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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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September 21st, 2005, 18:08 Posted By: wraggster
We’ve seen a little bit of confusion (free! not free!) on this point, but Eurogamer helps put the debate to rest. All of those old games that Nintendo said will be available on Nintendo’s next-generation Revolution console are gonna cost gamers.
Nintendo isn’t announcing the details of how these older games would be priced, but a variety of schemes is likely. Some games might be bundled as freebies to entice sales of the console, some might be offered along with the purchase of a current-generation game, and so on.
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September 21st, 2005, 18:07 Posted By: wraggster
Rumors are circulating that Nintendo has quietly launched a new version of the Game Boy Advance SP, which features a backlit screen said to rival the PSP. The old on/off side-lighting button has been replaced with a button that now toggles between two (backlit) brightness levels. The new GBA is only available in Graphite and Pearl Blue. Can anyone confirm this?
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September 21st, 2005, 17:59 Posted By: wraggster
Sega's Super Monkey Ball is rolling its way to DS and we've managed to nab the first six shots from the game.
While no details have been released regarding gameplay, the shots reveal that your chosen monkey-in-a-ball will be displayed on the touch-screen, so we imagine stylus stroking will be required to move your spherically-encased simian around the banana-littered courses.
It's also a pretty solid bet that there will be a stack of minigames to enjoy - it looks like air hockey is definitely in - and that WiFi multiplayer will also be catered for.
As ever, we'll bring you more details as and when they emerge.
A release date for Super Monkey Ball DS is yet to be confirmed
http://www.gamesradar.com/news/defau...sectionid=1588
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September 21st, 2005, 17:57 Posted By: wraggster
Speaking to GamesIndustry.biz at the Tokyo Games Show, Xbox VP Peter Moore has praised Nintendo's "innovation with the new [Revolution] controller", and reiterated the need for the industry to grow into new markets.
"I want to give kudos for Nintendo for its attempt at innovation with the new controller," Moore commented, saying that the new device would -"bring people in that, as Iwata-san said, are either lapsed gamers or gamers that are intimidated by the complexity of the controller."
In the second half of our interview with Microsoft's head of worldwide marketing and publishing for Xbox, which you can read on the site today, Moore went on to argue that the digital lifestyle functionality of Xbox 360 will offer non-gaming consumers a similar incentive to get involved in the market - and reiterated the company's controversial message from E3.
"We said at E3, we want a billion consumers touched in this next generation by our industry," Moore said. "That was an industry message. Certainly, we can see Nintendo rallying to that cry and reiterating what Robbie said on May 16th; I heard the same words come from Iwata-san of Nintendo yesterday."
He then revealed that Microsoft is also looking into ways ot make games on its platforms more simple and approachable, while still retaining a level of complexity that makes them difficult to master.
"We need to grow as an industry," he concluded. "Having a simplified controller is one tactic in what is a larger strategic battle we need to face to grow this business."
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September 21st, 2005, 17:52 Posted By: wraggster
It's time to break some skulls in a smashing new adventure: Screw Breaker. The Skull Rollers, an evil crime syndicate, has stolen your most prized possession, a red diamond that belonged to your deceased mother. Now it's up to you and your fellow thieves to penetrate their hideout and take it back. With the help of your trusty Breakall Drillbot, you can plow through just about anything in your path. Use the L and R buttons to change the direction of the rotation. Explore every inch of the gang's hideout to find hidden gears that will beef up your ride. Screw Breaker is developed by the GAME FREAK, known worldwide for its smash hit Pokemon games.
http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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September 21st, 2005, 01:52 Posted By: wraggster
Over at the GATE, Tim Alamenciak has posted his thoughts about Nintendo’s latest revolution in an editorial entitled, “When Great Ideas Aren’t Great Enough.” From the title, it’s pretty clear what direction Tim is headed in. His primary concern is that the gaming public won’t be interested in adapting to the new control concept—what Tim refers to as the “wand of glory.” We would argue that gamers have adapted well to Nintendo’s past innovations; the analogue stick and rumble device have become industry standards.
But the Revolution controller is arguably a greater step than any of Nintendo’s past innovations. Then again, if it works, it works, right? But is the timing off? In the age of the Xbox 360 and PlayStation 3, is Nintendo taking too big of a risk?
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September 21st, 2005, 01:39 Posted By: wraggster
Eurogamer has a look at some new information about the Revolution's wireless presence. From the article: "Iwata confirmed that consumers will not be required to pay any monthly fees to play first party titles - the only costs incurred will be the price of games and the user's own Internet connection. He said that Nintendo has worked hard to design a system which is secure and protected from the kind of abuse that can come from anonymity. A Nintendo-branded USB Wi-Fi access point will appear on the shelves along side the first Wi-Fi enabled game for use by gamers who don't have a wireless Internet connection already set up - which would suggest that third party wireless access points can also be used."
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September 20th, 2005, 23:34 Posted By: wraggster
GPF Posted this news:
Iv partially implemented headspin's C64 keyboard bmp for Uppercase and shifted. Here is a screenshot of it running Bruce Lee. I still need a little work on the keyboard cant figure out why im getting the corruption at the bottom of the screen.
Also if anyone has a ndslib opengl example using a 512X512 texture so i can use a smaller view window minus the borders or give me some better ideas on scaling a 384X360 screen to 256X192
Thanks,
Troy(GPF)
Check out http://gpf.dcemu.co.uk for more info 
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September 20th, 2005, 18:43 Posted By: wraggster
Speaking at the Tokyo Game Show, Nintendo president Satoru Iwata has revealed more details of the company's plans to promote wireless gaming for the Nintendo DS.
"It is our goal that all consumers who purchase a Wi-Fi enabled game will try Wi-Fi connection at least once," he said.
Iwata confirmed that consumers will not be required to pay any monthly fees to play first party titles - the only costs incurred will be the price of games and the user's own Internet connection. He said that Nintendo has worked hard to design a system which is secure and protected from the kind of abuse that can come from anonymity.
A Nintendo-branded USB Wi-Fi access point will appear on the shelves along side the first Wi-Fi enabled game for use by gamers who don't have a wireless Internet connection already set up - which would suggest that third party wireless access points can also be used.
Online retailer Play is already taking pre-orders for the "Nintendo DS USB Access Point", due for release on November 11. The adaptor is priced at GBP 14.99, a saving on what Play claims is an RRP of GBP 19.99.
Nintendo has said that there will be two types of service to choose from - users can either find people to play against according to how they've performed in the offline game, or create a list of friends.
Neither service will support voice chat as, according to a Nintendo Europe product manager quoted in a recent product guide, "We need to be entirely confident that there can be no untoward activity."
Gamers will be able to play online for free at high street stores across the country, which will be equipped with Wi-Fi antennae. Nintendo is also said to be negotiating free Wi-Fi hotspot connections with leading telecomms companies, and looking to close the deal by the end of the year.
The supplement confirmed that Mario Kart DS will launch in Europe on November 11, with Tony Hawk's American SK8Land to follow soon after. Animal Crossing Wild World and Metroid Prime Hunters are due for release in 2006.
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September 19th, 2005, 22:37 Posted By: Zaneblade
the controller is in a remote control shape.. there is a expansion slot on the back were a number of add ons will be able to be pluged in... in the video they use a analoge stick... anyway the way that it does the motion thing is 2 sensors are stuck to the side of your T.V and this judges all 3D the movement.... so far these are the main feature known
Remote control design: constructed to appeal to a wide variety of potential players
3D Pointing: Sensors understand up, down, left, right, forward and backward.
Tilt Sensitive: Controller can be rotated or rolled from side-to-side.
Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad.
Multifunctional: Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
Wireless: Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
Rumble Built-in: Included standard in all the controllers
Now for the Controller setup.. this confused me at first but now it is simple... At the front there is the power button.. then comes the D-Pad... then there is the Classic BIG A button... there is then abit below that 3 buttons... Select Start and Home... how i have no idea what this home button is but it has to be in there for a reason.... then below this there are small a and B buttons and on the back there is a big B (trigger Button).... The Controller
Then there is the add-on
Click here if you have not seen it.... the analoge Stick and Trigger add-on (a.k.a nunchuck-style controller) - at first it looks simple but looking closer it looks really comfy and there is not just the analoge stick and thats it... there is also Z1 and Z2 at the front...
but i bet at one point you thought.... ahhh but how do i play the old games?? for games that are guna come out on all 3 next gens how will the Rev work because it doesnt have as many buttons.... well i thought this... but so did ninty... they have made a Controller shell add-on which then means the Rev controller can turn into a normal controller... The best thing about this is that even when its in the shell the Remote control is still on so this means even more things can happen in a game.... instead of strugling to use the analoge stick to move and press buttons all you have to do is move.... and the shell also means there is enough buttons to be able to have the same games on rev than the PS3 and Xbox360.... its not known whats it going to look like but to give you an idea this is what ign think it could look like
also another thing to rember is in the video there is a guy druming with 2 of the controllers... that means that people maybe able to use 2 controllers and the same time... interesting!
Now something i have been thinking.... at first the extra A and B buttons confused me but i read that they were put on there just to show the buttons and they will probly be X and Y... After thinking its also obvious what the 'Home' button does... it simple sends you to the Revolutions home... were you can look at your downloads, play music, watch films and you will most probly also be able to re Calabrate the sensors for the controller... Then i started thinking more... if u want to download stuff... maybe you will also be able to search the web....
Ok now i have got over the inital shock i think i can finally think properly... The first second i saw it i thought... coool its like a cool looking lazer gun... but no... the reason this is so dam amazing is because its 3D... it can move Up, Down, Left, Right like normal but no it can also do backwards forwards and even twisting, rotating and tilting... the sensors can do it all and thats the bit that i really do think is amazing... Here is an example i just thought of... thing of a driving game... when you watch people that dont play games much they move the controller... imagin how good there guna be.... and i am scared that people may realise that because this really is something special.... The other thing that struck me was the look and color... they have taken ideas from one of the most popular electrical thing around 2day.. the IPod... now i dont like ipods but i have to admit they do look cool and have a very grown up image..
so you still think ninty are kiddy? also if you look at the silver stand on the bottom that is the external hard drive
also to understand this more Watch this video
What more can i say but im gettin one on release day
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September 19th, 2005, 21:43 Posted By: wraggster
Source - http://www.drunkencoders.com/
doublec:
19 September 2005: Updated the first 6 of the tutorials to work with DevkitPro release r16a. The others will follow in the next few weeks.
18 September 2005: The recent release of devkitpro has changed a few things and many of the tutorials here are out of date. I'll be fixing these up over the next couple of days and the tutorials will be usable with the recent devkitpro release.
http://www.double.co.nz/nintendo_ds/
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September 19th, 2005, 21:30 Posted By: wraggster
Revo has released a new Paint Proggy for the Nintendo DS, heres what he says:
Hi,
here is the first release of my paint like app for NDS, it works on hardware, not so good on emulators. Features:
- 180x180 px image editing
- saving image to sram and loading from it
- 10 step undo/redo
- some of basic graphics operations
Download Here -> http://nintendo-ds.dcemu.co.uk/rpaint.shtml
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September 19th, 2005, 20:59 Posted By: wraggster
Speaking exclusively to GamesIndustry.biz, Nintendo of Europe's senior director of marketing, Jim Merrick, has revealed that he believes the Revolution controller "Certainly could make us market leader."
The new controller was unveiled at the Tokyo Game Show last week. The device is similar in design and size to a TV remote control and uses a sensor to detect which part of the screen the user is pointing at.
"We've talked a lot about expanding the gaming population and breaking down barriers, and the new freehand-style controller, as we're calling it, is very much a part of that," Merrick told this website.
"We have formidable competitors and I'm not going to make any sweeping, grand statements, but the Revolution has the potential to appeal to new groups of consumers we've previously been unable to reach."
"It also has appeal for hardcore gamers, and the ability to bring a lot of people back to gaming," he went on.
Merrick said Nintendo expects its rivals to be inspired by the new controller: "Here we are, about to throw away 20 years of controller designs - designs which Nintendo came up with. There will be an influence on the industry, absolutely."
"That said, Nintendo will aggressively protect its intellectual property," he continued.
Merrick said the controller design is "very nearly finished," adding: "We've got time to make a few refinements, but fundamentally it's complete." He also responded to critics who have expressed concerns about the controller working with different television standards by saying: "It works with LCDs, plasma screens, projectors... Everything. I guarantee it."
Merrick explained that Nintendo had taken the decision not to show any games at TGS as they wanted the audience to focus on the new controller, and not get "hung up on polygon counts and so on."
Although he declined to offer a definite date for when the Revolution console will get its first unveiling, Merrick did say: "Put it this way. Without making a commitment, if I went to E3 2006 and didn't end up playing the Revolution, I'd be very disappointed."
And though the Revolution controller may be a trump card for Nintendo, there's more to come, according to Merrick.
"Let's just say we have more surprises in store," he said.
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September 19th, 2005, 01:16 Posted By: wraggster
Some WIP news about the Homebrew Star Wars game:
One of major bugs has been fixed. It crashed the game if you fired more than 40/50 times. It's been fixed.
DONE:
Graphics
Collitions
2 Control schemes
3 speeds
TO DO:
Enemy generator
http://chavads.blogspot.com/
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