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November 12th, 2005, 17:50 Posted By: wraggster
Epic’s VP Mark Rein is known for his opinions, and today he tries to clarify one of his most explosive. As we have covered before, Rein alluded to some games for the Revolution destined to be ’gimmicky’ - a fair assessment, but in the wrong context can sound awfully hateful (especially since, at that time, he had never used the Revolution controller). Yesterday, Jim Merrick responded by offering Rein a Revolution dev kit.
Speaking to Eurogamer, Rein mentioned that, after reading the Merrick interview, he called up Nintendo of Europe’s senior VP of marketing and “had a long, very good chat.” Rein confirmed that he asked for a Revolution dev kit - not committing to making games, mind you, but that he and his company will consider it. Rein actually goes so far as to suggest that “Unreal Engine 3 and Nintendo Revolution would be very well suited to each other.”
Believing statements that Nintendo’s upcoming console will be close to its competitors, in terms of technology, does that mean we will see some beautiful Unreal graphics on the Revolution? Stranger things have happened, and Mark Rein is not a man to look past a potential source of income.
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November 12th, 2005, 17:48 Posted By: wraggster
Not too long ago the web exploded with a torrent of Nintendo Revolution controller mock-ups. Our wrap-up post shows the amount of attention the controller garnered from the community. From guessing random and obscure features to creating elaborate hoax manuals, Nintendo fans didn’t stop until the controller was unveiled.
The other day, Reggie Fils-Aime dropped a hint that the DS may be due for a re-design. Just over a day later we got our first tip to a mock-up of a new DS design by Ryan Cooper. The mock-up (featured above) seems to be inspired by the design and marketing shots of the Apple iBook.
Think you could do better? Get your Photoshop gloves on and prove it!
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November 12th, 2005, 17:47 Posted By: wraggster
Now that Nintendo has committed to online gaming with its Wifi connection service for the DS, it wants to show the world. To this end, Nintendo has released an advert for Mario Kart DS, which highlights the title’s multiplayer aspect.
The ad demonstrates the game’s multiplayer features through several people watching a Nascar race on TV. When one person throws his food in disgust at the screen, he’s surprised to see that the hotdog goes straight through the screen. The renegade hotdog disrupts the driver’s view, and he swerves to avoid crashing.
It’s not long before a bunch of other people are throwing pizza, ironing boards and squirting mustard at the cars. It’s an entertaining representation of the things you can do to slow down friends in a multiplayer game of Mario Kart DS.
http://www.gametrailers.com/player.p...pe=wmv&id=8427
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November 12th, 2005, 13:45 Posted By: bill00000
Link
Looks like we'll have no HD support on the revolution to save cost. I don't think it will hurt them much, as they're targetting a demographic that really won't care whether they have HD or not.
Already posted... Ignore away!
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November 12th, 2005, 03:16 Posted By: wraggster
Some new details emerged about Real-Time Conflict: Shogun Empires, as nintendoinsider conducted an interview with Namco.
“First, the wireless multiplayer mode is now only for two players rather than eight (it also requires each player to own a copy of the game). The multiplayer conquest mode plays out very similarly to the main mode, in which you will raise armies and try to conquer all of Japan (think Risk).
Secondly, one of our worries about the game was its length (Defender of the Crown, a very similar title, could be finished in under two hours). The Namco representative promised that Shogun Empires is six to eight hours long, thus almost four times as long as the classic Amiga title (later ported to Game Boy Advance).
Finally, a few more gameplay details. At the very beginning, you will choose one of two brothers to be your leader - one of the brothers is more diplomatic, while the other is more of a warmongerer. As you raise your army, you will have four types of troops - swordsmen (the fastest, but not too strong - mainly good for hit and run); spearmen (slow, but very strong); archer (good for range attacks, but pretty weak); and warlords (a bonus character: a warlord will ride on horseback and is very strong). The game ends when you conquer all of Japan - there is no big boss battle at the end (as with most games of this type).”
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November 12th, 2005, 03:12 Posted By: wraggster
A Chicago McDonald's will host the launch event for Nintendo's new Wi-Fi online gaming service.
The McDonald's in question is at 600 North Clark Street in Chicago on November 14 at 11AM.
The free Nintendo Wi-Fi service, that will be available in more than 6,000 McDonald's nationwide, is made possible with an agreement with Wayport.
At the launch event, costumed employees will showcase Mario and Ronald McDonald "flipping the switch" to turn on the service. Mario Kart (currently the only title that supports online play on the DS) will be the game of choice.
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November 12th, 2005, 02:35 Posted By: wraggster
Alan Gerow has updated his Text app for the Nintendo DS:
I have finally gotten to a point where I am comfortable releasing v0.3 of TxtWriter. This version has intra-document editing, so you can edit and make changes at other points in the document other than the end. It also has a much spiffier user interface, and dialog boxes for confirmations and alerts. It has an updated extended keyboard and more use of the keys. The F1 key now saves a file and F2 opens the file menu so that all operations, except for delete, can be done via the touch screen.
Download Here --> http://nintendo-ds.dcemu.co.uk/txtwriter.shtml
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November 11th, 2005, 15:33 Posted By: wraggster
DS software sales continue to dominate the higher end of the Japanese charts
Daito Giken's Official Pachinko Slot Simulator: Osu! Bancho stormed into the top spot this week, selling 96,000 copies and reinforcing the continued popularity of Japan's most prevalent form of legal gambling.
The fifteen new releases this week accounted for approximately forty per cent of overall sales, snatching the first three positions in the all format charts and pushing last week's number one seller, Shadow of the Colossus, down three places to number four.
Capcom's Beat Down: Fists of Vengeance entered at number three, proving an unexpected success which has been attributed both to Capcom's market strength in the East and the general view that the title bears similarities to Rockstar's Grand Theft Auto series.
Half of the top ten was taken up by DS titles, including a climb of three places from eight to five for Training for Adults: Work Your Brain and continued sales success for Gentle Brain Exercises. Nintendo plans to launch two versions of its DS Brain Training series (one for young adults and another for a more mature audience) in Europe next spring.
SEGA has also offered a variation on the theme, with PSP title Brain Trainer Portable making its chart debut at number eight. In terms of the hardware sales however, the PSP is still seriously lagging behind Nintendo's DS, taking a 24 per cent share of the market, compared to the 40 per cent claimed by the DS.
Elsewhere in the charts, Pokémon Torouze has plummeted from second to ninth place, while Bandai's Dragon Ball Z: Sparking holds its place at the bottom of the top ten for a second week.
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November 11th, 2005, 15:10 Posted By: wraggster
News from Lik Sang
Ichigo has successfully fought on several platforms before, with recent versions of Bleach for PlayStation2 and PSP, all developed at Sony. Now another major Japanese multiplayer is in charge for bringing the famous Shonen Jump Manga franchise to the Nintendo GameCube: software veteran SEGA. Bleach Koukon ni Mamieru Shinigami is now due on December 8th and bound to offer one-on-one battles in a Beat'em Up featuring a huge cast of 25 characters from the popular Manga's universe. Expect to meet the biggest and baddest fighters in a clash that will shake Ninty's current-gen box to its very core. The developing team's ambition for this title is indeed a keen one: cel-shade everyone from Ichigo himself to Renji in a style that's true to its Japanese comics roots, while souping up enough frantic action to remove even super-strong gel from all-spiky hair. While you could say that cel-shading is a technique which can be regarded as almost a traditional technique now when creating Manga based videogames, the animation in Bleach for GameCube has reached new heights in this title, enjoying the royal treatment courtesy of SEGA.
While this game certainly shines in the visual department as moves are depicted with dramatic eye-candy, the fighting engine of this fine 2D Beat'em Up needs to be dragged into the spotlight as well. And how about a big round of applause for what can only be called a well-balanced, easy graspable system that leaves sufficent room for exploration and the challenging task of mastery? Hone your skills using two attack buttons, providing a weak as well as a strong advance. The ability to jump and block comes in handy as well. The attacks can be brought in low and blocks can be attempted at that level too. Don't forget it's SEGA we are talking here: Bleach for GameCube definitely is not just a flashy Manga hit gone videogame, with a half-heartedly combat feature stuck on, it can stand its own against more "serious" Beat'em Up titles, and very well so. While chain combos are fairly easy to pull off, more experienced players can do some intriguing combo magic. A cool concept represents Bankai mode, which will be appreciated by fighting game novices as well as virtual black belts. Think Matrix meets Manga, where this novelty allows you to slow down time (Viewtiful!) and hand out even more damage to your opponent.
With a Bleach all-stars filled character selection screen on top, Koukon ni Mamieru Shinigami is looking to provide more Banzai! bang for your buck and simply a honorable Beat'em Up effort that for fans of Japanese pop culture and Bleach followers in general cannot be missed. Available on December 8th for only US$ 64.90 (shipped!), SEGA also announced a dedicated Bleach skin set for the GameCube console and controller, limited to early adopters. Click on the image to the right to view the sticker set in question. Please note that while we'll do our best to have some of these for our preorders, we can't guarantee the availability of this bonus. Still, we recommend placing your order as soon as possible, in case you'd like to increase the chance of receiving one of the skin sets with your preordered game. In the world of Bleach, next will be another version for PS2, Hanatareshi Yabou on December 29th, a RPG by Sony. SEGA will be at it again for a Nintendo DS edition - dubbed Souten ni Kakeru Unmei - a Bleach fighter conquering another platform, due out January 26th.
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November 11th, 2005, 11:11 Posted By: wraggster
Source - Eurogamer
But let's start with the basics and the stuff that will be familiar to Mario Kart Fans. For single players, there's a Grand Prix with four classes - 50cc, 100cc, 150cc and the unlockable 150cc "mirror" class, where tracks are reversed. Then there are eight familiar characters to choose from, with more to unlock (such as Waluigi, Princess Daisy and R.O.B.) as you progress.
It doesn't matter which character you choose, but it's important to get your kart selection right. As in Mario Kart Double Dash!!, stats for each kart's speed, acceleration, weight and so on are shown - but now there's also an "items" category. The higher the items stat, the better power-ups and weapons you're likely to get - but don't worry, the game's still finely tuned so that you'll get better power-ups the further behind you are and vice versa.
There are loads of karts to choose from, and you can also customise whichever one you select by designing your own emblem using a simple paint programme. Note that this is open to Pictochat-style abuse, especially since there are two different shades of pink.
Once your character and kart are sorted, it's time to choose your cup - say hello to our old friends Mushroom, Flower, Star and Special. These offer a total of 16 new tracks, many of which are based on old classics - it's good to see a new iteration of Rainbow Road that makes you feel just as sick as all the others.
Then there's the Retro Grand Prix, which also has four cups - Shell, Banana, Leaf and Lightning. Highlights include Mario Circuit 1 from the SNES game, Choco Mountain from the N64 and Sky Garden from the GBA. But whichever your favourite Mario Kart game, you're sure to find some of your favourite tracks here.
Turbo powered
So what of the actual gameplay? Well, lots of familiar elements are back - you can get a turbo boost by pressing accelerate at precisely the right moment during the countdown to the start of the race, for example. And just like in Mario Kart N64 and GC, you can get a boost by pressing the D-pad as you slide.
There's also a new slipstreaming feature. If you keep right up behind an opponent for long enough (you can tell if you're doing this correctly as little sparks will fly) you'll be rewarded with a burst of speed which will give you the power to zoom past them, laughing in their STUPID FACE.
During races the action takes place on the top screen, while a map is displayed on the touch screen. Helpfully, you can zoom in and out at any time by pressing the X and Y buttons - so you can get a general overview of how the race is progressing, or take a more detailed look to see just how much of a lead you've got.
The weapons and power-up system works just as it does in previous Mario Karts - you pick items up by running into boxes, and then they're displayed in a little box at the top of your screen. You can tag items like banana skins and shells to the back of your kart by pressing and holding the left shoulder button, protecting yourself from attacks in the process and leaving you free to pick up another object.
As well as familiar items like trick boxes, lightning strikes and ghosts, there are new weapons such as the blooper - a flying squid that squirts ink all over the screen, making it hard to see where you're going and avoid obstacles. The touch screen map comes into play here as a useful navigational aid.
Then there's a bomb which you can lob ahead of you, where it will explode into a big fiery dome thing. But our favourite has to be the power-up that turns you into a giant bullet and sends you speeding round the track on auto pilot, taking out anyone who gets in your way. Hurrah!
Time for a change
Who says women aren't good drivers? Oh. She's in seventh.
If you fancy a change from Grand Prix mode, you might like to have a go at Time Trial. We've never much seen the point of racing round a track on your own with no weapons and no one to hit them with anyway, but things are made more interesting by the fact that you can save time trial ghosts and exchange them with other players wirelessly. Plus, if you reckon you're extra good, you can race against unlockable "staff ghosts". That should bring you back down to earth a bit.
Alternatively there's the Mission mode - there are six levels to work your way through here, each with eight missions and a boss stage to complete. Objectives are things like driving through a series of numbered gates, collecting a load of coins, racing round tracks backwards and so on. Do badly and you'll get a boring old letter grade, do well and you can earn up to three shiny gold stars.
It's all good fun, but not quite as much fun as the excellent Battle mode. There are two variations on this in Mario Kart DS, the first of which is Balloon Battle - and this time round there are a few twists.
For starters, you begin the battle with just one balloon attached to your kart instead of the traditional three. But fear not - look at the top right corner of the screen and you'll see that you've got a further four balloons in reserve.
So how do you attach them to your kart? Well, first of all you need to find a safe place away from enemies where you can keep still for a second or two. Then you can either press the select button to inflate a balloon, or - the quicker, and arguably more entertaining option - you can blow furiously into your DS's mic. Superb.
Once again, the touch screen displays a map, along with information about the number of balloons each of your opponents have. As you might expect, this is very handy for picking your targets and ganging up on people.
There are six battle arenas to choose from - MK fans will recognise old favourites Block Fort and Pipe Plaza, but the new environments are excellent too. Especially the arena that's set on a giant Nintendo DS floating through space, and the Tart Top arena - this sticks you on the top of a huge cake, garishly rendered in those nauseating Nintendo pastels. The only way to get power-ups is by zooming up the speed ramp on the tower of cream in the centre of the cake, and trying to hit a box as you soar over the cherry in the middle. Look out for blobs of cream splatting across your screen if you bump into stuff, too. Inspired.
The same selection of tracks is available in the second Battle mode, Shine Runners. Here you have to pick up shines that appear randomly around the arena - the touch screen comes in extra handy here, since they appear as icons on the map. An icon also appears over characters when they have a shine, and if you get hit, you lose the lot. All this is going on against the clock, and once the timer hits zero whoever has the least number of shines is out of the battle.
Multiplayer mayhem
Three red shells FOR TEH W1N!! Sorry. This is what happens when you play games online.
So that's the range of options available to the single player - but as any Mario Kart aficionados will tell you, the fun really starts when other people get involved. In Versus mode you can race against up to seven opponents via Wi-Fi, adjusting various event settings to suit. There's even a team option so the playing field is levelled out for weaker players who are facing off with, well, the likes of us.
You only need one game cartridge for Wi-Fi play, but if you're game sharing you can only race as one character - Shy Guy - and you can't change the race settings. Along with straightforward races, you can set up multiplayer Balloon Battles and Shine Runner matches.
Of course, you don't even have to be in the same room as your friends to play Mario Kart multiplayer these days, thanks to Nintendo's much-hyped Wi-Fi Connection service. Follow the simple on-screen instructions to hook up to your wireless router, or invest in a Nintendo USB Wi-Fi dongle if you haven't got one, and then choose who you want to play against, up to a maximum of four players.
If it's a match with mates you're after, you'll need to swap your Friend code - a 12-digit number unique to your DS - with your opponents first. This can't be done in the game, so you'll need to actually communicate with them in real life, unfortunately. Your DS can only store a maximum of 36 Friend codes, but this isn't a problem for us since we've only got about 3.6 friends.
If you're even less sociable and have no friends at all, you can choose to race against random opponents from your global region or the whole wide world. There's also an option to seek out players of a similar skill level as you so you can avoid pointlessly easy races or shameful defeats.
Cast your vote
Sadly, you can't opt for online battles, just races, but they're fun enough as it is. There are 20 of the game's 32 circuits to choose from and track selection works on a democratic basis: each player picks their favourite course before the race begins, and the course with the most votes is automatically selected. If you all vote for different tracks, the game picks one of your selections at random. We discovered that you can subvert democracy by waiting until each of your three opponents have made their choice and then cast your vote for whichever of their selections you prefer, if you're feeling cheeky.
Gameplay is pretty much the same as in the single player mode, with the exception that you can't use the left shoulder button to hold items at the back of your kart - which means you can't use them for protection, and you can't pick up another weapon while hanging on to the first one, either. Another difference is that player names are displayed above their characters at all times, along with their customised emblems.
But for the most part, it's familiar stuff - the same selection of weapons, the same basic gameplay mechanics, and the same scoring system where at the end of four races, points are tallied up and the winner receives a shiny trophy.
Unfortunately our beta copy of the game didn't work with Wi-Fi Connection, so we weren't able to give the online mode a thorough going over for lag issues and the like. However, we did get the chance to play online at the Nintendo Europe Summit in Frankfurt last week, where we "represented" against a load of other journalists located in the US and Canada.
We're pleased to report that there didn't seem to be any problems with lag, and that there was no hassle in getting the DS to go online. But for an in-depth analysis, you'll just have to wait for the full review.
What we can tell you, without a doubt, is that Nintendo has done a superb job here. All the stuff fans love about Mario Kart is present and correct, and the new additions - from the new weapons to the online multiplayer mode - enhance the classic formula brilliantly. Even if you've been playing Mario Kart for years, even if you think nothing could surpass the genius of the SNES version, even if you went right off the whole thing after playing Double Dash!! - you're in for a treat.
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November 11th, 2005, 04:42 Posted By: wraggster
EZFLASH has released EZCLIENT 3.20 with full NDS support. If you have FlashME you can boot backups without a PassMe.
Download via the comments
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November 11th, 2005, 04:34 Posted By: wraggster
Source - The Skeen
The G6 Flash Team has been busy and have released a Movie Player Update and a version of MoonShell that reads directly from the cards filesystem. I've just gotten done messing around with the new media player and it is extremely faster, supports skins, has more features for the e-book reading and most importantly outputs clear, vibrant, non-distorted *loud* bass (no other media player does this yet)! Hardcore techno pwns on the Nintendo DS when you can actually hear it thump! Additionally, the Movie Player will let you playback many different types of media files, but only after conversion; including -
* Dobly AC3 (*. AC3)
* DVD Video (*. VOB)
* Microsoft Waveform (*. WAV)
* MPEG-1 Audio Layer-2 file (*. MP2)
* MPEG-1 Audio Layer-3 file (*. MP3)
* Real Media (*. RA, *. RM, *. RAM, *. RMVB)
* MPEG-1 Media File (*. Mpeg, *. Mpg)
* MPEG-2 Media File (*. M2V)
* Windows Media (*. AVI, *. ASF, *. WMA, *. WMV)
* VCD Video (*. DAT)
* QuickTime Media File (*. MOV)
* MPEG-4 Media File (*. AVI)
* DivX Media File (*. AVI)
Downloads via the comments 
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November 11th, 2005, 03:18 Posted By: wraggster
At last a UK shop selling a Flash cart that works with both DS and GBA, heres more info:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=218" border="0" alt="Flash 2 Advance Ultra 1 Gig USB Kit"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank">Flash 2 Advance Ultra 1 Gig USB Kit</a>
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November 11th, 2005, 03:16 Posted By: wraggster
At last a UK shop selling a Flash cart that works with both DS and GBA, heres more info:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=218" border="0" alt="Flash 2 Advance Ultra 1 Gig USB Kit"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=218&affiliate_b anner_id=1" target="_blank">Flash 2 Advance Ultra 1 Gig USB Kit</a>
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November 11th, 2005, 03:11 Posted By: wraggster
New Gamecube Stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=216&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=216" border="0" alt="GC Wireless Controller"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=216&affiliate_b anner_id=1" target="_blank">GC Wireless Controller</a>
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November 11th, 2005, 03:01 Posted By: wraggster
New GBA Stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=211&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=211" border="0" alt="Gameboy Advance 3 in 1 Car Charger"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=211&affiliate_b anner_id=1" target="_blank">Gameboy Advance 3 in 1 Car Charger</a>
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November 11th, 2005, 03:00 Posted By: wraggster
New GBA Stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=210&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=210" border="0" alt="GameBoy Advance SP Battery Charger"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=210&affiliate_b anner_id=1" target="_blank">GameBoy Advance SP Battery Charger</a>
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November 11th, 2005, 02:52 Posted By: wraggster
New Gamecube stuff from Baldbouncer
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=207&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=207" border="0" alt="Gamecube Memory Card"></a>
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=207&affiliate_b anner_id=1" target="_blank">Gamecube Memory Card</a>
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