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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 26th, 2005, 20:57 Posted By: wraggster
News from Lik Sang
Rolling into a ball, Samus is perfectly suited to a pinball spin-off, not to mention how the vertically dual screened NDS is too. Much more than a stop gap while waiting for next year's Metroid Prime Hunters, with realistic physics and the ability to nudge the table in any direction via the touch screen, this is a great pinball title. The Metroid license however takes it all so much further, and the tables perfectly match areas you'll recognize from Metroid Prime. Fuse Games have done a stunning job with the graphics, right down to the occasional rain in the Tallon overworld table. The CD quality music is some of the best ever to come out of the NDS too, and there's more voice samples here than in all of Metroid Prime for GameCube!
The game sets a new record for multi-player fun on the NDS too, letting up to 8 people play over the wireless, with just one copy of the game! Multi Mission mode on the other hand, lets you play through and unlock new tables on your own, of which you can return to anytime in single mission mode and aim for a new high score. Enemies and bosses from Metroid Prime are also present, and in some of the thirteen mini-games, Samus will rip out of her ball and you can aim any weapons you collected around the table. Lastly, further enhancing the realism, the game comes with a free rumble pack inside a GBA style cartridge, which while a bit noisy, works well. This can then later be used in Metroid Prime Hunters and Mario and Luigi: Partners in Time. Nintendo also announced the GBA slot will be used for many other NDS accessories to come, and we look forward to seeing what they come up with.
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October 26th, 2005, 20:56 Posted By: wraggster
News from Lik Sang
For a plump plumber, Mario sure can boogie down. Yesterday the US version of Dance Dance Revolution with Mario arrived, and in a first for any DDR title, there's a full storyline mode where Waluigi stole the Music Keys. Without these, the unstable power of sound is wreaking havoc on the land, and Mario himself must recover them before the chaos destroys the entire Mushroom Universe! As you complete the levels, you'll unlock 12 fun filled mini games, like running as fast as possible to jump up the flag pole classic NES style, catching bananas falling from the sky, or playing Whack-A-Goomba. Another all new addition is the Gimmick setting, having you dance while at the same time avoiding (or sometimes aiming at) classic Mario obstacles on screen like Goombas, Koopas or hammers.
Players can have fun getting into shape with the special 'Workout' feature, which tracks the calories burned while playing, or dance with a friend on split screen multi-player. There's 29 different dance-flavored songs included, from classic Nintendo themes to familiar favorites. The line-up boasts those from Super Mario Bros. and others in the series, to Mario Party 5, Mario Kart 64 and Double Dash, Donkey Kong, Wario World, Paper Mario RPG, Dr Mario and much more. Full of colorful graphics bursting with unmistakable Mushroom Kingdom charisma, and with no noticeable loading (just a million "warning" screens, haha), Dance Dance Revolution Mario Mix certainly has that polished Nintendo Disney-like quality. All the pre-orders have been shipped already, and new orders are welcome anytime.
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October 26th, 2005, 20:49 Posted By: wraggster
News from Divineo China
Thanks for your patience waiting but we are sorry to tell you that the manufacturer told us the product will release on 15 Nov . We know some of you have been waiting for almost 2 months but such situation is out of our control. You can change the order to CF version , please send mail with the order number to us and our staff will handle with it for you. You can also visit the official site : www.m3adapter.com for the update shipping schedule of the product. Sorry for any inconvenience caused.
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October 26th, 2005, 02:10 Posted By: wraggster
source - drunken coders
sgstair has his IP stack listed at 80% complete and has this to say on the state of DS wifi:
Rudimentary IP layer has been created... so now just TCP is required to make a proper demo. Should be soon. (Yes, I know I could just as easily demo with UDP or whatnot, but I'm committed to bringing TCP, mainly because I remember the gamecube situation where for the longest time the only public code was UDP without ARP.)
Maybe it should be noted that the percentages on my list are to initial completion, until I have something to show for it.
I will very likely make the source code public on initial release, but please stay tuned as I'm not going to drop this project and will release a much more polished version not much later.
http://http://akkit.org/dswifi/
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October 25th, 2005, 22:33 Posted By: wraggster
Apparently, Nintendo has previously stated that all downloadable games will be stored on flash memory cards.
Strange.
We came across this patent today, filed in February 2004 and renewed only recently. Here, have a read:
"An existing video game system is modified to include additional communication and storage capability via a modem and hard disk drive. In accordance with one embodiment of the present invention, the primary system security features are incorporated into a video game system expansion device having a hard disk drive.
"The security system does not rely on the relatively insecure video game system. The present exemplary embodiment focuses security control in a disk drive/mass media controlling engine which is physically disposed within the expansion device housing as close as possible to the hard disk drive and the downloaded video games and other data it is designed to protect. Security features are incorporated into, for example, a disk drive controlling processing engine to provide security features which extend far beyond simplistic password systems which have heretofore been utilized in conjunction with disk drive controllers.
"In accordance with an exemplary embodiment of the present invention, the disk controller also incorporates an encrypting engine which encrypts in accordance with a highly secure encrypting algorithm. A further level of security is provided in the illustrative embodiments by partitioning the hard drive into various partitions whose security/accessibility is tightly controlled. Each application program, e.g., a video game, has a predetermined number of private partitions, including a read only encrypted partition."
Bit long winded isn't it? Here's how we translated it:
A console will include a hard disk and communication capability (internet). It'll have a security system and the ability to download stuff onto it.
Sounds like it could be the Revolution. But might apply to the GBA or DS 2. We tried to get hold of Nintendo, but alas could not get comment at time of going to press.
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October 25th, 2005, 22:20 Posted By: wraggster
Nintendo president Satoru Iwata revealed that the company is aiming for a simultaneous worldwide release of its next-generation gaming console, the Revolution. Iwata also confirmed that the system will be coming out after March in 2006.
Talking about the Revolution in an interview with Nikkei Business, Iwata stated, "I can only say that it's coming out during 2006, but it will be after the current fiscal year. We hope to make it a simultaneous worldwide release as much as it's possible."
Since the current fiscal year for Nintendo ends on March 31, 2006, it means the Revolution, as predicted by analysts, will likely be released somewhere between April 1 and December 31, 2006.
When asked by Nikkei Business if he has any specific sales figure targeted for the Revolution, Iwata stated that he hopes the console will sell at least more than the GameCube, which has shipped 18.76 million units as of June.
"It [the Revolution] would be a complete failure if we didn't sell more units than the Nintendo GameCube," said Iwata.
The system's controller, which was revealed in September, was the focus of much of the console's buzz. Surprisingly, Iwata revealed to Nikkei that Nintendo's former president, Hiroshi Yamauchi, was not involved in any way with the creation of the Revolution's controller.
Iwata told Nikkei Business that the Revolution's controller uses several different types of technology, though he did not go into specifics. However, he did note that the controller can be used with any kind of monitor, even digital projectors.
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October 25th, 2005, 17:21 Posted By: spn
Ok, I have got ma gcn modified with Ripper3 since yesterday. Everything works fine but i dont know how to manage my memory card. So my question is how to browes my save's on memory card.
Thx for answers, SPN
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October 25th, 2005, 02:34 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS
ToDo...
The DMV seek cannot be done.
In the OGG interface, there is a memory leak bug.
IT/S3M is insufficient.
It doesn't start.
Please confirm whether the volume of the disk does the fragment.
Please try the disk defragment if you fragment.
An unknown key is detected by 'Global.ini'. It changed like doing the disregard continuation.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 24th, 2005, 18:58 Posted By: wraggster
Neo MultiGame Loader by Davr
Finally, after much delay, I've gotten a working multigame loader for the Nintendo DS NeoFlash flashcart. Currently, it supports Nintendo DS homebrew in the .ds.gba format, and Gameboy Advance games in the .gba format. .nds homebrew files can easily be converted to .ds.gba.
The interface is Darkain's MultiNDS loader.
1. Copy 'neoboot.bin' to your Neo Power Kit folder. (Usually C:\NEO Power Kit\)
2. Put the N.P.K in "GBA Mode" by running "GBA_Mode.bat"
3. The first time, you must remove all the contents of the NeoFlash (in order to force the loader to be added). After this, you can add or remove single games without removing everything.
4. Add either Gameboy Advance games (.gba), or Nintendo DS Homebrew in the .ds.gba format in Neo Power Kit.
5. Turn on your DS. You must use either FlashME, PassME (or one of the clones, like Magic Key) or WifiME
6. When the menu loads, if you want to play a NDS Homebrew game, press 'A' to start the game.
If you want to play a Gameboy Advance game, press the 'GBA' button on the touchscreen.
NOTE: If the NDS header can not be found, the title used will be the title shown in the NPK when you are writing the game. You can change this title by double-clicking on it. (You can not change it after it has been written to the cart, without removing it first)
TODO:
1. Make NDS header/icon reading more accurate - only works on some homebrew currently
2. Add support for .nds without loaders
3. Make the GBA games play on the screen you chose in your firmware settings. Also turn off the other screen.
Download via the comments:
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October 24th, 2005, 18:40 Posted By: wraggster
Success HK have posted news of 2 new DS Releases:
Retro Atari Classics will feature 10 original Atari games, including Pong, Missile Command, Asteroids, Breakout, Centipede, Tempest, Warlords, Gravitar, Lunar Lander and Sprint.......
Everything that you loved about Puyo POP is here as you puzzle your way through the ultimate combo creator: Fever Mode! This is where you'll throw as many chains together as possible in order to crush your opponents with unbreakable Nuisance Puyos
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October 24th, 2005, 18:24 Posted By: wraggster
New DS Commercial Game:
Samus Aran’s entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety of exciting pinball tables. Play tables across two screens at the same time using the touch screen to nudge the pinball table.
Battle deadly enemies and experience a number of special modes such as Clone Machine Multiball and the Wall-Jump Challenge while you blast and bomb your high score into a state of pure pinball pandemonium.
More info here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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October 24th, 2005, 18:22 Posted By: wraggster
New comercial Gamecube game:
Boogie down with Mario in his own dance party!
Someone has stolen the Music Keys and released the music they held. Without the Music Keys, the unstable power of the music is wreaking havoc on the land. Mario must recover them before the chaos destroys the entire Mushroom Kingdom! The path to the keys is simple: Left, Right, Up, Down, Right, Down ...
More info here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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October 24th, 2005, 07:34 Posted By: Cross
Ok I have come back to the DS after being bored with my PSP. I would like to know the differences and catch up on whats happened since I have been gone so I will be reading a while. However I have noticed a few things so I want to ask a few questions for clarification:
A) It seems there is more then one way to run DS Homebrew and the FAQ up did not give me the info I was looking for. It seems you can run it through either the GBA or DS Game slots. I am not 100% sure on this so some clarification would be nice.
B) I noticed there are two DS's that are said not to run Homebrew. IQue I believe it was and a Red DS I am sure I am ok on the Red color but the IQue I am not sure of. So a way to tell would be nice. Thanks. (Unless I do not have to worry about this)
C) Back to the different methods of HB. I noticed that the FAQ ref.'s the the method you choose. Implying more then one but I did not see any detail on what ways there are. So in link with above which is the pref'd and most useable method in the sense of future ability. I would assume the DS side but then I could be completely wrong and need both.
D) Which method do many of you use? And what would you recommend?
Thanks and again I checked through the FAQ but could have missed something (Many do it) But I would like to start somewhere and this is the best way I felt ^-^
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October 23rd, 2005, 21:52 Posted By: wraggster
funkaster posted this news:
Hi all, this is my first NDS program, and it's just a "preview" of a handwriting recognition library I'm writing (using something like grafitti), it was only a few hours of programming, but I hope you like it: it's a library to recognize gestures done with the stylus, for now, only absolutes directions (UP, DOWN, LEFT, RIGHT), but adding others is easy... The code will be up soon, just have to clean it a bit.
http://forum.gbadev.org/viewtopic.php?p=58432#58432
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October 23rd, 2005, 21:34 Posted By: wraggster
Guyfawkes posted this news:
A new competition has started over at the WinDS homepage for authors to create their own WinDS applications. Heres some further info:
So it's time to reveal the news I talked about some time ago. Gbawins.com is going to run a development compo! It'll be the first WinDS development compo, a compo for WinDS software only! If you plan to win a nice prize by coding, start learning the winsapi as soon as possible and you'll be ready in time to build your WinDS great app (or game)!
The compo is sponsored by NeoFlash, and they guaranteed us some cool prizes for the winners! The compo has been made possible thanks to NeoFlash, Lira Nuna (who worked hard on WinDS Devkit) and Francesco Lombardi (who made the WinDS Form Designer).
So what are you waiting for? Run to the forums and start searching for the compo rules (I'll put a beta asap), WinDS documentation and devkit and get ready to WinDS-code!
Head over to the homepage at http://www.gbawins.com/ for more information. Good luck!
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October 23rd, 2005, 21:22 Posted By: wraggster
ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Any closed area without ball inside it will be automatically filled. Hence, this game is another version of the various X-bounce, K-Bounce, Win-Bounce, and so on... Some of the graphics wre created from scratch, some others use parts of icons from the Linux world.
The current version is still under development. Sources are available for coders who are looking for ideas and solutions to problems.
Currently, highscores are again not recorder and microphone is not yet available. However, some sounds have been added and numerous bugs have been fixed. This version has been updated for the devkitARM release 17.
Download Here --> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
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October 23rd, 2005, 21:13 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS
The window buffer memory is allocated by the necessity. Memory saving design.
'GIF/GSM/IT/S3M/WAV/OGG' plug-in was added.
Corresponded to the CF version of M3 perfect Adapter. (The NDSROM start cannot be done. )
The turning off bug of the backlight was corrected.
The file name was displayed in the window title.
'StartupSound' setting item of 'global.ini' was moved from [System] to [Boot].
The bug that the MCUCount error occurs by dmvenc.exe was corrected.
Additionally, correction for a moment.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
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October 23rd, 2005, 03:38 Posted By: wraggster
Gamecop messaged me on IRC (efnet #dcemu) this following news posted at 1Emulation:
1Emulation and its co-partners are proud to present you our first major exclusive! We have worked hard to finally make this place appreciated throughout the entire emulation and gaming community.
Stephen Stair (SgStair) has sent us first teaser video for his DSWifi. The DS Wifi project is a homebrew library for the Nintendo DS to allow developers to add wireless internet support to their applications. This has NEVER BEEN DONE BEFORE and the wait has been anxious for all Nintendo DS homebrew developers. Stephen has made his first teaser video of his project that is almost complete. We are both working together to present you the most anticipated homebrew project on the internet.
This is only the first teaser video of a couple more we will release.
Check it out at the link above and tell us what you think 
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October 22nd, 2005, 21:50 Posted By: wraggster
News from Natrium 42:
New DSes seem to be shipped with new firmware that makes current PassMe not work. Loopy figured out how to circumvent the new protection, but the exploit is DS card specific and requires SRAM in the GBA slot (i.e. GBAMP won’t work). I can probably fit in support for about four cards into a single PassMe. Also, there will be PassMes with different sets of supported games.
So what I need people to do right now is to run the attached .ds.gba on bootable DSes using different DS cards and tell me the numbers on the screen. This will help me add support for those cards.
You need to run this from a GBA flashcard without any use of DS menu loaders, since they might clear or corrupt the memory that is being searched for the exploit. Consequently, there is no .nds version of the program.
Some PassMes (or clones) are not supported, because a specific bit in the header is set, resulting in scrambled memory. This bit doesn’t affect homebrew in any way, but it makes it impossible to explore memory left over from loading a DS card. This program will tell when a PassMe (or clone) is not supported.
Please post your results here or email them to me. I will then add support for most popular games and put new PassMes up for sale.
Many thanks!
Note: This program will whitescreen for a while before showing numbers. This is normal, since searching takes some time.
http://www.natrium42.com/
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