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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 2nd, 2005, 22:12 Posted By: wraggster
Nyagosu has updated his MSX emulator for the Nintendo DS, heres whats new:
Set adjust in scroll just screen 4 correspondence.
Never, the spaceman bow was not thought corresponds to the side scroll of the MSX2+ with.
Changing scroll method with the machine, don't you think? it is the る.
The BIOS modified in MSX2 fixing. Because the BIOS which you use changes, please note.
In each case, try to be able to select.
Menu you tried changing the picture and the file selective picture, (it is and the leprosy and others doing it undertakes)
Sound correction
212 the part where the screen at the time of the dot is not visible in the lower picture indication
Download Here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
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November 2nd, 2005, 21:55 Posted By: wraggster
With Nintendo’s recent announcement that they may never release the technical specifications of their upcoming next-generation console, hardware gurus Ars Technica have made a stab at the possible hardware, including the details of the Revolution’s “broadway” processor. The article is pretty technical, but can be read by anyone with enough time. The author’s approach is pretty novel:
I’m a big fan of drawing conclusions about “overall approach and design philosophy” based on a close look at a processor’s architecture. So what I’ll do here is run that process in reverse, and draw some conclusions about the Revolution’s hardware from the more general guidance that Nintendo has given.
Essentially, from what Miyamoto and Iwata have previously stated in interviews, and from some “inside” information (possibly from IBM, who is manufacturing chips for all 3 next-gen consoles), Nintendo may have the most L2 cache, which in layman’s terms would equate to better code performance with AI, physics, and game control. It fits with Nintendo’s philosophy of developer-friendly environments and their prioritizing of gameplay over graphics. The piece is thorough and makes some interesting conclusions. What do you think of the article’s predictions?
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November 2nd, 2005, 19:00 Posted By: wraggster
News from Lik Sang
Move into a living, breathing world inside the Nintendo DS... and then invite friends to visit from anywhere on earth. It's the sequel to the wildly popular GameCube game, where now players and up to three friends can hang out in the same village and interact in real time – either through wireless LAN or over Nintendo Wi-Fi Connection. Days and seasons pass in real time and gamers can decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and whacky characters in their villages. Create your own story, only this time you are able to accomplish that on the go: just live life, extend a home, interact with neighbors and explore the surroundings. Here, much of the cast of the original Animal Crossing returns, including animals of all shapes and personality types: K.K. Slider, Tom Nook, Blathers, Mr. Resetti and more. Expect to be introduced to new faces as well.

Players move into village, buy a small house and then do whatever they want. Use your stylus to type letters or design patterns on the touchscreen, which makes item management and world navigation super-easy. Draw designs for clothing or wallpaper this way, drag clothing or items onto characters or just lead them around the world. The interface has been recreated for the Nintendo DS online experience. Villages have now a giant gate at the north end of the screen. The GameCube version featured a train station here. Inside, one of two guards will give you the option to either change your flag's texture or to visit another village via local connection or Wi-Fi. The latter selection brings up a dedicated menu of villages available, where you can choose your destination. A great life-sim with added online capabilities, Animal Crossing: Wild World is above all a fun universe, where you and friends can gather to create an individual gaming experience, free from most pre-directed paths the majority of games released today might force you to follow. Be part of the global village on November 23rd, preorders for this unique title are already very welcome.
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November 2nd, 2005, 18:59 Posted By: wraggster
News from Lik Sang
Watch out for freakin', flyin' Koopa shells once again with the latest Mario Kart edition, this time for Nintendo DS. Super Mario Kart on SuperNes is one of the most popular titles of all time, and this latest version seems to sport some additional features that might even top all what has been done before. Running in smooth 60 frames per second, Mario Kart DS is a super-fast 3D racing beauty to behold. Follow the action on the upper screen, while monitoring your progress on the bottom one, where the track map gets displayed. Race and battle wireless against a whole gang of famous Nintendo icons: the all-star cast includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad! You can definitely feel the difference in speed and handling between them: smaller characters jump off the line more quickly than heavier ones for example. Similar to the N64 and GameCube versions of Mario Kart, the NDS edition also employs a power-sliding boost technique, activated by the R shoulder button within a slide. By using the D-pad, players can get an extra jolt of speed when coming out of the bend.
 
Compete with up to four people online wirelessly using Nintendo Wi-Fi Connection or race up to eight people using one game cartridge with local wireless connection. Go wild on 30 courses designed to replicate the best tracks from past games as well as all-new courses. The touchscreen can be used to create your own kart emblem for the game. In addition to Nintendo Wi-Fi Connection, Mario Kart DS features five different game modes. VS and Battle are available in Multiplayer Mode for up to eight players and all modes can be accessed by single players. There is Grand Prix, Time Trials, VS, Battle and Missions, where clearing all promises a big reward at the end. Mario Kart DS still puts heavy emphasis on pick-up power-ups. While turtle shells and banana peels return, the DS edition has a power-up that can be launched ahead of the kart, where the blast radius can take out more than one racer, depending on your accuracy. Just watch out for the most devastating of weapons: the winged blue spiky shell, which seeks out the current first place holder. Kaboom! A true handheld gaming winner, Mario Kart DS is a genre fan's ultimate dream-fulfilling release. Be sure to preorder your copy now.
More info at Lik Sang
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November 2nd, 2005, 18:56 Posted By: wraggster
Major news from Lik Sang
Connectivity is all the rage now. Nintendo succeeds in bringing NDS gamers all over the world together with their new online multiplayer stint, tagged "Easy. Safe. Free" in Japan. It's definitely time to expand your own personal gaming community, by finding your match in a bunch of upcoming games for the versatile handheld, with Mario Kart DS and Animal Crossing: Wild World leading the way. The NDS built-in receiver allows you to compete against other players whereever a Wi-Fi hot spot is close. Nintendo also unveiled a new Wi-Fi adapter for the Nintendo DS, which offers the option to plug the USB connector into your computer's USB port to enjoy the service through your own wired internet connection (broadcasted wirelessly to your NDS), in case there's a lack of a nearby Wi-Fi station. For Mario Kart and Animal Crossing, the online service is free; Nintendo announced at the beginning of October that it is up to third-party publishers, whether they want to follow the same path or opt for paid subscription schemes. The network lets you use friends lists when searching for online opponents, while competing against "rivals" or random players (nationally or on a global scale) is also possible.
Read on further below, where we go into more detail about these highly anticipated, first online titles for Nintendo DS (we serve some movies as well!). Mario Kart is pure racing fun gone handheld, with fresh features and dual-screen gameplay comfort. Off- or online, it will be one of the most popular NDS titles of the now gearing up Christmas season. Available on November 14th for just US$ 49.90 (shipped!). Animal Crossing: Wild World brings the superb GameCube game experience to Ninty's current handheld generation: a bustling village of your own, with lots of additional interactive features. Watch out for the Japanese release on November 23rd, while the US version is due on December 5th - both are just US$ 49.90 each and eligible for our Free Shipping Worldwide promotion as well. The brilliant Nintendo Wi-Fi USB Connector will be offered on the same day as Mario Kart DS: the online party starts on November 14th, we recommend preordering now to join the action right from the beginning.
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November 2nd, 2005, 00:53 Posted By: wraggster
In an interview with Business Week, legendary Nintendo game designer Shigeru Miyamoto discusses a variety of topics, from the changing face of games to the rationale behind the Revolution's controller. Much of the article will sound familiar to those who have closely followed Miyamoto's career, but the article provides some lesser-known facts, as well as a cross section of popular topics past and present.
Perhaps most interesting was the designer's vision for the future of games.
"It's convenient to make games that are played on TVs," Miyamoto is quoted as saying. "But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
Addressing a future far less distant, Miyamoto discussed the thinking behind the Nintendo Revolution's controller.
"Most people think video games are all about a child staring at a TV with a joystick in his hands," Miyamoto said. "I don't. They should belong to the entire family. I want families to play video games together. That was the concept behind the Revolution. I also redesigned the Revolution's controller to look more like a regular TV remote, so anyone who saw it would know instantly how to use it, and so they wouldn't think they had to always stash it away."
As for his current favorite game, Miyamoto doesn't have one. As a matter of fact, he says he doesn't even play games anymore.
"The only time I play is maybe the 20 minutes I spend testing rivals' new machines," Miyamoto is quoted as saying. "I don't play video games in my free time. On the weekends, I fix things around the house, garden, or play the guitar. Or I'll exercise, go swimming, take the dog for a walk, or go for a hike."
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November 1st, 2005, 21:14 Posted By: wraggster
Source - http://www.drunkencoders.com/
Sgstair:
I now have a working implementation of UDP/IP that talks to my computer 
This is now in the verification process for milestones 2 and 3 (yay!), but I'm not quite done yet. TCP should be ready in another few days, and I need to clean up some things and package it so it's easier to use before I release. Things are looking VERY Good.
http://akkit.org/dswifi/
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November 1st, 2005, 21:13 Posted By: wraggster
Leading video games publisher and developer Namco Hometek Inc. today announced that "Real-Time Conflict: Shogun Empires(TM)," its upcoming real-time strategy game for the Nintendo DS(TM), has gone gold. Utilizing the unique capabilities of the DS, the game lets players wage war in feudal Japan with an innovative touch screen control system, give orders to troops using voice activated control and even take on a friend in wireless multiplayer battles. "Real-Time Conflict: Shogun Empires" will be available in stores November 21 and is rated T for Teen by the ESRB.
Players are swept back to the honor and intrigue of feudal Japan in "Real-Time Conflict: Shogun Empires," controlling one of two rival brothers who seek to attain ultimate power. As they conquer neighboring territories and amass fearsome armies, only one will be able to end this bloody feud and seize the title of Shogun.
In their pursuit of absolute control over Japan, players will utilize an innovative touch screen control scheme to organize, move and give orders to their army. Swordsmen, pikemen and archers will wreak havoc across the battlefield, giving players an unparalleled amount of strategic freedom in devising tactics and taking on the enemy. A simple touch screen interface allows for smooth control of each individual army, while specialized mini-games let players assault armored fortresses, engage in one-on-one ninja battles and pursue the enemy through the forest on horseback. Using the wireless capabilities of the Nintendo DS, players can test their battlefield skills against a friend in intense multiplayer encounters.
“For years gamers have been clamoring for a handheld real time strategy game with the same ease of control as their PC counterparts, and now 'Real-Time Conflict: Shogun Empires' is poised to deliver on this impressive goal,” said Jeff Lujan, business director at Namco Hometek Inc. “Players will have seamless control over their armies with both touch screen and voice commands, and the thrilling multiplayer modes should make many RTS fans happy.”
For more details on "Real-Time Conflict: Shogun Empires," please visit www.namco.com.
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November 1st, 2005, 21:00 Posted By: wraggster
ninogenio has Updated his Nintendo DS homebrew game, heres the info:
heres the latest ive modified some stuff it now has m3 support and cleaner code ive also done a bit of optimizeation like fixed point precalced sin and cos and a few other bits i dont belive its quite as good as the first ver because ive changed quite a lot and some parts im still working on hope this one works. im going to get my head down now to finish this .
Download Here --> http://nintendo-ds.dcemu.co.uk/breakoutmania.shtml
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November 1st, 2005, 19:57 Posted By: wraggster
You might remember such Nintendo innovations as the Power Glove and Virtual Boy. While the Power Glove was probably responsible for more Emergency Room electrified genital scenarios than strictly necessary, the Virtual Boy did at least usher in the dawn of Virtual Reality home console experiences (before promptly giving an ungodly headache to anyone that used it) - and it might just be that Nintendo hasn't completely given up the ghost of VR past just yet. Please stand clear of the proceeding flood of idle speculation.
Well, okay, let's put this into perspective. In an otherwise relatively mundane interview with Business Week, Shigeru Miyamoto had this to say on his vision for the future of videogames: "It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
That curiously tight-lipped final sentence makes us wonder; has Nintendo got one more Revolutionary trick up its sleeve for its next-gen console or, perhaps, the company's toying with some out-of-teevee-videogame-craziness peripheral as we speak? Frankly, we have no idea but given a spare twenty minutes on a quiet news-afternoon, it filled up a pleasing number of otherwise unoccupied words.
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November 1st, 2005, 19:54 Posted By: wraggster
We referenced this article earlier, but just to highlight more interesting tidbits from the interview with Merristation, Nintendo of Europe’s Jim Merrick also revealed (and reaffirmed) some details regarding Nintendo’s foray in online gaming. The most intriguing bit of information is that LAN gaming with the Revolution will be analogous to the Nintendo DS (and somewhat the Game Boy Advance) feature that allows multiplayer action with one copy of the game (though it may be a stripped-down version to quench potential buyer’s thirst). The launch window across all regions is set for 14 weeks - although a larger window than Microsoft is attempting, it is still smaller than the historical 6 months between regional console launches.
For the downloading service, players can download their games from all regions. So, presumably, a US gamer could download all those Final Fantasy and Mother titles that never made it stateside. If you download an N64 game, Merrick continues, expect an improvement in framerate, but that is about it in terms of graphical upgrade. Oh, and do not expect any Revolution games to be shown in 2005 - that would seem to falsify the recent rumor of Mario 128 being revealed on December 2nd (then again, he could be playing coy).
For European gamers, Nintendo is planning to set up 25,000 Wi-Fi hotspots all across the continent. According to NOA Rufus on the Nintendo forums, the Nintendo Wi-Fi website will be up and running as of next monday, November 7th, claiming that the site will have “all the info you need.” The Merrick interview will just have to satisfy us until then.
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November 1st, 2005, 19:52 Posted By: makeshift5
I am a total newbie when it comes to this. Alright I was browsing the linker4u site and I saw this: Super Card Compact Flash to GBA Adaptor
http://www.linker4u.com/pp/item_detail.asp?itemID={7B45B7B2-A316-4955-A5EE-9D711F34E728}#
Can you also store games on a CF card and stick it in this thing to play them? If so how many games could I fit on a 256 MB CF card.
If not what is a good card/linker thing combo to get for storing and playing GBA roms?
I'm looking to only put a few games on it. And it must be able to save highscores.
THANKS
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November 1st, 2005, 19:50 Posted By: wraggster
Director of Marketing for Europe redefines simultaneous global launch; says games won't be shown until they're totally playable with controller.
In an interview with Spanish gaming site MeriStation, Nintendo Europe Director of Marketing Jim Merrick spoke candidly about the company's next-generation console, the Revolution. Of all the new wave of consoles coming out, which includes Microsoft's Xbox 360 and Sony's PlayStation 3, the Revolution has been the one most shrouded in secrecy.
The most recent tidbit of Revo info was released last week, with Nintendo president Satoru Iwata taking cues from Microsoft and planning a simultaneous global release (Microsoft will launch its console in the US on November 22, Europe on December 2, and Japan on December 10). Merrick was quick to clarify that Iwata's claim wasn't a same-day, same-hour scenario, but would rather be stretched out over a maximum of 14 weeks.
"What we can guarantee is that the Revolution will be sent in the same four-month period anywhere in the world," said Merrick. He did not discuss which region would be Revolutionized first, but history leans toward Japan, where Nintendo's popularity remains high and previous console launches began.
Iwata previously announced that the console would not be shipped until after Nintendo's fiscal year in 2006, which ends March 31. Taking a best-case scenario (assuming a Japanese launch on April 1 and a North American launch a few weeks later), North American Nintendophiles would get the console in time for tax day. An absolute worst-case scenario would mean that the Revolution wouldn't be in the Western Hemisphere until early 2007.
So now that gamers have a vague idea of when the Revolution will be released, when can they expect some footage of some games in action? Not this year, says Merrick. Nintendo is making sure that when a Revolution title is ready for the public, it is fully functional with the console's new controller. He goes on to say that Nintendo games have always stressed fun rather than graphics, and for that reason the first display of Revolution games will not be screenshots, but rather totally playable.
The Nintendo exec also said that multiplayer games for the Revolution will be able to use the same technology as some DS games, enabling several players to play head-to-head on different consoles with only one copy of the game.
On the portable front, Merrick also disclosed approximately 25,000 DS wireless hot spots. Earlier this month, Nintendo reached a deal with Wayport and McDonald's to bring DS-friendly Wi-Fi stations to the fast food chain's stores across America. The plan in Europe, however, is to broaden the availablility of the service by not limiting it to one specific partner.
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November 1st, 2005, 19:49 Posted By: wraggster
Source - Gamespot
If there's one way to stop a box office slump in Hollywood, it's releasing another installment of a fun-for-all-ages franchise. The Harry Potter movies, based on the J.K. Rowling books, have never had problems filling the seats and selling popcorn.
With the inevitable blockbuster movie comes the obligatory blockbuster game based on it. Electronic Arts today announced that Harry Potter and the Goblet of Fire, the fourth game based on the wizard wunderkind from the publisher, has gone gold and will ship November 8, four days before the film is released.
The game was developed by EA LA and will be available for the PlayStation 2, Xbox, GameCube, PC, Game Boy Advance, and DS. A PSP version is scheduled to arrive in stores later in the month.
The Goblet of Fire will follow the storyline of the movie, with Harry being selected as a new competitor in the Triwizard Tournament. Throughout the game, Harry will battle in the Quidditch World Cup, come face-to-face with a dragon, and battle Lord Voldemort.
Characters will look like their silver-screen counterparts, a first for the series. In addition, not only will Harry's buddies Ron and Hermione be playable characters, but up to three gamers can plug in for cooperative play, dispensing spell combinations for even more potent sorcery.
Harry Potter and the Goblet of Fire is rated E10+ for Everyone 10 and Older, and sells for $39.99 on the Xbox, PS2, and GameCube, $34.99 on the DS, and $29.99 on the PC and GBA.
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November 1st, 2005, 19:44 Posted By: wraggster
Nintendo of Europe marketing director Jim Merrick has revealed that the company may never release a list of technical specifications for the next-generation Revolution console.
In an interview with Dutch magazine [N]Gamer, Merrick is quoted as saying: “Regarding the specifications, we will probably never ‘release’ this information as we feel that it is largely irrelevant."
"While some of our competitors enjoy comparing specifications, it has little or nothing to do with how satisfied the consumers will be with the system and the games once they are released," he went on.
"I know people are hungry for information on Revolution and we respect and appreciate that, but we don’t want to contribute to the cloud of meaningless information that surrounds the next generation systems.”
Merrick said that the development of Revolution instalments in the Zelda, Mario, Metroid Prime and Smash Brothers series is "progressing well", and reaffirmed that not all games will use the "freehand" style remote controller alone - there's also the "classic-style expansion controller."
“This option is there for new games that will be created that are most suited to a traditional style of controller. We are not trying to say that the ‘traditional’ controller design is not valid, in fact Nintendo is responsible for most of the features that are found on today’s traditional controllers," Merrick pointed out.
So what of Satoru Iwata's recent comments that Nintendo could follow in Microsoft's footsteps and opt for a simultaneous worldwide release of the Revolution?
In a separate interview with Spanish website MeriStation, Merrick played down the idea of a same-day launch, saying: "What we can guarantee is that the Revolution will be sent in the same four-month period anywhere in the world."
He confirmed that Nintendo does not plan to release any footage of the Revolution's games before the end of the year, and no screenshots until the games are in a playable state - since the company wants the emphasis to be on fun gameplay rather than graphical power.
As for when that will be - Merrick told this website back in May that he'd be "very disappointed" if there weren't playable Revolution games at E3 2006.
Finally, Merrick talked briefly about the Revolution's multiplayer features. He confirmed that the Revolution will use game sharing technology like the DS, so players will be able to face off with an opponent on another console using just one copy of the game.
Merrick offered no further hints as to when the Revolution will launch. Iwata has previously stated that it will get a release "during 2006, but after the current fiscal year."
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November 1st, 2005, 19:36 Posted By: wraggster

Join Mega Man X and Zero as they relive all six of their first Mega Man X adventures! Available for the first time in one incredible compilation, this collection also features the first US release of the Blue Bomber's action-packed racing game: Mega Man Battle & Chase! Now, enjoy a total of seven Mega Man games with remixed soundtracks original and sketch art, plus many other cool features!
http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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