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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 31st, 2005, 23:29 Posted By: wraggster
Initially speaking about Nintendo's wi-fi service, Merrick laid bare Nintendo's plans to set up 25,000 wireless hotspots throughout Europe, empowering gamers to run free through the city streets whilst partaking in a heated game of Mario Kart DS.
Some rare Revolution details were also offered in the interview, such as reaffirming that graphically a "difference will not exist" between the console and its competitors. According to Merrick, Nintendo hopes to launch Revolution in all territories within a 14 week period.
Merrick additionally had good news regarding Revolution's retro download service. Apparently, old titles will have improved frame rates, while being available to users from any region, so Europeans can finally enjoy overseas-only titles such as Nintendo's Sin & Punishment, without any import related mischief.
Unfortunately, we cannot expect to be wowed by any Revolution titles this side of Christmas. "We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system," said Merrick. "Miyamoto doesn't like to show incomplete games".
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October 31st, 2005, 23:26 Posted By: wraggster
Initially speaking about Nintendo's wi-fi service, Merrick laid bare Nintendo's plans to set up 25,000 wireless hotspots throughout Europe, empowering gamers to run free through the city streets whilst partaking in a heated game of Mario Kart DS.
Some rare Revolution details were also offered in the interview, such as reaffirming that graphically a "difference will not exist" between the console and its competitors. According to Merrick, Nintendo hopes to launch Revolution in all territories within a 14 week period.
Merrick additionally had good news regarding Revolution's retro download service. Apparently, old titles will have improved frame rates, while being available to users from any region, so Europeans can finally enjoy overseas-only titles such as Nintendo's Sin & Punishment, without any import related mischief.
Unfortunately, we cannot expect to be wowed by any Revolution titles this side of Christmas. "We want to wait until everything is ready, and when we show the Revolution's titles for the first time, they will be playable with the final system," said Merrick. "Miyamoto doesn't like to show incomplete games".
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October 31st, 2005, 23:25 Posted By: wraggster
There is interesting chatter consuming our friends in Japan this morning, with talk of an early and somewhat low-key showing of the Mario game currently underway for the Nintendo Revolution.
A Nintendo-focused set of keynote addresses has been organised for December 2 in Kyoto at Ritsumeikan University. Part of the Digital Interactive Entertainment Conference 2005, the National Symposium about videogames will see a 30 minute address from Shigeru Miyamoto.
Several well-known independent sources contacted SPOnG to tell us that they had been hearing gossip for some days which pointed towards some sort of Mario showing at the university event.
Of course, this is to be treated strictly as an unconfirmed rumour for now. We’ll keep digging and try and bring you confirmation from a party close to Nintendo in the coming week or so.
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October 31st, 2005, 23:13 Posted By: wraggster
We don’t know too much about this simulation-style golf game coming out in Japan soon, but it could be a contender—if the video’s narrator is justified in his enthusiasm for it.
But, wait, did we hear something English in the Japanese voice over concerning wireless download play for 4 DSes?
If you haven’t been impressed with the Tiger Woods visuals for the DS up to this point, this could be an interesting title to try.
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October 31st, 2005, 23:11 Posted By: wraggster
BusinessWeek recently scored an interview with Shigeru Miyamoto—a man that needs little introduction here on Joystiq. Miyamoto again emphasized Nintendo’s goal for the Revolution: “I want families to play video games together.” Hence the TV remote-like design of the controller—an object that everyone is familiar with; an object that people won’t be urged to “stash away.”
Is it possible that family-style gaming will become a hallmark of the future? Is anyone considering a Revolution purchase in an effort to connect with the kids? Any kids thinking of using the Revolution to encourage the folks to start gaming more?
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October 31st, 2005, 23:10 Posted By: wraggster
A spanish website called Meristation carried out an interview with Nintendo frontman Jim Merrick recently, in which he landed several punches against Sony and Microsoft’s efforts in the next-gen console war. In the interview, Jim addressed one question that has been in the back of the minds of many a Nintendo fan. How good will the graphics be with the Nintendo Revolution?
The answer: a “difference will not exist” between the Revolution and its competitors in terms of graphical ability. This statement is clearly an attempt to reassure Nintendo fans peeking at Playstation 3 and Xbox 360 screenshots and videos floating around online. Now how about Nintendo releases some content so we can judge the “big-three” consoles for ourselves?
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October 30th, 2005, 21:31 Posted By: wraggster
News from the Official DSemu site (nintendo ds emu for windows)
While I was hacking on the ARM9 extensions to the ARM core, I thought there was an awful lot of duplicated code (indeed, the whole of the ARM7 was a subset of the new ARM9 source). So I decided to seperate out the common components. I now have data-processing, load-store and the ARM9-specific extensions, each within a seperate source file. It makes compilation so much quicker.
The ARM9 currently supports most of the Enhanced DSP: double-word load/stores, saturated word addition and subtraction, and saturated halfword multiplication. 48-bit multiply is yet to come. However, something that's a glaring omission right now is the coprocessor facility; it's entirely missing.
In testing, the new ARM9 core simply swaps out with the ARM7 by changing a line in plugins.ini; plugins rock. ARMwrestler9 reports all green (apart, of course, from that pesky coprocessor operation). So, I'll probably pick up copros, and the system copro #15, very soon.
As ever, you can grab the source to the current build:
http://ng.dsemu.org/dsemu-ng-20051030.tar.bz2
In other news, well done to Stephen Stair on accomplishing milestone 1 of the DS Wifi Bounty; we all hope to see not just the completion of the other milestones, but a wifi driver for that newfangled DSLinux toy, real soon now.
Link here --> http://www.dsemu.org/
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October 30th, 2005, 21:09 Posted By: wraggster
A new version of this Game Boy Advance emulator for Pocket PCs has been released.
-changed ARM7tdmi entire core. some buggy & on debuggggging -_-;
-added eeprom saving/loading function
-fixed version name -> 'rel. yymmdd' format (released date)
-changed 'Exit' menu to 'System' menu
-added virtual joypad
-added 'Edit Game Screen' option (in system menu)
-added game reset option (in system menu)
-added 'Patch cart' option (in system menu)
-> for some Hacked Cartridges, i.e.,
0775 - Kirby - Nightmare in Dreamland (U) [hI].gba
0807 - Hajime no Ippo The Fighting (J).gba
Samurai Deeper Kyo.gba
and so on.
With 'Patch cart' option, PocketGBA jumps to original codes.
(BUT, not for all hacked cartridegs!!)
'0775-Kirby-..' is only working with this option.
Toggle this option before you load a cartridge.
-added Sound parameters option (in sound menu)
-added Quick LOAD/SAVE with 2 slot2 (emulating states)
-fixed max available memory. upto 24Mega-bytes (for some Korean patched cartridges).
-added some WindowCE message handler.. (for illegal escape from PocketGBA)
-released PocketGBA without SOUND version.
-> This version is for devices that have not compatibility with FMODCE library.
-> Check 'fmodce.dll' at 'http://www.fmod.org' for your device.
Download Here --> http://www.emutalk.net/emu64-news/31...-released.html
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October 30th, 2005, 11:24 Posted By: wraggster
When Mario Kart DS launches on November 25, it will be a landmark moment in the history of the hit series, as it’s the first Mario Kart to be playable online.
It’s all thanks to Nintendo Wi-Fi Connection - the new service launching in November that lets you race, battle and compete with players across the world.
To explain what Wi-Fi Connection is and what it means for the future of Nintendo gaming, we’ve put together the following Frequently Asked Questions…
What is Nintendo Wi-Fi Connection?
The Nintendo Wi-Fi Connection allows you to play games over the internet, either at home or at an internet hotspot, using a Nintendo DS and a Nintendo Wi-Fi Connection compatible Nintendo DS game.
What do I need to access it?
To play Nintendo Wi-Fi Connection compatible games on your Nintendo DS at home over the internet, you must have a wireless access point, like a wireless router, and an active broadband internet connection.
If you do not have a wireless access point, you can purchase a Nintendo Wi-Fi USB Connector (available November 25 for around £30) which plugs into a PC and automatically sets up a connection for you.
You can also play at special Nintendo Wi-Fi Connection Access Points in stores and also at Wi-Fi hotspots around the country.
What are these ‘hotspots’?
A hotspot is generally a public location that offers wireless connection to the internet. Nintendo has partners throughout Europe to provide free Wi-Fi access in many of their hotspot locations; also Nintendo will offer free hotspots in many retail locations. More details about Nintendo Wi-Fi Connection Access Points and hotspots will be revealed soon.
Does it cost anything?
Using Nintendo Wi-Fi Connection is free. You only pay your normal internet connection charges. (In the future, it’s possible that games publishers other than Nintendo could charge to play their games online via Nintendo Wi-Fi Connection.)
Who can I play with?
In Mario Kart DS, you can take part in online races with up to three other people, in four different modes: Friends, Rivals, Continental and Worldwide.
Friends lets you race against people you know, Rivals pits you against people with similar skills, Continental lets you choose players from your region (in this case Europe) and Worldwide lets you race against any Mario Kart DS owners in the world.
How do the Friends and Rivals modes work?
Nintendo’s unique new Friend Roster enables players to play online with their friends. All you need to do is set up a Friend Code by swapping a number with your friend, they will then be added to your Friend Roster and you can select to play with them online anytime, anywhere. Alternatively you can play with someone of a similar skill level. This is done seamlessly via Nintendo’s servers through the use of a skill mapping system to ensure the environment is open to users of all ages and skill levels.
What games can I play online?
The following games have been announced as featuring online play with Nintendo Wi-Fi Connection:
Tony Hawk’s American Sk8land (Activision) - November 18
Mario Kart DS (Nintendo) - November 25
Animal Crossing DS (Nintendo) - Release date to be confirmed
Metroid Prime Hunters (Nintendo) - Release date to be confirmed
Where can I find out more?
More details about Nintendo Wi-Fi Connection, including the location of Wi-Fi hotspots, will be announced soon.
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October 30th, 2005, 11:22 Posted By: wraggster
Neoflash have just put out the word that they will be shipping their newest product the MK2 and 3, as well as the Neo-Max in 2 weeks. “we will ship out the MK2/3 and NEO-MAX in 2 weeks, please send your address and TEL number to R3Light ASAP if you are pass for get the FREE MK2!”
You can check it out for yourself at their website --> http://www.neoflash.com/
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October 30th, 2005, 11:03 Posted By: wraggster
I've completed my initial documentation for the DS wireless system, and it has been accepted to complete the first milestone of the DS Wifi bounty! The documentation can be found here akkit.org
More to come soon, as I'm working very hard on my TCP stack, so far things are still looking good.
More Info here --> http://www.akkit.org/info/dswifi.htm
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October 29th, 2005, 18:25 Posted By: wraggster
LiraNuna posted this news:
Yes! This is what all of you wanted - a WonDerS build with a ROM loader!
WonDerS is still a WIP emulator, so all i'm asking is you, the users to send me
your tests results with your favourite ROMs, so i could start a compatibility list.
Get the emulator from [Here] and start playing!
I would also like to thank some people :
Extreme Coder - for helping me with the ROM Loader integration.
Ryan Hansson for pushing me forward with a nice donation
All the people who have emailed me - this is very encouraging.
WonDerS v1.1 (29/10/2005)
Added GBFS ROM Loading
Minor speed boost
Download from above or here --> http://nintendo-ds.dcemu.co.uk/wonders.shtml
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October 29th, 2005, 13:20 Posted By: 03leighfield
Hi all,
I'm a total noob to the DS Homebrew scene .....
This is what i've worked out, can somebody confirm???
SuperPassKey = Used with a commercial game, bypasses a security check???
Supercard = Shove your SD card in there to play homebrew etc.
SD Card = Storage for Homebrew etc.
Card Reader = Used to put stuff onto SD Card.
That's what i think everything is for, am i right?!
Also, i've heard that only certain DS's can play the Supercard etc. How can you tell if the DS can play it or not?!?!?!?
Finally, is there more than one type of Supercard, which should i get?!
Once more thing, is there anything else i need?!
Thx, please help, 03. 
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