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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 7th, 2005, 23:30 Posted By: wraggster
Cory1492 posted this:
seems GBA SRAM has a couple unreliable bytes at the beginning and end, thanks Tepples for the info in the GBA programming newbie’s guide ;-) and thanks Eric for making me look for it :-) this is now fixed for EToolSMS, and will be fixed for ETool 2.x SAP. The first and last couple bytes being unreliable (NULLing sometimes on power cycle) it will simply update the header on the save so that the APPID no longer has any data in the first couple of bytes, fixing this problem transparently for anyone using EToolSMS, and it should fix it on any damaged (0x00 in first 2 bytes) existing EToolSMS file. Still unsure as to why the previous versions would not boot with G6.
http://nds.cmamod.com/
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October 7th, 2005, 23:25 Posted By: wraggster
Heres the latest:
Well, lwIP appears to be working, from what I've been able to test. I'm presently hung up trying to disable a hardware feature that overrides my setting of the powersave bit. Basicly, until I can change that bit, I can't get data from the access point properly, it's really anoyying. I've been working on trying to unset the bit now for about 2 days now, and have been rather unsuccessful (have tried some 50-100 combinations of things) I will probably take a break from this for a day or 2 (to service another pressing project), but this bit can't take that much more time to figure out.
http://akkit.org/dswifi/
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October 7th, 2005, 23:00 Posted By: wraggster
An update on the port of Doom to the Nintendo DS named DoomDS:
Well, its been too long since my last update, but I've been very busy.
Lots of design work has been done over the past few weeks, lots of progress with Doom level editing, but sadly, not alot of progress with the engine.
I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned into DS development. Its going to take a while to get to a decent skill level, but i'm pretty determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine myself, I am still relying on outside help for that.
I am playing around with the source to some engines already, and its good fun.
There has not been a media update for quite some time, I did post some pictures of the levels over on the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until some hardware testing begins and then show some better stuff.
The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random equipment have also been modeled. Levels are progressing well too, but there will most likely be changes
once testing begins. Textures are also being pumped out at a nice rate too!
In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.
He's progress is fantastic and he looks set to claim the bounty, he deserves it.
No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and check out the progress. http://akkit.org/dswifi/
When not working, modeling, mapping, playing games, or sleeping, I've been designing a very simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS engine takes shape, this project may serve as a good stepping stone for it, but we shall see.
I will be sure to keep you posted though, no more delayed updates.
Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.
Keep them coming.
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October 7th, 2005, 22:37 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:
A fatal bug of betatest3 was corrected.
Seek was supported with DMV.
Quick seek can be done with the cursor key.
copy from betatest3
'Colors saturation' bug was corrected. thanks Kir.
The aspect ratio was detected automatically.
codec was sped up.
Even '256x192pixel 12fps' is confirmed.
However, there is a difference by source movie.
Additionally, a detailed correction was done.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 7th, 2005, 22:34 Posted By: wraggster
Some arsehole for want of a better word has released a new RomLoader and it will brick your Nintendo DS, please only download software for your Nintendo DS from the sites that you trust like this one.
Dont kill your DS
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October 7th, 2005, 22:30 Posted By: wraggster
creepyplaidman has updated his WIP game for the Nintendo DS.
W00t just made a major update, I added a data map to the backgrond. What does that mean? Now the map has passable and nonpassable tiles, so now my game has a bump you can jump around w00t. This map will also allow me to do more in the future, such as determine tiles to be grind poles. The hard part non touch screen part of my game is done, now I can do the easy stuff various new tiles, artwork, and more levels. When I get some sort of hardware to test this game on my ds I will add the main characters weapon and enemies, so until then I think I'll make this a race to the end of the level game. In honor of my engine being basically complete, I've made the background ub3r awesome. I also slowed down the sprite a bit, leave comments if it's too fast, and also if the jump motion looks skippy.
More info and downloads here --> http://nintendo-ds.dcemu.co.uk/zotbotds.shtml
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October 7th, 2005, 21:50 Posted By: wraggster
While Mario's tendency to get shoe-horned into all Nintendo's sports titles has seen the jolly fat one fall from grace, Zelda's a name that still has the power to make fans dribble in sheer uncontrollable anticipation. Now, while Twilight Princess lingers in extended development time, series producer Eiji Aonuma has spilled some new details on the Link's upcoming DS debut.
In an interview with EGM, Aonuma has explained that the dual-screen handheld's Zelda game will be an entirely new experience for fans of the franchise, offering a brand new method of control and enabling gamers to view proceedings from a whole new perspective.
In fact, he said it just like this: "What I can tell you is that it's going to use the touch screen for a very unique control system that people have never experienced in a Zelda game before. I think one of the important elements of the Zelda series has always been that you feel like you're in the world doing the things that Link is doing and touching the things that Link is touching. This time you'll be able to use the touch screen and actually touch those items and objects yourself."
Quite what all that means is anybody's guess at the moment, but we can't quite shake the feeling that we might just be looking at some sort of first-person Zelda trickery, where you'll roam Hyrule looking through Link's eyes and manipulate your surroundings using the stylus. Of course, we might be entirely wrong here, but we've been wondering if this is the direction Aonuma intends to take the series ever since Miyamoto announced that Twilight Princess would be the last outing for Zelda as we know it.
With Nintendo's Revolution video suggesting the new controller can be used as a virtual sword, it wasn't too much of a jump to imagine we'll be seeing this kind of gameplay mechanic crop up in the green-clad elf's next-gen outing. Which would give Nintendo all the more reason to bring both console and handheld version into line.
Of course, all this is rampant speculation at the moment, but then it's Friday afternoon, we're full of pie and our brains are in a twirl. Wanna make something of it?
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October 7th, 2005, 21:48 Posted By: wraggster
The latest Nintendo Revolution rumor to hit the web is a doozie… “Nintendo may be aiming for a $99 launch price.” Yeah, it’s a dirty rumor, but could it be done? Doing so would put the Revolution in a league of its own, practically excusing it from the next-gen battle—it simply wouldn’t be competing with the Xbox 360 or PlayStation 3 if it were wearing a $99 price tag.
We’re likely going to see a lot of these rumors popping up in the coming months. Some suggest that rumors like this might be motivated by a desire to discourage prospective Xbox 360 and PlayStation 3 buyers. Needless to say, we should take this rumor—and the ones to follow—with a grain of salt.
Update: it’s also important to remember that Nintendo doesn’t sell its consoles at a loss. If a $99 Revolution is a real possibility, we can expect the system to be only a fraction as powerful as the PlayStation 3 or Xbox 360.
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October 7th, 2005, 21:44 Posted By: wraggster
Nintendo has released its first half sales figures, which showed a 6.9 percent sales drop as the GameCube underperformed estimats, but a weakened Yen and growing DS sales have almost doubled profit estimates.
The drop in sales, from an estimated 190 billion Yen to 175 billion Yen was attributed largely to the poor sales of GameCube hardware and software, as third party developers focus their attention on creating new titles for the next generation consoles (including Nintendo Revolution).
Nintendo's senior marketing director Yoshihiro Mori commented: "The big drop for GameCube games was in North America. It looks like the product's life is nearing its end."
In spite of this, sales of the company's handheld device, Nintendo DS have helped boost profits worldwide. In addition, a weaker exchange rate for the Yen has offset the drop in sales, allowing the company to retain its revenue forecasts and increase estimates for the full fiscal year.
Mori stated: "Offsetting the profit shortfall caused by lower sales, a substantial amount of foreign exchange gain was generated due to the weaker-than-estimated Japanese Yen."
Nintendo claims that a substantial development investment in its forthcoming next generation console, the Revolution, has also damaged margins. The new machine is expected to launch in Japan in the spring of 2006; competing with Microsoft's Xbox 360 and Sony's PS3 consoles.
While the GameCube may be nearing the end of its life cycle, and poor sales of both hardware and software have lowered sales figures for the company, increasing sales of its DS handheld are helping to offset the shortfall. In addition, Nintendo holds around USD 4.7 billion worth of dollar-denominated deposits, which have clearly helped revenue forecasts and overall profits, due to the fluctuations in the exchange rate for the Yen.
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October 7th, 2005, 21:43 Posted By: wraggster
Xbox corporate VP J Allard has criticised Nintendo's "freestyle" Revolution controller, claiming that he had a similar idea which was rejected after consultation with gamers and developers.
Speaking to US website Gameinformer, Allard said the controller was "Well intentioned" but argued that he couldn't see it being used to play sports or racing games.
"I don't think most Electronic Arts games are going to be played with that thing, I think they're going to be designed for the classic controller," he added.
"Four years ago I wrote an email treaty and said, 'Why aren't accelerometers in remote controls? Why can't I scroll down my channel guide with a gesture instead of up, up, up, up?"" Allard revealed.
"We did a lot of research with gamers, talked to a lot of game developers and said, 'Should we put an accelerometer in there and do the tilt thing?' And there wasn't that much enthusiasm around it."
Allard did note that the Xbox 360 remote control features A, B, X and Y buttons, and confirmed that "You're going to be able to play casual games on Live Arcade with the remote control."
He also conceded that Nintendo could make good use of the controller in first party games, and that it could prove a hit with gamers as a result. He went on to praise Nintendo for its innovation, suggesting that Microsoft might also consider producing a simplified controller in the future.
"Remote control, that's great," Allard said. "Let's take it one step further and do a simple controller. We've talked about it. I like the idea."
But that doesn't mean Allard is sold on Nintendo's version - "I don't know if I like the implementation because it ain't my remote."
"How am I going to watch a movie on Revolution? Am I going to have a different remote than that or am I going to have to use the four colored buttons?"
Allard's comments suggest he is less keen on the Revolution controller than fellow Xbox VP Peter Moore - speaking to GamesIndustry.biz at the Tokyo Game Show last month, Moore said he wanted to "give kudos" to Nintendo, adding that he could see how the device might bring lapsed gamers back to gaming and attract new consumers.
Allard hit back at critics of Microsoft's decision to offer two versions of the Xbox 360 in a separate interview with Edge Online, claiming that the move will be welcomed by consumers.
"Consumers like choice, and it's a very pro-consumer move on our part," he told the website.
"You buy the Xbox 360 Core system, you can build up to the premium system and you won't be left out of anything along the way. You can pace into this however you want, unlike any of the traditional categories," he said, citing the iPod Shuffle as an example of a piece of technology that can't be upgraded - leaving consumers who want an iPod Photo "screwed."
"There isn't a game on 360 that you can't play without a hard drive, so I think that's a good thing for consumers. We've made a commitment to broadening the audience," Allard stated.
He went to concede that some developers may have been disgruntled to learn that not all Xbox 360 consoles would come with a hard drive as standard, telling Edge Online: " Sometimes doing the right thing means doing the hard thing."
"Are there developers who are disappointed? Yeah, sure... It was a difficult one. I was the biggest fan of the hard drive and its potential, but the problem is that we sold 22 million Xbox consoles and 5 million, maybe 10 million just don't care about it."
But Microsoft picked up the tab for those unused hard drives, Allard pointed out - which raised the question of who should pay this time around.
"We can either ask the gamer to pay for it, pay for it ourselves, or prove that there's enough value in it and have the gamer say 'I want to pay for it'," he said, adding: "I think that's the right model."
"You know, being first you sometimes get some crap, and we've had some crap," Allard concluded.
"But I think it's very pro-consumer and very pro-developer, and I think that in five years everybody will look back and say that this was a very, very good move on our part to launch worldwide and to have the flexibility for consumers to decide on their products."
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October 7th, 2005, 17:27 Posted By: wraggster
The US version has been released:
The GameBoy Micro is the latest installment in the Gameboy family. It plays all GBA games and comes with all GBA SP features, but the size is smaller than ever, so it the weight.
New Mini Screen (Backlit); Adjustable Screen Brightness
New Micro Size - Mini Weight (holds in small pockets, three times lighter than iPod mini)
Rechargeable Battery
Plays all GBA Games world-wide
Swappable face plate for design customization
Comes with "Black", "Ammonite", and "Ladybug" faceplates
More info here --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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October 7th, 2005, 02:49 Posted By: wraggster
SoftDevhave ported the Nes emulator FCE Ultra over to the Nintendo DS, heres some info:
This initial release features full compatibility that FCE features (up to 1MB images), full speed, full sound, 2 player support and is simple to run as the included program creates a DOL file of each NES image you compile.
Download Here --> http://gcemu.dcemu.co.uk/fceultragc.shtml
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October 7th, 2005, 02:01 Posted By: wraggster
New from Baldbouncer
GBA TV Tuner (PAL version)
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=189&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=189" border="0" alt="GBA TV Tuner (PAL version)"></a>
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October 6th, 2005, 19:53 Posted By: wraggster
News From Slip:
I've just released a tool I wrote, in its released version 1.0 it's intended to extract Vertex-, face- and mapping-data from a 3ds file and throw the data into individual binary files, which I use in my projects.
The release is intended as a source release because it is likely people will want to put the data in their own format, which i've tried to make as straight forward as possible. There is the binary version that I use myself.
This tool can be used for more than GCN work.
Check out the Resources at http://www.ice-d.com for the details. Screen shots of models used on the cube can be seen on the main news page. Alternately click on this link to go straight to the tool's page. http://www.ice-d.com/resources/resou...converter.html
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October 6th, 2005, 19:35 Posted By: wraggster
Source - http://www.pdroms.de/index.php
iQuiz is a couple of two games. In the "QuizGame" you have to answer questions in limited time. In "Fastwriter" you have to type given words as fast as possible. On the upper screen you see everything you need to play, and on the lower screen you see a Keyboard for the input. In the "QuizGame", there are 1393 Question! The whole game design is made up like you are typing on a PDA. Release notes for this version: New iQuiz version! It is now balanced and has sound!
Download Here --> http://nintendo-ds.dcemu.co.uk/iquiz.shtml
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October 6th, 2005, 18:49 Posted By: wraggster
Nintendo® Wi-Fi Connection will begin a new era of easy, social gaming. For the first time, characters from the Nintendo universe will be playable online, as part of a unique wireless community, accessible inside or outside the home. Nintendo DSTM games like Mario Kart® DS, Animal Crossing®: Wild World and Metroid® Prime Hunters will require no additional charge for online play. Each is scheduled to launch in the coming months, along with the first third-party title using Nintendo Wi-Fi Connection, Activision's Tony Hawk's American SK8Land, developed by Vicarious Visions.
From home, if the user already has a Wi-Fi network, the Nintendo DS unit will connect directly to it with minimal setup procedures. Those who have a high-speed Internet connection such as cable or DSL, but no wireless network, can use the Nintendo Wi-Fi USB Connector, sold separately, that will plug into a computer USB port to create a wireless access point to connect to Nintendo Wi-Fi Connection.
Outside of the home, players will be able to connect in a variety of ways, including at thousands of free Nintendo Wi-Fi Connection hotspots nationwide. More details about these hotspots and how to connect outside of the home will be announced shortly.
Nintendo DS is just the first Nintendo system to connect via the Nintendo Wi-Fi Connection. The same service will be incorporated into Nintendo's next-generation home console, code-named Nintendo Revolution, set for release in 2006.
"Nintendo has taken the online video gaming model and rewritten the definition of community," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "With easy setup and no added service fees, players far and wide will log in and play with one another as easily as if they were sitting in the same room."
Nintendo Wi-Fi Connection will create a welcome, inviting atmosphere where video game players of all kinds can log on wirelessly and begin playing. The service will be used in different ways for different games. In Mario Kart DS, four players at a time can race over Nintendo Wi-Fi Connection. Racers can pick opponents from their roster of friends, match up randomly against strangers of comparable skill levels or simply choose to race against anyone in the world. Mario Kart DS launches Nov. 14.
People who hang out in Animal Crossing: Wild World can travel to other players' towns or invite up to three other players to visit their own towns, simply by opening the town gate. The four players then can interact and play together simultaneously in one town. Players must know one another and register to their respective friend rosters before they can connect. Animal Crossing: Wild World is set to launch on Dec. 5.
Activision's Tony Hawk's American Sk8land will let players compete head-to-head in multiplayer games in a variety of modes. Players also can create custom skateboard art and graffiti tags, and share them with other players via Nintendo Wi-Fi Connection. The service will track global high scores and stats. Tony Hawk's American SK8Land will launch on Nov. 14.
Games in development include Metroid Prime Hunters, slated to launch in the first quarter of 2006. Players can hook up for play with registered friends, automatch with other players based on a skill-level match or play with anyone; Nintendo Wi-Fi Connection quickly finds the best match with other players online.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DSTM and Nintendo GameCubeTM systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as MarioTM and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, ZeldaTM and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site at www.nintendo.com.
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October 6th, 2005, 18:41 Posted By: wraggster
New Commercial DS Game:
You play as a rather ordinary character who one day falls in love at the first sight of a particularly hot chick. From then on, the character puts all his energy into getting the girl, only to find numerous obstacles in his way. The game was given its name to deliver the sense of how serious the main character's attraction is to the girl -- a good thing, because the entire point of the game is to earn the girl's affection. You use the Nintendo DS's touch panel to interact with the game and make the girl grow fond of you. The basic gist of the game is to touch the girl via the touch screen. In fact, the game doesn't even use the standard D-pad and button controls -- it's all about the touch.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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October 6th, 2005, 18:38 Posted By: wraggster
News from LikSang
Nintendo held a special DS event in Tokyo yesterday where the new Wi-Fi adapter was unveiled, as well as a bunch of DS games to come out at a later point in time.
The company will launch the Nintendo Wi-Fi Connection in Japan this autumn with two compatible software titles (Animal Crossing: Wild World on November 23rd and Mario Kart DS on December 8th). The games will be free to play online, although Nintendo said it is up to third-party publishers to follow the same path or go for paid subscriptions schemes. The network allows you to use friends lists when searching for online opponents, and it will also give you the opportunity to play against "rivals" or random players (national or international). The marketing campaign for the service in Japan will be organized around the tagline of “Easy. Safe. Free.”
The games will be playable online using any Wi-Fi hot spot that you can catch with the NDS built-in receiver. Where the USB connector comes in handy is for those times when no Wi-Fi station is nearby: the USB connector plugs in your computer USB port and allows your wired internet connection to be broadcast wirelessly for your Nintendo DS.
Of other interest to DS owners is the ever-expanding list of games in development for the handheld. Though Nintendo showed several games that were previously announced, it did announce some new surprising ones including an exciting Mario Basketball 3 on 3 (not much more information and no release date as of yet).
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October 6th, 2005, 18:34 Posted By: wraggster
News from Lik Sang
Celebrating the Gameboy legacy, and hot on the heels of the Micro launch, Yujin have released a capsule toy collection featuring Nintendo's handheld line recreated in fantastic detail. Models revisited include the GameBoy (DMG-01), GameBoy Pocket (MGB-001), GameBoy Light (MGB-101), GameBoy Color (CGB-001), GameBoy Advance (AGB-S-WA) and GameBoy Advance SP (AGS-001). A little set of accessories is also included with each toy, such as a game cartridge, GameBoy printer or camera. Brand new for October, each is just US$ 4.95.
Next in line we have the Nintendo Cartridge Type Pocket Calculator from Banpresto. Inside a Famicom (NES) cartridge replica of either Super Mario Bros., Legend of Zelda or Ice Climber, is a fully working calculator, complete with authentic screenshot and real game sound effects. 15 cm wide (6 inches), these are US$ 14.95 each, and are the perfect example of original gaming collectables you can only pick up from your favorite hardcore store.
Previously we had plushes from the Super Mario DX label, very high quality soft toys from one of the most famous and best selling gaming series of all time, Super Mario Bros. Naturally these didn't take long to sell out, but now to help christen the title's 20th anniversary, we have Goomba and Koopa Troopa. A large 27 cm high (10.5 inches) in size, these are only US$ 16.95 each, a truly great price for a plush.
If you prefer to enjoy Mario and friends how they were 20 years ago though, we offer Nintendo Mini Mascot Keychains from Banpresto. At just US$ 2.95 each, you get Mario or Luigi from Super Mario Bros., Popo or Nana from Ice Climber, Player 1 or 2 colors from Balloon Fight, and Link wearing either Green or Blue from The Legend of Zelda, all in their classic pixel designs.
These are just the first collectibles to come from a complete line-up of Mario 20th Anniversary goodies that Banpresto has on the release calendar for this quarter. Stay tuned for more, as we expect tons of Mario related products to come within the next three months, from computer mice to bath towels, plushes, and much more.
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