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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 20th, 2005, 02:49 Posted By: wraggster
BaldBouncer have posted this new accessorie for the GBA on their site:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=195&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=195" border="0" alt="GBA/SP Wireless Earphone w/ FM Radio 2in1"></a>
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October 20th, 2005, 02:46 Posted By: wraggster
BaldBouncer have posted this new accessorie for the GBA on their site:
<a href="http://www.baldbouncer.co.uk/catalog/product_info.php?ref=2&products_id=193&affiliate_b anner_id=1" target="_blank"><img src="http://www.baldbouncer.co.uk/catalog/affiliate_show_banner.php?ref=2&affiliate_pbanner_ id=193" border="0" alt="GBA/SP Cartridge Shift Station"></a>
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October 20th, 2005, 02:07 Posted By: wraggster
Electroplankton has finally received a release date for the DS here in the States: January 9, 2006.
The hard-to-describe music-interaction simulator (with cute digital creatures) fits perfectly with Nintendo’s recent strategy of releasing titles, like Nintendogs, which break the mold and don’t fit our traditional notions of what a game can really be. (Check out some “gameplay” videos here.)
If you’re put off by the primitive-looking graphics, keep in mind that ’plankton is the work of but one man, the “media artist” Toshio Iwai (who supposedly crafted the game’s Japanese manual as well). Get ready to sample some funky Mario remixes on your DS in the new year.
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October 19th, 2005, 21:29 Posted By: wraggster
Kleevah has released a new mod player for the DS:
PAMOD is a highly customizable music player for the old trackerformat "mod". The goal of the project is a small, but customizable, stand alone player with a quick and easy filesystem. This first release is just a fundament which i will continue to add features to continuously
Download here --> http://nintendo-ds.dcemu.co.uk/pamod.shtml
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October 19th, 2005, 21:18 Posted By: wraggster
Source - http://www.drunkencoders.com/
sgstair:
I've been getting a lot of mail/etc from people suggesting that I use uIP to replace lwIP..... well, I'll briefly explain why I'm not doing that. First, have you seen uIP's interface? I mean, sure it has a small footprint but it looks like an utter pain to use for anyone but hardware engineers. Not to mention it doesn't support things we really like such as fragmented packet reordering, packet retransmission and other things people expect a TCP system to do. Were I to use uIP, I would basicly have to do the same amout of work I'm going to be doing with my own TCP stack, I still have to emulate sockets, and I would have to write most of the major features that a TCP system needs. Well, I don't mean to lash out at the people sending me links, as I'm glad people are interested and trying to help - but uIP just isn't going to cut it. We now return you to your regularly scheduled waiting...
http://www.akkit.org/dswifi/index.html
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October 19th, 2005, 20:45 Posted By: wraggster
News from Lik Sang
The popular turn-based strategy series that began 15 years ago on the NES takes on a new dimension this week with the US GameCube release. For centuries humans and half-man/half-beast demi-humans have battled on the continent of Tellius. Finally after established an uneasy peace, the kingdom of Daein launches an unprovoked attack, and all hell breaks loose. Lead character Ike and his team mates, including shape-shifters who transform into beasts, must fight to save the day, and earn their pay along the way. As with past Fire Emblem titles, there's a strong story here, and characters, each with different views, morals and responsibilities, will grow and change profoundly over the adventure. Furthermore, if team mates often fight close together, they slowly form a bond and will support each other more during battle with extra attack, defense and other helpful inputs.
Other new additions include a new skill system that unlocks abilities as time goes on, ensuring your strategies are ever changing; for example Stealth can be used to sneak behind enemy lines. To help protect your fighters, you can select an enemy and see how far they can move, or if a comrade is in sudden danger, but it's not their turn, a near by team mate can "shove" them out of harms way. Allowing you more control than ever, you can now forge your own bow, lance, axe, magical tome or sword, complete with custom Attack, Hit, Critical and Weight values, along with your own choice of color and name. With full 3D battles, progressive scan support, beautifully drawn and animated cut scenes, and a dramatic fantasy score, Fire Emblem: Path of Radiance will be in stock early this week, and pre-orders are still being accepted now.
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October 18th, 2005, 23:21 Posted By: wraggster
Source - http://www.drunkencoders.com/
Headspin:
Changed keyboard to have indented keys.
- Fixed hi-light bug
- Moved keyboard source into separate file
- Updated for new libnds
- Fixed some more bugs
- Nicer keyboard function (uses your own string at a length you specify)
- Backspace now works over multiple lines (bloody escape sequences!)
- Added echo on/off to console
http://headkaze.webpal.info/
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October 18th, 2005, 22:31 Posted By: wraggster
The M3adapter team have announced that the m3adapter can work fine with the GameBoy Micro. In related news they have also released Game Manager v1.6 for use with their products.
ChangeLog
M3 game manager v1.6 (special version): (PC application)
NDS features:
1. Improve the game compatibility.
Almost all games are compatible except the following 3 titles:
Rakubiki,SD_Gundam,Pokemon
The followings are compatible but have to convert by using the Normal method: (3 titles)
SuperMario, Retro Atari Classics, Mahjong Taikai
Download via the comments
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October 18th, 2005, 22:23 Posted By: wraggster
The M3adapter team have announced that the m3adapter can work fine with the GameBoy Micro. In related news they have also released Game Manager v1.6 for use with their products.
ChangeLog
M3 game manager v1.6 (special version): (PC application)
NDS features:
1. Improve the game compatibility.
Almost all games are compatible except the following 3 titles:
Rakubiki,SD_Gundam,Pokemon
The followings are compatible but have to convert by using the Normal method: (3 titles)
SuperMario, Retro Atari Classics, Mahjong Taikai
Download via the comments
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October 18th, 2005, 21:52 Posted By: wraggster
SuccessHK have posted news of the latest Nintendo DS Games they have just posted for preorder:
The Sims 2 US ver
The No. 1 PC game of 2004 is coming this fall completely redefined for all consoles and handheld systems. Directly control your Sims through all of the fully customizable locations unique per platform and create thousands of your own food
Spyro: Shadow Legacy US ver
Experience the magic, live the adventure! Spyro returns home to the dragon realms to find them in ruins. He soon discovers that a powerful magic force has banished....
Scooby-Doo! Unmasked US ver
Ruh-roh! Fred's cousin, Jed, is nowhere to be found! His animatronic monsters have gone haywire and are attacking everyone in sight! It's up to Scooby-Doo and Mystery, Inc. to stop the creepy costumed creatures, unmask the mystery, and find Jed before its too late. Could Jed be prime suspect? Zoinks! Get me a Scooby-Snack!
Metroid Prime Pinball US ver
Samus Aran's entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety.
More info at SuccessHK
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October 18th, 2005, 21:32 Posted By: wraggster
More news on the WIfi subject:
Nintendo of America has signed a deal with McDonald's to put Wi-Fi hotspots in more than 7000 restaurants across the US, giving DS owners free access to the new Nintendo Wi-Fi Connection service.
McDonald's already offers wireless Internet access to laptop owners in restaurants around the country, but charges a fee. The access points are supplied by Texan firm Wayport, which will receive an undisclosed sum from Nintendo for providing wireless access for the DS.
"This agreement with Wayport will bring countless people together to play games in a single, simultaneous wireless community," said Reggie Fils-Aime, Nintendo of America's executive VP of sales and marketing.
"Beginning with free access at participating McDonald's, we have removed one of the major barriers that have kept people from going online to play games."
Wayport CEO Dave Vucina commented: "By enabling Nintendo DS customers to access Nintendo Wi-Fi Connection via our Wi-Fi World network and business model at McDonald's, we are continuing to drive more customers to the restaurants we serve and increase the relevancy of Wi-Fi to a broader customer base."
"Nintendo is a pioneer in providing a new way for their customers to play the games they want to while away from home or the office, and McDonald's is the perfect venue based on their ubiquity and accessibility."
The Nintendo Wi-Fi Connection service will launch in the US on November 14, with a European launch to follow on November 25 - the same day as Mario Kart DS, complete with online mode, hits shop shelves. Other forthcoming Wi-Fi titles include Metroid Prime Hunters, Animal Crossing: Wild World and Tony Hawk's American SK8Land. Nintendo was unavailable to comment on whether European McDonald's restaurants will also offer free access to the service.
However, it has been confirmed that "Nintendo DS is just the first Nintendo system to connect via Nintendo Wi-Fi Connection," according to an official statement.
"The same service will be incorporated into Nintendo's next-generation home video game console, codenamed Revolution, which is set for release in 2006."
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October 18th, 2005, 21:29 Posted By: wraggster
We don’t mean to get up on a soapbox here or anything, but the same DS WiFi network Nintendo’s setting up in Japan in more benign spots like video game shops is still scheduled to hit America (as expected), but will land in a slightly more inauspicious venue: McDonald’s. There are a lot of ways to roll out wireless access, but did Nintendo really have to go the one route that not only plays into the fat-gamer-nerd stereotype, but actually actively encourages unhealthy diets in America’s youth? Gamers will supposedly be able to compete via WiFi in one of MickeyDee’s 6,000 hotspot restaurants; we’re as yet unsure of whether there’ll be other future wireless venues for the DS, but let’s hope there will be by giving them a resounding lack of support on this one.
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October 18th, 2005, 13:07 Posted By: King DS
is that possible? converting java Apps from the net into a DS game? using the obvious bottom screen keyboard/point and click switchround thing with L+R.
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October 18th, 2005, 03:19 Posted By: wraggster
PSP298 has released a new Gameboy Advance emulator for the PSP, this release has great speed although not 100%, it uses the full 333mhz speed, it s full screen and it also uses what looks like is the Rin file selector and can be fully configured.
Heres some screens:
Download here --> http://psp-news.dcemu.co.uk/pspgba.shtml
This is a much better GBA emu for the PSP than the other one and the speed will impress.
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October 18th, 2005, 02:53 Posted By: wraggster
As gaming enters its next generation, checking calendars for the origins of popular series more commonly yields ages older than a decade. One such franchise is the Fire Emblem series, which first appeared on the Famicom system 15 years ago. Today, Nintendo announced that the latest chapter in the franchise is now available on its latest entertainment system: the GameCube.
Fire Emblem: Path of Radiance continues the role-playing gameplay and epic storytelling and includes 3D graphics for the first time in the series. A vast array of characters includes knights, monks, cavaliers, and the Iaguz, a race of half-man, half-animal beings that can take the form of cats, dragons, and more.
The game was released in Japan in April and is the first North American release of the series not on the Game Boy Advance. Gamers who connect a GameCube with Path of Radiance to a GBA with either previous Fire Emblem games will unlock special Fire Emblem character art and challenge maps for Nintendo's current console.
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October 17th, 2005, 20:42 Posted By: wraggster
News from the DSemu Site:
So. As of right now, I have a kinda-functional ARM and Thumb core, and the former DSemu's GPU has been ported in full to the new plugin structure. And that means ARMwrestler tests all green, which is a good thing.
I've also been testing a few demos gleaned from PDroms, and have in fact had some results; indeed, maybe 30% of the small tech demos I've downloaded so far seem to run. Furthermore, I've finally found that little bug that was causing Torlus's Walk3D guy to be missing half his ribs and a thigh.
Love the overflow flag.
http://www.dsemu.org/
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October 17th, 2005, 19:06 Posted By: wraggster
The internet's been a-flutter this weekend with the news that Nintendo's latest financial report has earmarked the Revolution for a Japanese release as early as spring 2006.
Unfortunately, no sooner did the rumours settle in for a comfortable probing than a cold sharp gust of reality swept in, sending them scampering away. Of course, as is the way with these things, the spring 2006 titterings were immediately usurped by yet another blip of light at the end of the release tunnel. Revolution rumour-mongering ahead!
First up, this financial report: as you've no doubt seen already (but it's worth a quick recap), Nintendo's reported a tumble in sales from 190 billion yen to 175 billion yen - a slump that the company's attributed firmly to GameCube ringing in the death knell over in the US, as well as a whole bunch of aggressive price cuts for the DS and development costs for the upcoming Revolution.
However, thanks to a faltering yen exchange rate, Nintendo managed to massively outperform its predicted six month profits reaching 36 billion yen rather than the expected 19 billion yen.
Anyway, the part that sparked off all the frantic clamouring across the web was the bit at the end, reportedly claiming that the Revolution was set to see its Japanese launch in spring next year - and, you know, you can't get much more official than a report straight from Nintendo's own chattering gob. Except, of course, it turns out that it was all a big whoopsie on the translation front.
However, fanning the news flames even further, it seems that Nintendo of America is gearing up for an Autumn 2006 release of the console, all the same. On it's official Nintendo Power hotline in the US, selecting the Revolution option reveals the message: "As the company with the strongest heritage of innovation, Nintendo moves the bar for all next gen systems by employing a wide-ranging strategy that will attract more kinds of gamers to more kinds of games. When Nintendo's new console, codenamed Revolution, arrives in the latter half of 2006, everyone will discover the meaning of all-access gaming".
So, assuming it's not all one big cock-up on NoA's part, it's looking increasingly likely that the Revolution's set to see daylight before next year's out at the very least. Of course, where this leaves PAL territories is anyone's guess. Perhaps the big N's going to do a Microsoft and push for a near-as-global launch as possible. Of course, going on past experience, maybe it's not.
File all this lot under 'not totally unconvincing speculation' for the time being, while we wait for some official word from Nintendo itself. Eventually.
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