|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 29th, 2005, 11:37 Posted By: wraggster
ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Any closed area without ball inside it will be automatically filled. Hence, this game is another version of the various X-bounce, K-Bounce, Win-Bounce, and so on... Some of the graphics wre created from scratch, some others use parts of icons from the Linux world.
The current version is still under development. Sources are available for coders who are looking for ideas and solutions to problems.
Currently, highscores are again not recorder. However, microphone is finally available. If you blow enough in the microphone or if you speek strong enough, then it will cancel the possible line currently drawn, just in cas you notice that the line will be cut by a ball I wil generalize the use of the microphone in the cases where ther eis only one possible action (like, end the highscores view...)
Sounds have been added and numerous bugs have been fixed. This version has been updated for the devkitARM release 17.
Download Here --> http://nintendo-ds.dcemu.co.uk/rebonds.shtml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2005, 03:47 Posted By: wraggster
Cross has done a review of the game Lunar Dragon Song Review, heres some info about the game:
Discover the events prior to Lunar: Silver Star Story in this role playing game for Nintendo DS featuring three new characters. Battle the forces of evil and transform Dark creatures into Light with the new Light and Dark system. Augment the abilities of your party via Battle Cards, and then exchange cards over wireless LAN with your friends.
The game takes place 1,000 years before Lunar Silver Star Story and follows Gien Campbell, a 15-year-old delivery boy. Gien receives a delivery request to the town of Heelritz, a town of half-beasts. Although it's a place Gien has dreamed of, he finds out the dreamland is far from perfect.
Lunar lets you move around the map by simply tapping a point on the touch screen. Battles in the game use both screens to show grounded and airborn enemies. The game also feature controls dictated to the built-in microphone.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
Heres an excerpt from the review:
There is a clock and area setup. You can still see the bad guys but when experiance mode you are timed and shown how many bad guys there are (but not where they are). If you beat all of them in an area before the click goes all the way around you get 30% HP/MP restored and access to a Blue Chest with a special item in it. All and all this s not hard but you must be in experiance mode and you must beat them all. Every time the timer makes a full rotation one enemy reappears.
Read the full review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=12885
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2005, 02:53 Posted By: wraggster
Famitsu magazine has spilled the beans on the various game modes that will be featured in the DS remake, Resident Evil: Deadly Silence. The single-player campaign includes two modes: Rebirth & Retro. Rebirth will feature touch screen controls and smarter zombies. Unlike the original, players will have quick access to the knife and can also reload without entering the inventory menu. Rebirth will also include new traps. Retro, of course, is the original Resident Evil in all its glory—no stylus support.
Deadly Silence will also feature two wireless multiplayer modes. Co-op will challenge players to work in tandem to defeat a horde of zombies; while Versus awards the player that has killed the most zombies in a round. Wi-Fi support (via Nintendo’s wireless network) has not been confirmed. Deadly Silence will be released in Japan in January.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 29th, 2005, 02:21 Posted By: wraggster
While the 8-bit and 16-bit Final Fantasy games have proven to be popular fodder for rereleases on the Game Boy Advance, PlayStation, and WonderSwan Color, the 1990 Famicom game Final Fantasy III (not to be confused with the Super Famicom Final Fantasy VI, released on the US SNES as Final Fantasy III) has for years eluded a remake. However, it's about to lose that distinction, as Square Enix is readying a DS conversion of a game most American Final Fantasy fans have never had a chance to play.
The latest issue of Famitsu contains new details on the game's development in an interview with executive producer Hiromichi Tanaka. Tanaka is best known as the head honcho of the Final Fantasy XI development team, but he's also an old-time Square staffer who worked on many of the early Final Fantasy home console games, including FFIII.
Tanaka was heavily involved in the original game's development as one of its three planners, together with Hironobu Sakaguchi and Kazuhiko Aoki. Tanaka commented to Famitsu that he plans to be very hands-on in seeing the DS project through to proper completion, especially since the members working on the remake are different from the staff that worked on the original.
Tanaka also addressed why it took so long for the game to be remade. Despite it being a Famicom game developed by a team of about 10 people, Tanaka said FFIII used some complicated programming techniques that couldn't be ported to other handheld gaming machines until now.
Tanaka added that having gone so long without a port, gamers will be getting to experience a vastly upgraded FFIII. For one thing, the developers are remaking the DS version with 3D graphics--sort of. Tanaka said that the game will actually use "virtual" 3D graphics so its maps can't be rotated around, but the camera can still be zoomed in to show details. The characters in FFIII are being overhauled for style, as well as technology. While the original four main heroes in the Famicom version looked like quadruplets thanks to reused character graphics, the DS version will have different models for each of them.
The visuals aren't the only thing being updated in the DS version. In the original Famicom release, the four main characters didn't have any personalities of their own. But with the DS remake, Tanaka will give different characteristics to each of them, which will have an impact on the game's storyline. There will also be fixes in the job system's balance so that gamers will have more freedom to choose how to fight in the game.
Finally, FFIII will take advantage of the DS hardware, including the touch screen. In fact, Tanaka said that he plans to make the game completely playable with just the stylus. FFIII will also make use of the DS's wireless capabilities, although the game's main mode will still be a single-player affair. Tanaka didn't go into specifics on how it would use the system's wireless features, except to say he wanted to give people a bonus so they could enjoy the game with friends.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2005, 20:57 Posted By: wraggster
News from C&VG
We love Mario Kart. The diehards whinged that Double Dash was a blaspheme against the series' roots, but we loved the utterly unfair at time co-op whacky races action. Oh the joy. Sod the diehards - it ruled.
Since we found out about the track remixes from all the past Mario Kart games too, we've been *even more* excited about the up coming DS game... if that's even possible.
Anyway, let's cut to the chase. Here's a selection of videos from Nintendo's very first online Mario Kart title out in Europe this November for the DS. Don't forget - you can play LAN multiplayer with 8 players and when the online dongle comes out (big online-related announcement coming next week apparently so stay tuned for that), you'll be able to plug into a game with three other Kart enthusiasts from anywhere in the world. Except maybe third-world countries as they don't have proper/any internet.
Of course, if you don't have enough friends Nintendo suggests that you could always hire in some Escorts*, as they'll be anyone's friend for a price. Or just set the multiplayer characters to 'com' controlled. But of course, that would be boring.
Till the game's out, have a gander at the videos we've enclosed. We're sure you'll agree that they're rather lovely indeed.
Check out the 4 videos here --> http://www.computerandvideogames.com....php?id=128344
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2005, 20:29 Posted By: wraggster

The Nintendo DS edition of Viewtiful Joe features a brand new storyline introducing Joe's sister Jasmine and puts players to the task in saving Captain Blue's Hollywood show after a sinister group steals it away. The Nintendo DS' hardware will be put to use as the development team is bringing to life the familiar cel-shaded environment the series is known for. The two screens will keep track of the action in two viewpoints and the touch panel is used to solve puzzles and pull off special moves. A new "Power Split" move debuts here, which requires that you draw lines across the screen.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2005, 07:50 Posted By: wraggster

Famicom Wars blazes onto Nintendo GameCube with a platoon of real-time strategy (RTS) action. Whether players are hoofing it across the plains as a lone infantryman or commanding an entire platoon from atop an armored tank, the challenge is real and the mission is critical. Command forces in the heat of battle, but beware: clever enemy AI will adapt to every move. Hop behind the wheel of multiple attack vehicles, such as jeeps, tanks, helicopters, airborne gunships, fighter jets, transports and more. Take the fight to foes with a massive arsenal of weapons such as rifles, bazookas, flamethrowers, machine guns, mortars, rocket launchers and many others. Countries will rise or fall based on players' tactics, and guiding troops has never been easier. Want to station forces on a ridge? Send a scout team to spy on the enemy? Charge headlong into the breach? Famicom Wars lets players do it all at the touch of a button.
http://www.lik-sang.com/info.php?pro...6&lsaid=219793
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2005, 01:46 Posted By: wraggster
A new version of the Gamecube emulator Dolphin has been released! Since talk is cheap let me just quote what Knuckles wrote about this version in This Thread.
This is right, I've got the permission from FiRES to release the latest beta of Dolphin. This version is classified as an open beta, development on the emulator has already been stopped for a good while now and since there is no work in sight, this version is getting released.
I know a lot of people were waiting for it and there it is. It's still buggy, not compatible with a lot of games, slow and all but it's still better than the previous one.
What's new in this one:
-Improved Audio plugin
-improved Dolphin default input plugin
-Added Falcon4ever's nJoy 0.2 input plugin (recommended)
-Added Memory card support
-----slot 1 & 2, 2MB ones are inserted by default, can't be changed,
-----WARNING: if you format your memcard with an US game, you will be only able to use it with US games (same goes for EUR and JAP ones)
-Better recompiler compatibility and stability
that's all I can remember of the changes....
Enjoy
Download Here --> http://gcemu.dcemu.co.uk/dolphin.shtml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 28th, 2005, 01:04 Posted By: wraggster
Ys Strategy for the Nintendo DS was first announced last month, but details on it were scarce. Thankfully, the latest issue of Famitsu sheds a little more light on Marvelous Interactive's new departure for the venerable series of role-playing games.
As the name suggests, Ys Strategy strays from the series' action role-playing game roots in favor of a focus on real-time strategy. The storyline also deviates from the series' past formula. This time around, players won't be taking on a diabolical enemy as the fate of the world hangs in the balance. Instead they'll be thrown in the midst of a major war between the nations of Ys.
The series' main character Adol might sit this one out as well, as players will take control of Abel Lenford, a mercenary swordsman in the employ of one of the warring nations. However, Abel suffers from amnesia, and similarities in name, costume, and trademark red hair suggest there will be some connection between the two.
Ys Strategy uses the DS's top screen to display an overview map and a menu of the player's remaining resources. The bottom map is used for the main game screen, where the player issues commands to units on the field with the stylus. Some old-time Ys fans might not be used to RTS games, so the developer is including tutorials and advice functions to lower the learning curve for strategy game novices.
The touch screen and stylus aren't the only DS features that Ys Strategy makes use of. In addition to allowing local wireless multiplayer matches, the game also supports the Nintendo Wi-Fi service. Ys Strategy is slated for release in Japan during spring of 2006 by Marvelous Interactive.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2005, 18:23 Posted By: wraggster
The iDeaS site which is a Nintendo DS emulator for Windows was updated with more screens from a Commercial DS Game:


Lets hope a new release is coming soon
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2005, 18:14 Posted By: wraggster
WRG have released a DS loader that can be used for Homebrew. You can now play Homebrew with any older generation gba flashcart but you must own a passme/flashme. This loader supports more then 90% clean dump and 90% sram save patch.
Heres the info:
Usage*
1.Run loadme.exe.
2.Open or drag&drop a nds/ids (Yes,iQue DS rom can run
on Nintendo DS now, no ONLY FOR iQue DS screen
anymore) file on the programme.
3.Click Apply Loader.
4.Burn the output.gba to your flashcart and enjoy.
*Option explanation*
Data Reading:
These are 2 different data reading code for the
loader, choose one as you wish, both mode should
work as the same feature.
Sram Patch:
If your DS is the old one that support
normal passme,use the default one (save to 0A000000)
If your DS is the new one with the new version
firmware such as iQue DS, you have to select
another one(save to 0A001000).Cos' the new
passme code need 4K bootstrap code placed in
SRAM, so 0A000000 ~ 0A000fff is used for this
bootstrap code.
Download via the comments, post your findings and any compatibility
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2005, 18:00 Posted By: wraggster
Eidos Interactive today announced that Lego Star Wars is now available for the GameCube. The game was previously released for the Xbox, PlayStation 2, PC, and Game Boy Advance last spring. Traveller's Tales (Crash Twinsanity) once again handled the game's development. Lego Star Wars is rated E for Everyone and retails for $29.99.
The game is set during the first three chapters of the sci-fi film franchise, and includes characters, environments, and scenarios featured in the movies with one difference--the game's universe is made entirely of Legos. There are 30 characters each with their own strengths, and a two-player cooperative mode allows two gamers to battle the forces being manipulated by the Dark Side.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2005, 17:59 Posted By: wraggster
Epic Games VP Mark Rein has unleashed stinging attacks on the Nintendo Revolution controller, the PS3 prototype controller and rivals Activision and Electronic Arts.
Speaking at an IGN Live event about the 'freestyle' controller, Mark Rein told the audience: "Don't kid yourself - you're going to see more gimmicky, crappy, cheap, I-wish-I-hadn't-bought-it gimmick games based around that controller than you can ever possibly imagine.
"I guarantee you there's going to be lots of people who say the whole reason for this game is this controller, we made the perfect game for the controller. And all it'll be is about the controller, and not necessarily a great game."
That said, Rein continued, "Nintendo, you know, is going to make amazing games. I mean that's a given." Rein then conducted a quick audience survey to find out how many people present owned a GameCube - and found that rather a large number of hands were raised.
He then asked everyone who also owned a PS2 or Xbox to put their hands down - and concluded that under ten per cent of the audience were Cube owners only.
"Hard to make a business on less than 10 per cent," Rein said.
When asked if he could envisage an FPS controller that might beat the classic mouse and keyboard combination, Rein replied: "I could, but it's not the Nintendo Revolution controller... Didn't you see when Iwata-san held it up? The two controllers are the little wand controller and the other one is a joystick - and it's a joystick with a bunch of ribs under it.
"Remember the one that nearly destroyed your thumb on the Dreamcast, and on the N64 remember how after you played a game for a couple of hours you had to suck your thumb for a month? It's that kind of controller."
Another developer on the panel argued that the Revolution controller would indeed suit FPS games perfectly, but Rein stuck to his guns. Holding up an Xbox 360 pad, to whoops and cheers from the audience, he proclaimed: "This is the Xbox 360 controller, and there's nothing wrong with it.
"It works just fine for playing games, and it works fine for first-person shooter games, as evidenced by the fact that they sold more first-person shooters on consoles than anybody's ever sold on PCs."
Rein wouldn't be drawn on which next-generation console he prefers, telling the crowd: "Both of the next-generation consoles are great machines. They both have lots of power and they both have lots of memory... I don't think anybody's going to be disappointed with either of them."
With "either" and "both", Rein was referring to the Xbox 360 and PS3 - he said the Revolution didn't count since "most developers know nothing about the Nintendo system. They haven't gone and announced specs so I can't say.
"If you read the rumours apparently it's a great machine, but nobody really knows yet."
But as powerful as the PS3 may be, Rein is no fan of its controller, either - at least as far as the prototype's concerned.
"I don't think anybody knows what the PlayStation 3 controller looks like," he said.
"I think we all sure as hell pray like hell it's not that stupid-looking thing they showed at E3."
Rein also took the opportunity to take a potshot at his biggest rivals - who he claims are being far too grandiose when it comes to developing next-gen games.
"I've heard EA and Activision make absolutely ridiculous statements about, 'Oh, it's going to take 30 million dollars to make a game and we need 300 people - that's just a bunch of bullsh--.
"They're just covering up for their own management and incompetence. Or mismanagement I should say.
"Our team size is only about 50 per cent higher than it was last generation, and we're making fantastic games. Gears of War [Epic's forthcoming Xbox 360 title] is only about 25 people, and that's smaller than most current-generation game teams."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 27th, 2005, 17:51 Posted By: wraggster
Well, since we just hit you with the totally and completely unconfirmed rumor of a Spring ‘06 launch for the PS3, we might as well go full out and throw in another completely unconfirmed date: Nintendo Revolution in June of 2006. SPOnG News is reporting this one, and they seem rather confident, claming multiple sources have confirmed the date. Supposedly, Nintendo is shooting for launching the console in Japan, the United States, and Europe all in June, with Europe possibly spilling over into July. SPOnG is also pretty confident on $200 for the US launch price, but, just like pretty much everything in this report, nothing is official.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2005, 22:32 Posted By: wraggster
Infantile Paralyser have updated their Shell for the NintendoDS with 2 new releases:
MoonShell libMikMod test
Interpretation format. .669/.AMF/.ASY/.DSM/.FAR/.GDM/.IT/.IMF/
.MOD/.MED/.MTM/.OKT/.S3M/.STM/.STX/.ULT/.UNI/.XM
Only '.MOD/.IT/.S3M/.XM' was tested.
but.The source is returned to Ver0.4 because there is 'not possible to start' bug of an uncertain reason.
MoonShell ver 0.5 updated.
The window buffer memory is allocated by the necessity. Memory saving design.
'GIF/GSM/MOD/S3M/IT/XM/MTM/OGG' plug-in was added.
Corresponded to the CF version of M3 perfect Adapter. (The NDSROM start cannot be done. )
The turning off bug of the backlight was corrected.
The file name was displayed in the window title.
'StartupSound' setting item of 'global.ini' was moved from [System] to [Boot].
An unknown key is detected by 'Global.ini'. It changed like doing the disregard continuation.
The bug that the MCUCount error occurs by dmvenc.exe was corrected.
Additionally, correction for a moment.
Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2005, 21:19 Posted By: wraggster
The Nintendo DS handheld console has added handwriting recognition to its impressive arsenal of unique features, with a deal being announced this week with Zi Corporation to bring the Decuma handwriting technology to the platform.
This will enable developers of DS games to integrate handwriting recognition into their games - and not just in English, either, since the Decuma system supports not only the Roman alphabet but also traditional and simplified Chinese, and the Japanese hiragana, katakana and kanji alphabets.
Although no actual products have been announced that use the system, the technology deal is very significant since it opens the doors for game developers to use the system as they see fit in their products.
"As the leading provider of handheld video game systems in the world, Nintendo has a reputation for adopting innovative technologies that improve the user's experience with its products," explained Zi Corporation's CTO Milos Djokovic.
"With Decuma, Nintendo DS users will experience natural handwriting recognition previously only available to PDA and smartphone users. Zi continues to bring its multi-modal input products to leading mobile phones, gaming platforms and smartphones across the globe."
One obvious use for the handwriting recognition technology is in the "Brain Training" series of software products for the Nintendo DS, which provide a range of logic and intelligence based trials and have proved enormously popular in Japan since their launch last summer.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2005, 21:15 Posted By: wraggster
Nintendo president Satoru Iwata has revealed that a simultaneous global launch is planned for the Revolution, confirming that the console will not launch before March 2006.
Speaking to Nikkei Business, Iwata said: "I can only say that it's coming out during 2006, but it will be after the current fiscal year."
"We hope to make it a simultaneous worldwide release as much as it's possible."
Iwata did not offer any specific sales targets for the Revolution, but did state that it was imperative that the number of consoles sold was higher than the number of GameCubes sold - a figure which currently stands at 18.76 million.
"[Revolution] would be a complete failure if we didn't sell more units than the Nintendo GameCube," Iwata said.
He went on to talk about the Revolution's innovative new "freestyle" controller, revealed at the Tokyo Game Show last month. Perhaps suprisingly, Iwata revealed that former Nintendo president Hiroshi Yamauchi had no involvement whatsoever with the controller's development.
Iwata confirmed that the controller makes use of a variety of new technologies, although he declined to give details, and that it can be used with any type of television or digital projector.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
October 26th, 2005, 21:13 Posted By: wraggster
Zi Corporation has announced a licensing agreement with Nintendo that will allow developers to make use of handwriting recognition. PDAs have been offering handwriting recognition for some time and with the DS's touch screen it seemed inevitable that the console would eventually gain handwriting recognition technology. An agreement between Zi Corporation and Nintendo means that DS developers will be able to utilise Zi Decuma handwriting recognition technology when creating software for the handheld
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
next » |
|
|