including prestigious names such as Nickelodeon, BBC, Warner Brothers Home Entertainment, Super RTL and Cartoon Network.
The TV series has been created by Rick Ungar, who is credited with many global successes such as the immensely popular "X-Men: Evolution" and the classic "Spider-Man". Already placed with leading broadcasters worldwide, the 26 action packed episodes are currently in production, and are sure to be a success with young boys fascinated by the current trend of Japanese inspired animations and martial arts.
At the core LEGEND OF THE DRAGON is the battle to maintain the universal balance between good and evil, Yin and Yang. This beat-em-up adventure game takes place in China and is centred on the twins Ang and Ling whose sibling bond is tested when Ang is chosen to be the next Golden Dragon destined to defend the temple from the evil Zodiac Master. In her quest for redemption Ling is lured to join the Zodiac Master on his mission to destroy the 12 lost temples of the ancient Chinese Zodiacs and their Guardian Warriors. In the battle between darkness and light both heroes and villains have magic wristbands that can transform them into half man half beast with the likeness and skills of the zodiac creature they represent. The game combines thrilling fighting sequences with a compelling story line all wrapped up in outstanding animations. The game is scheduled for release on Nintendo DS and Sony Play Station 2 in Spring/Summer 2006.
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September 11th, 2005, 18:07 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Yep, I' ve decided to C another PocketNES version with compressed file support. There are some rather major exchanges to the design, though. Here' S has list:
1. Only supports up to 128KB ROMs (to avoid all fates of nasty stuff)
2. Now works with GBA LZ77 compressed files too (uses l77 extension)
3. Only works with pogoshell (this is unlikely to changes given how much of has hassle it is to getting compilations to work well with compressed files)
Having stated all that, this is my first go At reproducing compression support with PocketNES, so I' D assumes there' S going to Be At least has few bugs. You edge uses the old pocketnes-k' S nez_cmp program to compress files to nez and my own D gold other programs like dcmp and GBACrusher for l77. They' Re not included with the binary+source.
Note: This is primarily has test release. Extensive I' ve not done testing to see yew save states and the like are broken (though I doubt they are). Positive/negative Please reply with any comments.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 11th, 2005, 18:07 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of Pocketnes the Nes emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Yep, I' ve decided to C another PocketNES version with compressed file support. There are some rather major exchanges to the design, though. Here' S has list:
1. Only supports up to 128KB ROMs (to avoid all fates of nasty stuff)
2. Now works with GBA LZ77 compressed files too (uses l77 extension)
3. Only works with pogoshell (this is unlikely to changes given how much of has hassle it is to getting compilations to work well with compressed files)
Having stated all that, this is my first go At reproducing compression support with PocketNES, so I' D assumes there' S going to Be At least has few bugs. You edge uses the old pocketnes-k' S nez_cmp program to compress files to nez and my own D gold other programs like dcmp and GBACrusher for l77. They' Re not included with the binary+source.
Note: This is primarily has test release. Extensive I' ve not done testing to see yew save states and the like are broken (though I doubt they are). Positive/negative Please reply with any comments.
Download Here --> http://gbaemu.dcemu.co.uk/pocketnesk.shtml
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September 11th, 2005, 18:00 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of GoomBA the Gameboy emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, this is has new beta. Extensive It needs testing. Especially, I' D coils it yew someone could test out the multiboot, have I' ve not got another gba to test with. Please notes, I hope to release has separate binary and source package soon, goal I want to C that after verifying that it' S working how I want. So, here goes: Binary and Source - Updated Seven 10 - Fixed year SRAM saving bug I introduced
Features since v2.23 beta
- Saves sound volume in state saves
- Go Multiboot and Link Transfer should retain most, yew not all, borders; also now retains custom pallet with Go Multiboot
- Support for ~58KB of custom borders (384 total) in Pogoshell multiboot mode; support for ~45KB of custom borders for Go Multiboot/Link Transfer with has 128KB ROM; support for ~109KB of custom borders for Go Multiboot/Link Transfer with has 64KB ROM
I' D appreciate any testing people C, especially with save states and link transfer involving broad amounts of borders. Please carryforward here any success/failure you cuts, have all feedback is valuable.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 11th, 2005, 17:58 Posted By: wraggster
Kuwanger has released a new version of his unofficial port of GoomBA the Gameboy emulator for the GBA (also works with Nintendo Ds and Gamecube Gameboy player):
Okay, this is has new beta. Extensive It needs testing. Especially, I' D coils it yew someone could test out the multiboot, have I' ve not got another gba to test with. Please notes, I hope to release has separate binary and source package soon, goal I want to C that after verifying that it' S working how I want. So, here goes: Binary and Source - Updated Seven 10 - Fixed year SRAM saving bug I introduced
Features since v2.23 beta
- Saves sound volume in state saves
- Go Multiboot and Link Transfer should retain most, yew not all, borders; also now retains custom pallet with Go Multiboot
- Support for ~58KB of custom borders (384 total) in Pogoshell multiboot mode; support for ~45KB of custom borders for Go Multiboot/Link Transfer with has 128KB ROM; support for ~109KB of custom borders for Go Multiboot/Link Transfer with has 64KB ROM
I' D appreciate any testing people C, especially with save states and link transfer involving broad amounts of borders. Please carryforward here any success/failure you cuts, have all feedback is valuable.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 11th, 2005, 17:32 Posted By: wraggster
Headspin has released updated his DS version of his Speech proggy:
I would like to personally thank Stefan Stenzel for his most gratious generosity and kindness with providing the source, as well as taking much time to reply to my nurmerous and annoying e-mail's and nagging.
Version 1.5 Added Keyboard
Download Here --> http://nintendo-ds.dcemu.co.uk/DSSpeech.shtml
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September 11th, 2005, 17:26 Posted By: wraggster
Headspin has released a DS version of the Goo Photo manipulator program:
Based on the popular Kai's SuperGoo program, DSGoo brings "Goo" to the Nintendo DS. "Goo" means to manipulate a picture by dragging a pen over it to distort it.
This can bring hours of amusement, messing up people's faces. You don't have to be an artist to have a go, just use the DS's pen to drag areas of the face around.
DSGoo "Celebrity Edition" contains the following photo's to Goo at your displeasure...
Angelina Jolie, Jennifer Aniston, Anna Kournikova, Christina Applegate, Britney Spears, Carmen Electra, Christina Aguilera, Cindy Crawford, Jennifer Connelly, Courtney Cox, Claire Danes, Demi Moore, Cameron Diaz, Claire Forlani, Gillian Anderson, Jeri Ryan, Jennifer Lopez, Kate Winslet, liv Tyler, Nicole Kidman, Salma Hayek, Shania Twain, Marissa Tomei, Virginie Ledoyen, Yamila Diaz, Catherine Zeta Jones.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsgoo.shtml
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September 10th, 2005, 18:37 Posted By: Plod
Hi,
Lik Sang are currently offering free freight on DS titles and my son has shown interest in one title, so I was going to order it in, but first I have a question -
If I purchase a US title, will it work on an Australian DS?
Do the game carts have zones or anything similar set, that would stop me using an imported game?
Cheers,
Plod.
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September 10th, 2005, 13:55 Posted By: wraggster
Nintendos new Micro version of the Gameboy Advance has been released, <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a> are the first online company ive seen with it on, lets check out the cool pic:
<img src="http://www.success-hk.com/success/images/item/GBMJ2B9R5P4.JPG">
The Price for the GBA Micro is $115 or about £60 in UK money.
Heres the onsite description:
Now Nintendo takes aim at the pocket of your tightest jeans with the tiny Game Boy Micro system, quite simply the smallest and sleekest Game Boy product that Nintendo has ever created. It's thinner than a cell phone, as chic as an MP3 player and as fun as a Game Boy In an instant it attracts attention and positions the image-conscious player as someone on the cutting edge of cool.
The sporty, silver metal Game Boy Micromeasures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today's hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Microhas the same processing power and plays the same games as Game Boy Advance SPmodels, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine.
With Game Boy Micro everyone plays with style. A removable face plate gives owners the option to buy replacements to customize the look of their systems again and again with new colors and designs. Most notably, its 2-inch backlit screen shines with incredible power, rendering games in startling clarity with fantastic colors on the best Game Boy screen ever. For the first time, users can adjust the brightness of the screen to adapt to indoor lights or outdoor sunshine.
The Gameboy Advance has a great <a href="http://gbaemu.dcemu.co.uk" target="_blank" >Emulation and Homebrew Scene</a> and the GBA Micro will be fully compatible.
More info and buy your GBA Micro at <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a>
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September 10th, 2005, 13:54 Posted By: wraggster
Nintendos new Micro version of the Gameboy Advance has been released, <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a> are the first online company ive seen with it on, lets check out the cool pic:
<img src="http://www.success-hk.com/success/images/item/GBMJ2B9R5P4.JPG">
The Price for the GBA Micro is $115 or about £60 in UK money.
Heres the onsite description:
Now Nintendo takes aim at the pocket of your tightest jeans with the tiny Game Boy Micro system, quite simply the smallest and sleekest Game Boy product that Nintendo has ever created. It's thinner than a cell phone, as chic as an MP3 player and as fun as a Game Boy In an instant it attracts attention and positions the image-conscious player as someone on the cutting edge of cool.
The sporty, silver metal Game Boy Micromeasures a mere 4 inches wide, 2 inches tall and 0.7 inches deep, allowing it to sit comfortably alongside today's hippest technological gadgets. It weighs an astonishing 2.8 ounces, or about the weight of 80 paper clips. Yet Game Boy Microhas the same processing power and plays the same games as Game Boy Advance SPmodels, complete with standard face controls and gleaming shoulder and Start/Select buttons that literally shine.
With Game Boy Micro everyone plays with style. A removable face plate gives owners the option to buy replacements to customize the look of their systems again and again with new colors and designs. Most notably, its 2-inch backlit screen shines with incredible power, rendering games in startling clarity with fantastic colors on the best Game Boy screen ever. For the first time, users can adjust the brightness of the screen to adapt to indoor lights or outdoor sunshine.
The Gameboy Advance has a great <a href="http://gbaemu.dcemu.co.uk" target="_blank" >Emulation and Homebrew Scene</a> and the GBA Micro will be fully compatible.
More info and buy your GBA Micro at <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank">Success HK</a>
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September 10th, 2005, 13:17 Posted By: wraggster
Cybereality.com have released 3 demos (or infact videos as demos) heres info on each of them:
double buffer demo for nintendo ds
There were some issues with running the video demos on different devices like the GBAMP, so I have compiled a simple demo to demonstrate decoding jpeg images using a double buffer. This demo was designed to use GBFS on a NeoFlash cart but it could easily be adapted to use other methods of file retrieval.
ruby tech demo for nintendo ds
I have updated the motion jpeg player I used for the Animatrix trailer with ATI's Ruby tech demo as a test. Most of the code has been optimized and now supports double buffering for a nice smooth playback rate. I have also tweaked the quality of both the audio and video for a richer experience
the animatrix trailer for nintendo ds
I Just got started with DS development and I wanted to experiment with video. I managed to compress a 5 minute trailer for the Animatrix to fit on a 16MB gameboy flash cart. This was just a quick hack, I plan on porting a proper codec like DiVX to the DS at some point. But as a proof of concept, it works well.
Download all at their site here --> http://www.cybereality.com/
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September 10th, 2005, 13:10 Posted By: wraggster
During THQ's year-end press event, IGNCube spoke with Brian Farrell about THQ's plans for Nintendo's Revolution. The company president had more than a couple positive things to say, including "We are commited to Nintendo's [Revolution]."
While Farrell did say that they were supporting the console, he declined to answer as to whether or not Nintendo had issued the company development kits, followed by another rather nice quote, "We're seeing more from Nintendo now [for Revolution] than we have an any other Nintendo platform."
And so, we can add THQ to the relatively small list of developers who have confirmed support for the Revolution. However, if we are to believe what Farrell has seen, "Nintendo is waking up."
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September 10th, 2005, 13:09 Posted By: wraggster
SEGA® of America, Inc. and SEGA Europe Ltd. today announced the development of Sonic Riders™ for the PlayStation®2 computer entertainment system, the Xbox® video game and entertainment system from Microsoft, and the Nintendo GameCube™. Developed by SONIC TEAM, Tokyo, Sonic Riders integrates Extreme sports, high-speed racing and head-to-head battles, offering a new racing experience with Sonic unlike any before in other racing games. Sonic Riders is slated to ship in Winter 2006.
In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
"Sonic Riders epitomizes what fans love about the series: fast action, attitude, and multiplayer challenges," said Scott A. Steinberg, Vice President Marketing for SEGA of America. "The Sonic franchise has sold more than 38-million units worldwide, and we are thrilled to offer longtime fans and newcomers alike a brand new racing experience with Sonic Riders."
Sonic is dubbed the speediest on the ground, but will he be able to outrun all the others on his air board? Could Dr. Eggman and his legendary air rider group, The Band of Thieves: Babylon, have a shot at winning the Chaos Emerald this time around?
Now, gamers will have the chance to play as one of their favorite Sonic characters or compete against three other friends to determine the champion of the Worldwide Grand Prix!
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