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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 28th, 2005, 23:22 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:
The compilation environment was updated. devkitProUpdater-1.0.9.exe(devkitARMr16/libnds-20050921).
It came to be able to do multi boot.
Gbamp_cf.c of chishm was renewed to the '2005-09-05'th edition.
MP3Plugin:The frequencies other than 44kHz were supported.
MP3Plugin:It sped it up only a little.
BMP/Jpeg/PNGPlugin:A picture file that was smaller than the window was normally corrected as displayed.
NDSROMPlugin:NDSROM file was able to be started by GBAMPCF. (Thanx SaTa.)
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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September 28th, 2005, 23:16 Posted By: wraggster
Tosh-ds has released an early demo of his Choplifter game for the Nintendo DS:
Right now I'm working on a Choplifter-clone for Nintendo DS.
Scrolling is working as intended, along with sprite drawing and hiding. Planning to implement half-decent collisiondetection as the next thing, and then move on to more gameplay, like picking up soldiers and bringing them to a drop-off point.
Download Here --> http://nintendo-ds.dcemu.co.uk/choplifterds.shtml
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September 28th, 2005, 23:05 Posted By: wraggster
The Chuckster has posted some WIP news of his port of Stella the Atari 2600 emulator to the NintendoDS
Wrote DS sound code. Seems to output sound but there's no ring buffer, it's slow (due to a loop with a double), and there's no detectable Atari 2600 bleeps in there. I got some bugs fixed, but of course, it's no where near release.
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September 28th, 2005, 22:53 Posted By: wraggster
AgentQ has released a new update of ScummVM for the NintendoDS, heres whats new:
- The top screen now shows a zoomed in view of the action, scrolled to the character who's speaking
- Large speed increase for Adlib music emulation
- Large speed increase for GBAMP CF card loading
- Closing the lid now puts the DS in sleep mode
- Screens are now the right way round on the latest firmware for the M3 player
- Savegames now save in the selected folder rather than the root
- Dialog no longer skips when you scroll the screen down as it's playing
- The console no longer appears during gameplay by default, toggle it using the Y button.
- Implemented screen shake function
Download Here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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September 27th, 2005, 22:26 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
V0.9 - 2005-09-26 (FluBBa)
Added support for the GG BIOS.
Added config for using Select as Reset button.
Fixed Shanghai 2.
Fixed Ryu Kyu.
Fixed Space Gun.
Fixed a bug in joypad reading (Street Fighter II).
Optimised mapper detection.
Optimised sound mixer.
Optimised CPU abit.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 27th, 2005, 22:25 Posted By: wraggster
<a href="http://hem.passagen.se/flubba/gba.html" target="_blank" >FluBBa</a> has updated his Sega Master System emulator for the GBA (works on Nintendo DS - with a GBA Flash Cart - and Gamecube Gameboy Player too ), heres whats new
V0.9 - 2005-09-26 (FluBBa)
Added support for the GG BIOS.
Added config for using Select as Reset button.
Fixed Shanghai 2.
Fixed Ryu Kyu.
Fixed Space Gun.
Fixed a bug in joypad reading (Street Fighter II).
Optimised mapper detection.
Optimised sound mixer.
Optimised CPU abit.
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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September 27th, 2005, 22:01 Posted By: wraggster
SuccessHK have posted many new games they have on their site:
Frogger: Helmet Chaos US ver
One of the most beloved video game icons of all time returns as Frogger makes his debut on the Nintendo DS in a “ribbit-ing platformer game, Frogger Helmet Chaos. A game for the entire family, Frogger Helmet Chaos features the classic “hop-n-dodge?gameplay Frogger is known for. In this latest escapade, Frogger finds himself called upon to stop an evil force that threatens his home, Firefly Swamp, and the nearby kingdom of Bunnington Hollow. To stop the insidious Dr. Wani and his destructive mining efforts, Frogger must use all of his hopping and dodging skills, along with many new talents, to infiltrate the mastermind’s lair and bring his evil plans crashing down.
Lost in Blue US ver
The Survival Kids series (released on Game Boy and Game Boy Color) makes the leap to the Nintendo DS. You play as Daichi. Together with a heroine called Aoi, you attempt to escape a deserted island. You'll use the stylus to collect food and items, combining them to new items. Players must hone their skills at all sorts of survival tasks, including hunting animals and gathering supplies, as well as cooking the food for sustenance. It's also important to establish a good relationship between the two characters, since the game's ending depends on your social skills and how you've developed the friendship and lifestyle on the island. There's also a second adventure after the first one ends where players take control of Aoi and get a completely different adventure experience.
Lunar: Dragon Song US ver
Discover the events prior to Lunar: Silver Star Story in this role playing game for Nintendo DS featuring three new characters. Battle the forces of evil and transform Dark creatures into Light with the new Light and Dark system. Augment the abilities of your party via Battle Cards, and then exchange cards over wireless LAN with your friends.
The game takes place 1,000 years before Lunar Silver Star Story and follows Gien Campbell, a 15-year-old delivery boy. Gien receives a delivery request to the town of Heelritz, a town of half-beasts. Although it's a place Gien has dreamed of, he finds out the dreamland is far from perfect.
Lunar lets you move around the map by simply tapping a point on the touch screen. Battles in the game use both screens to show grounded and airborn enemies. The game also feature controls dictated to the built-in microphone.
Space Invaders Revolution US ver
Space Invaders Revolution, as the name suggests, marries the vintage game play of the legendary shoot-'em up with the exciting new possibilities offered by the unique features of the Nintendo DS. With a choice of directional pad or touchscreen and stylus controls, players can steep themselves in the nostalgic wonder of the original, while the New Era mode expands and twists the gameplay, bringing in puzzle elements as well as other new concepts. Taking the form of a 60-level world tour, players must battle waves of invaders in 20 different locations around the globe, eventually taking in a climactic showdown with the UFO mother ship on the moon. Collect power-ups and combine them to form new weapons in order to destroy the invading fleet.
Trace Memory US ver
While researching human memory for the government’s secret lab, scientists Richard and Sayoko Robbins suddenly disappear and are presumed dead. Ten years later, their daughter, Ashley, receives a letter from Richard, telling her that he is still alive and sequestered in a lab on Blood Edward Island. Ashley traces the letter to the island to find the truth behind her parents?mysterious disappearance. Once there, she discovers that her parents had been working on a memory-generating computer called Trace, but the connection between Trace and their disappearance remains unclear.
While searching for Richard, Ashley befriends a ghost named D, who is looking for answers of his own. Having lost all his memories and any recollection of his death, D is destined to remain in limbo and wander the island until he recovers them. Together, they set off to find the truth of their pasts.
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September 27th, 2005, 04:51 Posted By: DevMountain
Hi all,
I bought 2 NDSs last week for my kids, and asked in the shop about where the saved game informatio is stored - I was told on the console.
I thought "Cool that means that they can share games and not worry about overwriting each others saved games".
However, when putting one cartridge from the first NDS into the second, the other NDS's saved game is available
Can you save game data to another location or does it have to be the cartridge?
Is there any way around this issue? I don't want to have to buy two copies of every game!
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September 27th, 2005, 00:41 Posted By: rarename1122
my Wireless Connectionisnt working...i mean, i can click on picto chat, but when i try to go into a room, nothing happens...it just stays on the same screen. Same thing with ds download play, it goes to a blank screen and nothing happens.
basicly, everything that requires wireless connection doesnt work...
i dont know what to do...i feel like my head is going to explode! ahhhhhhhhhhhhh!
plz help me!
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September 26th, 2005, 21:33 Posted By: wraggster
Gluck has released a Sudoku game for the Nintendo DS:
Removed the '0' number, instead, there is a coloured background on each empty square.
I also added an input method : when you click on a square, it opens a selection window, where you can choose which number to add. You can't change a number which was already on the Sudoku Table.
Download Here --> http://nintendo-ds.dcemu.co.uk/dsudoku.shtml
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September 26th, 2005, 20:43 Posted By: wraggster
Seddy has released 3 games for our DS Homebrew Pleasure, heres the info from each of em:
Space Games:
Its more a testgame, than a real game and it is not final, but it works! in fact, that are two games in one.a simple space shooter and a breakout clone.Download it below and test with dualis I dont know, if it works on hardware, because i dont have a flashcard. If you can test it on
hardware, pleas mail meif it works: seddy(at)lycos.de
Download Here --> http://nintendo-ds.dcemu.co.uk/spacegames.shtml
Yoshis Bad Brother!:
Yoshis Bad Brother is a Jump and Run game, with lots of shooting! You're the bad brother of Yoshi (surprised?). All you think about is killing enemies! You can steer with LEFT and RIGHT to walk and UP or L to jump. You can shoot with the Touchscreen. I'm entering the Neo-Flash Coding Competition with
this game, so wish me luck!
Download Here --> http://nintendo-ds.dcemu.co.uk/yoshisbadbrother.shtml
iQuiz!
iQuiz is a couple of two games.In the "QuizGame" you have to answer questions in limited time. In "Fastwriter" you have to type given words as fast as possible.On the upper screen you see everything you need to play, and on the lower screen you see a Keyboard for the input. In the "QuizGame",
there are 1393 Question! The hole game design is made up like you are typing on a PDA.I hope that it works on Hardware ;-)
Download Here --> http://nintendo-ds.dcemu.co.uk/iquiz.shtml
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September 26th, 2005, 19:55 Posted By: wraggster
Namco and Nintendo have teamed up again, offering for the first time, a proven consumer franchise for the arcade!
Word about this acclaimed title has been on the streets for over 8 months. Namco is happy to announce that MARIO KART® ARCADE GP™ will be shipping in October. Due to limited production, this soon to be chart-topping game is available in limited quantities so act fast.
MARIO KART® ARCADE GP™ offers classic Mario Kart action with 11 characters. Familiar Mario Kart ® characters like Mario, Luigi, Peach and Wario tear up the track with characters available only in the arcade model…. Pac-Man, Ms. Pac-Man and Blinky. Each character has unique driving abilities so you'll have to try them all. The Player Continuation feature makes that possible!
MARIO KART® ARCADE GP™ is a 2-player dedicated game. It's an impressive attraction piece when two cabinets are linked for 4-player thrills and spills. Six worlds offer a variety of racecourses, 24 in all, to challenge both hard-core Mario Kart® fans and casual players alike. Add in the variations of time and environment and you get 68 diverse courses! Plus, there are hilarious challenge stages available to those who wins the Grand Prix Mode tracks.
This dedicated model features a NamCam 2 to add to the excitement of the game play. You insert your face in the character image of your choice and BAM….an image of your marvelous mug appears on screen where your rivals can see you as you leave them in the dust.
The game play is fast, furious and FUN! You race around the course and collect crazy items to toss at your adversaries. There are 57 objects available, over 40 developed just for the arcade model! Some items can be thrown forward at the competitors racing in front of you on the course and others can be used to disrupt those who are hot on your tail. There are items that lock on your target and some that provide you with shields to reflect the rival's attack, there's even one that allows you to become invisible! While you're trying to whip around the track and stump your friends you've got to dodge the stuff your buddies are tossing your way! The sophisticated feedback steering will have you wishing you never got hit by that blasted Needle Bomb, Thunder Cloud or Tornado. Gathering coins along the way increases your speed and helps you win the race. Advanced players will be thrilled when they discover the hidden moves and use them to their advantage.
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September 26th, 2005, 19:54 Posted By: wraggster
You can homerun like Babe Ruth or strike it like Joe DiMaggio, but whatever your skills are, be sure to challenge Mario and friends in Nintendo’s first baseball game - Mario Baseball - which is hitting the Nintendo GameCube on 11th November 2005 across Europe.
Following in the footsteps of Mario Golf, Mario Power Tennis and Mario Smash Football, Nintendo once again brings sport to life in the latest of the Mario themed sport games series. Be prepared, this isn’t your average baseball game - it’s an arcade style outing featuring over 30 of your favourite characters and icons from Nintendo’s Mario franchise including Wario Ware, Donkey Konga and Bowser Jr.
The game is packed full of fun features and surprises. There are more than 5 different themed stadiums to play in, each with their own unique characteristics inspired from previous Nintendo games like Peach Garden, Yoshi’s Park and Wario Palace.
There are several game types in Mario Baseball including Exhibition mode, which features standard matches for up to two players and Challenge mode, where players wander through a world of wild trials, playing mini-games to earn coins and power ups, unlocking characters and clearing baseball–related challenges on their way to a showdown with Bowser. Toy Field Mode can be played with up to four players and the objective is to collect points through hits and coins in a selection of mini-games. Finally Mini-Game Mode involves a series of five mini-games, all of which can be played with up to four players.
Mario Baseball will score a homerun with both Nintendo and Baseball fans giving them a chance to play against their friends to decide who is the king of swing! This big hitting game certainly does not disappoint and provides addictive playing modes and fun all round entertainment.
Mario Baseball will strike on the Nintendo GameCube when it launches on November 11th 2005 at the estimated retail price of around £40.
Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.
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September 26th, 2005, 19:53 Posted By: wraggster
Ever wondered what it would be like to be a War Room General leading a loyal troop, or a soldier battling for king and for country? This Christmas Nintendo is taking military command out of the Pentagon, away from the UN and bringing it to thousands of living rooms across Europe. Will you prove to be a paltry Private or the world’s greatest General… only time will tell! Battalion Wars is an all-out action adventure and launches an offensive on the Nintendo GameCube on the 9th December 2005 across Europe.
Following on from Advance Wars: Dual Strike in full 3D glory, Battalion Wars is set in the 21st century where a minor border dispute between the Western Frontier and the Tundran territories has escalated into an all out war. Exhausted by the fighting the two armies reach a stale mate, until the despotic ruler of a nearby country, Kaiser Vlad, seeks to use this situation to conquer both countries. Forced to sign a desperate alliance, the Western and Tundran armies now must fight together to survive the new menace.
In Battalion Wars the player has absolute control over all units, switching back and forth between their different troops with the tap of a button. Victory in this game requires the combination of vehicles which include jeeps and tanks, along with aircraft such as helicopters and fighter jets with a strategic deployment of infantry forces. The player can even choose what equipment individual units are issued with. Troops can use a range of equipment from rifles to flamethrowers to combat enemy infantry or defeat armoured vehicles with rocket launchers and explosives.
This game’s main mode features twenty huge missions set in varying locations across the map. Once on a mission the player chooses one unit, which they control from a third, person view, and at any point can switch to another better-situated soldier. Players control the remaining forces using the C stick in conjunction with an innovative menu to give orders and move troops. The intuitive command interface makes commanding simple, giving orders like advance, attack and defend to groups or individual units.
Variety is the name of the game and Battalion Wars doesn’t disappoint with huge variation between the missions. Some levels are simply a heated battle between two opposing forces, others have a single soldier escaping with vital captured information, and each stage is different enough that nothing will feel too familiar. Offering enough real time action to keep the biggest adrenaline junky hooked, it also offers fiendishly tough challenges to keep strategy fans on the edge of their seats.
Battalion Wars will be marching onto a Nintendo GameCube near you on December 9th 2005 for an estimated retail price of around £40.
Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo.
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September 26th, 2005, 19:51 Posted By: wraggster
Carried out by independent research agency SKOPOS, the survey included 2,500 mobile gamers in the US, UK, Italy, Spain and Germany.
The results show that 45% of Americans play to beat previous high scores compared to just 17% of Europeans. North American mobile gamers tend to play for longer periods of time - 33% of US mobile gamers play a single game for over 20 minutes compared to 21% of European mobile gamers.
Among US gamers, 8% play 10 or more times a week compared to 3% of European mobile gamers.
Casual games are the most favorable in the US - 22% in the US against 17% in the EU, while action games proved to be popular among the EU - 15% in the EU against 7% in the US.
31% of American mobile gamers liked to show off mobile games to their friends compared to just 13% in Europe.
David Gosen, COO of I-play commented: "The survey results show that US mobile users have really embraced mobile gaming, being more competitive when they play and showing games off to their friends. All inclusive data packages, carrier support and advertising have unquestionably fuelled the growth of mobile gaming in the North American market."
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