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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 30th, 2005, 15:08 Posted By: wraggster
Success HK have posted on their site the following games for preorder:
NDS Castlevania: Dawn of Sorrow US ver. Pre-order
NDS FIFA 06 US ver Pre-order
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September 30th, 2005, 15:03 Posted By: wraggster
Tamagotchi Connection: Corner Shop, Bandai's new Nintendo DS title based on the popular virtual pet franchise, has continued to sell strongly in its second week on sale in Japan, taking the top spot in this week's chart.
The game, which rather curiously sees the player and his or her pet Tamagotchi opening and running a corner shop, has clearly struck a chord with a segment of the Japanese gaming population - coming in strongly ahead of Koei's rather more traditional PS2 title Dynasty Warriors 5: Mosho Den at number two.
Three new games made it into the ranking this week, with Konami's new PS2 strategy title Rhapsodia selling around 42,000 units to make it in at number four, while Bandai's anime-based PSP action game Gundam Battle Tactics (yes, it's an action game, not a tactics game) was at number six, and another anime licensed title, Koei's PS2 adventure Harukanaru Toki No Naka De 3: Izayoiki slipped in at number ten.
There were three DS titles in the top ten, with DS Training for Adults: Work Your Brain and Gentle Brain Exercises both joining Tamagotchi Connection in the ranking, at numbers five and nine respectively, and two PSP titles - with Konami's Winning Eleven 9 on the platform coming in just behind Gundam Battle Tactics at number seven.
Nintendo also saw continued success with the Famicom Mini 20th Anniversary edition of Super Mario Bros, which held on at number three in the ranking, while the Game Boy Micro is also still doing well - selling 47,000 units of hardware in its second week on sale.
Looking more closely at hardware, the Nintendo DS was top dog again this week, taking just over 33 per cent of the market, while the Game Boy Advance - counting all three compatible versions - had just shy of 29 per cent share.
The PlayStation Portable was in third place with nearly 25 per cent market share, while the PlayStation 2 is being thoroughly outclassed by the new handhelds at last - managing just 12 per cent market share last week, probably one of the lowest showings for the console since its launch.
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September 29th, 2005, 20:31 Posted By: wraggster
In case you don't know, it is a tool to convert .pme (aka .nds.gba) files into .nds files. NOTE: Only works for files that were built with ndslib/libnds and were originally .nds files with a header attached!
davr:
UPDATE Sep 28,2005: Now it should be a bit more compatible.
http://davr.drunkencoders.com/
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September 29th, 2005, 20:27 Posted By: wraggster
EA,s new Harry Potter game is looking great, click the comments for some awesome looking screenshots 
Click the comments(below) for those screens 
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September 29th, 2005, 19:24 Posted By: wraggster
Square Enix has revealed some new and unexpected information on two new Mana games it has in the works, one for home console and a portable spin-off for Nintendo’s DS.
Right now, no platform has been announced for the console version, though Square Enix has promised the most realistic Mana experience to date, with “...storylines offered through hints as subtle as the facial expression of an NPC,” according to Famitsu Weekly.
The DS version is looking fairly advanced however, and is a direct descendant of the lacklustre Game Boy Advance Mana game from last year. Fully titled Seiken Densetsu DS: Children of Mana in Japan and Secret Of Mana DS everywhere else, this will be bittersweet news to fans of the series. The long-awaited revival of the 2D series on GBA was widely panned, with the promise of one of the best modern RPGs in years evaporating into the ether.
From the few images that have popped up in scan form here and there, it looks as though the player controls the action in battle sequences using stylus strokes. No other gameplay details have yet been revealed.
We’ll bring you more details on both Mana games as they emerge in the coming months.
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September 29th, 2005, 18:47 Posted By: Predator
I've searched the threads for information on flash cards and can't really find what I'm looking for.
I'm thinking about buying a GBA Flash card but dont know which one to get.
Price doesn't really matter. I just want the most compatible one.
Please post your thoughts, and experiences.
Thanks in advance,
Justin.
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September 29th, 2005, 18:23 Posted By: King DS
Whats the chance of that happening? ive come up with ideas how i might...
PlayStation-
All the buttons are the same, L2 + R2 can be pressed by touching the left and right side of the screen. might be tricky at first but worth a look into.
Atari Jag-
This is Simple, ABY can be ABC and the keypad can be placed on the touch screen, you just gota learn to hold the stylus between your fingures while playing for when you need to do something on the touch screen.
Zodiac-
Well thats just plain simple, it has a touch screen, 4 face buttons and shoulder buttons (I think) so that wont be to hard will it?
NGAGE-
thats simple aswell. so simple infact i wont explain, except that you can spread the picture over both screens to make up for the crappy screen.
Tapwave-
i dunno what the buttons are but im sure its gona be like the Zodiac
so what do you think? possible? i recon at least the jag can be.. Uber Easy.. but i dont know what it involves. the others are pretty basic aswell. except the whole CD thing with the PS. but im sure that can be sorted with some kinda Rom ripping software using the PS disks and converting them in some DS converter program. and if you need to press both L2+R2 then there would be a middle button.
So whats the Thoughts?
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September 29th, 2005, 15:58 Posted By: King DS
any chance of it ever happening? its basicly point and click so i dont see why not? a keyboard and be introducted easy enough. anyone have any idea or is there some stupid little crap that stops us?
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September 29th, 2005, 15:46 Posted By: King DS
Hi all, this is my first post.
Ive read somewere, cant remember were it was but there doing a Duke Nukem 3D port, theres a Doom port under way, Heratic and Hexen are pretty much Sorted except sound and what not, not to much to be fixed.
Does anyone know of any other ports? BLOOD would be... AMAZING!!! and so would Exhumed(Power Slave) and is there any chance in it supporting WIFI? or even online play? that would ROCK HARD!!!! 
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September 29th, 2005, 01:15 Posted By: Dillsandwitch
I have a visualboy advance version 1.8.0-beta and im having problems with the battery file. When it starts it says the batteryfile is loaded but when the game starts it says the internal battery has run dry and that clock based features cannot be used. It kinda defets the purpose if you cant play the game properly and Ive googled battery files but cant find anything helpfull.
Please help out a noob and there be cookies in it for you. 
Thanks in advance
Dill
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September 28th, 2005, 23:53 Posted By: wraggster
For some strange reason i couldnt get the downloads but if you do then please upload in zip form to the site 
Source- http://www.drunkencoders.com/
Naruto Magical Drop
This will be a pretty game!!! This is a Magical Drop version only for NDS with Naruto character. Now i have a naruto full-animated: he runs, "thorw balls", ang "get balls" with the chakra Grin.Now I'm with the game's algorythms.
http://www.usuarios.lycos.es/filthysoft/naru.htm
reverDSi
its a reversi's nintendo ds version. its works in iDeaS perfectly but i cant do a hardware test Sad. It have some little bugs and now im programming the A.I. to make the CPU plays. Now two players can play in the same DS!!!!
http://www.usuarios.lycos.es/filthysoft/rever.htm
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September 28th, 2005, 23:48 Posted By: wraggster
On Tuesday G4 ran an interview with Satoru Iwata, conducted by Geoff Keighley during Tokyo Game Show 2005. The aired interview was severely edited and came across as mostly useless; fortunately G4 has posted a lengthy unedited version on its website. While much of what Iwata discusses about Nintendo DS and Revolution is familiar, he does add a few surprising (and troubling) comments on the Revolution and the company's strategy.
When asked about Revolution's graphical capabilities and High Definition support, Mr. Iwata claims that users will not see a discernable difference between Revolution and Xbox 360/PS3 games on standard definition sets. Although the president does not explicitly reconfirm the omission of HD, Iwata explains that Nintendo feels mainstream appeal is far more important than graphical prowess since current non-gamers have no interest in the visual quality of current games. In fact, he goes as far as to say Nintendo hopes those hardcore enough to care about the graphical differences and buy a PS3 or Xbox360 will also buy a Revolution, since the Revolution will provide unique experiences. A bold statement--one clearly demonstrating a shift in Nintendo's console strategy. Nintendo isn't trying to be number two: it is aiming for the top spot from a different angle--one that is profitable for both Nintendo and its partners.
Iwata also discusses Nintendo's recent interactions with publishers and developers. He explains that western publishers initially were wary of the freestyle controller, but quickly became receptive once Nintendo introduced the nunchaku attachment. Iwata also reveals that Nintendo has approached publishers and developers with gameplay concepts, proposing how their established franchises could benefit from Revolution's controller. The spokesman claims that, "without exception," all third parties have responded positively to such "concrete proposals," and Nintendo has found the meetings constructive and enjoyable. He refused to mention any specific collaborations, but he promised many familiar titles and suggested the Revolution could have a large launch line-up "in 2006."
Finally, the interview touches on The Legend of Zelda: Twilight Princess. Iwata apologizes for the delay but insists Nintendo will keep its promise to release the game on the GameCube. However, the president expresses interest in the franchise's possibilities on the Revolution, alluding to the promotional video's sword fighting.
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September 28th, 2005, 23:38 Posted By: wraggster
Kuwanger has released a new version of GoomBA the Gameboy Emulator for the GBA MIcro/GBASP, (also works on Nintendo DS and the Gamecube Gameboy Player via a Flash Cart)
Heres whats new:
Okay, here' S year update of my fork with FluBBa' S v2.3 exchanges. It' S based off my v2.24beta2. So, it supports all the good stuff have well (custom pallet, custom borders, and sending palette/borders over link transfer (untested)). Feel free to gripe here butt any bugs you see related to custom palette/border resulting. Have for other bugs that occur in FluBBa' S v2.3, it' D Be better to politely how in that thread instead, have he' S likely to better understand how to fix problems with it.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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September 28th, 2005, 23:36 Posted By: wraggster
Kuwanger has released a new version of GoomBA the Gameboy Emulator for the GBA MIcro/GBASP, (also works on Nintendo DS and the Gamecube Gameboy Player via a Flash Cart)
Heres whats new:
Okay, here' S year update of my fork with FluBBa' S v2.3 exchanges. It' S based off my v2.24beta2. So, it supports all the good stuff have well (custom pallet, custom borders, and sending palette/borders over link transfer (untested)). Feel free to gripe here butt any bugs you see related to custom palette/border resulting. Have for other bugs that occur in FluBBa' S v2.3, it' D Be better to politely how in that thread instead, have he' S likely to better understand how to fix problems with it.
Download Here --> http://gbaemu.dcemu.co.uk/unoffcialgoomba.shtml
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